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server.js
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var http = require('http');
var server = http.createServer(function () {});
server.listen(8035);
console.log(server);
var lastFrame = 0;
var players = {};
var countPlayers = function () {
i = 0;
for (x in players) {
i++;
}
return i;
};
var allReady = function () {
ready = true;
for (x in players) {
if (!players[x].ready)
ready = false;
}
return (ready && countPlayers() > 1);
}
var framePlayers = 0;
var sendQueue = [];
var inGame = false;
var frameTimeout;
require('./spacesocket/lib/spacesocket').attach(server, function(conn) {
conn.socket.setNoDelay(true);
conn.socket.setTimeout(0);
conn.on('data', function (msg) {
try {
var data = JSON.parse(msg);
} catch (e) {
console.log("Error");
return;
}
if (data[0] == 'lose') {
delete players[conn.playerId];
conn.end();
if (countPlayers() < 2) {
console.log("END");
for (player in players) {
try {
players[player].write('["win"]');
players[player].end()
// setTimeout(function () { players[player].end() }, 100);
} catch (e) {}
}
setTimeout(function () {
players = {};
framePlayers = 0;
sendQueue = [];
inGame = false;
}, 100);
}
} else if (data[0] == 'join') {
if (!inGame) {
console.log("Join: "+data[1]);
conn.playerId = Math.floor(Math.random()*100000);
conn.name = data[1];
players[conn.playerId] = conn;
conn.write('["joined"]');
var sendPlayers = [];
for (player in players) {
sendPlayers.push([players[player].name, (players[player].ready == true)]);
}
for (player in players) {
try {
players[player].write(JSON.stringify(["players", sendPlayers]));
} catch (e) {}
}
} else {
conn.write('["wait"]');
}
} else if (data[0] == 'click') {
sendQueue.push({
cell: 'p'+conn.playerId,
click: [data[1], data[2]]
});
} else if (data[0] == 'ready') {
players[conn.playerId].ready = true;
var sendPlayers = [];
for (player in players) {
sendPlayers.push([players[player].name, (players[player].ready == true)]);
}
for (player in players) {
try {
players[player].write(JSON.stringify(["players", sendPlayers]));
} catch (e) {}
}
if (allReady()) {
cells = [];
inGame = true;
// Random cells
for (i = 0; i < 500; i++) {
cells.push({
'cell': 'c'+cells.length,
'pos': [(Math.random()*960-40)+20,(Math.random()*720-40)+20],
'vel': [0.1*(Math.random()-0.5), 0.1*(Math.random()-0.5)],
'rad': 4.5*Math.random()+0.5
});
}
for (i = 0; i < 50; i++) {
cells.push({
'cell': 'c'+cells.length,
'pos': [(Math.random()*960-40)+20,(Math.random()*720-40)+20],
'vel': [0.1*(Math.random()-0.5), 0.1*(Math.random()-0.5)],
'rad': 10*Math.random()+10
});
}
var playerCells = {}
for (player in players) {
playerCells['p'+player] = {
'cell': 'p'+player,
'pos': [(Math.random()*800-40)+20,(Math.random()*630-40)+20],
'vel': [0.1*(Math.random()-0.5), 0.1*(Math.random()-0.5)],
'rad': 5,
'name': players[player].name
};
}
for (player in players) {
try {
var cell;
for (curPlayer in players) {
cell = playerCells['p'+curPlayer];
if (curPlayer == player)
cell.player = true;
cells.push(cell);
}
players[player].write(JSON.stringify(['cell', cells]));
for (curPlayer in players) {
cell = cells.pop();
delete cell.player;
}
} catch (e) { console.log(e) }
}
}
} else if (data[0] == 'drawn') {
framePlayers++;
if (framePlayers == countPlayers()) {
framePlayers = 0;
var time = (new Date()).getTime();
var delay = Math.max(0, 33 - (time - lastFrame));
if (delay === 0) {
for (player in players) {
try {
players[player].write(JSON.stringify(['cell', sendQueue]));
} catch (e) { console.log(e) }
}
sendQueue = [];
lastFrame = time;
} else {
if (frameTimeout)
clearTimeout(frameTimeout);
frameTimeout = setTimeout(function () {
lastFrame = (new Date()).getTime();
for (player in players) {
try {
players[player].write(JSON.stringify(['cell', sendQueue]));
} catch (e) { console.log(e) }
}
sendQueue = [];
}, delay)
}
}
}
});
conn.on('close', function () {
if (conn.playerId !== undefined) {
console.log("Leave: "+conn.name);
delete players[conn.playerId];
if (inGame && countPlayers() < 2) {
for (player in players) {
try {
players[player].write('["win"]');
players[player].end();
} catch (e) {}
}
setTimeout(function () {
players = {};
framePlayers = 0;
sendQueue = [];
inGame = false;
}, 0);
} else if (countPlayers() < 1) {
players = {};
framePlayers = 0;
sendQueue = [];
inGame = false;
} else {
var sendPlayers = [];
for (player in players) {
sendPlayers.push([players[player].name, (players[player].ready == true)]);
}
for (player in players) {
try {
players[player].write(JSON.stringify(["players", sendPlayers]));
} catch (e) {}
}
}
}
});
});