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The following are adjustments to the retroactive compensation flow sent to us by Austin from Regen which would greatly enhance the usability for the many different experiments they're running:
High Level : We are attempting to make the RC component work like a primitive dMRV tool. Compensation from pool is based on a quantity of a users contribution x some multiplier of how much each contribution is worth.
More Specifically:
It would be great if users could upload a CSV or a PDF beyond just an image.
Rather than having the attribute sliders go from 0 - 100, we would like reviewers to be able to put in an arbitrary number. Less "scale of 1-100 you were captivating" and more like "I executed this thing 215 times."
More More Specifically
I already outlined this to Noah, so others can ask him, but we want the functionality where say there is 1000 osmo in a pool, and users can submit an arbitrary quantity and mutliplier to that quanty as the contribution.
" I collected 117kg of cans and each kg is worth .03 osmso". The bold are the slider replacement and multiplier respectively. If the total quantity x worth is less than the total contents of the pool, than the money remains in the pool.
We could do the math offline and transfer all of that into a slider value between 0 - 100, but ideally we could reward based on quantities with multipliers rather than just attributes with percentages each with their own pool. Better still there are percentage rewards based on attribute, and quantity rewards.
The text was updated successfully, but these errors were encountered:
The following are adjustments to the retroactive compensation flow sent to us by Austin from Regen which would greatly enhance the usability for the many different experiments they're running:
The text was updated successfully, but these errors were encountered: