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globalconv.yml
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globalconv.yml
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Conversations:
Help:
NPC: 0
ConversationName: "村長的請求"
StartTriggerConversation: true
AcceptMessage: "&7&o「好,我很願意幫忙!」"
AcceptActions:
- "WAIT#30"
- "NPC_TALK#那麼就拜託你了!@0"
- "FINISH#true"
DenyMessage: "&7&o「不好意思,我還有別的事情要辦...」"
DenyActions:
- "WAIT#30"
- "NPC_TALK#好吧,那麼就不麻煩你了!@0"
- "NPC_TALK#願意幫忙的話再和我說!@0"
- "FINISH#false"
ConversationActions:
- "NPC_TALK#你好啊,冒險者,歡迎來到村莊!@0"
- "NPC_TALK#不知道你是否能來幫我一個忙呢?@0"
- "BUTTON#"
- "SENTENCE#&7&o「什麼忙?」"
- "NPC_TALK#最近那些在森林裡的蜘蛛令村民非常頭痛...@0"
- "NPC_TALK#你能幫村子去清除那些惱人的蜘蛛嗎?@0"
- "TAKE_QUEST#"
StartQuest: Help
QuestFullMessage: "&c任務已滿,無法接受任務!"
Test001:
NPC: 1
ConversationName: "初次會面"
ConversationActions:
- "NPC_TALK#唷,冒險者,你看起來頭腦蠻聰明的嘛!@1"
- "BUTTON#"
- "SENTENCE#&7&o「是嗎...」"
- "NPC_TALK#看看你能不能答對我所出的問題!@1"
- "BUTTON#"
- "SENTENCE#&7&o「等等...我還沒答應要回答啊...」"
- "CHANGE_LINE#"
- "CHOICE#Choice001"
NPC01_20:
FriendConversation: true
NPC: 1
FriendPoint: 20
ConversationName: "你的名子?"
ConversationActions:
- "SENTENCE#&7&o「其實我一直想問你,你這個名子是誰取的啊?」"
- "NPC_TALK#嘛,這還不是某個正在測試的人害的!@1"
- "BUTTON#"
- "SENTENCE#&7&o「是誰?」"
- "WAIT#20"
- "NPC_TALK#我不能說...說了他會把我刪除的...@1"
- "BUTTON#"
- "SENTENCE#&7&o「...」"
- "WAIT#20"
- "SENTENCE#&7&o(原來當一個NPC還有這樣的苦衷啊...)"
- "BUTTON#"
Choices:
Choice001:
"Question": "「1+1等於多少?不會連這個都答不出來吧!」"
"Options":
'1':
"OptionName": "我當然知道啊,答案不就是2!"
"OptionActions":
- "CHANGE_PAGE#"
- "SENTENCE#&7&o「我當然知道啊,答案不就是2!」"
- "SENTENCE#&c&lNPC&0:「哈哈!上當了吧!在電腦這個只有0和1的世界,10進位都不算數!」"
- "BUTTON#"
'2':
"OptionName": "哼哼,看我是87,我還不答3!"
"OptionActions":
- "CHANGE_PAGE#"
- "SENTENCE#&7&o「答案是3!」"
- "SENTENCE#&c&lNPC&0:「笨蛋!連1+1=2都不知道,你小學老師怎麼教的啊?」"
- "BUTTON#"
'3':
"OptionName": "呃...我不知道耶,怎麼辦...?"
"OptionActions":
- "CHANGE_PAGE#"
- "SENTENCE#&7&o「呃,我不知道,你可以教教我嗎?」"
- "SENTENCE#...&8(NPC默默地嘆氣看著你)"
- "BUTTON#"
'4':
"OptionName": "二進位還是十進位?"
"OptionActions":
- "CHANGE_PAGE#"
- "SENTENCE#&7&o「這也要看你問的是二進位還是十進位決定吧。」"
- "SENTENCE#&c&lNPC&0:「...不錯!小子有前途,剛剛前面好幾個笨蛋被我耍了,就你沒被騙!」"
- "BUTTON#"