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Sound effects keep popping and scratching on ppsspp and linux. #275
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PSP support is dropped, upcoming versions won't compile a PSP build at all. @msmalik681 can you reproduce this issue on Linux? |
Is linux supported? Yesterday, I tried and failed to build it on gentoo linux. Lots of compiler errors. I want to make a gentoo linux package for OpenBOR, but there is no the build instruction apart from build.sh. I wish the build was done by meson. Meson has a lot of inflexible assumptions, but it is easy for package maintainers to use. |
By the way, I'm going to configure pipewire which emulates ALSA and pulseaudio. |
@amano-kenji I have tested both platforms and they work as expected is there a particular game this is happening with or does it happen with all games ? |
So far, I have tested
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I just tested Streets of Rage 2X. It doesn't give me pops and scratches. It's weird. |
Just tested "Rhythm of Destruction 2 - Street Fighter Edition" using latest stable appimage on linux mint 21 and no sound issues this could be a problem with your audio drivers. If you have a sound card and a gpu that supports audio over hdmi maybe test both. |
The system sound volume should be 100%. Reduce SFX volume and music volume to 0, and then increase them gradually. When SFX volume and music volume are near 0, I hear pops before and after sound effects occur. Test World Heroes Supreme Justice Extra, too. |
I tested onboard sound card and USB DAC with ALSA. With or without ALSA dmix, I hear pops. Pops become louder if in-game SFX volume is near 0. I haven't tested pulseaudio or pipewire, yet. |
I guess the root cause is internal audio mixing is broken. |
I tried Golden Axe Returns with the Windows version run with Wine, and it looks to be a regression. With the bundled GAME.exe, it works fine. If you use the included alpha 4.0 GAME.exe, the issue appears. I also compiled the git Linux version (after disabling some fatal warnings) and the issue persists. |
@aqxa1 what distro are you using ? |
Gentoo as well. I needed to add to CFLAGS:
Something like this as a full command:
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I think i need to test a linux distro running alsa audio as mine uses pulseaudio i will test and get back to you. |
I'm using Pipewire (through pipewire-pulse emulation). The issue will be reproduced with native Pulseaudio as well I suspect. |
I just tested openbor with pipewire-pulse. The issue still persists with pipewire-pulse. Even disabling USB device suspend in wireplumber doesn't fix this issue. I think it's internal mixing issue. |
Hello. I have the same problem with OPENBOR using WINDOWS 7 32 bit. I have tested many versions. In most games even putting BGM and sound effect at ZERO theres still a clicking-pops-noise that is extremely annoying. Sadly i havent found any solution or workaround. |
Can confirm the popping sound effects occur on the most recent Linux AppImage build, on steam deck. Interestingly, I have run into popping sound effects much like this on various Doom source ports on Linux and I'm not sure how or if they got fixed |
If mp3 files are used as sound effects, then libmad decoder can be a culprit. I don't know whether openbor uses libmad decoder. libmad has been unmaintained for a long time. mpg123 decoder is better maintained, and its pop noises are far quieter. It is quiet enough that I can't hear pops in most cases unless I wear headphones and focus. |
Sound effects are wav files. |
Description
When sound effects start and end, I hear popping. I have to minimize popping by reducing system volume.
Reducing OpenBOR volume doesn't decrease popping noise.
Debugging
Reproduce
Expected behavior
Audio should be smooth.
Version
Additional context
I use ALSA dmix.
ALSA sampling rate: 48000hz
rate converter: samplerate
ALSA sampling format: S32_LE
channels: 2
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