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find a way to get rid of dragonbones dependent code in these classes.
enable custom *Art classes to be used? anything that is ICitrusArt.
(otherwise CE needs to always be up to date with dragonBones. Sure we should update the current version of StarlingArt/SpriteArt but then it should be a seperate "extension" *art )
The text was updated successfully, but these errors were encountered:
edit:
CE can set the armature display to not advanceTime by itself , and StarlingArt can advanceTime manually so DB is synchronised with CE for each Scene (not using a global clock that cannot be paused)
find a way to get rid of dragonbones dependent code in these classes.
enable custom *Art classes to be used? anything that is ICitrusArt.
(otherwise CE needs to always be up to date with dragonBones. Sure we should update the current version of StarlingArt/SpriteArt but then it should be a seperate "extension" *art )
The text was updated successfully, but these errors were encountered: