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server.js
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server.js
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var express = require('express'),
app = express(),
server = require('http').createServer(app),
io = require('socket.io').listen(server),
http = require('http');;
const isProduction = (process.env.NODE_ENV === 'production'),
port = (isProduction ? 80 : 5000),
cards = require("./cards.json");
const HAND_SIZE = 10;
var func = {
key: function(k) {
return function(o) { return o[k]; };
}
};
var games = {};
function Game() {
this.id = Math.floor(Math.random() * 100000);
this.players = [];
this.playersById = {};
this.whiteDeck = new Deck(cards.white);
this.blackDeck = new Deck(cards.black);
this.playedCardsPlayers = [];
this.info = {
playedCards: [],
state: "intermission",
czar: null,
blackCard: null,
state: "intermission",
czar: null,
blackCard: null
}
games[this.id] = this;
}
Game.prototype.join = function(socket, playerInfo, cb) {
var player;
if ((player = this.playersById[playerInfo.id])) {
clearTimeout(player.disconnectTimeout);
delete player.disconnectTimeout;
} else {
player = {
socket: socket,
info: { // Public
id: Math.random().toString(36).substring(2),
name: playerInfo.name,
score: 0,
hand: [],
playedCards: []
},
};
this.players.push(player);
this.playersById[player.info.id] = player;
this.broadcast("joined", player.info);
}
socket
.join(this.id)
.on('disconnect', function() {
setTimeout(function(){
var index = this.players.indexOf(player);
this.players.splice(index, 1);
delete this.playersById[player.info.id];
this.sendPlayers();
if (this.players.length && this.info.czar == player.info.id) {
this.setCardCzar(this.players[index % this.players.length]);
}
}.bind(this), 1000);
}.bind(this))
.on('draw_black', function() {
if (this.info.czar !== player.info.id) {
console.log('a non-czar tried to draw_black', player);
return;
}
if (this.info.blackCard) {
console.log('tried to draw a black card but one is already in play');
return;
}
this.info.blackCard = this.blackDeck.draw();
this.broadcast('black_card', this.info.blackCard);
this.setState('play');
}.bind(this))
.on('draw_white', function(howMany, cb) {
var cards = [];
while (howMany--) {
cards.push(this.whiteDeck.draw());
}
cb && cb(cards);
}.bind(this))
.on('submit_cards', function(cards) {
if (this.playedCardsPlayers.indexOf(player) !== -1) {
return;
}
player.submittedCards = true;
this.info.playedCards.push(cards);
this.playedCardsPlayers.push(player);
// TODO this state change should probably check that
// each player has submitted a card rather than the number of cards
if (this.info.playedCards.length === (this.players.length - 1)) {
//this.setState("reveal");
this.info.state = 'reveal'
this.broadcast("revealed_cards", this.info.playedCards);
} else {
this.broadcast("played_cards", this.info.playedCards.length);
}
}.bind(this))
.on("submit_winner", function(cardIndex) {
if (this.info.czar !== player.info.id) {
console.log("non-czar tried to submit_winner:", player);
return;
}
this.setState("intermission");
this.broadcast("winning_card", cardIndex);
this.playedCardsPlayers[cardIndex].info.score++;
this.sendPlayers();
this.info.blackCard = null;
this.info.playedCards = [];
this.playedCardsPlayers = [];
this.setCardCzar(this.players[
(this.players.indexOf(this.playersById[this.info.czar]) + 1) % this.players.length
]);
}.bind(this))
;
var want = HAND_SIZE;
while (want--) { player.info.hand.push(this.whiteDeck.draw()); }
cb && cb({
game: this.info,
players: this.players.map(function(p){ return p.info; }),
you: this.players.indexOf(player),
playedCards: this.info.state == 'reveal' ? this.playedCards : null
});
this.sendPlayers();
if (this.players.length === 1) {
this.setCardCzar(player);
}
};
Game.prototype.setCardCzar = function(czar) {
this.info.czar = czar.info.id;
this.broadcast('card_czar', this.info.czar);
};
Game.prototype.setState = function(state) {
this.info.state = state;
this.broadcast('state', state);
};
Game.prototype.broadcast = function(name, data) {
io.sockets.in(this.id).emit(name, data);
};
Game.prototype.sendPlayers = function() {
this.broadcast('players', this.players.map(func.key('info')));
};
app.use(express.static(__dirname + '/public'));
// intermission
// play
// reveal
io.sockets.on("connection", function(socket) {
socket.on("create_game", function(_, cb) {
var game = new Game;
cb && cb(game.id);
}).on("join_game", function(info, cb) {
var game = games[info.game]
if (game) { game.join(socket, info, cb); }
else { cb && cb(null); }
});
});
server.listen(port, function(err) {
if (err) { console.error(err); process.exit(-1); }
// if run as root, downgrade to the owner of this file
if (process.getuid() === 0) {
require('fs').stat(__filename, function(err, stats) {
if (err) { return console.error(err); }
process.setuid(stats.uid);
});
}
console.log('Server running at http://0.0.0.0:' + port + '/');
});
// Credit: http://stackoverflow.com/a/6274398/84745
function shuffle(array) {
var counter = array.length, temp, index;
while (counter--) {
index = (Math.random() * counter) | 0;
temp = array[counter];
array[counter] = array[index];
array[index] = temp;
}
return array;
}
function Deck(cards) {
this.discards = cards;
this.shuffle();
}
Deck.prototype.shuffle = function() {
shuffle((this.deck = this.discards));
this.discards = [];
};
Deck.prototype.draw = function() {
if (!this.deck.length) { this.shuffle(); }
return this.deck.pop();
}
Deck.prototype.discard = function(card) { this.discards.push(card); }