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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "MyCustomUncreatableNode",
"class": "MyCustomNode",
"language": "GDScript",
"path": "res://example/node_class_descriptions/custom_node.gd"
}, {
"base": "Node",
"class": "MyCustomUncreatableNode",
"language": "GDScript",
"path": "res://example/node_class_descriptions/uncreatable_node.gd"
}, {
"base": "Node",
"class": "TheBestObject",
"language": "GDScript",
"path": "res://example/node_class_descriptions/recommended_syntax.gd"
} ]
_global_script_class_icons={
"MyCustomNode": "",
"MyCustomUncreatableNode": "",
"TheBestObject": ""
}
[application]
config/name="Node Class Descriptions"
run/main_scene="res://example/node_class_descriptions/example.tscn"
config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( "res://addons/totobird_creations.gdscript_plus/plugin.cfg" )
[physics]
common/enable_pause_aware_picking=true