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steam_input_french.vdf
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steam_input_french.vdf
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"lang"
{
"Language" "french"
"Tokens"
{
"[english]ActionSet_InGame" "In-Game"
"ActionSet_InGame" "In-Game"
"[english]ActionSet_Menus" "Menus"
"ActionSet_Menus" "Menus"
// In-game menus that activate the red and yellow box around the button, like hacking and briefing.
"[english]Layer_InGameMenus" "Menus"
"Layer_InGameMenus" "Menus"
"[english]Stick_Move" "Move"
"Stick_Move" "Move"
"[english]Stick_Look" "Aim"
"Stick_Look" "Aim"
"[english]Stick_MenuNavigate" "Menu Navigation"
"Stick_MenuNavigate" "Menu Navigation"
"[english]Button_PrimaryAttack" "Primary Attack"
"Button_PrimaryAttack" "Primary Attack"
"[english]Button_SecondaryAttack" "Secondary Attack"
"Button_SecondaryAttack" "Secondary Attack"
// this is the same as Button_SecondaryAttack, included for consistency with keyboard binds,
// which only allow assigning one key per action in the UI.
"[english]Button_SecondaryAttackAlt" "Secondary Attack (alternate)"
"Button_SecondaryAttackAlt" "Secondary Attack (alternate)"
"[english]Button_MeleeAttack" "Melee"
"Button_MeleeAttack" "Melee"
"[english]Button_OffHandAttack" "Use Offhand Item"
"Button_OffHandAttack" "Use Offhand Item"
"[english]Button_Reload" "Reload"
"Button_Reload" "Reload"
"[english]Button_Jump" "Roll / Jump"
"Button_Jump" "Roll / Jump"
"[english]Button_Use" "Use / Interact"
"Button_Use" "Use / Interact"
"[english]Button_DropWeapon" "Drop Weapon"
"Button_DropWeapon" "Drop Weapon"
"[english]Button_DropEquipment" "Drop Equipment"
"Button_DropEquipment" "Drop Equipment"
"[english]Button_SwapWeapons" "Switch Weapon"
"Button_SwapWeapons" "Switch Weapon"
"[english]Button_SelectPrimary" "Equip Primary Weapon"
"Button_SelectPrimary" "Equip Primary Weapon"
"[english]Button_SelectSecondary" "Equip Secondary Weapon"
"Button_SelectSecondary" "Equip Secondary Weapon"
"[english]Button_ActivatePrimary" "Deploy Primary Weapon"
"Button_ActivatePrimary" "Deploy Primary Weapon"
"[english]Button_ActivateSecondary" "Deploy Secondary Weapon"
"Button_ActivateSecondary" "Deploy Secondary Weapon"
// in case someone wants to set up some kind of wacky controller setup that doesn't use analog stick movement:
"[english]Button_MoveForward" "Move Forward"
"Button_MoveForward" "Move Forward"
"[english]Button_MoveLeft" "Move Left"
"Button_MoveLeft" "Move Left"
"[english]Button_MoveBack" "Move Back"
"Button_MoveBack" "Move Back"
"[english]Button_MoveRight" "Move Right"
"Button_MoveRight" "Move Right"
// the key that is bound to shift by default on keyboard
"[english]Button_MoveSlow" "Walk / Crouch"
"Button_MoveSlow" "Walk / Crouch"
"[english]Button_HoldOrder" "Position Bot Marine"
"Button_HoldOrder" "Position Bot Marine"
"[english]Button_EmoteMedic" "'Medic!'"
"Button_EmoteMedic" "'Medic!'"
"[english]Button_EmoteAmmo" "'Need ammo!'"
"Button_EmoteAmmo" "'Need ammo!'"
"[english]Button_EmoteSmile" "(smile)"
"Button_EmoteSmile" "(smile)"
"[english]Button_EmoteGo" "'Follow me!'"
"Button_EmoteGo" "'Follow me!'"
"[english]Button_EmoteStop" "'Hold position!'"
"Button_EmoteStop" "'Hold position!'"
"[english]Button_EmoteExclaim" "'Watch out!'"
"Button_EmoteExclaim" "'Watch out!'"
"[english]Button_EmoteSmile2" "(anime smile)"
"Button_EmoteSmile2" "(anime smile)"
"[english]Button_EmoteQuestion" "'What?'"
"Button_EmoteQuestion" "'What?'"
"[english]Button_TextChat" "Text Chat"
"Button_TextChat" "Text Chat"
"[english]Button_VoiceChat" "Push to Talk"
"Button_VoiceChat" "Push to Talk"
"[english]RadialMenu_Default" "Wheel: Shout"
"RadialMenu_Default" "Wheel: Shout"
"[english]RadialMenu_Marine" "Wheel: Command Marine"
"RadialMenu_Marine" "Wheel: Command Marine"
"[english]RadialMenu_Equipment" "Wheel: Equipment"
"RadialMenu_Equipment" "Wheel: Equipment"
"[english]RadialMenu_Equipment1" "Wheel: Equipment 1"
"RadialMenu_Equipment1" "Wheel: Equipment 1"
"[english]RadialMenu_Equipment2" "Wheel: Equipment 2"
"RadialMenu_Equipment2" "Wheel: Equipment 2"
"[english]Button_VoteYes" "Vote Yes"
"Button_VoteYes" "Vote Yes"
"[english]Button_VoteNo" "Vote No"
"Button_VoteNo" "Vote No"
"[english]Button_PlayerList" "Player List"
"Button_PlayerList" "Player List"
"[english]Button_InGameBriefing" "Mission Overview"
"Button_InGameBriefing" "Mission Overview"
"[english]Button_Menu" "Menu"
"Button_Menu" "Menu"
"[english]Button_RotateCameraLeft" "Rotate Camera Left"
"Button_RotateCameraLeft" "Rotate Camera Left"
"[english]Button_RotateCameraRight" "Rotate Camera Right"
"Button_RotateCameraRight" "Rotate Camera Right"
"[english]Button_SelectMarineDeathmatch" "Select Marine (Deathmatch)"
"Button_SelectMarineDeathmatch" "Select Marine (Deathmatch)"
"[english]Button_SquadOffhand2" "Activate Squad Equipment 2"
"Button_SquadOffhand2" "Activate Squad Equipment 2"
"[english]Button_SquadOffhand3" "Activate Squad Equipment 3"
"Button_SquadOffhand3" "Activate Squad Equipment 3"
"[english]Button_SquadOffhand4" "Activate Squad Equipment 4"
"Button_SquadOffhand4" "Activate Squad Equipment 4"
"[english]Button_SquadOffhand5" "Activate Squad Equipment 5"
"Button_SquadOffhand5" "Activate Squad Equipment 5"
"[english]Button_SquadOffhand6" "Activate Squad Equipment 6"
"Button_SquadOffhand6" "Activate Squad Equipment 6"
"[english]Button_SquadOffhand7" "Activate Squad Equipment 7"
"Button_SquadOffhand7" "Activate Squad Equipment 7"
"[english]Button_SquadOffhand8" "Activate Squad Equipment 8"
"Button_SquadOffhand8" "Activate Squad Equipment 8"
"[english]Button_SelectMarine1" "Select Marine 1"
"Button_SelectMarine1" "Select Marine 1"
"[english]Button_SelectMarine2" "Select Marine 2"
"Button_SelectMarine2" "Select Marine 2"
"[english]Button_SelectMarine3" "Select Marine 3"
"Button_SelectMarine3" "Select Marine 3"
"[english]Button_SelectMarine4" "Select Marine 4"
"Button_SelectMarine4" "Select Marine 4"
"[english]Button_SelectMarine5" "Select Marine 5"
"Button_SelectMarine5" "Select Marine 5"
"[english]Button_SelectMarine6" "Select Marine 6"
"Button_SelectMarine6" "Select Marine 6"
"[english]Button_SelectMarine7" "Select Marine 7"
"Button_SelectMarine7" "Select Marine 7"
"[english]Button_SelectMarine8" "Select Marine 8"
"Button_SelectMarine8" "Select Marine 8"
// In the (far) future we might use these for Versus mode. Not used for anything right now.
