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SpriteArt/StarlingArt dragonBones code #307

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gsynuh opened this issue Nov 22, 2016 · 2 comments
Open

SpriteArt/StarlingArt dragonBones code #307

gsynuh opened this issue Nov 22, 2016 · 2 comments

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@gsynuh
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gsynuh commented Nov 22, 2016

find a way to get rid of dragonbones dependent code in these classes.
enable custom *Art classes to be used? anything that is ICitrusArt.

(otherwise CE needs to always be up to date with dragonBones. Sure we should update the current version of StarlingArt/SpriteArt but then it should be a seperate "extension" *art )

@gsynuh gsynuh added this to the V3.2.0 milestone Nov 22, 2016
@IvanChen008
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IvanChen008 commented Nov 28, 2016

找到一个方法删除这些类中的Dragonbones 的依赖代码,是否可以启用定制的 *Art 这些类来用? 所有的类都来自ICitrusArt接口。
(否则CE需要不停地更新Dragonbones。我们当然应该更新当前版本的StarlingArt/SpriteArt,但是将来他应该是独立的扩展 *Art)

@gsynuh
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gsynuh commented Dec 16, 2016

edit:
CE can set the armature display to not advanceTime by itself , and StarlingArt can advanceTime manually so DB is synchronised with CE for each Scene (not using a global clock that cannot be paused)

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