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We should add some way of making proxies target a side other than the one they're actually pointing at (including "null/none"). This shouldn't be "free"; it should require either a new kind of proxy or some sort of upgrade you apply.
The text was updated successfully, but these errors were encountered:
Oh it's what I exactly thought too, proxies that could have more outputs. It would add a lot of variety of proxies, with different inputs and outputs number and position. It would be really useful for interacting with many different tile blocks.
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We should add some way of making proxies target a side other than the one they're actually pointing at (including "null/none"). This shouldn't be "free"; it should require either a new kind of proxy or some sort of upgrade you apply.
The text was updated successfully, but these errors were encountered: