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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Spatial",
"class": "Brush",
"language": "GDScript",
"path": "res://addons/brushy/brush.gd"
}, {
"base": "Reference",
"class": "BrushFace",
"language": "GDScript",
"path": "res://addons/brushy/brush_face.gd"
}, {
"base": "Reference",
"class": "BrushVertex",
"language": "GDScript",
"path": "res://addons/brushy/brush_vertex.gd"
} ]
_global_script_class_icons={
"Brush": "",
"BrushFace": "",
"BrushVertex": ""
}
[application]
config/name="Brushy"
run/main_scene="res://test_level.tscn"
config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( "res://addons/brushy/plugin.cfg" )
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"