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Non-randomized recycling. #245
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Thanks for reporting! |
Unfortunately, MC 1.12 is not maintained anymore. I recommend updating to a more modern version of MC. |
Not really an option for a modpack... Is there no quick hack-job that you can do? No need to fix anything, just for example, jam the randomization table into a console command to randomly give out a totem? It doesn't have to be pretty, it just hast to somehow work. |
Since this is 'Closed' I do not know if you'll get this message ... but, when this was happening to me I changed these 2 options: 1.) totemCraftingCount = 1 ( initially I set it to 2 ); [EDIT: but I don't know if these options are in the 1.12 version] |
Issue type:
Short description:
The totem recycling gives the same totem.
Steps to reproduce the problem:
Put 3 totems into the crafting table, the resulting totem is always weakness one.
Expected behaviour:
Put 3 totems into the crafting table, the resulting totem is randomly selected.
Versions:
Extra:
I unfortunately don't know how to cut the mods from the modpack, but I will try if it is absolutely required, and I can't ask the modpack author, as I added the mod myself. The pack in question is E2E using the Prism Launcher 8.0.
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