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Non-randomized recycling. #245

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NoNameISNoMan opened this issue Dec 26, 2023 · 4 comments
Closed

Non-randomized recycling. #245

NoNameISNoMan opened this issue Dec 26, 2023 · 4 comments

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@NoNameISNoMan
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NoNameISNoMan commented Dec 26, 2023

Issue type:

  • 🐛 Bug

Short description:

The totem recycling gives the same totem.

Steps to reproduce the problem:

Put 3 totems into the crafting table, the resulting totem is always weakness one.

Expected behaviour:

Put 3 totems into the crafting table, the resulting totem is randomly selected.


Versions:

  • This mod: 1.5.3
  • Minecraft: 1.12.2
  • Forge: 1.90g

Extra:

I unfortunately don't know how to cut the mods from the modpack, but I will try if it is absolutely required, and I can't ask the modpack author, as I added the mod myself. The pack in question is E2E using the Prism Launcher 8.0.

@rubensworks
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Thanks for reporting!

@rubensworks
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Unfortunately, MC 1.12 is not maintained anymore. I recommend updating to a more modern version of MC.

@rubensworks rubensworks closed this as not planned Won't fix, can't repro, duplicate, stale Dec 27, 2023
@NoNameISNoMan
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I recommend updating to a more modern version of MC.

Not really an option for a modpack... Is there no quick hack-job that you can do? No need to fix anything, just for example, jam the randomization table into a console command to randomly give out a totem? It doesn't have to be pretty, it just hast to somehow work.

@markygnlg
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markygnlg commented Feb 9, 2024

Since this is 'Closed' I do not know if you'll get this message ... but, when this was happening to me I changed these 2 options:

1.) totemCraftingCount = 1 ( initially I set it to 2 );
2.) totemCraftingRarityIncreasePercent = 1 ( to counteract the change of #1 above )

[EDIT: but I don't know if these options are in the 1.12 version]

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