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reactivedrop_czech.txt
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reactivedrop_czech.txt
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"lang"
{
"Language" "czech"
"Tokens"
{
// replace English with translation language native name and your nickname at the end.
"[english]ror_translationCredit" "English translations by ModdedMarionette."
"ror_translationCredit" "English translations by ModdedMarionette."
"[english]ror_translationVersion" "Translation Version: v1.2"
"ror_translationVersion" "Translation Version: v1.2"
"[english]rd_challenge_desc_ror" "A roguelike challenge where you take on a journey to defeat the Boss without restarting while collecting items that you can bring across maps to assist you."
"rd_challenge_desc_ror" "A roguelike challenge where you take on a journey to defeat the Boss without restarting while collecting items that you can bring across maps to assist you."
"[english]ror_mapOnCooldown" "This map is currently on cooldown. Please select another map!"
"ror_mapOnCooldown" "This map is currently on cooldown. Please select another map!"
"[english]ror_howToInv" "%s1Type %s2 to inspect the inventory of the marine you are playing as or spectating."
"ror_howToInv" "%s1Type %s2 to inspect the inventory of the marine you are playing as or spectating."
"[english]ror_itemPickup" "%s1You have picked up %s2: %s3"
"ror_itemPickup" "%s1You have picked up %s2: %s3"
"[english]ror_itemPickupOther" "%s1 has picked up %s2: %s3"
"ror_itemPickupOther" "%s1 has picked up %s2: %s3"
"[english]ror_newItemCount" "%s1You now have %s2 stacks of %s3."
"ror_newItemCount" "%s1You now have %s2 stacks of %s3."
"[english]ror_newItemCount_1" "%s1You now have %s2 stack of %s3."
"ror_newItemCount_1" "%s1You now have %s2 stack of %s3."
"[english]ror_bossKeyDropped" "The Boss Key has been dropped. Carry it to the end of the stage to spawn the Boss on the next stage."
"ror_bossKeyDropped" "The Boss Key has been dropped. Carry it to the end of the stage to spawn the Boss on the next stage."
"[english]ror_bossKilled" "The boss has been defeated. Complete the current stage to end the run with a victory."
"ror_bossKilled" "The boss has been defeated. Complete the current stage to end the run with a victory."
"[english]ror_everyInvListed" "Every marine's inventory has been listed above. See console for full view."
"ror_everyInvListed" "Every marine's inventory has been listed above. See console for full view."
"[english]ror_progressReport_gameOver" "%s1Game over: Completed %s2 stages in %s3 on %s4 difficulty."
"ror_progressReport_gameOver" "%s1Game over: Completed %s2 stages in %s3 on %s4 difficulty."
"[english]ror_progressReport_gameOver_1" "%s1Game over: Completed %s2 stage in %s3 on %s4 difficulty."
"ror_progressReport_gameOver_1" "%s1Game over: Completed %s2 stage in %s3 on %s4 difficulty."
"[english]ror_progressReport_victory" "%s1VICTORY: Completed %s2 stages in %s3 on %s4 difficulty."
"ror_progressReport_victory" "%s1VICTORY: Completed %s2 stages in %s3 on %s4 difficulty."
"[english]ror_progressReport_victory_1" "%s1VICTORY: Completed %s2 stage in %s3 on %s4 difficulty."
"ror_progressReport_victory_1" "%s1VICTORY: Completed %s2 stage in %s3 on %s4 difficulty."
"[english]ror_progressReport_load" "Loaded saved progress: %s1 at Stage %s2 on %s3 difficulty."
"ror_progressReport_load" "Loaded saved progress: %s1 at Stage %s2 on %s3 difficulty."
"[english]ror_progressReport_save" "Saved progress: %s1 at Stage %s2 on %s3 difficulty."
"ror_progressReport_save" "Saved progress: %s1 at Stage %s2 on %s3 difficulty."
"[english]ror_totalKills" "%s1A total of %s2 kills within this run."
"ror_totalKills" "%s1A total of %s2 kills within this run."
"[english]ror_diffNotMatch" "Current difficulty does not match saved progress. Changing difficulty..."
"ror_diffNotMatch" "Current difficulty does not match saved progress. Changing difficulty..."
"[english]ror_loadedInv" "Loaded %s1's inventory."
"ror_loadedInv" "Loaded %s1's inventory."
"[english]ror_deleteInv" "%s1 is inactive. Deleting %s1's inventory..."
"ror_deleteInv" "%s1 is inactive. Deleting %s1's inventory..."
"[english]ror_currentCarnage" "%s1Current carnage level: %s2"
"ror_currentCarnage" "%s1Current carnage level: %s2"
"[english]ror_outlierAssist" "%s1Outlier assist: You have been given %s2 random items to catch up with the team's progress."
"ror_outlierAssist" "%s1Outlier assist: You have been given %s2 random items to catch up with the team's progress."
"[english]ror_outlierAssistOther" "%s1Outlier assist: %s2 has been given %s3 random items to catch up with the team's progress."
"ror_outlierAssistOther" "%s1Outlier assist: %s2 has been given %s3 random items to catch up with the team's progress."
"[english]ror_bossSpawned" "%s1The boss has been spawned on this stage. Completing the stage after defeating the boss will end the run with a victory. Completing the stage without defeating the boss will continue the run."
"ror_bossSpawned" "%s1The boss has been spawned on this stage. Completing the stage after defeating the boss will end the run with a victory. Completing the stage without defeating the boss will continue the run."
"[english]ror_bossSpawnFail" "The boss has failed to spawn. Queued another boss spawn for the next stage."
"ror_bossSpawnFail" "The boss has failed to spawn. Queued another boss spawn for the next stage."
"[english]ror_bossWillSpawn" "The Boss will be spawned on the following stage."
"ror_bossWillSpawn" "The Boss will be spawned on the following stage."
"[english]ror_invDivider" "%s1===== %s2's Inventory ====="
"ror_invDivider" "%s1===== %s2's Inventory ====="
"[english]ror_noItems" "=== No items to inspect. ==="
"ror_noItems" "=== No items to inspect. ==="
"[english]ror_invItem" "%s1: %s2"
"ror_invItem" "%s1: %s2"
"[english]ror_seeConsole" "See console for full view."
"ror_seeConsole" "See console for full view."
"[english]ror_queenObj" "Eliminate all Queens"
"ror_queenObj" "Eliminate all Queens"
"[english]ror_queenObjDesc" "[Optional] The Boss Key is required for spawning the Boss on the following stage. Eliminate all Queens to obtain the Boss Key before carrying it to the end of the stage."
"ror_queenObjDesc" "[Optional] The Boss Key is required for spawning the Boss on the following stage. Eliminate all Queens to obtain the Boss Key before carrying it to the end of the stage."
"[english]ror_keyObj" "Escort the Boss Key"
"ror_keyObj" "Escort the Boss Key"
"[english]ror_keyObjDesc" "[Optional] Carry the Boss Key to the end of the stage in order to spawn the Boss on the following stage."
"ror_keyObjDesc" "[Optional] Carry the Boss Key to the end of the stage in order to spawn the Boss on the following stage."
"[english]ror_bossObj" "Defeat the Boss"
"ror_bossObj" "Defeat the Boss"
"[english]ror_bossObjDesc" "[Optional] Defeat the Boss to conclude the run with a victory."
"ror_bossObjDesc" "[Optional] Defeat the Boss to conclude the run with a victory."
"[english]ror_itemDesc_white_medkit" "Chance to drop Healing Kit on kill. Stacks chance."
"ror_itemDesc_white_medkit" "Chance to drop Healing Kit on kill. Stacks chance."
"[english]ror_itemDesc_white_welder" "All nearby teammates gain +50% damage and +50% resistance during hack. Stacks range."
"ror_itemDesc_white_welder" "All nearby teammates gain +50% damage and +50% resistance during hack. Stacks range."
"[english]ror_itemDesc_white_flares" "Chance to ignite enemy on hit. Stacks chance."
"ror_itemDesc_white_flares" "Chance to ignite enemy on hit. Stacks chance."
"[english]ror_itemDesc_white_laser_mines" "Explode taken damage once. Recharges when out of danger. Stacks range."
"ror_itemDesc_white_laser_mines" "Explode taken damage once. Recharges when out of danger. Stacks range."
"[english]ror_itemDesc_white_normal_armor" "+10% resistance. Stacks said effect."
"ror_itemDesc_white_normal_armor" "+10% resistance. Stacks said effect."
"[english]ror_itemDesc_white_buff_grenade" "Increased damage against enemies above 90% health. Stacks damage."
"ror_itemDesc_white_buff_grenade" "Increased damage against enemies above 90% health. Stacks damage."
"[english]ror_itemDesc_white_hornet_barrage" "Using a button for the first time fires rockets. Stacks number of rockets."
"ror_itemDesc_white_hornet_barrage" "Using a button for the first time fires rockets. Stacks number of rockets."
"[english]ror_itemDesc_white_freeze_grenades" "Chance to freeze enemy on hit. Stacks chance."
"ror_itemDesc_white_freeze_grenades" "Chance to freeze enemy on hit. Stacks chance."
"[english]ror_itemDesc_white_stim" "Upon taking damage, heal 2 seconds after not being hit. Stacks heal amount."
"ror_itemDesc_white_stim" "Upon taking damage, heal 2 seconds after not being hit. Stacks heal amount."
"[english]ror_itemDesc_white_tesla_trap" "Chance to stun enemy on hit. Stacks chance."
"ror_itemDesc_white_tesla_trap" "Chance to stun enemy on hit. Stacks chance."
"[english]ror_itemDesc_white_electrified_armor" "Resist damage once. Recharges when out of danger. Stacks resistance."
"ror_itemDesc_white_electrified_armor" "Resist damage once. Recharges when out of danger. Stacks resistance."
"[english]ror_itemDesc_white_mines" "Killed enemies ignite nearby enemies. Stacks range."
"ror_itemDesc_white_mines" "Killed enemies ignite nearby enemies. Stacks range."
"[english]ror_itemDesc_white_fist" "Increased damage in close range. Stacks damage."
"ror_itemDesc_white_fist" "Increased damage in close range. Stacks damage."
"[english]ror_itemDesc_white_grenades" "Chance to spawn a grenade on hit. Stacks chance."
"ror_itemDesc_white_grenades" "Chance to spawn a grenade on hit. Stacks chance."
"[english]ror_itemDesc_white_night_vision" "+10% CRIT chance. Stacks said effect."
"ror_itemDesc_white_night_vision" "+10% CRIT chance. Stacks said effect."
"[english]ror_itemDesc_white_smart_bomb" "On stage start, equipments start with extra charges. Stacks number of extra charges."
"ror_itemDesc_white_smart_bomb" "On stage start, equipments start with extra charges. Stacks number of extra charges."
"[english]ror_itemDesc_white_gas_grenades" "Heal when out of danger. Stacks heal amount."
"ror_itemDesc_white_gas_grenades" "Heal when out of danger. Stacks heal amount."
"[english]ror_itemDesc_white_blink" "Upon being hit, chance to nullify taken damage. Stacks chance."
"ror_itemDesc_white_blink" "Upon being hit, chance to nullify taken damage. Stacks chance."
"[english]ror_itemDesc_white_jump_jet" "Increased damage against large aliens. Stacks damage."
"ror_itemDesc_white_jump_jet" "Increased damage against large aliens. Stacks damage."
"[english]ror_itemDesc_green_medkit" "+5% CRIT chance. Heal on critial hit. Stacks heal amount."
"ror_itemDesc_green_medkit" "+5% CRIT chance. Heal on critial hit. Stacks heal amount."
"[english]ror_itemDesc_green_welder" "Chance to drop bullet sentry on kill. Stacks chance."
"ror_itemDesc_green_welder" "Chance to drop bullet sentry on kill. Stacks chance."
"[english]ror_itemDesc_green_flares" "Increased damage against burning enemies. Stacks damage."
"ror_itemDesc_green_flares" "Increased damage against burning enemies. Stacks damage."
"[english]ror_itemDesc_green_laser_mines" "Instantly kill elite enemies below a certain amount of health. Stacks threshold."
"ror_itemDesc_green_laser_mines" "Instantly kill elite enemies below a certain amount of health. Stacks threshold."
"[english]ror_itemDesc_green_normal_armor" "Killing 4 enemies in 1 second provides +50% resistance and +80% damage. Stacks effect duration."
"ror_itemDesc_green_normal_armor" "Killing 4 enemies in 1 second provides +50% resistance and +80% damage. Stacks effect duration."
"[english]ror_itemDesc_green_buff_grenade" "+5% CRIT chance. Critical hits inherit 80% of the damage to target's nearby enemies. Stacks number of enemies that can be affected."
"ror_itemDesc_green_buff_grenade" "+5% CRIT chance. Critical hits inherit 80% of the damage to target's nearby enemies. Stacks number of enemies that can be affected."
"[english]ror_itemDesc_green_hornet_barrage" "10% chance to fire a rocket on hit. Stacks rocket damage."
"ror_itemDesc_green_hornet_barrage" "10% chance to fire a rocket on hit. Stacks rocket damage."
"[english]ror_itemDesc_green_freeze_grenades" "When infested, freeze all nearby enemies. Stacks range."
"ror_itemDesc_green_freeze_grenades" "When infested, freeze all nearby enemies. Stacks range."
"[english]ror_itemDesc_green_stim" "50% chance to heal on hit. Stacks heal amount."
"ror_itemDesc_green_stim" "50% chance to heal on hit. Stacks heal amount."
"[english]ror_itemDesc_green_tesla_trap" "10% chance on hit to stun all enemies near target. Stacks range."
"ror_itemDesc_green_tesla_trap" "10% chance on hit to stun all enemies near target. Stacks range."
"[english]ror_itemDesc_green_electrified_armor" "Deal damage to number of nearby enemies upon being hit. Stacks range and number of enemies that can be affected."
"ror_itemDesc_green_electrified_armor" "Deal damage to number of nearby enemies upon being hit. Stacks range and number of enemies that can be affected."
"[english]ror_itemDesc_green_mines" "Falling below 25% health spawns a high damage incendiary grenade. Stacks cooldown reduction."
"ror_itemDesc_green_mines" "Falling below 25% health spawns a high damage incendiary grenade. Stacks cooldown reduction."
"[english]ror_itemDesc_green_fist" "Drain number of nearby enemies' health. Stacks number of enemies that can be affected."
"ror_itemDesc_green_fist" "Drain number of nearby enemies' health. Stacks number of enemies that can be affected."
"[english]ror_itemDesc_green_grenades" "Killed enemies explode. Stacks range and damage."
"ror_itemDesc_green_grenades" "Killed enemies explode. Stacks range and damage."
"[english]ror_itemDesc_green_night_vision" "Dealing damage to enemies that are both stunned and burning marks them for death. Marked enemies receive +50% TOTAL damage. Stacks effect duration."
"ror_itemDesc_green_night_vision" "Dealing damage to enemies that are both stunned and burning marks them for death. Marked enemies receive +50% TOTAL damage. Stacks effect duration."
"[english]ror_itemDesc_green_smart_bomb" "Chance to drop ammo on kill. Stacks chance."
"ror_itemDesc_green_smart_bomb" "Chance to drop ammo on kill. Stacks chance."
"[english]ror_itemDesc_green_gas_grenades" "Heal all nearby teammates during hack. Stacks heal amount."
"ror_itemDesc_green_gas_grenades" "Heal all nearby teammates during hack. Stacks heal amount."
"[english]ror_itemDesc_green_blink" "Falling below 25% health freezes all nearby enemies. Stacks range and cooldown reduction."
"ror_itemDesc_green_blink" "Falling below 25% health freezes all nearby enemies. Stacks range and cooldown reduction."
"[english]ror_itemDesc_green_jump_jet" "Increased damage when out of danger. Stacks damage."
"ror_itemDesc_green_jump_jet" "Increased damage when out of danger. Stacks damage."
"[english]ror_itemDesc_red_medkit" "Falling below 25% health heals 75% of maximum health. Stacks cooldown reduction."
"ror_itemDesc_red_medkit" "Falling below 25% health heals 75% of maximum health. Stacks cooldown reduction."
"[english]ror_itemDesc_red_welder" "Chance on hit to hook target's nearby enemies. Stacks chance and number of enemies that can be affected."
"ror_itemDesc_red_welder" "Chance on hit to hook target's nearby enemies. Stacks chance and number of enemies that can be affected."
"[english]ror_itemDesc_red_flares" "Ignite and stun all nearby enemies during hack. Stacks range."
"ror_itemDesc_red_flares" "Ignite and stun all nearby enemies during hack. Stacks range."
"[english]ror_itemDesc_red_laser_mines" "Chance to cause large damage within a small area on hit. Stacks damage."
"ror_itemDesc_red_laser_mines" "Chance to cause large damage within a small area on hit. Stacks damage."
"[english]ror_itemDesc_red_normal_armor" "Elite kills grant +80% resistance and +100% CRIT chance. Stacks effect duration."
"ror_itemDesc_red_normal_armor" "Elite kills grant +80% resistance and +100% CRIT chance. Stacks effect duration."
"[english]ror_itemDesc_red_buff_grenade" "Increase critical damage by 100%. Stacks said effect."
"ror_itemDesc_red_buff_grenade" "Increase critical damage by 100%. Stacks said effect."
"[english]ror_itemDesc_red_hornet_barrage" "Kills spawn rockets. Stacks rocket damage."
"ror_itemDesc_red_hornet_barrage" "Kills spawn rockets. Stacks rocket damage."
"[english]ror_itemDesc_red_freeze_grenades" "Nearby frozen enemies take damage. Stacks range."
"ror_itemDesc_red_freeze_grenades" "Nearby frozen enemies take damage. Stacks range."
"[english]ror_itemDesc_red_stim" "Chance to drop a healing beacon on kill. Stacks beacon range."
"ror_itemDesc_red_stim" "Chance to drop a healing beacon on kill. Stacks beacon range."
"[english]ror_itemDesc_red_tesla_trap" "Stun nearby enemies every second. Stacks number of enemies that can be affected."
"ror_itemDesc_red_tesla_trap" "Stun nearby enemies every second. Stacks number of enemies that can be affected."
"[english]ror_itemDesc_red_electrified_armor" "Taking damage activates Electric Armor for 5 seconds. Stacks cooldown reduction."
"ror_itemDesc_red_electrified_armor" "Taking damage activates Electric Armor for 5 seconds. Stacks cooldown reduction."
"[english]ror_itemDesc_red_mines" "+5% CRIT chance. Burn enemies on critical hit. Burning enemies explode on death. Stacks damage."
"ror_itemDesc_red_mines" "+5% CRIT chance. Burn enemies on critical hit. Burning enemies explode on death. Stacks damage."
"[english]ror_itemDesc_red_fist" "All hits explode, dealing 60% TOTAL damage. Stacks range."
"ror_itemDesc_red_fist" "All hits explode, dealing 60% TOTAL damage. Stacks range."
"[english]ror_itemDesc_red_grenades" "Killing 4 enemies in 7 seconds fires a high damage grenade at the nearest enemy. Stacks damage."
"ror_itemDesc_red_grenades" "Killing 4 enemies in 7 seconds fires a high damage grenade at the nearest enemy. Stacks damage."
"[english]ror_itemDesc_red_night_vision" "Chance to reanimate killed enemies into ghost allies. Stacks ghost lifespan."
"ror_itemDesc_red_night_vision" "Chance to reanimate killed enemies into ghost allies. Stacks ghost lifespan."
"[english]ror_itemDesc_red_smart_bomb" "All item-spawned rockets spawn 2 more times. Stacks bonus damage to rockets."
"ror_itemDesc_red_smart_bomb" "All item-spawned rockets spawn 2 more times. Stacks bonus damage to rockets."
"[english]ror_itemDesc_red_gas_grenades" "Heal every second. Infestations are instantly cured when below 50% health. Stacks heal amount."
"ror_itemDesc_red_gas_grenades" "Heal every second. Infestations are instantly cured when below 50% health. Stacks heal amount."
"[english]ror_itemDesc_red_blink" "All random effects are rolled again for a favorable outcome. Stacks number of rerolls."
"ror_itemDesc_red_blink" "All random effects are rolled again for a favorable outcome. Stacks number of rerolls."
"[english]ror_itemDesc_red_jump_jet" "Hitting an enemy permanently increases the damage the enemy takes next time. Stacks increased damage."
"ror_itemDesc_red_jump_jet" "Hitting an enemy permanently increases the damage the enemy takes next time. Stacks increased damage."
}
}