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GameInput : update CE's input package #297

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gsynuh opened this issue Nov 17, 2016 · 0 comments
Open

GameInput : update CE's input package #297

gsynuh opened this issue Nov 17, 2016 · 0 comments
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gsynuh commented Nov 17, 2016

It seems that Adobe's GameInput API changed to the point that the Gamepad.as and related InputControllers won't work (seen with air sdk 24b) , for example, GameInputControl.id no longer exists as a string id, it might now only be working with indices. similarly GameInputDevice.startCachingSamples is expecting a Vector. (indices) instead of Vector. (names)

This needs to be updated before the next CE release.

@gsynuh gsynuh added the bug label Nov 17, 2016
@gsynuh gsynuh added this to the V3.2.0 milestone Nov 17, 2016
@gsynuh gsynuh self-assigned this Nov 17, 2016
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