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ProxyProtocol.hpp
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ProxyProtocol.hpp
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <memory>
#include <net/Socket.hpp>
/**
* Implementation that builds a websocket like protocol from many
* individual proxied HTTP requests back to back.
*
* we use a trivial framing: [T(ext)|B(inary)]<hex-serial->\n<hex-length>\n<content>\n
*/
class ProxyProtocolHandler : public ProtocolHandlerInterface
{
public:
ProxyProtocolHandler() :
_inSerial(0),
_outSerial(0)
{
}
virtual ~ProxyProtocolHandler() { }
/// Will be called exactly once by setHandler
void onConnect(const std::shared_ptr<StreamSocket>& /* socket */) override {}
/// Called after successful socket reads.
void handleIncomingMessage(SocketDisposition &/* disposition */) override;
int getPollEvents(std::chrono::steady_clock::time_point /* now */,
int64_t &/* timeoutMaxMs */) override;
void checkTimeout(std::chrono::steady_clock::time_point /* now */) override
{
}
void performWrites(std::size_t capacity) override;
void onDisconnect() override
{
// connections & sockets come and go a lot.
}
public:
/// Clear all external references
void dispose() override { _msgHandler.reset(); }
int sendTextMessage(const char *msg, const size_t len, bool flush = false) const override;
int sendBinaryMessage(const char *data, const size_t len, bool flush = false) const override;
void shutdown(bool goingAway = false, const std::string &statusMessage = "") override;
void getIOStats(uint64_t &sent, uint64_t &recv) override;
// don't duplicate ourselves for every socket
void dumpState(std::ostream&) override {}
// instead do it centrally.
void dumpProxyState(std::ostream& os);
bool parseEmitIncoming(const std::shared_ptr<StreamSocket> &socket);
void handleRequest(bool isWaiting, const std::shared_ptr<Socket> &socket);
/// tell our handler we've received a close.
void notifyDisconnected();
private:
std::shared_ptr<StreamSocket> popOutSocket();
/// can we find anything to send back if we try ?
bool slurpHasMessages(std::size_t capacity);
int sendMessage(const char *msg, const size_t len, bool text, bool flush);
bool flushQueueTo(const std::shared_ptr<StreamSocket> &socket);
struct Message : public std::vector<char>
{
Message(const char *msg, const std::size_t len, bool text, uint64_t serial)
{
const char *type = text ? "T" : "B";
insert(end(), type, type + 1);
std::ostringstream os;
os << std::hex << "0x" << serial << "\n0x" << len << '\n';
const std::string str = os.str();
insert(end(), str.c_str(), str.c_str() + str.size());
insert(end(), msg, msg + len);
constexpr const char *terminator = "\n";
insert(end(), terminator, terminator + 1);
}
};
/// queue things when we have no socket to hand.
std::vector<std::shared_ptr<Message>> _writeQueue;
std::vector<std::weak_ptr<StreamSocket>> _outSockets;
uint64_t _inSerial;
uint64_t _outSerial;
};
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */