Mix.install([
{:jason, "~> 1.4"},
{:kino, "~> 0.9", override: true},
{:youtube, github: "brooklinjazz/youtube"},
{:hidden_cell, github: "brooklinjazz/hidden_cell"}
])
You're going to create a ScoreTracker
GenServer which is a generic score tracker.
- The initial score starts as
0
. - Handle an asynchronous
{:add_points, amount}
message to increment the score state. - Handle a synchronous
:current_score
message to retrieve the current score. - Create the
start_link/1
,current_score/1
, andadd_points/2
Client API functions as documented below.
{:ok, pid} = ScoreTracker.start_link([])
:ok = ScoreTracker.add_points(pid, 10)
10 = ScoreTracker.current_score(pid)
Example Solution
defmodule ScoreTracker do
use GenServer
def start_link(_opts) do
GenServer.start_link(__MODULE__, [])
end
def add_points(score_tracker_pid, amount) do
GenServer.cast(score_tracker_pid, {:add_points, amount})
end
def get_score(score_tracker_pid) do
GenServer.call(score_tracker_pid, :current_score)
end
@impl true
def init(_opts) do
{:ok, 0}
end
@impl true
def handle_cast({:add_points, points}, state) do
{:noreply, state + points}
end
@impl true
def handle_call(:current_score, _from, state) do
{:reply, state, state}
end
end
Implement the ScoreTracker
module below.
defmodule ScoreTracker do
@moduledoc """
iex> {:ok, pid} = ScoreTracker.start_link([])
iex> ScoreTracker.add_points(pid, 10)
:ok
iex> ScoreTracker.current_score(pid)
10
"""
use GenServer
# Client API
def start_link(_opts) do
end
def add_points(score_tracker_pid, amount) do
end
def current_score(score_tracker_pid) do
end
# Server API
def init(_init_arg) do
end
def handle_cast({:add_points, amount}, state) do
end
def handle_call(:current_score, _from, state) do
end
end
Create a MultiplayerScoreTracker
which can track scores for multiple named players.
- The initial score starts as a map
%{}
. - Handle an asynchronous
{:add_points, player_name, amount}
message to increment the score state. - Handle a synchronous
{:current_score, player_name}
message to retrieve the current score. - Handle a synchronous
:all_scores
message to retrieve a map of all scores. - Create the
start_link/1
,current_score/2
, andadd_points/3
, andall_scores/1
Client API functions as documented below. For sake of practice, you will be required to define any necessary handlers.
{:ok, pid} = MultiplayerScoreTracker.start_link([])
:ok = MultiplayerScoreTracker.add_points(pid, :player1, 10)
:ok = MultiplayerScoreTracker.add_points(pid, :player1, 20)
:ok = MultiplayerScoreTracker.add_points(pid, :player2, 20)
%{
player1: 30,
player2: 20
} = MultiplayerScoreTracker.all_scores(pid)
30 = MultiplayerScoreTracker.current_score(pid, :player1)
Example Solution
defmodule MultiplayerScoreTracker do
use GenServer
def start_link(_opts) do
GenServer.start_link(__MODULE__, [])
end
def add_points(multiplayer_score_tracker_pid, player_name, amount) do
GenServer.cast(multiplayer_score_tracker_pid, {:add_points, player_name, amount})
end
def all_scores(multiplayer_score_tracker_pid) do
GenServer.call(multiplayer_score_tracker_pid, :all_scores)
end
def current_score(multiplayer_score_tracker_pid, player_name) do
GenServer.call(multiplayer_score_tracker_pid, {:current_score, player_name})
end
@impl true
def init(_opts) do
{:ok, %{}}
end
@impl true
def handle_cast({:add_points, player_name, amount}, state) do
{:noreply, Map.update(state, player_name, amount, fn current -> current + amount end)}
end
@impl true
def handle_call(:all_scores, _from, state) do
{:reply, state, state}
end
@impl true
def handle_call({:current_score, player_name}, _from, state) do
{:reply, state[player_name], state}
end
end
defmodule MultiplayerScoreTracker do
@moduledoc """
iex> {:ok, pid} = MultiplayerScoreTracker.start_link([])
iex> :ok = MultiplayerScoreTracker.add_points(pid, :player1, 10)
iex> :ok = MultiplayerScoreTracker.add_points(pid, :player1, 20)
iex> :ok = MultiplayerScoreTracker.add_points(pid, :player2, 20)
iex> MultiplayerScoreTracker.all_scores(pid)
%{
player1: 30,
player2: 20
}
iex> MultiplayerScoreTracker.current_score(pid, :player1)
30
"""
use GenServer
def start_link(_opts) do
end
def add_points(multiplayer_score_tracker_pid, player_name, amount) do
end
def all_scores(multiplayer_score_tracker_pid) do
end
def current_score(multiplayer_score_tracker_pid, player_name) do
end
end
DockYard Academy now recommends you use the latest Release rather than forking or cloning our repository.
Run git status
to ensure there are no undesirable changes.
Then run the following in your command line from the curriculum
folder to commit your progress.
$ git add .
$ git commit -m "finish Score Tracker exercise"
$ git push
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