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Crafting Interface's behaviour now is sending ingredients to the block that it is facing all at once, which makes it refuse to work if the block hasn't enough slots to contain all ingredients. However, sometimes we need to send ingredients into multiple blocks rather than one, resulting in inability to send crafting requests when the actual number of ingredients is larger than the biggest available buffer's capacity, which is espicially obvious when handling recipes with multiple liquid inputs, because most liquid containers have only one slot.
To address the problem, I think it is possible to add an option to let the Crafting Interface send the ingredients sequently, which means stop checking the block in the front and just keep trying to push current ingredient into the block, just like what Item Exporter and Fluid Exporter do. When finish sending current ingredient, it switches to next ingredient and repeat the process. It will make disturbing abundant ingredients with pipes possible.
Moreover, with additional functions, such as sending redstone signal upon finish sending an ingredient, or only switch between ingredients on redstone signal, it can facilitate several scenarios like Gregtech's Assembly Line, providing wider applications. This change can increase the flexibility of Crafting Interface, enable some practical usages which are unavailable currently, and isn't hard to be implemented, therefore is worth adopting in my opinion.
Thanks for your consideration.
The text was updated successfully, but these errors were encountered:
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Short description:
Crafting Interface's behaviour now is sending ingredients to the block that it is facing all at once, which makes it refuse to work if the block hasn't enough slots to contain all ingredients. However, sometimes we need to send ingredients into multiple blocks rather than one, resulting in inability to send crafting requests when the actual number of ingredients is larger than the biggest available buffer's capacity, which is espicially obvious when handling recipes with multiple liquid inputs, because most liquid containers have only one slot.
To address the problem, I think it is possible to add an option to let the Crafting Interface send the ingredients sequently, which means stop checking the block in the front and just keep trying to push current ingredient into the block, just like what Item Exporter and Fluid Exporter do. When finish sending current ingredient, it switches to next ingredient and repeat the process. It will make disturbing abundant ingredients with pipes possible.
Moreover, with additional functions, such as sending redstone signal upon finish sending an ingredient, or only switch between ingredients on redstone signal, it can facilitate several scenarios like Gregtech's Assembly Line, providing wider applications. This change can increase the flexibility of Crafting Interface, enable some practical usages which are unavailable currently, and isn't hard to be implemented, therefore is worth adopting in my opinion.
Thanks for your consideration.
The text was updated successfully, but these errors were encountered: