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Not sure if this has been suggested, but wondering if there would be any possibility of being able to set a drop "goal" for specific games.
For example, for this game say I wanted it to farm until I reached the Golden Leafman Charm but then after that switch to a new game.
The text was updated successfully, but these errors were encountered:
An interesting suggestion. I feel it could be implemented by having like a checkbox of sorts on each drop, toggling of which would alter a flag on the drop, that'd affect it's earnability status. Unchecking the box would make it not earnable, making the miner grab the next one from the priority list.
The only downside I can see with it is drop prerequisites, where some drops require others to be gotten before they can be earned themselves. If one would uncheck one of the prerequisites but keep the latter drop checked, the checked drop would be skipped anyway, because of the missing prerequisite drop that can't be earned because it was unchecked. In this case, it'd need to either ignore the setting and get the unchecked drop anyway, or disable the checkbox when a latter drop needs it as a prerequisite, although the disabling approach would need a clear indication on why it can't be unchecked, while the first approach wouldn't, hence I'm leaning towards this first one.
Not sure if this has been suggested, but wondering if there would be any possibility of being able to set a drop "goal" for specific games.
For example, for this game say I wanted it to farm until I reached the Golden Leafman Charm but then after that switch to a new game.
The text was updated successfully, but these errors were encountered: