From febdd7bb421c0272e5092c8ad722ca482f0eba20 Mon Sep 17 00:00:00 2001 From: Enorovan Date: Sun, 16 Jun 2024 21:02:27 +0200 Subject: [PATCH] Updates and markdown fixes --- README.md | 2 +- ...head-noah-looking-for-translators.markdown | 8 +- ...sgate-for-steam-improvement-patch.markdown | 194 ++++++++++-------- .../2017-02-19-sg0-pc-english-patch.markdown | 31 +-- .../2018-06-30-cc-pc-english-patch.markdown | 33 +-- _posts/2019-02-02-cc-steam-patch.markdown | 105 +++++----- _posts/2020-08-21-sg0-steam-patch.markdown | 110 +++++----- ...-chaoshead-noah-progress-update-1.markdown | 23 ++- ...-chaoshead-noah-progress-update-2.markdown | 5 +- ...-chaoshead-noah-progress-update-3.markdown | 13 +- _posts/2020-11-15-rne-steam-patch.markdown | 104 +++++----- ...-chaoshead-noah-progress-update-4.markdown | 7 +- ...-chaoshead-noah-progress-update-5.markdown | 9 +- ...-chaoshead-noah-progress-update-6.markdown | 7 +- _posts/2021-02-07-rnd-steam-patch.markdown | 56 ++--- ...-chaoshead-noah-progress-update-7.markdown | 7 +- ...-chaoshead-noah-progress-update-8.markdown | 7 +- ...oah-translation-process-deep-dive.markdown | 4 +- ...-chaoshead-noah-progress-update-9.markdown | 3 +- ...chaoshead-noah-progress-update-10.markdown | 27 +-- ...chaoshead-noah-progress-update-11.markdown | 1 + ...1-chaoshead-noah-progress-tracker.markdown | 52 ++--- ...chaoshead-noah-progress-update-12.markdown | 6 +- ...mmittee-of-zero-progress-update-1.markdown | 32 +-- ...mmittee-of-zero-progress-update-2.markdown | 41 ++-- ...05-01-chaos-case-names-masterpost.markdown | 18 +- ...mmittee-of-zero-progress-update-3.markdown | 3 +- ...mmittee-of-zero-progress-update-4.markdown | 4 +- ...mmittee-of-zero-progress-update-5.markdown | 8 +- ...mmittee-of-zero-progress-update-6.markdown | 8 +- ...mmittee-of-zero-progress-update-7.markdown | 33 ++- ...mmittee-of-zero-progress-update-8.markdown | 36 ++-- ...022-10-23-steinsgate-cosplay-help.markdown | 33 +-- ...023-02-03-chn-note-on-translation.markdown | 4 +- _posts/2023-02-03-chn-patch-jp.markdown | 34 +-- _posts/2023-02-03-chn-patch.markdown | 140 +++++++------ ...mmittee-of-zero-progress-update-9.markdown | 28 +-- _posts/2023-12-26-ac-patch.markdown | 37 ++-- ...mittee-of-zero-progress-update-10.markdown | 31 ++- about.md | 80 ++++---- guides.md | 12 +- projects.md | 65 +++--- ...-19-sg0-buying-digital-pc-version.markdown | 29 +-- ...ting-english-vita-version-scripts.markdown | 36 ++-- projects/2017-02-19-sg0-thirdparty.markdown | 46 ++--- ...6-30-cc-buying-digital-pc-version.markdown | 33 +-- ...ting-english-vita-version-scripts.markdown | 34 +-- projects/2018-06-30-cc-thirdparty.markdown | 44 ++-- projects/2018-07-02-cc-walkthrough.markdown | 48 ++--- projects/2019-02-02-cc-linux.markdown | 22 +- projects/2019-02-02-sg0-linux.markdown | 26 +-- .../2019-02-02-supporting-technology.markdown | 33 +-- projects/2020-08-21-sg0-walkthrough.markdown | 31 ++- projects/2020-11-13-rne-walkthrough.markdown | 156 +++++++------- projects/2020-11-15-rne-thirdparty.markdown | 46 ++--- projects/2021-02-07-rnd-thirdparty.markdown | 47 +++-- projects/2021-02-07-rnd-walkthrough.markdown | 65 +++--- projects/2023-02-03-chn-thirdparty.markdown | 81 ++++---- projects/2023-02-03-chn-walkthrough.markdown | 11 +- projects/2023-02-03-coz-linux-deck.markdown | 6 +- projects/2023-12-26-ac-thirdparty.markdown | 13 +- 61 files changed, 1161 insertions(+), 1107 deletions(-) diff --git a/README.md b/README.md index 7074f5a..02951c2 100644 --- a/README.md +++ b/README.md @@ -48,4 +48,4 @@ Built with [Jekyll](https://jekyllrb.com/). - Run `jekyll serve` in production mode ```sh JEKYLL_ENV=production bundle exec jekyll serve - ``` \ No newline at end of file + ``` diff --git a/_posts/2016-11-21-chaoshead-noah-looking-for-translators.markdown b/_posts/2016-11-21-chaoshead-noah-looking-for-translators.markdown index 4630e97..bab3712 100644 --- a/_posts/2016-11-21-chaoshead-noah-looking-for-translators.markdown +++ b/_posts/2016-11-21-chaoshead-noah-looking-for-translators.markdown @@ -26,10 +26,10 @@ CHAOS;HEAD NOAH is a console-exclusive expanded rerelease of CHAOS;HEAD. The project is to -* reimplement the VN engine used for CHAOS;HEAD (and NOAH), -* ~~combine NOAH's scripts with TLWiki's CHAOS;HEAD translation (though heavily revised and edited to match our style) and~~ *(Edit: as the update above says, we're translating the whole thing now)* -* translate the content added in NOAH. +- reimplement the VN engine used for CHAOS;HEAD (and NOAH), +- ~~combine NOAH's scripts with TLWiki's CHAOS;HEAD translation (though heavily revised and edited to match our style) and~~ _(Edit: as the update above says, we're translating the whole thing now)_ +- translate the content added in NOAH. -We've already assembled a crack team of programmers, an image editor, a TLC and (English language) editor and supporting staff. Work on the engine has already begun; ~~the CHAOS;HEAD TL transferral is set to begin shortly, after we finish up on a side project~~ *(Edit: Noah translation is in progress)*. +We've already assembled a crack team of programmers, an image editor, a TLC and (English language) editor and supporting staff. Work on the engine has already begun; ~~the CHAOS;HEAD TL transferral is set to begin shortly, after we finish up on a side project~~ _(Edit: Noah translation is in progress)_. What we still need is a translator with the experience and dedication to see a visual novel translation through. **If you're interested and you think you can help, please get in touch. [Join us on Discord](https://discord.gg/rq4GGCh) or [send us an email](mailto:sonome@dareno.me), whichever you prefer. We've also posted [a recruitment thread on Fuwanovel](http://forums.fuwanovel.net/topic/16019-chaoshead-noah-pc-port-and-translation-project/).** diff --git a/_posts/2016-11-21-steinsgate-for-steam-improvement-patch.markdown b/_posts/2016-11-21-steinsgate-for-steam-improvement-patch.markdown index 1c6c340..1ac7ffb 100644 --- a/_posts/2016-11-21-steinsgate-for-steam-improvement-patch.markdown +++ b/_posts/2016-11-21-steinsgate-for-steam-improvement-patch.markdown @@ -6,11 +6,11 @@ active_tab: projects date: 2016-11-21 01:04:37 +0100 excerpt:

Greetings and salutations, lab mems and Gigalomaniacs.

--- - + Greetings and salutations, lab mems and gigalomaniacs. We’re guessing since you’re here, you must have heard of the recent(ish) release of STEINS;GATE on Steam. We also assume you know it has several significant flaws which made playing it uncomfortable. We set out to fix those flaws, improve upon the release and make this the best version of STEINS;GATE out there. -**UPDATE:** That was nearly five years ago now. Can you believe it? Well, a promise is a promise, and we've finally gotten around to releasing this major update for the STEINS;GATE Steam patch! Throughout the years, we've gained more and more experience working with this series, so it was only natural that someday we'd return to the project that started it all! Even though STEINS;GATE still remains as a top-of-the-line localization, there's always a *few* things to fix, aren't there? Now then, without further ado, let the 19790th development council commence! - +**UPDATE:** That was nearly five years ago now. Can you believe it? Well, a promise is a promise, and we've finally gotten around to releasing this major update for the STEINS;GATE Steam patch! Throughout the years, we've gained more and more experience working with this series, so it was only natural that someday we'd return to the project that started it all! Even though STEINS;GATE still remains as a top-of-the-line localization, there's always a _few_ things to fix, aren't there? Now then, without further ado, let the 19790th development council commence! +
Download link and instructions are ↓ below.
