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PageLocatorV7.cs
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PageLocatorV7.cs
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using System;
using System.Diagnostics;
using Sparrow;
using Sparrow.LowMemory;
using Sparrow.Threading;
using Voron.Impl;
namespace Micro.Benchmark.PageLocatorImpl
{
/// <summary>
/// Implements loop unrolling with 8 fingerprint checks per loop
/// </summary>
public unsafe class PageLocatorV7
{
private const ushort Invalid = 0;
private readonly ByteStringContext _allocator = new ByteStringContext(SharedMultipleUseFlag.None);
private readonly LowLevelTransaction _tx;
private readonly int _cacheSize;
private readonly ushort* _fingerprints;
private readonly PageHandlePtrV3[] _cache;
private int _current;
public PageLocatorV7(LowLevelTransaction tx, int cacheSize = 8)
{
//Debug.Assert(tx != null);
//Debug.Assert(cacheSize > 0);
_tx = tx;
if (tx != null)
Debug.Fail("");
// Align cache size to 8 for loop unrolling
_cacheSize = cacheSize;
if (_cacheSize % 8 != 0)
{
_cacheSize += 8 - _cacheSize % 8;
}
_current = -1;
_cache = new PageHandlePtrV3[_cacheSize];
_allocator.Allocate(_cacheSize * sizeof(ushort), out var fingerprint);
_fingerprints = (ushort*)fingerprint.Ptr;
for (ushort i = 0; i < _cacheSize; i++)
_fingerprints[i] = Invalid;
}
public MyPage GetReadOnlyPage(long pageNumber)
{
ushort sfingerprint = (ushort)pageNumber;
if (sfingerprint == Invalid) sfingerprint++;
int fingerprint = sfingerprint;
int i = 0;
int size = _cacheSize;
while (i < size)
{
int f1 = _fingerprints[i + 0];
int f2 = _fingerprints[i + 1];
int f3 = _fingerprints[i + 2];
int f4 = _fingerprints[i + 3];
// This is used to force the JIT to layout the code as if unlikely() compiler directive existed.
if (f1 == fingerprint) goto Found;
if (f2 == fingerprint) goto Found1;
if (f3 == fingerprint) goto Found2;
if (f4 == fingerprint) goto Found3;
int f5 = _fingerprints[i + 4];
int f6 = _fingerprints[i + 5];
int f7 = _fingerprints[i + 6];
int f8 = _fingerprints[i + 7];
if (f5 == fingerprint) goto Found4;
if (f6 == fingerprint) goto Found5;
if (f7 == fingerprint) goto Found6;
if (f8 == fingerprint) goto Found7;
i += 8;
}
// If we got here, there was a cache miss
_current = (_current + 1) % _cacheSize;
_cache[_current] = new PageHandlePtrV3(pageNumber, LowLevelTransactionStub.GetPage(pageNumber), false);
_fingerprints[_current] = sfingerprint;
return _cache[_current].Value;
Found1: i += 1; goto Found;
Found2: i += 2; goto Found;
Found3: i += 3; goto Found;
Found4: i += 4; goto Found;
Found5: i += 5; goto Found;
Found6: i += 6; goto Found;
Found7: i += 7;
Found:
// This is not the common case on the loop and we are returning anyways. It doesnt matter the jump is far.
if (_cache[i].PageNumber == pageNumber)
return _cache[i].Value;
_cache[i] = new PageHandlePtrV3(pageNumber, LowLevelTransactionStub.GetPage(pageNumber), false);
return _cache[i].Value;
}
public MyPage GetWritablePage(long pageNumber)
{
ushort sfingerprint = (ushort)pageNumber;
if (sfingerprint == Invalid) sfingerprint++;
int fingerprint = sfingerprint;
int i = 0;
int size = _cacheSize;
while (i < size)
{
int f1 = _fingerprints[i + 0];
int f2 = _fingerprints[i + 1];
int f3 = _fingerprints[i + 2];
int f4 = _fingerprints[i + 3];
// This is used to force the JIT to layout the code as if unlikely() compiler directive existed.
if (f1 == fingerprint) goto Found;
if (f2 == fingerprint) goto Found1;
if (f3 == fingerprint) goto Found2;
if (f4 == fingerprint) goto Found3;
int f5 = _fingerprints[i + 4];
int f6 = _fingerprints[i + 5];
int f7 = _fingerprints[i + 6];
int f8 = _fingerprints[i + 7];
if (f5 == fingerprint) goto Found4;
if (f6 == fingerprint) goto Found5;
if (f7 == fingerprint) goto Found6;
if (f8 == fingerprint) goto Found7;
i += 8;
}
// If we got here, there was a cache miss
_current = (_current + 1) % _cacheSize;
_cache[_current] = new PageHandlePtrV3(pageNumber, LowLevelTransactionStub.ModifyPage(pageNumber), true);
_fingerprints[_current] = sfingerprint;
return _cache[_current].Value;
Found1: i += 1; goto Found;
Found2: i += 2; goto Found;
Found3: i += 3; goto Found;
Found4: i += 4; goto Found;
Found5: i += 5; goto Found;
Found6: i += 6; goto Found;
Found7: i += 7;
Found:
if (_cache[i].PageNumber == pageNumber && _cache[i].IsWritable)
return _cache[i].Value;
_cache[i] = new PageHandlePtrV3(pageNumber, LowLevelTransactionStub.ModifyPage(pageNumber), true);
return _cache[i].Value;
}
public void Clear()
{
_current = -1;
Array.Clear(_cache, 0, _cache.Length);
for (int i = 0; i < _cacheSize; i++)
_fingerprints[i] = Invalid;
}
public void Reset(long pageNumber)
{
ushort sfingerprint = (ushort)pageNumber;
if (sfingerprint == Invalid) sfingerprint++;
int fingerprint = sfingerprint;
int i = 0;
int size = _cacheSize;
while (i < size)
{
int f1 = _fingerprints[i + 0];
int f2 = _fingerprints[i + 1];
int f3 = _fingerprints[i + 2];
int f4 = _fingerprints[i + 3];
// This is used to force the JIT to layout the code as if unlikely() compiler directive existed.
if (f1 == fingerprint) goto Found;
if (f2 == fingerprint) goto Found1;
if (f3 == fingerprint) goto Found2;
if (f4 == fingerprint) goto Found3;
int f5 = _fingerprints[i + 4];
int f6 = _fingerprints[i + 5];
int f7 = _fingerprints[i + 6];
int f8 = _fingerprints[i + 7];
if (f5 == fingerprint) goto Found4;
if (f6 == fingerprint) goto Found5;
if (f7 == fingerprint) goto Found6;
if (f8 == fingerprint) goto Found7;
i += 8;
}
return;
Found1: i += 1; goto Found;
Found2: i += 2; goto Found;
Found3: i += 3; goto Found;
Found4: i += 4; goto Found;
Found5: i += 5; goto Found;
Found6: i += 6; goto Found;
Found7: i += 7;
Found:
if (_cache[i].PageNumber == pageNumber)
{
_cache[i] = new PageHandlePtrV3();
_fingerprints[i] = Invalid;
}
}
}
}