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It would be very useful to develop a plug-in to be able to use ReactPhysics3D in PEEL.
This way, we would be able to evaluate and compare ReactPhysics3D with other physics engines.
It would also allow us to find parts of the engine that need to be optimized.
PEEL is a tool designed to evaluate, compare and benchmark physics engines written by Pierre Terdiman.
You can find a description of PEEL here.
It would be very useful to develop a plug-in to be able to use ReactPhysics3D in PEEL.
This way, we would be able to evaluate and compare ReactPhysics3D with other physics engines.
It would also allow us to find parts of the engine that need to be optimized.
The source code of PEEL is available here.
If anyone is interested in implementing this plug-in, please let me know.
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