"[english]Button_Ability1" "Ability 1"
"Button_Ability1" "Ability 1"
"[english]Button_Ability2" "Ability 2"
"Button_Ability2" "Ability 2"
"[english]Button_Ability3" "Ability 3"
"Button_Ability3" "Ability 3"
"[english]Button_Ability4" "Ability 4"
"Button_Ability4" "Ability 4"
// Note: currently (to my knowledge) only MenuConfirm, MenuBack, MenuSpecial1, MenuSpecial2, MenuL1, MenuL2,
// and the directional buttons (which act identically in all three sets on most screens) are used in-game.
//
// A or Cross button
"[english]Button_MenuConfirm" "Menu Confirm"
"Button_MenuConfirm" "Menu Confirm"
// B or Circle button
"[english]Button_MenuBack" "Menu Back"
"Button_MenuBack" "Menu Back"
// X or Square button
"[english]Button_MenuSpecial1" "Menu Special 1"
"Button_MenuSpecial1" "Menu Special 1"
// Y or Triangle button
"[english]Button_MenuSpecial2" "Menu Special 2"
"Button_MenuSpecial2" "Menu Special 2"
// Left shoulder button
"[english]Button_MenuL1" "Menu L1"
"Button_MenuL1" "Menu L1"
// Right shoulder button
"[english]Button_MenuR1" "Menu R1"
"Button_MenuR1" "Menu R1"
// Left trigger
"[english]Button_MenuL2" "Menu L2"
"Button_MenuL2" "Menu L2"
// Right trigger
"[english]Button_MenuR2" "Menu R2"
"Button_MenuR2" "Menu R2"
// Left stick click
"[english]Button_MenuL3" "Menu L3"
"Button_MenuL3" "Menu L3"
// Right stick click
"[english]Button_MenuR3" "Menu R3"
"Button_MenuR3" "Menu R3"
// Select, View, Back, or Share button
"[english]Button_MenuSelect" "Menu Select"
"Button_MenuSelect" "Menu Select"
// Start, Menu, or Options button
"[english]Button_MenuStart" "Menu Start"
"Button_MenuStart" "Menu Start"
"[english]Button_MenuLeft" "Menu D-Pad Left"
"Button_MenuLeft" "Menu D-Pad Left"
"[english]Button_MenuRight" "Menu D-Pad Right"
"Button_MenuRight" "Menu D-Pad Right"
"[english]Button_MenuUp" "Menu D-Pad Up"
"Button_MenuUp" "Menu D-Pad Up"
"[english]Button_MenuDown" "Menu D-Pad Down"
"Button_MenuDown" "Menu D-Pad Down"
"[english]Button_MenuLeftStickLeft" "Menu L Stick Left"
"Button_MenuLeftStickLeft" "Menu L Stick Left"
"[english]Button_MenuLeftStickRight" "Menu L Stick Right"
"Button_MenuLeftStickRight" "Menu L Stick Right"
"[english]Button_MenuLeftStickUp" "Menu L Stick Up"
"Button_MenuLeftStickUp" "Menu L Stick Up"
"[english]Button_MenuLeftStickDown" "Menu L Stick Down"
"Button_MenuLeftStickDown" "Menu L Stick Down"
"[english]Button_MenuRightStickLeft" "Menu R Stick Left"
"Button_MenuRightStickLeft" "Menu R Stick Left"
"[english]Button_MenuRightStickRight" "Menu R Stick Right"
"Button_MenuRightStickRight" "Menu R Stick Right"
"[english]Button_MenuRightStickUp" "Menu R Stick Up"
"Button_MenuRightStickUp" "Menu R Stick Up"
"[english]Button_MenuRightStickDown" "Menu R Stick Down"
"Button_MenuRightStickDown" "Menu R Stick Down"
"[english]InputConfigTitle_Generic" "AS:RD Default"
"InputConfigTitle_Generic" "AS:RD Default"
"[english]InputConfigDescription_Generic" "Default control scheme for Alien Swarm: Reactive Drop."
"InputConfigDescription_Generic" "Default control scheme for Alien Swarm: Reactive Drop."
"[english]InputConfigTitle_SteamDeck" "AS:RD Steam Deck Default"
"InputConfigTitle_SteamDeck" "AS:RD Steam Deck Default"
"[english]InputConfigDescription_SteamDeck" "Default control scheme for Alien Swarm: Reactive Drop with mouse trackpads."
"InputConfigDescription_SteamDeck" "Default control scheme for Alien Swarm: Reactive Drop with mouse trackpads."
}
}