Mix.install([
{:jason, "~> 1.4"},
{:kino, "~> 0.9", override: true},
{:youtube, github: "brooklinjazz/youtube"},
{:hidden_cell, github: "brooklinjazz/hidden_cell"}
])
You're going to create a pokemon battle game. If you're not familiar with pokemon, it's a game where elemental creatures battle.
You're going to represent pokemon using a Pokemon
struct with the following keys.
:name
will be a string.:type
will be an atom of either:grass
,:water
, or:fire
:health
will be a float with a default value of20.0
:attack
will be an integer with a default value of5
:speed
will be an integer
%Pokemon{name: "Bulbasaur", type: :grass, health: 20, attack: 5, speed: 20}
Create a Pokemon.attack/2 function to make one pokemon attack another.
The pokemon will apply their :attack
value multiplied by a type advantage modified according to the following list. strong attacks are multiplied by 2
and weak attacks are multiplied by 0.5
.
:fire
is strong against:grass
:grass
is strong against:water
:water
is strong against:fire
:fire
is weak against:water
:grass
is weak against:fire
:water
is weak against:grass
- the same type should deal normal damage.
For example:
attacker = %Pokemon{name: "Charmander", type: :fire, health: 20.0, attack: 5, speed: 20}
defender = %Pokemon{name: "Bulbasaur", type: :grass, health: 20.0, attack: 5, speed: 20}
# Applies 5 * 2 Damage. Original Health: 20.0, New Health: 10.0.
Pokemon.attack(attacker, defender)
%Pokemon{name: "Bulbasaur", type: :grass, health: 10.0, attack: 5, speed: 20}
Example solution
defmodule Pokemon do
defstruct [:name, :type, :health, :attack, :speed]
def attack(attacker, defender) do
damage = attacker.attack * modifier(attacker.type, defender.type)
%__MODULE__{defender | health: defender.health - damage}
end
defp modifier(attacker_type, defender_type) do
cond do
super_effective?(attacker_type, defender_type) -> 2
super_effective?(defender_type, attacker_type) -> 0.5
true -> 1
end
end
defp super_effective?(attacker_type, defender_type) do
{attacker_type, defender_type} in [{:fire, :grass}, {:grass, :water}, {:water, :fire}]
end
end
defmodule Pokemon do
@moduledoc """
Pokemon
## Examples
iex> attacker = %Pokemon{name: "Charmander", type: :fire, health: 20.0, attack: 5, speed: 20}
iex> defender = %Pokemon{name: "Bulbasaur", type: :grass, health: 20.0, attack: 5, speed: 20}
iex> Pokemon.attack(attacker, defender)
%Pokemon{name: "Bulbasaur", type: :grass, health: 10.0, attack: 5, speed: 20}
"""
defstruct []
def attack(attacker, defender) do
end
end
Consider using the following Elixir cell to test your solution.
Bind three variables charmander
, bulbasaur
, and squirtle
to an instance of a Pokemon
struct with the following information.
classDiagram
class charmander {
name: "Charmander"
type: :fire
health: 20.0
attack: 5
speed: 20
}
class bulbasaur {
name: "Bulbasar"
type: :grass
health: 20.0
attack: 5
speed: 20
}
class squirtle {
name: "Squirtle"
type: :water
health: 20.0
attack: 5
speed: 20
}
You may use these three structs to test your Pokemon.attack/2
function.
Example solution
charmander = %Pokemon{name: "Charmander", type: :fire, health: 20, attack: 5, speed: 20}
bulbasaur = %Pokemon{name: "Bulbasaur", type: :grass, health: 20, attack: 5, speed: 20}
squirtle = %Pokemon{name: "Squirtle", type: :water, health: 20, attack: 5, speed: 20}
# Testing Example
Pokemon.attack(charmander, bulbasaur)
Enter your solution below.
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Run git status
to ensure there are no undesirable changes.
Then run the following in your command line from the curriculum
folder to commit your progress.
$ git add .
$ git commit -m "finish Pokemon Battle exercise"
$ git push
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