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MagicOnion.Shared assembly/package exists independently, but not for Unity.
This causes problems when the generated client is compiled as a DLL and brought into Unity.
We have two options:
Make all part of Server or Client by source sharing
Separate MagicOnion.Shared from MagicOnion.Client in the Unity package.
The text was updated successfully, but these errors were encountered:
Relates to #647
MagicOnion.Shared assembly/package exists independently, but not for Unity.
This causes problems when the generated client is compiled as a DLL and brought into Unity.
We have two options:
The text was updated successfully, but these errors were encountered: