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Based on the FFTReal C++ library, I implemented the following Digital Filters: the FFT Convolution (the best way to compute the convolution), the Low-Pass Filter, High-Pass Filter, Band-Pass Filter, and Band-Stop Filter algorithms. You can find more about the filters in Thesis_TeodoraSzasz.pdf, in the Digital Filtering section.
DoraSzasz/DigitalFilteringAlgorithms
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================================================================================ MICROSOFT FOUNDATION CLASS LIBRARY : LFP_Demo_Dialog Project Overview =============================================================================== The application wizard has created this LFP_Demo_Dialog application for you. This application not only demonstrates the basics of using the Microsoft Foundation Classes but is also a starting point for writing your application. This file contains a summary of what you will find in each of the files that make up your LFP_Demo_Dialog application. LFP_Demo_Dialog.vcproj This is the main project file for VC++ projects generated using an application wizard. It contains information about the version of Visual C++ that generated the file, and information about the platforms, configurations, and project features selected with the application wizard. LFP_Demo_Dialog.h This is the main header file for the application. It includes other project specific headers (including Resource.h) and declares the CLFP_Demo_DialogApp application class. LFP_Demo_Dialog.cpp This is the main application source file that contains the application class CLFP_Demo_DialogApp. LFP_Demo_Dialog.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++. Your project resources are in 1033. res\LFP_Demo_Dialog.ico This is an icon file, which is used as the application's icon. This icon is included by the main resource file LFP_Demo_Dialog.rc. res\LFP_Demo_Dialog.rc2 This file contains resources that are not edited by Microsoft Visual C++. You should place all resources not editable by the resource editor in this file. ///////////////////////////////////////////////////////////////////////////// The application wizard creates one dialog class: LFP_Demo_DialogDlg.h, LFP_Demo_DialogDlg.cpp - the dialog These files contain your CLFP_Demo_DialogDlg class. This class defines the behavior of your application's main dialog. The dialog's template is in LFP_Demo_Dialog.rc, which can be edited in Microsoft Visual C++. ///////////////////////////////////////////////////////////////////////////// Other Features: ActiveX Controls The application includes support to use ActiveX controls. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named LFP_Demo_Dialog.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. LFP_Demo_Dialog.manifest Application manifest files are used by Windows XP to describe an applications dependency on specific versions of Side-by-Side assemblies. The loader uses this information to load the appropriate assembly from the assembly cache or private from the application. The Application manifest maybe included for redistribution as an external .manifest file that is installed in the same folder as the application executable or it may be included in the executable in the form of a resource. ///////////////////////////////////////////////////////////////////////////// Other notes: The application wizard uses "TODO:" to indicate parts of the source code you should add to or customize. If your application uses MFC in a shared DLL, you will need to redistribute the MFC DLLs. If your application is in a language other than the operating system's locale, you will also have to redistribute the corresponding localized resources MFC90XXX.DLL. For more information on both of these topics, please see the section on redistributing Visual C++ applications in MSDN documentation. /////////////////////////////////////////////////////////////////////////////
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Based on the FFTReal C++ library, I implemented the following Digital Filters: the FFT Convolution (the best way to compute the convolution), the Low-Pass Filter, High-Pass Filter, Band-Pass Filter, and Band-Stop Filter algorithms. You can find more about the filters in Thesis_TeodoraSzasz.pdf, in the Digital Filtering section.
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