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MineTweaker
Ruben Taelman edited this page Feb 23, 2019
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3 revisions
As of version 1.10.2-0.10.23/1.11.2-0.10.25, this mod has out-of-the-box MineTweaker support for adding and removing Blood Infuser and Environmental Accumulator recipes. Below you can find several examples showing all the functionality for handling the recipe registries.
// BloodInfuser
// inputStack, inputFluid, tier, outputStack, duration, xp
mods.evilcraft.BloodInfuser.addRecipe(<minecraft:melon>, <liquid:evilcraftblood> * 100, 0, <minecraft:stick>, 10, 10);
// inputStack, inputFluid, tier, outputStack, duration, xp
mods.evilcraft.BloodInfuser.removeRecipe(<minecraft:melon>, <liquid:evilcraftblood> * 100, 0, <minecraft:melon>, 10, 10);
// outputStack
mods.evilcraft.BloodInfuser.removeRecipesWithOutput(<minecraft:melon>);
// EnvironmentalAccumulator
// inputStack, inputWeather, outputStack, outputWeather, duration, cooldownTime, processingSpeed
mods.evilcraft.EnvironmentalAccumulator.addRecipe(<minecraft:melon>, "RAIN", <minecraft:stick>, "CLEAR", 10, 10, -1.0);
// inputStack, inputWeather, outputStack, outputWeather, duration, cooldownTime, processingSpeed
mods.evilcraft.EnvironmentalAccumulator.removeRecipe(<minecraft:stick>, "RAIN", <minecraft:stick>, "CLEAR", 10, 10, -1.0);
// outputStack, outputWeather
mods.evilcraft.EnvironmentalAccumulator.removeRecipesWithOutput(<minecraft:melon>, "CLEAR");