@@ -23,61 +23,72 @@ Download link and instructions are ↓ below. {% include thumb.html fullsize="/uploads/sghd_text_after.png" thumb="/uploads/sghd_text_after_thumb.png" caption="Typography - after" %} {% include thumb.html fullsize="/uploads/sghd_subtitles.png" thumb="/uploads/sghd_subtitles_thumb.png" caption="Subtitles" %} {% include thumb.html fullsize="/uploads/sghd_cosplay.png" thumb="/uploads/sghd_cosplay_thumb.png" caption="Cosplay Patch" %} - + # Changelog -##### Version 2.1 *(Oct 23, 2022)* +##### Version 2.2.0 _(Jun 16, 2024)_ -* The Cosplay Patch has been upscaled and implemented! -* A few more edited CGs added. -* Minor text and consistency fixes. +- Minor text and consistency fixes. +- A few more edited CGs added. +- DXVK common fix implemented. -##### Version 2.0.1 *(Aug 27, 2021)* +##### Version 2.1 _(Oct 23, 2022)_ -* Minor text and consistency fixes. -* Fixed issues with word wrapping. -* Fixed an issue where some HQ videos were not properly replaced. +- The Cosplay Patch has been upscaled and implemented! +- A few more edited CGs added. +- Minor text and consistency fixes. + +##### Version 2.0.1 _(Aug 27, 2021)_ + +- Minor text and consistency fixes. +- Fixed issues with word wrapping. +- Fixed an issue where some HQ videos were not properly replaced. + +##### Version 2.0 _(Jul 28, 2021)_ + +- Lots of internal updates. +- Installer and launcher updated. +- Steam Play (Linux) support. +- .NET Framework is no longer required. +- A full proofreading pass of the game has been completed, fixing slight grammatical issues, minor typos and wording issues, as well as an extensive amount of inconsistencies with text formatting. +- A full translation check of the TIPS has been completed, fixing minor terminology issues, light inaccuracies, as well as improving general readability. +- A small handful of text and translation fixes. +- More edited CGs added. +- Improved song translations. + +##### Version 1.1 _(Aug 29, 2020)_ + +- Fixed the text font to remove certain display errors. +- A few more edited CGs added. +- Some edited images have been redone with improved visuals or translations. +- More script edits to fix Engrish and various other major mistakes. + +##### Version 1.03 _(Sep 11, 2017)_ + +- Compatibility update for 09/11/2017 game patch. + +##### Version 1.02 _(Feb 8, 2017)_ + +- Fixed an issue where saving to file 38 would corrupt the outline texture, causing black boxes to be drawn above hyphens. + +##### Version 1.01 _(Nov 21, 2016)_ + +- Fixed crash relating to HQ Audio functionality. + +##### Version 1.0 _(Nov 21, 2016)_ -##### Version 2.0 *(Jul 28, 2021)* - -* Lots of internal updates. -* Installer and launcher updated. -* Steam Play (Linux) support. -* .NET Framework is no longer required. -* A full proofreading pass of the game has been completed, fixing slight grammatical issues, minor typos and wording issues, as well as an extensive amount of inconsistencies with text formatting. -* A full translation check of the TIPS has been completed, fixing minor terminology issues, light inaccuracies, as well as improving general readability. -* A small handful of text and translation fixes. -* More edited CGs added. -* Improved song translations. - -##### Version 1.1 *(Aug 29, 2020)* - -* Fixed the text font to remove certain display errors. -* A few more edited CGs added. -* Some edited images have been redone with improved visuals or translations. -* More script edits to fix Engrish and various other major mistakes. - -##### Version 1.03 *(Sep 11, 2017)* -* Compatibility update for 09/11/2017 game patch. - -##### Version 1.02 *(Feb 8, 2017)* -* Fixed an issue where saving to file 38 would corrupt the outline texture, causing black boxes to be drawn above hyphens. - -##### Version 1.01 *(Nov 21, 2016)* -* Fixed crash relating to HQ Audio functionality. - -##### Version 1.0 *(Nov 21, 2016)* Initial release. - + # Features + Here's the full list of improvements. Each can be turned on and off individually, if you like. - + ##### Script fixes A full proofreading pass of the game has been completed, fixing slight grammatical issues, minor typos and wording issues, as well as an extensive amount of inconsistencies with text formatting and a handful of translation fixes. Also includes display fixes in Suzuha's route. - + ##### Checked TIPS - + A full translation check of the TIPS has been completed, fixing minor terminology issues and light inaccuracies, as well as improving general readability. ##### Cosplay Patch @@ -85,85 +96,96 @@ A full translation check of the TIPS has been completed, fixing minor terminolog Reimplements the Cosplay Patch from the non-HD Japanese PC versions of STEINS;GATE using proper upscaling. You'll be able to (re)experience the game with the entirety of the characters wearing costumes/cosplay! Don't forget to thank Mayuri for this find! If you're curious about who is cosplaying who, or just can't figure out how to get started, head over [here]({{ "/2022/10/23/steinsgate-cosplay-help.html" | relative_url }}). - + ##### Better typography + Adds word-wrapping to the phone and displays text in a nicer font. - + ##### High-quality CGs + Replaces low-quality (more heavily upscaled/compressed) translated images with edits of the high-quality Japanese originals. - + ##### High-quality FMV music + For openings and endings, plays high-quality BGM tracks instead of the included low-quality audio tracks. - + ##### Karaoke subtitles + Adds styled karaoke subtitles to openings and endings. - + ##### Forced texture filtering + Greatly improves visual quality during zoom-ins and at sub-1080p resolutions. - + ##### Black screen fix + Workaround for issue where game hangs at black screen when exiting while in fullscreen mode. - + ##### Higher-quality videos + Adds subtitles to some translated videos, allowing you to use the high-quality Japanese originals. # Guides -* [Installing on Linux and Steam Deck]({{ "/projects/coz-linux-deck.html" | relative_url }}) - +- [Installing on Linux and Steam Deck]({{ "/projects/coz-linux-deck.html" | relative_url }}) + # Installation instructions + This patch is for the English Steam version of STEINS;GATE. The JAST release, Steam version set to Japanese and pirated copies are not supported. - + 1. **[↓ Download the installer](https://github.com/CommitteeOfZero/sghd-patch/releases).** You want `SGPatch-v-Setup.zip`, not the source code. 2. Extract the archive somewhere on your hard drive, not in your game directory. 3. Go to the newly created `SGPatch-v-Setup` folder and run `SGPatch-Installer.exe`. **Warning:** Has sound. - * If the installer quits with an error about `MSVCP140_1.dll`, install [Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe) (32-bit version, vc_redist.x86.exe - regardless of your system) and try again. -4. After you click *Finish* and the installer closes, you can delete the `SGPatch-v-Setup` folder. - + +- If the installer quits with an error about `MSVCP140_1.dll`, install [Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe) (32-bit version, vc_redist.x86.exe - regardless of your system) and try again. + +4. After you click _Finish_ and the installer closes, you can delete the `SGPatch-v-Setup` folder. + # Troubleshooting - + If you're having a problem not covered here, please [ask us on Discord](https://discord.gg/rq4GGCh) about it. - + **Note:** The game requires the latest **DirectX 9.0c redistributable** (having a higher version of DirectX installed is not sufficient). If the game fails to run for you, [install DirectX 9](https://www.microsoft.com/en-us/download/details.aspx?id=35). (Steam should take care of this for you, but we're leaving it here just in case.) - + ### Game/launcher fails to start from Steam - -You can try starting the launcher from the desktop/start menu shortcut (if you created one during the installation) or by directly running `LauncherC0.exe` from the game directory (right click *STEINS;GATE* in your Steam library, *Properties* → *Local Files* → *Browse Local Files...*). Make sure you're logged into Steam, though. - + +You can try starting the launcher from the desktop/start menu shortcut (if you created one during the installation) or by directly running `LauncherC0.exe` from the game directory (right click _STEINS;GATE_ in your Steam library, _Properties_ → _Local Files_ → _Browse Local Files..._). Make sure you're logged into Steam, though. + ### Phantom inputs make the game impossible to control (menu selections automatically go up) - + On some systems the game detects false controller inputs (mostly on Linux, but we've heard this from Windows users as well). - -In the launcher, click *More Settings* if you haven't already, go to the *Controller* tab, select a different controller if you get multiple options or just disable controller input altogether by unchecking *Enable*. - + +In the launcher, click _More Settings_ if you haven't already, go to the _Controller_ tab, select a different controller if you get multiple options or just disable controller input altogether by unchecking _Enable_. + ### Game shows an error about `mgs::Audio::CPlayer::InitializeXaudio()` - + ![XAudio2 error]({{ "/uploads/error_xaudio.png" | absolute_url }}) - + Install [DirectX 9.0c](https://www.microsoft.com/en-us/download/details.aspx?id=35) and try again. - + ### Installer shows an error about `MSVCP140_1.dll` - + ![MSVCP140.dll error]({{ "/uploads/error_vcruntime_sg0_steam.png" | absolute_url }}) - + Install [Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe) (32-bit version, vc_redist.x86.exe - regardless of your system) and try again. - + ### Installer shows an error about `api-ms-win-crt-runtime-l1-1-0.dll` - + ![UCRT error]({{ "/uploads/error_ucrt.png" | absolute_url }}) - + Update Windows. You may need to install the Visual C++ Redistributable again afterwards (file above) - use “Repair” when prompted. - + # Credits -* **Image editing**: Cypert, LkProd, Zips, Spider -* **Hacking**: SomeAnon, daxxy, MrComputerRevo -* **Editing**: Kumin, ChrisGLink, Enorovan -* **Translation**: ChrisGLink -* **Subtitles**: zahj, SnowedEarth, Cypert -* **Video editing**: LkProd - + +- **Image editing**: Cypert, LkProd, Zips, Spider +- **Hacking**: SomeAnon, daxxy, MrComputerRevo +- **Editing**: Kumin, ChrisGLink, Enorovan +- **Translation**: ChrisGLink +- **Subtitles**: zahj, SnowedEarth, Cypert +- **Video editing**: LkProd + Translated lyrics for 'Skyclad Observer', 'Farfalla of Fate' and 'A.R.' taken from the previous JAST USA release of STEINS;GATE. - + Special thanks to grechnik for contributing to our open source repository! - + This project includes a number of third-party components. See [this page](https://github.com/CommitteeOfZero/LanguageBarrier/blob/master/LanguageBarrier/THIRDPARTY) for attribution and licenses. diff --git a/_posts/2017-02-19-sg0-pc-english-patch.markdown b/_posts/2017-02-19-sg0-pc-english-patch.markdown index c68eb39..15d6ab0 100644 --- a/_posts/2017-02-19-sg0-pc-english-patch.markdown +++ b/_posts/2017-02-19-sg0-pc-english-patch.markdown @@ -29,6 +29,7 @@ Download link and instructions are ↓ below.

You are required to own the PC version of the game as well as the decrypted, unmodified scripts of the English Vita version. These can be extracted using a Vita or PSTV on firmware 3.60 (lower versions can be upgraded to that, but downgrades are not possible). Modified scripts from pirate copies able to run the game on firmware 3.60 are not compatible.

Both the physical and digital English Vita versions can be used, but getting the digital version onto your 3.60 device currently requires a PS3 or a second, latest firmware Vita. + You can find guides for buying the Japanese PC version and extracting the necessary data from the English Vita version [below](#guides). @@ -52,11 +53,11 @@ Corrects several hundred typos, mistranslations, continuity errors and other tra ##### Consistency fixes -Adds an option that changes terminology (such as names, objects, or products) to be more consistent with the previous *STEINS;GATE* VN translation and switches name order to Japanese (e.g. "Kyoma Hououin" => "Hououin Kyouma"). +Adds an option that changes terminology (such as names, objects, or products) to be more consistent with the previous _STEINS;GATE_ VN translation and switches name order to Japanese (e.g. "Kyoma Hououin" => "Hououin Kyouma"). ##### Better typography -Displays text in a nicer font and adds/corrects wordwrapping in *RINE* and dialogue. Outline improvement can be toggled and *RINE* name display can be [switched between white-with-black-shadow and pure black]({{ "/uploads/sg0_rine_comparison.png" | relative_url }}). +Displays text in a nicer font and adds/corrects wordwrapping in _RINE_ and dialogue. Outline improvement can be toggled and _RINE_ name display can be [switched between white-with-black-shadow and pure black]({{ "/uploads/sg0_rine_comparison.png" | relative_url }}). ##### Subtitles @@ -68,7 +69,7 @@ Contains translated versions of most CGs. CGs that were already translated in th ##### More translations -Also translates stickers used in *RINE* conversations, system/menu text and the launcher. +Also translates stickers used in _RINE_ conversations, system/menu text and the launcher. ##### High-quality FMV audio @@ -84,29 +85,29 @@ Can be installed over the Japanese version or other patches without breaking exi # Guides -* [How to buy the digital PC version]({{ "/projects/sg0-buying-digital-pc-version.html" | relative_url }}) -* [How to extract the English Vita version scripts]({{ "/projects/sg0-extracting-english-vita-version-scripts.html" | relative_url }}) +- [How to buy the digital PC version]({{ "/projects/sg0-buying-digital-pc-version.html" | relative_url }}) +- [How to extract the English Vita version scripts]({{ "/projects/sg0-extracting-english-vita-version-scripts.html" | relative_url }}) # Installation instructions 1. **[↓ Download the installer](https://github.com/CommitteeOfZero/zero-patch/releases).** 2. Run the installer. **Warning:** Has sound. If the installer doesn't run, install [.NET Framework 4](https://www.microsoft.com/en-us/download/details.aspx?id=17851) and try again. -3. Point *"Game directory:"* to the PC version's installation directory (containing files such as `Game.exe` and the `USRDIR` folder). -4. Point *"English Vita scripts:"* to the unencrypted, unmodified `USRDIR\script` directory copied from your English Vita version (containing files ending in `.scx`). -5. *"Create desktop shortcuts"* will create one shortcut for the game launcher and one shortcut to the patch configuration tool. -6. *"Run configuration tool after installation"* will run said configuration tool when installation finishes. Note you can also run it by starting `LBConfig.exe` inside the game directory after patch installation. +3. Point _"Game directory:"_ to the PC version's installation directory (containing files such as `Game.exe` and the `USRDIR` folder). +4. Point _"English Vita scripts:"_ to the unencrypted, unmodified `USRDIR\script` directory copied from your English Vita version (containing files ending in `.scx`). +5. _"Create desktop shortcuts"_ will create one shortcut for the game launcher and one shortcut to the patch configuration tool. +6. _"Run configuration tool after installation"_ will run said configuration tool when installation finishes. Note you can also run it by starting `LBConfig.exe` inside the game directory after patch installation. ##### Known issues -If, after installing the patch and starting the game, you get stuck on a loading screen saying *"Checking trophies. Please do not turn off the power."*, download and run [CheckingTrophiesFix.exe](https://github.com/CommitteeOfZero/zero-patch/releases/download/1.00/CheckingTrophiesFix.exe), go to the game's installation directory, then `languagebarrier`, select `enscript.mpk` and click Open. +If, after installing the patch and starting the game, you get stuck on a loading screen saying _"Checking trophies. Please do not turn off the power."_, download and run [CheckingTrophiesFix.exe](https://github.com/CommitteeOfZero/zero-patch/releases/download/1.00/CheckingTrophiesFix.exe), go to the game's installation directory, then `languagebarrier`, select `enscript.mpk` and click Open. # Credits -* **Cypert:** Image editing -* **SomeAnon, daxxy:** Reverse engineering, hacking, installer -* **zahj, SnowedEarth:** Subtitles -* **Kumin, Discontinuous Qualia:** Script/subs editing -* **MrComputerRevo:** Script dumping tutorial +- **Cypert:** Image editing +- **SomeAnon, daxxy:** Reverse engineering, hacking, installer +- **zahj, SnowedEarth:** Subtitles +- **Kumin, Discontinuous Qualia:** Script/subs editing +- **MrComputerRevo:** Script dumping tutorial Special thanks to our vetted laboratory assistants for playtesting and proofreading! diff --git a/_posts/2018-06-30-cc-pc-english-patch.markdown b/_posts/2018-06-30-cc-pc-english-patch.markdown index 6e3ad63..9255303 100644 --- a/_posts/2018-06-30-cc-pc-english-patch.markdown +++ b/_posts/2018-06-30-cc-pc-english-patch.markdown @@ -31,6 +31,7 @@ Download link and instructions are ↓ below.

