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State of gdextension branch? #1

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fire opened this issue Apr 13, 2023 · 5 comments
Closed

State of gdextension branch? #1

fire opened this issue Apr 13, 2023 · 5 comments

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@fire
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fire commented Apr 13, 2023

What is the state of the gdextension branch?

@Dheatly23
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Currently, it is broken mostly due to godot-rust/gdext#138 and godot-rust/gdext#159. Unfortunately, those bugs were on upstream, so progress is blocked.

@lilizoey
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the first one of those was fixed actually, as of yesterday.

@Dheatly23
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Oh okay then, i'll try it ASAP.

@Dheatly23
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Dheatly23 commented Apr 14, 2023

After some patches and fixing example, it is useable. You should be able to run example project.

NOTE: Many features are not yet implemented:

  • Calling any method from host method (common pattern with reading/writing memory) (sort of works, sometimes fail)
  • Auto-unwrap weakref host method (to be replaced with Callable)
  • Getter for properties (name and module)
  • Error signalling and formatting (blocked in upstream)
  • Experimental Godot API
  • New features since split (need to rebase)

@fire
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fire commented May 2, 2023

https://github.com/ashtonmeuser/godot-wasm is an alternative implementation of Godot Engine 4.0 wasm for GDExtension and C++ module. Linking for the search engines.

@fire fire closed this as completed May 2, 2023
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