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I noticed some strange rotation in the output from the debug renderer when setting the transform of a body using a Matrix3x3. The problem went away when converting to a quaternion using GLM, so I believe the problem is in the Matrix3x3 to Quaternion conversion. Here is some example code:
Hi,
thanks for making a great library!
I noticed some strange rotation in the output from the debug renderer when setting the transform of a body using a Matrix3x3. The problem went away when converting to a quaternion using GLM, so I believe the problem is in the Matrix3x3 to Quaternion conversion. Here is some example code:
Output:
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