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[Bug]: 同步的背包物品与实际相比有部分偏差 #2061

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Loner-Knowledge opened this issue Oct 18, 2024 · 3 comments
Closed
4 tasks done

[Bug]: 同步的背包物品与实际相比有部分偏差 #2061

Loner-Knowledge opened this issue Oct 18, 2024 · 3 comments
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area-Cultivation 养成计划 已完成 This issue is completed
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@Loner-Knowledge
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检查清单

  • 我已阅读 Snap Hutao 文档中的常见问题常见程序异常,我的问题没有在文档中得到解答
  • 我知道文档站的导航栏中有搜索功能,且已经搜索过相关关键词
  • 我的问题不是已完成的问题也不是一个别人已发布的重复的问题

Windows 版本

19045.5011

Snap Hutao 版本

1.11.4.0

设备 ID

No response

问题分类

养成计算

发生了什么?

没有进行角色养成,背包材料48小时内没有发生变化,刷新Cookie后从「养成计算」中进行「同步背包物品」。

同步背包物品后与实际背包物品比对,显示的周本材料数量并不能对上实际数量。
image
image
如上图,显示的比实际的少,并且出错的周本材料都显示为18。但又不是全部都有问题。
此外,可合成的材料也有这种情况,见上面两图。但是经过计算好像是自动把低级的材料有误差地合成到了高级。(api自带的自动合成?#1753?)


下面是另一个账号比较极端的例子。
image
image
image
上图,BOSS材料也有这种情况,并且出错的BOSS材料显示都为46的倍数。但又不是全部都有问题。此外,角色元素石头也和可合成的材料一样,好像是自动把低级的材料有误差地合成到了高级。并且都是9的倍数和6的倍数?

你期望发生的行为?

虽然要求尽可能物品数量准确,但是能修就修,不能修就先放着吧。至少区域特产还是准确的。

另外,如果api自带了自动合成,那#1753就可以关掉了。

最后一步

  • 我认为上述的描述已经足以详细,以允许开发人员能复现该问题
@dgp-bot dgp-bot bot moved this to 备忘录 in Snap Hutao Development Oct 18, 2024
@dgp-bot dgp-bot bot added the area-Cultivation 养成计划 label Oct 18, 2024
@Lightczx
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#2063

@Lightczx Lightczx added 已完成 This issue is completed 等待发布 This issue fix is going to be applied in the next release labels Oct 18, 2024
@dgp-bot dgp-bot bot added this to the 1.11.5 milestone Oct 20, 2024
@dgp-bot
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dgp-bot bot commented Oct 20, 2024

包含解决该问题的程序版本 1.11.5 已发布。

@dgp-bot dgp-bot bot removed the 等待发布 This issue fix is going to be applied in the next release label Oct 20, 2024
@dgp-bot dgp-bot bot closed this as completed Oct 20, 2024
@github-project-automation github-project-automation bot moved this from 备忘录 to 完成 in Snap Hutao Development Oct 20, 2024
@dgp-bot dgp-bot bot removed the priority:none Priority not set label Oct 20, 2024
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