You are required to own the PC version of the game as well as the decrypted, unmodified scripts of the English Vita version 1.01. These can be extracted using a Vita or PSTV on firmware 3.60 (a hack for firmwares 3.65 to 3.68 has been announced for the near future). Both the physical and digital English Vita versions can be used.

Both the physical and digital English Vita versions can be used, but getting the digital version onto your 3.60 device currently requires a second, latest firmware Vita. (Using a PS3 no longer works.) + You can find guides for buying the Japanese PC version and extracting the necessary data from the English Vita version [below](#guides). @@ -84,15 +85,17 @@ Like STEINS;GATE 0, the PC version of CHAOS;CHILD occasionally crashes for some # Guides -* [How to buy the digital PC version]({{ "/projects/cc-buying-digital-pc-version.html" | relative_url }}) -* [How to extract the English Vita version scripts]({{ "/projects/cc-extracting-english-vita-version-scripts.html" | relative_url }}) -* [100% Spoiler-free Walkthrough]({{ "/projects/cc-walkthrough.html" | relative_url }}) +- [How to buy the digital PC version]({{ "/projects/cc-buying-digital-pc-version.html" | relative_url }}) +- [How to extract the English Vita version scripts]({{ "/projects/cc-extracting-english-vita-version-scripts.html" | relative_url }}) +- [100% Spoiler-free Walkthrough]({{ "/projects/cc-walkthrough.html" | relative_url }}) # Installation instructions 1. **[↓ Download the installer](https://github.com/CommitteeOfZero/cc-patch/releases).** 2. Run the installer. **Warning:** Has sound. - * If the installer quits with an error about `MSVCP140.dll`, install [Visual C++ 2015 Redistributable Update 3](https://www.microsoft.com/en-us/download/details.aspx?id=53587) (32-bit version, `vc_redist.x86.exe` - regardless of your system) and try again. + +- If the installer quits with an error about `MSVCP140.dll`, install [Visual C++ 2015 Redistributable Update 3](https://www.microsoft.com/en-us/download/details.aspx?id=53587) (32-bit version, `vc_redist.x86.exe` - regardless of your system) and try again. + 3. When asked, fill in the directory where you installed the PC version (containing a `USRDIR` directory and files such as `Game.exe`). 4. When asked, fill in your path to the unencrypted, unmodified `USRDIR\script` directory copied from update 1.01 for the English Vita version (containing files ending in `.scx`). @@ -111,9 +114,9 @@ If you're having a problem not covered here, please [ask us on Discord](https:// This happens when the game cannot open its configuration / save data directory. -Make sure your locale is set to the appropriate locale for your Windows user name (in particular, *do not* run the game in Japanese locale). +Make sure your locale is set to the appropriate locale for your Windows user name (in particular, _do not_ run the game in Japanese locale). -If your *Documents* folder is on *OneDrive*, currently the only way to run the game is to move it out (using the appropriate Windows functionality, not simply dragging the folder). +If your _Documents_ folder is on _OneDrive_, currently the only way to run the game is to move it out (using the appropriate Windows functionality, not simply dragging the folder). This is a bug in the PC version of the engine we will address in an update soon. @@ -121,11 +124,11 @@ This is a bug in the PC version of the engine we will address in an update soon. ![SdWrap error]({{ "/uploads/error_sdwrap.png" | absolute_url }}) -The *title* is important here - in Japanese locale, the message would display correctly, however that's not related to the issue at hand (and using Japanese locale is not required to run the game and can actually cause problems itself). +The _title_ is important here - in Japanese locale, the message would display correctly, however that's not related to the issue at hand (and using Japanese locale is not required to run the game and can actually cause problems itself). This happens when the patch installer fails to modify your game executable (most likely because something else on your system was reading `Game.exe` at the time or because you're using antivirus). -1. Browse to the game folder (the *Troubleshooting* tab under *More Settings* in the launcher has a button for this). +1. Browse to the game folder (the _Troubleshooting_ tab under _More Settings_ in the launcher has a button for this). 2. Close the launcher. 3. Close/disable antivirus or anything else that might be preventing `Game.exe` from being modified (rebooting may help). 4. Delete/move `Game.exe.bak` and `Game.exe.tmp` to prevent the installer from believing `Game.exe` has been successfully patched. @@ -151,13 +154,13 @@ Update Windows. You may need to install the Visual C++ 2015 Redistributable Upda # Credits -* **Image editing**: Cypert, dusk, rimi, MrComputerRevo, Kumin, Raykable -* **Hacking**: SomeAnon, daxxy, MrComputerRevo -* **Editing**: Kumin, Discontinuous Qualia -* **Translation**: Rain, ItsRigs, MrComputerRevo, Ice -* **Subtitles**: zahj -* **Chief Masochism Officer**: MrComputerRevo -* **Masochism Deputies**: Raniel, Gel Banana +- **Image editing**: Cypert, dusk, rimi, MrComputerRevo, Kumin, Raykable +- **Hacking**: SomeAnon, daxxy, MrComputerRevo +- **Editing**: Kumin, Discontinuous Qualia +- **Translation**: Rain, ItsRigs, MrComputerRevo, Ice +- **Subtitles**: zahj +- **Chief Masochism Officer**: MrComputerRevo +- **Masochism Deputies**: Raniel, Gel Banana Special thanks to our vetted laboratory assistants for playtesting and proofreading! diff --git a/_posts/2019-02-02-cc-steam-patch.markdown b/_posts/2019-02-02-cc-steam-patch.markdown index 4c193e6..f3789a6 100644 --- a/_posts/2019-02-02-cc-steam-patch.markdown +++ b/_posts/2019-02-02-cc-steam-patch.markdown @@ -11,13 +11,12 @@ Oh hey, we released something on time for once. This patch brings the fixes and improvements from our previous patch to the Steam version and adds a few more. See [below](#features) for a full list of features. -**UPDATE:** See that "few" above? Miiight be a bit of an understatement. +**UPDATE:** See that "few" above? Miiight be a bit of an understatement. Much like what we talked about for our STEINS;GATE Steam Patch version 2.0, we gained experience over the years, our team got bigger, and our ambitions higher. So here it is, finally—the major update to our CHAOS;CHILD Improvement Patch. With all the places our CHAOS;HEAD NOAH translation has gone, we were bound to revise CHAOS;CHILD at some point; the two games are very tightly connected, after all. As our work on NOAH progressed, we found more and more parallels, more evident thematic progression, and just... more in general. It wouldn’t be an exaggeration to say this patch has an amount of work and thought put into it comparable to our ROBOTICS;NOTES ELITE Steam Patch, but with far less crunch this time, we promise. So, without further ado, we welcome you back to Chaos World. -
Download link and instructions are ↓ below.
@@ -35,53 +34,53 @@ If you want a spoiler-free guide on how to obtain every ending, you can find one # Changelog -##### Version 2.0.1 *(Sep 29, 2022)* +##### Version 2.0.1 _(Sep 29, 2022)_ -* Minor text and consistency fixes. -* The title menu's logo is now properly translated. +- Minor text and consistency fixes. +- The title menu's logo is now properly translated. -##### Version 2.0 *(Apr 29, 2022)* +##### Version 2.0 _(Apr 29, 2022)_ -* A full proofreading pass of the game has been completed, fixing large amounts of incorrect terminology, inaccuracies, inconsistencies, as well as improving general readability. Some moderate translation checking was done as well. -* The TIPS have received a full translation check and editing pass. -* Terminology has been made consistent with our CHAOS;HEAD NOAH translation and all our other patches. -* Restored Japanese honorifics. +- A full proofreading pass of the game has been completed, fixing large amounts of incorrect terminology, inaccuracies, inconsistencies, as well as improving general readability. Some moderate translation checking was done as well. +- The TIPS have received a full translation check and editing pass. +- Terminology has been made consistent with our CHAOS;HEAD NOAH translation and all our other patches. +- Restored Japanese honorifics. -##### Version 1.12 *(May 21, 2019)* +##### Version 1.12 _(May 21, 2019)_ -* Fixed compatibility with May 20, 2019 Steam update. -* Adjusted edited keyboard help for Steam version. -* Fixed launcher issue with moving save files from a system with a controller installed to a system without one (**"There is an error importing setup files"**). -* Controller input can now be disabled to work around phantom inputs. -* Replaced update checker technology as the old one was causing launcher crashes for a small number of users. -* Fixed launcher not starting with **"Entry Point Not Found"** error for a small number of users. -* Fixed replaced videos failing to play for some Linux users. -* More typo fixes etc. +- Fixed compatibility with May 20, 2019 Steam update. +- Adjusted edited keyboard help for Steam version. +- Fixed launcher issue with moving save files from a system with a controller installed to a system without one (**"There is an error importing setup files"**). +- Controller input can now be disabled to work around phantom inputs. +- Replaced update checker technology as the old one was causing launcher crashes for a small number of users. +- Fixed launcher not starting with **"Entry Point Not Found"** error for a small number of users. +- Fixed replaced videos failing to play for some Linux users. +- More typo fixes etc. -##### Version 1.11 *(Feb 03, 2019)* +##### Version 1.11 _(Feb 03, 2019)_ -* Fixed an issue where the installer would crash on pre-AVX CPUs. +- Fixed an issue where the installer would crash on pre-AVX CPUs. -##### Version 1.1 *(Feb 02, 2019)* +##### Version 1.1 _(Feb 02, 2019)_ Initial release for Steam version. -* **Steam compatibility.** - * Lots of internal updates. - * Removed memory fragmentation workaround as the Steam version now has its own. - * Steam Play (Linux) support. -* Some new translation fixes. -* Includes new prompt explaining the delusion trigger controls. - * Because Z and C are certainly not the most obvious choice. -* Fixed patch installer not working on certain Windows installations lacking multimedia components. -* Fixed game engine bug involving *My Documents* paths containing special characters on *OneDrive*. - * We haven't checked if the Steam version still has this issue, but both *STEINS;GATE 0* and the Japanese version of *CHAOS;CHILD* did. -* Worked around game engine bug where, when pausing right before a voiced line, line would fail to play and game would crash on the next voiced line. -* Fixed the goddamn title music. - * In 1.0, our HQ audio option had a bug preventing the title screen BGM from playing if the intro video isn't skipped. Sorry about that. -* Installer now ships as a ZIP archive instead of a self-extracting executable. - -##### Version 1.0 *(Jun 30, 2018)* +- **Steam compatibility.** + - Lots of internal updates. + - Removed memory fragmentation workaround as the Steam version now has its own. + - Steam Play (Linux) support. +- Some new translation fixes. +- Includes new prompt explaining the delusion trigger controls. + - Because Z and C are certainly not the most obvious choice. +- Fixed patch installer not working on certain Windows installations lacking multimedia components. +- Fixed game engine bug involving _My Documents_ paths containing special characters on _OneDrive_. + - We haven't checked if the Steam version still has this issue, but both _STEINS;GATE 0_ and the Japanese version of _CHAOS;CHILD_ did. +- Worked around game engine bug where, when pausing right before a voiced line, line would fail to play and game would crash on the next voiced line. +- Fixed the goddamn title music. + - In 1.0, our HQ audio option had a bug preventing the title screen BGM from playing if the intro video isn't skipped. Sorry about that. +- Installer now ships as a ZIP archive instead of a self-extracting executable. + +##### Version 1.0 _(Jun 30, 2018)_ Initial release for Japanese PC version. @@ -135,16 +134,18 @@ Much of the system/menu text has been re-translated for comprehensibility. Backl # Guides -* [100% Spoiler-free Walkthrough]({{ "/projects/cc-walkthrough.html" | relative_url }}) -* [Installing on Linux and Steam Deck]({{ "/projects/coz-linux-deck.html" | relative_url }}) +- [100% Spoiler-free Walkthrough]({{ "/projects/cc-walkthrough.html" | relative_url }}) +- [Installing on Linux and Steam Deck]({{ "/projects/coz-linux-deck.html" | relative_url }}) # Installation instructions 1. **[↓ Download the installer](https://github.com/CommitteeOfZero/cc-patch/releases).** You want `CCPatch-v-Setup.zip`, not the source code. 2. Extract the archive somewhere on your hard drive, not in your game directory. 3. Go to the newly created `CCPatch-v-Setup` folder and run `CCPatch-Installer.exe`. **Warning:** Has sound. - * If the installer quits with an error about `MSVCP140_1.dll`, install [Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe) (32-bit version, vc_redist.x86.exe - regardless of your system) and try again. -4. After you click *Finish* and the installer closes, you can delete the `CCPatch-v-Setup` folder. + +- If the installer quits with an error about `MSVCP140_1.dll`, install [Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe) (32-bit version, vc_redist.x86.exe - regardless of your system) and try again. + +4. After you click _Finish_ and the installer closes, you can delete the `CCPatch-v-Setup` folder. # Troubleshooting @@ -154,13 +155,13 @@ If you're having a problem not covered here, please [ask us on Discord](https:// ### Game/launcher fails to start from Steam -You can try starting the launcher from the desktop/start menu shortcut (if you created one during the installation) or by directly running `LauncherC0.exe` from the game directory (right click *CHAOS;CHILD* in your Steam library, *Properties* → *Local Files* → *Browse Local Files...*). Make sure you're logged into Steam, though. +You can try starting the launcher from the desktop/start menu shortcut (if you created one during the installation) or by directly running `LauncherC0.exe` from the game directory (right click _CHAOS;CHILD_ in your Steam library, _Properties_ → _Local Files_ → _Browse Local Files..._). Make sure you're logged into Steam, though. ### Phantom inputs make the game impossible to control (menu selections automatically go up) On some systems the game detects false controller inputs (mostly on Linux, but we've heard this from Windows users as well). -In the launcher, click *More Settings* if you haven't already, go to the *Controller* tab, select a different controller if you get multiple options or just disable controller input altogether by unchecking *Enable*. +In the launcher, click _More Settings_ if you haven't already, go to the _Controller_ tab, select a different controller if you get multiple options or just disable controller input altogether by unchecking _Enable_. ### Game shows an error about `mgs::Audio::CPlayer::InitializeXaudio()` @@ -182,14 +183,14 @@ Update Windows. You may need to install the Visual C++ 2015 Redistributable Upda # Credits -* **Translation**: Rain, ItsRigs, MrComputerRevo, Ice, Enorovan, ChrisGLink -* **Editing**: Kumin, Discontinuous Qualia, Spider -* **Image editing**: Cypert, dusk, rimi, MrComputerRevo, Kumin, Raykable, Zips, Enorovan, Rile_Zugo -* **Hacking**: SomeAnon, daxxy, MrComputerRevo, JoseJL, Enorovan -* **Subtitles**: zahj -* **QC**: Spider -* **Chief Masochism Officer**: MrComputerRevo, Enorovan (abdication) -* **Masochism Deputies**: Raniel, Gel Banana +- **Translation**: Rain, ItsRigs, MrComputerRevo, Ice, Enorovan, ChrisGLink +- **Editing**: Kumin, Discontinuous Qualia, Spider +- **Image editing**: Cypert, dusk, rimi, MrComputerRevo, Kumin, Raykable, Zips, Enorovan, Rile_Zugo +- **Hacking**: SomeAnon, daxxy, MrComputerRevo, JoseJL, Enorovan +- **Subtitles**: zahj +- **QC**: Spider +- **Chief Masochism Officer**: MrComputerRevo, Enorovan (abdication) +- **Masochism Deputies**: Raniel, Gel Banana Special thanks to our vetted laboratory assistants for playtesting and proofreading! diff --git a/_posts/2020-08-21-sg0-steam-patch.markdown b/_posts/2020-08-21-sg0-steam-patch.markdown index 0bc10b2..a2c4bea 100644 --- a/_posts/2020-08-21-sg0-steam-patch.markdown +++ b/_posts/2020-08-21-sg0-steam-patch.markdown @@ -14,7 +14,7 @@ You might recall that last time we released a patch for STEINS;GATE 0, we tried release on time. Well, this time, we tried sending the patch into the future! Unfortunately, we were all so caught up in whether or not -we *could* that we didn't consider if we *should*. +we _could_ that we didn't consider if we _should_. Because as a result of this misguided strategy, we were unable to release the patch until it arrived in our inbox much, much later. @@ -41,61 +41,65 @@ If you want a spoiler-free guide on how to obtain every ending, you can find one {% include thumb.html fullsize="/uploads/sg0_steam_videos.png" thumb="/uploads/sg0_steam_videos_thumb.png" caption="Translated Videos" %} {% include thumb.html fullsize="/uploads/sg0_steam_extracgs.png" thumb="/uploads/sg0_steam_extracgs_thumb.png" caption="Translated CGs" %} - # Changelog -##### Version 2.1.3 *(Sep 19, 2022)* +##### Version 2.2.0 _(Jun 16, 2024)_ + +- More translation, consistency, and typo fixes. +- DXVK common fix implemented. + +##### Version 2.1.3 _(Sep 19, 2022)_ -* Minor text and consistency fixes. +- Minor text and consistency fixes. -##### Version 2.1.2 *(Apr 1, 2022)* +##### Version 2.1.2 _(Apr 1, 2022)_ -* Minor text and consistency fixes. +- Minor text and consistency fixes. -##### Version 2.1.1 *(Aug 27, 2021)* +##### Version 2.1.1 _(Aug 27, 2021)_ -* The correct version of GATE OF STEINER in the Sound Library has been restored. -* Minor text and consistency fixes. +- The correct version of GATE OF STEINER in the Sound Library has been restored. +- Minor text and consistency fixes. -##### Version 2.1 *(Jul 28, 2021)* +##### Version 2.1 _(Jul 28, 2021)_ -* A full translation check and editing pass of the TIPS has been completed, fixing large amounts of incorrect terminology, inaccuracies, inconsistencies, as well as improving general readability. -* Text and translation fixes, with a heavy focus on maintaining consistency with the original STEINS;GATE. +- A full translation check and editing pass of the TIPS has been completed, fixing large amounts of incorrect terminology, inaccuracies, inconsistencies, as well as improving general readability. +- Text and translation fixes, with a heavy focus on maintaining consistency with the original STEINS;GATE. -##### UPDATED *(Oct 24, 2020)* +##### UPDATED _(Oct 24, 2020)_ -* The problem with some anti-virus software detecting the patch as a false positive should be fixed (except McAfee, but if you use McAfee, we recommend you get a better antivirus.) -* If you downloaded the patch before this update, please download [SG0Patch-v2.02-Update.zip](https://github.com/CommitteeOfZero/zero-patch/releases/download/2.02/SG0Patch-v2.02-Update.zip) and extract it to your game installation folder. +- The problem with some anti-virus software detecting the patch as a false positive should be fixed (except McAfee, but if you use McAfee, we recommend you get a better antivirus.) +- If you downloaded the patch before this update, please download [SG0Patch-v2.02-Update.zip](https://github.com/CommitteeOfZero/zero-patch/releases/download/2.02/SG0Patch-v2.02-Update.zip) and extract it to your game installation folder. -##### Version 2.02 *(Oct 6, 2020)* +##### Version 2.02 _(Oct 6, 2020)_ -* Even more typo fixes. -* Improved the typesetting of certain CGs. -* _Fully_ fixed an issue where “Failed to allocate memory” errors sometimes occur. +- Even more typo fixes. +- Improved the typesetting of certain CGs. +- _Fully_ fixed an issue where “Failed to allocate memory” errors sometimes occur. -##### Version 2.01 *(Aug 23, 2020)* +##### Version 2.01 _(Aug 23, 2020)_ -* Even more typo fixes. -* Improved the translations of certain CGs. -* Fixed an issue where "Failed to allocate memory" errors sometimes occur (please tell us if you're still experiencing this problem). +- Even more typo fixes. +- Improved the translations of certain CGs. +- Fixed an issue where "Failed to allocate memory" errors sometimes occur (please tell us if you're still experiencing this problem). -##### Version 2.0 *(Aug 21, 2020)* +##### Version 2.0 _(Aug 21, 2020)_ Initial release for Steam version. -* **Steam compatibility.** - * Lots of internal updates. (special thanks to grechnik for contributing!) - * Steam Play (Linux) support. -* Option to include Japanese honorifics in text added. -* Even more translation and consistency fixes. -* More CGs edited. -* Improved song translations. -* Improved menu translations. -* Translated chapter title cards. -* Installer and launcher updated. - * .NET Framework is no longer required. +- **Steam compatibility.** + - Lots of internal updates. (special thanks to grechnik for contributing!) + - Steam Play (Linux) support. +- Option to include Japanese honorifics in text added. +- Even more translation and consistency fixes. +- More CGs edited. +- Improved song translations. +- Improved menu translations. +- Translated chapter title cards. +- Installer and launcher updated. + - .NET Framework is no longer required. -##### Version 1.0 *(Feb 19, 2017)* +##### Version 1.0 _(Feb 19, 2017)_ Initial release for Japanese PC version. @@ -105,7 +109,7 @@ Many of these can be turned on and off individually. ##### Script fixes -Corrects *over 3000* mistranslations, continuity errors and other translation flaws. +Corrects _over 3000_ mistranslations, continuity errors and other translation flaws. These range from simple punctuation mistakes to huge errors that could impact one’s understanding of the game, such as a reference to the wrong character. @@ -119,7 +123,7 @@ Every single TIP has been modified in some way. Some of them required minor edit ##### Restored Japanese honorifics -One of the more notable changes in the v2.0 patch. +One of the more notable changes in the v2.0 patch. The localizations of the original STEINS;GATE, as well as Linear Bounded Phenogram, My Darling’s Embrace, and even the upcoming ROBOTICS;NOTES ELITE and ROBOTICS;NOTES DaSH all use Japanese honorifics, so why shouldn’t STEINS;GATE 0? @@ -136,7 +140,7 @@ This includes toggleable options such as improved outlines and different display ##### Translated Videos A number of videos have been translated or had their translations improved. -This included chapter title cards, which now feature added translations for the Japanese chapter titles. +This included chapter title cards, which now feature added translations for the Japanese chapter titles. (This is not to be confused with the English titles: every chapter actually features two titles, one in English and one in Japanese, and they’re often quite different.) @@ -167,16 +171,18 @@ Can be installed over the Steam version of the game without breaking existing sa # Guides -* [100% Spoiler-free Walkthrough]({{ "/projects/sg0-walkthrough.html" | relative_url }}) -* [Installing on Linux and Steam Deck]({{ "/projects/coz-linux-deck.html" | relative_url }}) +- [100% Spoiler-free Walkthrough]({{ "/projects/sg0-walkthrough.html" | relative_url }}) +- [Installing on Linux and Steam Deck]({{ "/projects/coz-linux-deck.html" | relative_url }}) # Installation instructions 1. **[↓ Download the installer](https://github.com/CommitteeOfZero/zero-patch/releases).** You want `SG0Patch-v-Setup.zip`, not the source code. 2. Extract the archive somewhere on your hard drive, not in your game directory. 3. Go to the newly created `SG0Patch-v-Setup` folder and run `SG0Patch-Installer.exe`. **Warning:** Has sound. - * If the installer quits with an error about `MSVCP140_1.dll`, install [Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe) (32-bit version, vc_redist.x86.exe - regardless of your system) and try again. -4. After you click *Finish* and the installer closes, you can delete the `SG0Patch-v-Setup` folder. + +- If the installer quits with an error about `MSVCP140_1.dll`, install [Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe) (32-bit version, vc_redist.x86.exe - regardless of your system) and try again. + +4. After you click _Finish_ and the installer closes, you can delete the `SG0Patch-v-Setup` folder. # Troubleshooting @@ -186,13 +192,13 @@ If you're having a problem not covered here, please [ask us on Discord](https:// ### Game/launcher fails to start from Steam -You can try starting the launcher from the desktop/start menu shortcut (if you created one during the installation) or by directly running `LauncherC0.exe` from the game directory (right click *STEINS;GATE 0* in your Steam library, *Properties* → *Local Files* → *Browse Local Files...*). Make sure you're logged into Steam, though. +You can try starting the launcher from the desktop/start menu shortcut (if you created one during the installation) or by directly running `LauncherC0.exe` from the game directory (right click _STEINS;GATE 0_ in your Steam library, _Properties_ → _Local Files_ → _Browse Local Files..._). Make sure you're logged into Steam, though. ### Phantom inputs make the game impossible to control (menu selections automatically go up) On some systems the game detects false controller inputs (mostly on Linux, but we've heard this from Windows users as well). -In the launcher, click *More Settings* if you haven't already, go to the *Controller* tab, select a different controller if you get multiple options or just disable controller input altogether by unchecking *Enable*. +In the launcher, click _More Settings_ if you haven't already, go to the _Controller_ tab, select a different controller if you get multiple options or just disable controller input altogether by unchecking _Enable_. ### Game shows an error about `mgs::Audio::CPlayer::InitializeXaudio()` @@ -214,13 +220,13 @@ Update Windows. You may need to install the Visual C++ Redistributable again aft # Credits -* **Image editing**: Cypert, Kumin -* **Hacking**: SomeAnon, daxxy, MrComputerRevo, grechnik -* **Editing**: Enorovan, Kumin, Discontinuous Qualia -* **Translation**: ChrisGLink, ItsRigs, Rain -* **Subtitles**: zahj, SnowedEarth -* **Video editing**: Enorovan, LkProd -* **Trailer**: Rain, Enorovan, Kumin, Ice +- **Image editing**: Cypert, Kumin +- **Hacking**: SomeAnon, daxxy, MrComputerRevo, grechnik +- **Editing**: Enorovan, Kumin, Discontinuous Qualia +- **Translation**: ChrisGLink, ItsRigs, Rain +- **Subtitles**: zahj, SnowedEarth +- **Video editing**: Enorovan, LkProd +- **Trailer**: Rain, Enorovan, Kumin, Ice Special thanks to our vetted laboratory assistants for playtesting and proofreading! diff --git a/_posts/2020-08-25-chaoshead-noah-progress-update-1.markdown b/_posts/2020-08-25-chaoshead-noah-progress-update-1.markdown index 615546d..6f7018a 100644 --- a/_posts/2020-08-25-chaoshead-noah-progress-update-1.markdown +++ b/_posts/2020-08-25-chaoshead-noah-progress-update-1.markdown @@ -11,23 +11,23 @@ Alright, enough time has passed that we seriously owe everyone some transparency We have a new main translator! Rain, who has been a big help on NOAH and our patches in the past, and who you might know from his work on the [Mahoyo translation project](https://x.com/hollowmoontl), is going to be in charge of all CHAOS;HEAD NOAH translation efforts going forward. And he’s not alone! -In the past, we’ve held the stance that sticking to one translator and one editor per project is necessary for the sake of maintaining professionalism. And while we still largely believe that, we’ve found in our experiences that such a system is simply not very practical when your lead translator is trying to balance work, school, and translation (which is practically a second job in itself!) +In the past, we’ve held the stance that sticking to one translator and one editor per project is necessary for the sake of maintaining professionalism. And while we still largely believe that, we’ve found in our experiences that such a system is simply not very practical when your lead translator is trying to balance work, school, and translation (which is practically a second job in itself!) Attempting to maintain such a system is not only time-consuming, but also incredibly stressful, especially for the translator. That system certainly didn’t work for Rigs, and we don’t expect it to work for Rain either. So, we’ve re-thought our translation methods, and we’re happy to announce our new translation system, as well as the new team that comes with it! -On top of lead TL Rain, we have new members WitchEvelyn, fl4t\_is\_justice, Enorovan, and ChrisGLink, as well as returning translator Rigs! (Yep, he’s back on the team.) With editing/proofreading help from barrafas and Jake, these make up our new translation team. +On top of lead TL Rain, we have new members WitchEvelyn, fl4t_is_justice, Enorovan, and ChrisGLink, as well as returning translator Rigs! (Yep, he’s back on the team.) With editing/proofreading help from barrafas and Jake, these make up our new translation team. ### That sounds like a mess. How will you manage all those translators? Well, our new head translator Rain has suggested to us a new system based on his work from the Mahoyo project: -First, we split up the work of the initial translation between the “first pass” team. This will ensure that there is always at least *someone* working on Noah at all times. +First, we split up the work of the initial translation between the “first pass” team. This will ensure that there is always at least _someone_ working on Noah at all times. Then, in order to maintain professional quality and consistent style as best we can, we have our main translator Rain and lead editor Kumin do a thorough TLC/Editing “second pass” where we revise the translation to our standards. -It’s true that stylistic consistency is one of the big problems with projects that utilize multiple translators. However, Rain has experience in working with this style of workflow thanks to the Mahoyo project, and Kumin is notorious for being a stickler for consistency. +It’s true that stylistic consistency is one of the big problems with projects that utilize multiple translators. However, Rain has experience in working with this style of workflow thanks to the Mahoyo project, and Kumin is notorious for being a stickler for consistency. This way, we’re working to bring to you, with a much faster and much more efficient method than before, the professional-quality translation we’ve always promised. @@ -37,7 +37,7 @@ We will confess that during the time when Rigs was the project lead, not a large We’ve sort of been tip-toeing around the facts this whole time, hoping we could refrain from talking much publicly about the NOAH project until it neared completion, but that’s proven to be totally ineffective. -Listed below is all the progress that was made ***prior to August 12th, before the new recruits joined:*** +Listed below is all the progress that was made **_prior to August 12th, before the new recruits joined:_** Common route - 4.34%
B route - 3.70%
@@ -52,9 +52,9 @@ Rimi route - 14.31% As for our new team and new setup, we’re so much more confident in our abilities to work actively, productively, and regularly that we’re introducing **monthly progress reports!** We’re expecting to see more progress in a matter of months than we made in the past several years on the project with this new setup, and it’s already begun. -So without further ado, here's the ***total progress overall***, including work done by the new translation team! +So without further ado, here's the **_total progress overall_**, including work done by the new translation team! -(Note that so far only *first pass translation* progress is listed, as Rain has not yet started on the second-pass TLC and has instead been working on Ayase's route.) +(Note that so far only _first pass translation_ progress is listed, as Rain has not yet started on the second-pass TLC and has instead been working on Ayase's route.) ### Overall Totals — August 25th, 2020 @@ -69,21 +69,22 @@ So without further ado, here's the ***total progress overall***, including work | Ayase route | **100.00%** | | | | Rimi route | **37.93%** | | | | True end | 0.00% | | | + {: class="totals"} \*: Note that Common route accounts for about two thirds of the game, and consists mostly of content that was in the original CHAOS;HEAD \*\*: Numbers highlighted in **bold** indicate that progress has been made in the past two weeks. -*That's right—nearly all of Sena and Ayase's routes were translated in just the past **two weeks!!*** +\*That's right—nearly all of Sena and Ayase's routes were translated in just the past **two weeks!!\*** -Furthermore, although he wasn’t able to get very far when he was the only translator on NOAH, Rigs’ insane amount of research into subjects related to the game continues to prove vital to a quality translation project. +Furthermore, although he wasn’t able to get very far when he was the only translator on NOAH, Rigs’ insane amount of research into subjects related to the game continues to prove vital to a quality translation project. From pop culture references to religious allusions (especially Buddhism—man, there is so much Buddhism in CHAOS;HEAD NOAH you have no idea), his deep knowledge and appreciation of the game is unparalleled, and that’s the reason why, until Rain came along, we believed that nobody else was right for the job. Even now, though, we owe so much to him, and we’re very glad to still have him around to help Rain supervise the project. By the way, with this new workflow, the NOAH project won’t be significantly slowing down progress on the patches for official SciADV localizations that we are making/plan on making in the future, as we’re working on assembling dedicated teams for those projects that don't overlap much with the NOAH team. -For the first time, although we don’t want to say any specifics yet (as we wouldn’t want to disappoint anyone if we turn out to be wrong), we’re thinking that we might have an idea of *when* the translation might release, which is incredibly exciting for us. +For the first time, although we don’t want to say any specifics yet (as we wouldn’t want to disappoint anyone if we turn out to be wrong), we’re thinking that we might have an idea of _when_ the translation might release, which is incredibly exciting for us. But yes, that’s all we have to say right now regarding the CHAOS;HEAD NOAH translation! We all have high hopes for the future prospects of this project, and we hope you’re all as excited as we are! @@ -93,7 +94,7 @@ You’re probably also wondering about progress on the PC port of the game. How
-According to port lead SomeAnon, the only *major* missing features are loading and saving, skipping, the backlog, and audio/video playback (which have been implemented once before, but the code is in serious need of a rewrite). +According to port lead SomeAnon, the only _major_ missing features are loading and saving, skipping, the backlog, and audio/video playback (which have been implemented once before, but the code is in serious need of a rewrite). However, pinning down any sort of ETA is, as always, difficult. SomeAnon explains: “For instance, fixing a particularly nasty bug can easily take up more time and energy than implementing one of the aforementioned features.” diff --git a/_posts/2020-10-01-chaoshead-noah-progress-update-2.markdown b/_posts/2020-10-01-chaoshead-noah-progress-update-2.markdown index a33d0dd..2731245 100644 --- a/_posts/2020-10-01-chaoshead-noah-progress-update-2.markdown +++ b/_posts/2020-10-01-chaoshead-noah-progress-update-2.markdown @@ -22,6 +22,7 @@ Despite life hitting us fast, we've still been doing the best we can to get some | Ayase route | 100.00% | | | | Rimi route | **62.69%** | | | | True end | **14.29%** | | | + {: class="totals"} \*: Note that Common route accounts for about two thirds of the game, and consists mostly of content that was in the original CHAOS;HEAD @@ -34,6 +35,6 @@ Before we let you all go, we've got one more thing to tease you with. Last month We'll have even more to show you later as our monkeys adorned with all flavors of programming socks keep up the hard work, so stay tuned! -No matter how hot the hellfire rages, we're gonna keep working hard, for that is our choice. Whenever you smell the distinct stench of searing flesh flowing along with the wind, we hope you'll be thinking of us. +No matter how hot the hellfire rages, we're gonna keep working hard, for that is our choice. Whenever you smell the distinct stench of searing flesh flowing along with the wind, we hope you'll be thinking of us. -# NEXT REPORT: November 1st. \ No newline at end of file +# NEXT REPORT: November 1st. diff --git a/_posts/2020-11-01-chaoshead-noah-progress-update-3.markdown b/_posts/2020-11-01-chaoshead-noah-progress-update-3.markdown index 78ab977..81b2f2a 100644 --- a/_posts/2020-11-01-chaoshead-noah-progress-update-3.markdown +++ b/_posts/2020-11-01-chaoshead-noah-progress-update-3.markdown @@ -6,15 +6,15 @@ date: 2020-11-01 19:29:32 +0000 hidden: true --- -Ah, it's you again. +Ah, it's you again. Returning once more to our doorstep. Well, unfortunately, you're one day too late, so we have no candy to give you. However, we do have a nice, delicious, truly delectable report for you, and we hope it will suffice. It may not be quite the treat you expect, so we ask that you hold off on the eggs and let us guide you through the tangled web we must weave. # Well, let's start off by addressing the elephant in the room (or was it a mouse?) -As you may have heard, ROBOTICS;NOTES ELITE has been released on multiple platforms, and upon our unhealthy consumption of the game in a matter of days, we have come to realize that it needs a bit of tinkering. ...Okay, a lot of tinkering. So much so that we had to drag our NOAH team kicking and screaming in order to get the patch done nice and promptly. +As you may have heard, ROBOTICS;NOTES ELITE has been released on multiple platforms, and upon our unhealthy consumption of the game in a matter of days, we have come to realize that it needs a bit of tinkering. ...Okay, a lot of tinkering. So much so that we had to drag our NOAH team kicking and screaming in order to get the patch done nice and promptly. -We would like to be realistic and transparent with you, which is why we will be the first to admit that reaching our current release date for our ROBOTICS;NOTES ELITE patch is gonna be tough. We're doing our best, but there are no guarantees in life. That's a pro tip. +We would like to be realistic and transparent with you, which is why we will be the first to admit that reaching our current release date for our ROBOTICS;NOTES ELITE patch is gonna be tough. We're doing our best, but there are no guarantees in life. That's a pro tip. We had previously announced this date in a tweep—er, tweet—but we believe you deserve further details. To try and represent everything that's happening, let us outline a few things. To start off, we're working on fixing the terminology. Currently, our list of terms is a whopping 127 entries long! And those are just the easy fixes. @@ -28,7 +28,7 @@ Anyway, we have been making good progress, and we are happy to report that versi If you are at all familiar with SciADV, you may have heard of a humble little series called Infinity. In this series, a game rests at the very end, capping off the trilogy with a third entry lovingly-crafted to open your third eye: Remember11. Another group was formed a few months back in order to patch the game's existing translation, and a few of our members are a part of that team as well. While it may be called Remember11, they certainly haven't forgotten NOAH for it. Rather, they've been working on it simultaneously for quite some time now, and they are proud to announce that the translation end of the project is complete. All that remains is the coding, so feel free to [join this server](https://discord.gg/zAySJjQ) if you wish to stay tuned! -# "So you're saying that NOAH progress got delayed. SMH." Well, not quite. +# "So you're saying that NOAH progress got delayed. SMH." Well, not quite. You see, some of our team members are actually insane and decided to keep chipping away at NOAH while working on ROBOTICS;NOTES ELITE, so there has been some progress after all. Not as much as if our entire team was on it unabated, but enough that we hope you'll appreciate it. Here’s that information for ya. @@ -45,6 +45,7 @@ You see, some of our team members are actually insane and decided to keep chippi | Ayase route | 100.00% | | | | Rimi route | **100.00%** | | | | True end | 14.29% | | | + {: class="totals"} \*: Note that Common route accounts for about two thirds of the game, and consists mostly of content that was in the original CHAOS;HEAD @@ -55,8 +56,8 @@ And, finally, to cap it off, everyone’s favorite programming sweetheart SomeAn
-So yes, while we're going through a Phase of working on ROBOTICS;NOTES ELITE, we'll be finished with it soon, and then it will be time to return to the messed-up world of CHAOS;HEAD NOAH. From there, we'll continue to make a translation that only we can build... one that will be the crystallization of our blood, sweat, and tears. +So yes, while we're going through a Phase of working on ROBOTICS;NOTES ELITE, we'll be finished with it soon, and then it will be time to return to the messed-up world of CHAOS;HEAD NOAH. From there, we'll continue to make a translation that only we can build... one that will be the crystallization of our blood, sweat, and tears. We can’t wait to show you our dream. -# NEXT REPORT: December 1st. \ No newline at end of file +# NEXT REPORT: December 1st. diff --git a/_posts/2020-11-15-rne-steam-patch.markdown b/_posts/2020-11-15-rne-steam-patch.markdown index 2ef1ec1..6fad930 100644 --- a/_posts/2020-11-15-rne-steam-patch.markdown +++ b/_posts/2020-11-15-rne-steam-patch.markdown @@ -13,7 +13,6 @@ Yes, it's here—our most ambitious patch yet. As “that person” says, “we This patch features a significant number of changes and fixes to improve the English release of ROBOTICS;NOTES ELITE on Steam, including typo fixes, a thorough check of every line of the translation, changes for consistency with the rest of the Science Adventure Series, and even the implementation of mouse support into the game! See [below](#features) for a full list of features. -
Download link and instructions are ↓ below.
@@ -31,62 +30,67 @@ If you want a spoiler-free guide on how to obtain every ending, you can find one # Changelog -##### Version 1.0.9 *(Oct 10, 2022)* +##### Version 1.1.0 _(Jun 16, 2024)_ + +- More translation, consistency, and typo fixes. +- DXVK common fix implemented. + +##### Version 1.0.9 _(Oct 10, 2022)_ -* More translation, consistency, and typo fixes. +- More translation, consistency, and typo fixes. -##### Version 1.0.8 *(Apr 1, 2022)* +##### Version 1.0.8 _(Apr 1, 2022)_ -* More translation, consistency, and typo fixes. +- More translation, consistency, and typo fixes. -##### Version 1.0.7 *(Aug 24, 2021)* +##### Version 1.0.7 _(Aug 24, 2021)_ -* Minor text fixes, as well as improved consistency with STEINS;GATE. -* TIPS section has been adjusted for readability. +- Minor text fixes, as well as improved consistency with STEINS;GATE. +- TIPS section has been adjusted for readability. -##### Version 1.0.6 *(Apr 02, 2021)* +##### Version 1.0.6 _(Apr 02, 2021)_ -* Translated remaining untranslated CGs. -* More translation, consistency, and typo fixes. +- Translated remaining untranslated CGs. +- More translation, consistency, and typo fixes. -##### Version 1.0.5 *(Feb 07, 2021)* +##### Version 1.0.5 _(Feb 07, 2021)_ -* More translation, consistency, and typo fixes. -* Added the original ROBOTICS;NOTES opening to the movie library. +- More translation, consistency, and typo fixes. +- Added the original ROBOTICS;NOTES opening to the movie library. -##### Version 1.0.4 *(Dec 28, 2020)* +##### Version 1.0.4 _(Dec 28, 2020)_ -* More translation, consistency, and typo fixes. +- More translation, consistency, and typo fixes. -##### Version 1.0.3a *(Dec 7, 2020)* +##### Version 1.0.3a _(Dec 7, 2020)_ -* Compatibility update for 12/06/2020 game patch. +- Compatibility update for 12/06/2020 game patch. -##### Version 1.0.3 *(Dec 6, 2020)* +##### Version 1.0.3 _(Dec 6, 2020)_ -* More translation, consistency, and typo fixes. -* Fixed clipping in some character animations. -* Fixed an instance where an incorrect character model was used. -* Fixed a background that was being displayed with the wrong color. -* Fixed an issue where tips would line break improperly. -* Fixed an issue where the launcher would crash for some users when pressing the "More Settings" button. -* Re-encoded videos for better quality. +- More translation, consistency, and typo fixes. +- Fixed clipping in some character animations. +- Fixed an instance where an incorrect character model was used. +- Fixed a background that was being displayed with the wrong color. +- Fixed an issue where tips would line break improperly. +- Fixed an issue where the launcher would crash for some users when pressing the "More Settings" button. +- Re-encoded videos for better quality. -##### Version 1.0.2 *(Dec 3, 2020)* +##### Version 1.0.2 _(Dec 3, 2020)_ -* More translation, consistency, and typo fixes. -* Fixed mouse controls being inaccurate for ultrawide monitors. -* Fixed some text-wrapping issues. +- More translation, consistency, and typo fixes. +- Fixed mouse controls being inaccurate for ultrawide monitors. +- Fixed some text-wrapping issues. -##### Version 1.0.1 *(Nov 19, 2020)* +##### Version 1.0.1 _(Nov 19, 2020)_ -* Translation, consistency, and typo fixes. -* Fixed text-wrapping issues with em dashes, quotes, brackets, and parentheses. -* Fixed issues with text margins. -* Fixed an issue with misplaced voice lines. -* Fixed improperly displayed names. +- Translation, consistency, and typo fixes. +- Fixed text-wrapping issues with em dashes, quotes, brackets, and parentheses. +- Fixed issues with text margins. +- Fixed an issue with misplaced voice lines. +- Fixed improperly displayed names. -##### Version 1.0 *(Nov 15, 2020)* +##### Version 1.0 _(Nov 15, 2020)_ Initial release. @@ -94,7 +98,7 @@ Initial release. ##### Script fixes -Corrects *countless* mistranslations, continuity errors and other translation flaws. (Note: not actually countless, but so many we didn’t have time to count. We at least know this: around one-third of the lines in the game have been changed.) +Corrects _countless_ mistranslations, continuity errors and other translation flaws. (Note: not actually countless, but so many we didn’t have time to count. We at least know this: around one-third of the lines in the game have been changed.) These range from simple punctuation mistakes to huge errors that could impact one’s understanding of the game, such as inaccurate characterization, wrong names, or inconsistent terminology. @@ -132,16 +136,18 @@ Can be installed over the Steam version of the game without breaking existing sa # Guides -* [100% Spoiler-free Walkthrough]({{ "/projects/rne-walkthrough.html" | relative_url }}) -* [Installing on Linux and Steam Deck]({{ "/projects/coz-linux-deck.html" | relative_url }}) +- [100% Spoiler-free Walkthrough]({{ "/projects/rne-walkthrough.html" | relative_url }}) +- [Installing on Linux and Steam Deck]({{ "/projects/coz-linux-deck.html" | relative_url }}) # Installation instructions 1. **[↓ Download the installer](https://github.com/CommitteeOfZero/rne-patch/releases).** You want `RNEPatch-v-Setup.zip`, not the source code. 2. Extract the archive somewhere on your hard drive, not in your game directory. 3. Go to the newly created `RNEPatch-v-Setup` folder and run `RNEPatch-Installer.exe`. **Warning:** Has sound. - * If the installer quits with an error about `MSVCP140_1.dll`, install [Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe) (32-bit version, vc_redist.x86.exe - regardless of your system) and try again. -4. After you click *Finish* and the installer closes, you can delete the `RNEPatch-v-Setup` folder. + +- If the installer quits with an error about `MSVCP140_1.dll`, install [Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe) (32-bit version, vc_redist.x86.exe - regardless of your system) and try again. + +4. After you click _Finish_ and the installer closes, you can delete the `RNEPatch-v-Setup` folder. # Troubleshooting @@ -151,7 +157,7 @@ If you're having a problem not covered here, please [ask us on Discord](https:// ### Game/launcher fails to start from Steam -You can try starting the launcher from the desktop/start menu shortcut (if you created one during the installation) or by directly running `LauncherC0.exe` from the game directory (right click *ROBOTICS;NOTES ELITE* in your Steam library, *Properties* → *Local Files* → *Browse Local Files...*). Make sure you're logged into Steam, though. +You can try starting the launcher from the desktop/start menu shortcut (if you created one during the installation) or by directly running `LauncherC0.exe` from the game directory (right click _ROBOTICS;NOTES ELITE_ in your Steam library, _Properties_ → _Local Files_ → _Browse Local Files..._). Make sure you're logged into Steam, though. ### Game shows an error about `mgs::Audio::CPlayer::InitializeXaudio()` @@ -173,12 +179,12 @@ Update Windows. You may need to install the Visual C++ Redistributable again aft # Credits -* **Hacking**: MrComputerRevo, JoseJL, SomeAnon, daxxy -* **Translation**: ChrisGLink (and his baby nephew), Enorovan, Jake, Barrafas, WitchEvelyn, Rain, ItsRigs -* **Editing**: Discontinuous Qualia, Kumin -* **Image editing**: LkProd, TehVict, Enorovan, WizardNoah, Kumin, MrComputerRevo -* **Subtitles**: zahj -* **Video editing**: LkProd +- **Hacking**: MrComputerRevo, JoseJL, SomeAnon, daxxy +- **Translation**: ChrisGLink (and his baby nephew), Enorovan, Jake, Barrafas, WitchEvelyn, Rain, ItsRigs +- **Editing**: Discontinuous Qualia, Kumin +- **Image editing**: LkProd, TehVict, Enorovan, WizardNoah, Kumin, MrComputerRevo +- **Subtitles**: zahj +- **Video editing**: LkProd Special thanks to [grechnik](https://github.com/grechnik) for contributing to our open source repository! diff --git a/_posts/2020-12-01-chaoshead-noah-progress-update-4.markdown b/_posts/2020-12-01-chaoshead-noah-progress-update-4.markdown index 507236b..c17d419 100644 --- a/_posts/2020-12-01-chaoshead-noah-progress-update-4.markdown +++ b/_posts/2020-12-01-chaoshead-noah-progress-update-4.markdown @@ -14,7 +14,7 @@ That being said, the work on the ROBOTICS;NOTES ELITE patch was... exhaustive, t # OKAY SO NOAH WHERE -It's coming! +It's coming! After suffering from a bit of post-patch fatigue, we're getting back into the groove of things. Schoolwork, finals, and part-time/full-time jobs still stand in the way of many of our translators, so it'll take some time for us to get back to full speed, but rest assured that progress is slowly but surely picking back up. @@ -31,16 +31,17 @@ After suffering from a bit of post-patch fatigue, we're getting back into the gr | Ayase route | 100.00% | | | | Rimi route | 100.00% | | | | True end | 14.29% | | | + {: class="totals"} \*: Note that Common route accounts for about two thirds of the game, and consists mostly of content that was in the original CHAOS;HEAD \*\*: Numbers highlighted in **bold** indicate that progress has been made in the past month. -While there may not be a whole lot done, we are happy to announce that the longest script in the game, coming in at a whopping 78 KB, is completed! So yeah, that's cool at least! +While there may not be a whole lot done, we are happy to announce that the longest script in the game, coming in at a whopping 78 KB, is completed! So yeah, that's cool at least! Anyway, our team's gonna try their best to get back on NOAH, despite how busy this season can be, but please be patient with us! And if you haven't checked out ROBOTICS;NOTES ELITE yet, we highly recommend you do so! ...Just, be sure to install the patch first, alright? We hope you all have a great holiday! See you next month! -# NEXT REPORT: January 1st. \ No newline at end of file +# NEXT REPORT: January 1st. diff --git a/_posts/2021-01-01-chaoshead-noah-progress-update-5.markdown b/_posts/2021-01-01-chaoshead-noah-progress-update-5.markdown index 637c201..c9a355e 100644 --- a/_posts/2021-01-01-chaoshead-noah-progress-update-5.markdown +++ b/_posts/2021-01-01-chaoshead-noah-progress-update-5.markdown @@ -6,7 +6,7 @@ date: 2021-01-01 21:00:42 +0000 hidden: true --- -Hey everyone! +Hey everyone! 'Tis the season of "dude how in the WORLD did we make it through that year," so along with that heaping plate of introspection and self-reflection, we've got a nice, tall glass of Progress Report for ya (it pretty much just tastes like Eggnog), full of insight, new percentages, and more! @@ -16,7 +16,7 @@ Indeed, the holidays have been kind to us, and we've been able to make a fair am Over 50%! Amazing late Christmas present, eh? -And to celebrate this achievement, we're introducing a total completion percentage to the progress table. +And to celebrate this achievement, we're introducing a total completion percentage to the progress table. ### Overall Totals — January 1st, 2021 @@ -32,13 +32,14 @@ And to celebrate this achievement, we're introducing a total completion percenta | Rimi route | 100.00% | | | | True end | 14.29% | | | | **Total** | **52.85%** | | | + {: class="totals"} \*: Note that Common route accounts for about two thirds of the game, and consists mostly of content that was in the original CHAOS;HEAD \*\*: Numbers highlighted in **bold** indicate that progress has been made in the past month. -We've been working hard on NOAH as you can see, but we couldn't have made it to this milestone without our lovely new translator: Bla! One of the translators we had on board to work on the game has been bashed over the head with lots of other responsibilities, so we're having Bla take over for him. We're real lucky to have him, so welcome, Bla! +We've been working hard on NOAH as you can see, but we couldn't have made it to this milestone without our lovely new translator: Bla! One of the translators we had on board to work on the game has been bashed over the head with lots of other responsibilities, so we're having Bla take over for him. We're real lucky to have him, so welcome, Bla! Before you go, we've saved one more present for last. Our lovely SomeAnon has prepared another video of our CHAOS;HEAD NOAH port and translation, including some more features he's gotten up and running: saving, loading, and the in-game menu. Take a look! @@ -48,4 +49,4 @@ We know that 2020's been a really hard year—not just for us, but for all of yo We wish you happy holidays and a happy New Year. Stay safe, stay warm, and most importantly of all, stay awesome. -# NEXT REPORT: February 1st. \ No newline at end of file +# NEXT REPORT: February 1st. diff --git a/_posts/2021-02-01-chaoshead-noah-progress-update-6.markdown b/_posts/2021-02-01-chaoshead-noah-progress-update-6.markdown index 2f34d6d..bb4a438 100644 --- a/_posts/2021-02-01-chaoshead-noah-progress-update-6.markdown +++ b/_posts/2021-02-01-chaoshead-noah-progress-update-6.markdown @@ -18,7 +18,7 @@ If last month we surprised you by reaching the milestone of 50% total completion But we're not done just yet... -Prepare the confetti, ready the streamers, and hold one of those blowy thingies that make happy noises in your mouth, because yes, we have also finished translating Nanami’s route! That means that *all* of the heroine routes are now fully translated! +Prepare the confetti, ready the streamers, and hold one of those blowy thingies that make happy noises in your mouth, because yes, we have also finished translating Nanami’s route! That means that _all_ of the heroine routes are now fully translated! I swear, if you gave a screenshot of this post to the Committee of Zero from a year ago, you’d lose more than one of us to a stroke. It's such a joyous time for the entire team, and we hope getting through this journey together brings a ray of sunshine to your lives as well. @@ -39,13 +39,14 @@ But enough celebrations, let us move on to the numbers. | True end | **54.50%** | | | | TIPs | **50.00%** | | | | **Total** | **63.98%** | | | + {: class="totals"} \*: Note that Common route accounts for about two thirds of the game, and consists mostly of content that was in the original CHAOS;HEAD \*\*: Numbers highlighted in **bold** indicate that progress has been made in the past month. -HOWEVER! If you thought that was everything, you'd be dead wrong. Because resident cat lover and programmer SomeAnon has prepared yet another peek behind the curtains of our NOAH port. We're proud to announce that both audio and video playback have been implemented! This means that not only can we hear the magnificent voice acting and sound effects, but we can even go through a variety of Noah-exclusive scenes that will blow people’s *minds*.
(╯✧ ∇ ✧)╯ +HOWEVER! If you thought that was everything, you'd be dead wrong. Because resident cat lover and programmer SomeAnon has prepared yet another peek behind the curtains of our NOAH port. We're proud to announce that both audio and video playback have been implemented! This means that not only can we hear the magnificent voice acting and sound effects, but we can even go through a variety of Noah-exclusive scenes that will blow people’s _minds_.
(╯✧ ∇ ✧)╯ The aforementioned peek can be found below, and boy oh boy, is it peak. In order to showcase the new features, we have recorded the Phantasm live concert scene, spicy delusions included and all. @@ -55,4 +56,4 @@ Whew, man. That ended up being one of the most packed progress reports yet. It h That's all for today. As always, we’ll see you again next month! -# NEXT REPORT: March 1st. \ No newline at end of file +# NEXT REPORT: March 1st. diff --git a/_posts/2021-02-07-rnd-steam-patch.markdown b/_posts/2021-02-07-rnd-steam-patch.markdown index bce97fd..8f86a33 100644 --- a/_posts/2021-02-07-rnd-steam-patch.markdown +++ b/_posts/2021-02-07-rnd-steam-patch.markdown @@ -13,7 +13,6 @@ Hacking our way through to deliver this patch to you all has been tough—we wer This patch features a significant number of changes and fixes to improve the English release of ROBOTICS;NOTES DaSH on Steam, including typo fixes, changes for consistency with the rest of the Science Adventure Series, and even the implementation of mouse support into the game! See [below](#features) for a full list of features. -
Download link and instructions are ↓ below.
@@ -31,28 +30,33 @@ If you want a spoiler-free guide on how to obtain every ending, you can find one # Changelog -##### Version 1.0.4 *(Sep 7, 2022)* +##### Version 1.1.0 _(Jun 16, 2024)_ + +- More translation, consistency, and typo fixes. +- DXVK common fix implemented. + +##### Version 1.0.4 _(Sep 7, 2022)_ -* Translation, consistency, and typo fixes. -* A consistent crash on Twipo has been fixed. +- Translation, consistency, and typo fixes. +- A consistent crash on Twipo has been fixed. -##### Version 1.0.3 *(Apr 1, 2022)* +##### Version 1.0.3 _(Apr 1, 2022)_ -* The translation check/proofreading pass of the game has advanced, fixing incorrect terminology, inaccuracies, and inconsistencies. -* The Swimsuit Patch bonus feature has been implemented. +- The translation check/proofreading pass of the game has advanced, fixing incorrect terminology, inaccuracies, and inconsistencies. +- The Swimsuit Patch bonus feature has been implemented. -##### Version 1.0.2 *(Aug 24, 2021)* +##### Version 1.0.2 _(Aug 24, 2021)_ -* A light translation check/proofreading pass of half the game has been completed, fixing incorrect terminology, inaccuracies, and inconsistencies. -* TIPS section has been adjusted for readability. +- A light translation check/proofreading pass of half the game has been completed, fixing incorrect terminology, inaccuracies, and inconsistencies. +- TIPS section has been adjusted for readability. -##### Version 1.0.1 *(Feb 13, 2021)* +##### Version 1.0.1 _(Feb 13, 2021)_ -* Translation, consistency, and typo fixes. -* Fixed some text-wrapping issues. -* Fixed an issue regarding long names in the backlog. +- Translation, consistency, and typo fixes. +- Fixed some text-wrapping issues. +- Fixed an issue regarding long names in the backlog. -##### Version 1.0 *(Feb 07, 2021)* +##### Version 1.0 _(Feb 07, 2021)_ Initial release. @@ -99,16 +103,18 @@ Can be installed over the Steam version of the game without breaking existing sa # Guides -* [100% Spoiler-free Walkthrough]({{ "/projects/rnd-walkthrough.html" | relative_url }}) -* [Installing on Linux and Steam Deck]({{ "/projects/coz-linux-deck.html" | relative_url }}) +- [100% Spoiler-free Walkthrough]({{ "/projects/rnd-walkthrough.html" | relative_url }}) +- [Installing on Linux and Steam Deck]({{ "/projects/coz-linux-deck.html" | relative_url }}) # Installation instructions 1. **[↓ Download the installer](https://github.com/CommitteeOfZero/rnd-patch/releases).** You want `RNDPatch-v-Setup.zip`, not the source code. 2. Extract the archive somewhere on your hard drive, not in your game directory. 3. Go to the newly created `RNDPatch-v-Setup` folder and run `RNDPatch-Installer.exe`. **Warning:** Has sound. - * If the installer quits with an error about `MSVCP140_1.dll`, install [Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe) (32-bit version, vc_redist.x86.exe - regardless of your system) and try again. -4. After you click *Finish* and the installer closes, you can delete the `RNDPatch-v-Setup` folder. + +- If the installer quits with an error about `MSVCP140_1.dll`, install [Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe) (32-bit version, vc_redist.x86.exe - regardless of your system) and try again. + +4. After you click _Finish_ and the installer closes, you can delete the `RNDPatch-v-Setup` folder. # Troubleshooting @@ -118,7 +124,7 @@ If you're having a problem not covered here, please [ask us on Discord](https:// ### Game/launcher fails to start from Steam -You can try starting the launcher from the desktop/start menu shortcut (if you created one during the installation) or by directly running `LauncherC0.exe` from the game directory (right click *ROBOTICS;NOTES DaSH* in your Steam library, *Properties* → *Local Files* → *Browse Local Files...*). Make sure you're logged into Steam, though. +You can try starting the launcher from the desktop/start menu shortcut (if you created one during the installation) or by directly running `LauncherC0.exe` from the game directory (right click _ROBOTICS;NOTES DaSH_ in your Steam library, _Properties_ → _Local Files_ → _Browse Local Files..._). Make sure you're logged into Steam, though. ### Game shows an error about `mgs::Audio::CPlayer::InitializeXaudio()` @@ -140,11 +146,11 @@ Update Windows. You may need to install the Visual C++ Redistributable again aft # Credits -* **Hacking**: MrComputerRevo, JoseJL, daxxy, SomeAnon -* **Translation**: Enorovan, ChrisGLink, Rain, ItsRigs -* **Editing**: Kumin -* **Image editing**: LkProd, TehVict, Kumin -* **Subtitles**: zahj +- **Hacking**: MrComputerRevo, JoseJL, daxxy, SomeAnon +- **Translation**: Enorovan, ChrisGLink, Rain, ItsRigs +- **Editing**: Kumin +- **Image editing**: LkProd, TehVict, Kumin +- **Subtitles**: zahj Special thanks to [grechnik](https://github.com/grechnik) for contributing to our open source repository! diff --git a/_posts/2021-03-01-chaoshead-noah-progress-update-7.markdown b/_posts/2021-03-01-chaoshead-noah-progress-update-7.markdown index fd37e38..d97cc7d 100644 --- a/_posts/2021-03-01-chaoshead-noah-progress-update-7.markdown +++ b/_posts/2021-03-01-chaoshead-noah-progress-update-7.markdown @@ -8,7 +8,7 @@ hidden: true Hey, guys! Today we have some wonderful news to share. Let's get right down to it. -If you've been keeping up with these reports, you might know that last month we reported plenty of progress on the True End and the TIPs. Well, we're happy to announce that this month we have finished *both!* Huzzah! +If you've been keeping up with these reports, you might know that last month we reported plenty of progress on the True End and the TIPs. Well, we're happy to announce that this month we have finished _both!_ Huzzah! This means that the last obstacle before completion of the first-pass translation is the Common Route. And by the way, thanks to our translators' hard work on it, we have reached the 75% total completion mark! Double huzzah! @@ -29,6 +29,7 @@ Indeed, those are some significant goals. Look at how beautiful the table below | True end | **100.00%** | | | | TIPs | **100.00%** | | | | **Total** | **75.80%** | | | + {: class="totals"} \*: Note that Common route accounts for about two thirds of the game, and consists mostly of content that was in the original CHAOS;HEAD @@ -37,9 +38,9 @@ Indeed, those are some significant goals. Look at how beautiful the table below As for our PC port, this month we want to show you a little something we've been meaning to show off for a while. As you likely know if you have read any title in the Science Adventure series before (or any of most visual novels in general), there is a "Skip Mode" function which allows you to easily fast-forward through text that you've already read. This feature is very useful when replaying a game to obtain new endings. -Well, in the original version of NOAH—the Xbox 360 version, which is the one we're working with—the Skip Mode speed is incredibly slow, taking around *10 minutes* to get through one chapter. Yes, that's with the Skip Mode turned on! As we're sure you can imagine, waiting through several chapters at this speed is not very fun. +Well, in the original version of NOAH—the Xbox 360 version, which is the one we're working with—the Skip Mode speed is incredibly slow, taking around _10 minutes_ to get through one chapter. Yes, that's with the Skip Mode turned on! As we're sure you can imagine, waiting through several chapters at this speed is not very fun. -Turns out, the engine of the original Xbox 360 version was so slow that it couldn't run the game any faster. But in our remade-from-scratch engine port, this isn't an issue anymore! Our more efficient engine can blaze through the game in Skip Mode at several times the speed, and *man* is it ever helpful. Below, you can see a comparison between the new speed and the original speed from the 360 version. +Turns out, the engine of the original Xbox 360 version was so slow that it couldn't run the game any faster. But in our remade-from-scratch engine port, this isn't an issue anymore! Our more efficient engine can blaze through the game in Skip Mode at several times the speed, and _man_ is it ever helpful. Below, you can see a comparison between the new speed and the original speed from the 360 version.
diff --git a/_posts/2021-04-01-chaoshead-noah-progress-update-8.markdown b/_posts/2021-04-01-chaoshead-noah-progress-update-8.markdown index 12b7eaa..4894c0b 100644 --- a/_posts/2021-04-01-chaoshead-noah-progress-update-8.markdown +++ b/_posts/2021-04-01-chaoshead-noah-progress-update-8.markdown @@ -6,7 +6,7 @@ date: 2021-04-01 21:00:43 +0000 hidden: true --- -Hi, everyone! Sorry for getting this update out so late, the past few days have been pretty crazy. Well, let's just say that, now that the first quarter of 2021 has already flown by, we've all been left feeling a little existential. Why are we alive? Why are we here? Why are *you* here? +Hi, everyone! Sorry for getting this update out so late, the past few days have been pretty crazy. Well, let's just say that, now that the first quarter of 2021 has already flown by, we've all been left feeling a little existential. Why are we alive? Why are we here? Why are _you_ here? Oh yeah. That's why. @@ -27,6 +27,7 @@ Anyway, you’ve been waiting long enough to see this report, so we’ll cut all | True end | 100.00% | | | | TIPs | 100.00% | | | | **Total** | **83.50%** | **5.40%** | **1.84%** | + {: class="totals"} \*: Note that Common route accounts for about two thirds of the game, and consists mostly of content that was in the original CHAOS;HEAD @@ -35,7 +36,7 @@ Anyway, you’ve been waiting long enough to see this report, so we’ll cut all So you may be wondering: why does this update have so little written compared to the other ones? Well, the answer is, it doesn't. -We've had a lot of people asking questions about our process and about how long until NOAH releases. Well, short answer: we're not sure on the amount of time it'll take, and to explain the reason, we've decided to give you a peek into how we do things! +We've had a lot of people asking questions about our process and about how long until NOAH releases. Well, short answer: we're not sure on the amount of time it'll take, and to explain the reason, we've decided to give you a peek into how we do things! But then that peek ended up way too long to include here, so instead, we wrote it in the form of a blog post. It sets the record straight on some things, so be sure to take a look when you're in an infodump-y mood. [Here's the link to it]({% post_url 2021-04-01-chaoshead-noah-translation-process-deep-dive %}). @@ -43,7 +44,7 @@ With that all being said, let's get back to the fun stuff. ### The Fun Stuff™ -As for our port, while we don't have new *features* to showcase, we are proud to announce that the reimplementation of the Noah engine has been open-sourced and is now [available on GitHub](https://github.com/CommitteeOfZero/nitrosharp)! This means that people are able and welcome to help with testing the game. +As for our port, while we don't have new _features_ to showcase, we are proud to announce that the reimplementation of the Noah engine has been open-sourced and is now [available on GitHub](https://github.com/CommitteeOfZero/nitrosharp)! This means that people are able and welcome to help with testing the game. Please follow the steps in the README file to get the port running. You will need an Xbox 360 copy of CHAOS;HEAD NOAH, as well as [a means of dumping the assets](https://pastebin.com/eHWMqqmE). In order to report an issue with the port, head over to the Issues page on GitHub and click on New Issue. In the provided form, please explain the problem in as much detail as possible. diff --git a/_posts/2021-04-01-chaoshead-noah-translation-process-deep-dive.markdown b/_posts/2021-04-01-chaoshead-noah-translation-process-deep-dive.markdown index 0c14e14..1c78404 100644 --- a/_posts/2021-04-01-chaoshead-noah-translation-process-deep-dive.markdown +++ b/_posts/2021-04-01-chaoshead-noah-translation-process-deep-dive.markdown @@ -13,7 +13,7 @@ As we draw closer to completing the first-pass translation, we’ve noticed some As the three columns of percentages in the table in our latest progress update imply, all work on the project up until this month has been part of the “translation” phase, which is only the first of three phases. Here we take the Japanese text and—through an awfully complex process that we'll spare you a thesis on—convert it into English. This part of the process is what people think of when talking about "translation"—going from one language to another. -However, in reality, it doesn't stop there. Given the complexity of the process (and of language as a whole), even once the translation is complete, it always has a *lot* of room for improvement. That is where translation checking (TLC) and editing come in. +However, in reality, it doesn't stop there. Given the complexity of the process (and of language as a whole), even once the translation is complete, it always has a _lot_ of room for improvement. That is where translation checking (TLC) and editing come in. ### All right, what does TLCing and Editing entail? @@ -35,7 +35,7 @@ Finally, a second, less-intensive translation check will deal with any inaccurac ### TL;DR -To summarize all that mumbo jumbo: the NOAH project’s release is going to take *at least* a few more months, as the script still has two more thorough passes to go through (TLC and editing), and one more less-rigorous check afterward. +To summarize all that mumbo jumbo: the NOAH project’s release is going to take _at least_ a few more months, as the script still has two more thorough passes to go through (TLC and editing), and one more less-rigorous check afterward. And the reason TLC is expected to take longer on this project than on some other projects is because our TLCer will need to revise the translation for stylistic consistency, as some inconsistencies inevitably arise as a consequence of having multiple translators. Well, that's about everything we've got for you. We hope this was interesting and helped you understand a little bit more about what's going on behind the curtain here at CoZ. Now, [here’s your door back to the April 1st progress report]({% post_url 2021-04-01-chaoshead-noah-progress-update-8 %}) if you weren’t finished reading it, because you’ll definitely want to. diff --git a/_posts/2021-05-01-chaoshead-noah-progress-update-9.markdown b/_posts/2021-05-01-chaoshead-noah-progress-update-9.markdown index cb94ffe..bd8acf0 100644 --- a/_posts/2021-05-01-chaoshead-noah-progress-update-9.markdown +++ b/_posts/2021-05-01-chaoshead-noah-progress-update-9.markdown @@ -43,6 +43,7 @@ Here are your percentages! | True end | 100.00% | | | | TIPs | 100.00% | **100.00%** | **19.72%** | | **Total** | **90.46%** | **10.26%** | **6.16%** | + {: class="totals"} \*: Note that Common route accounts for about two thirds of the game, and consists mostly of content that was in the original CHAOS;HEAD @@ -51,4 +52,4 @@ Here are your percentages! Here's to another great month working as a team for this amazing community. See ya next time! -# NEXT REPORT: June 1st. \ No newline at end of file +# NEXT REPORT: June 1st. diff --git a/_posts/2021-06-01-chaoshead-noah-progress-update-10.markdown b/_posts/2021-06-01-chaoshead-noah-progress-update-10.markdown index 2fb8076..8b22da5 100644 --- a/_posts/2021-06-01-chaoshead-noah-progress-update-10.markdown +++ b/_posts/2021-06-01-chaoshead-noah-progress-update-10.markdown @@ -18,19 +18,20 @@ That's about all we really have to say this time around. And now, the all-import ### Overall Totals — June 1st, 2021 -| | **Translation** | **TLC** | **Editing** | -| ---------------- | --------------- | ----------- | ----------- | -| Common route | **93.07%** | **12.39%** | **8.25%** | -| B route | 100.00% | | | -| Nanami route | 100.00% | | | -| Yua route | 100.00% | | | -| Sena route | 100.00% | **10.65%** | 4.71% | -| Kozue route | 100.00% | | | -| Ayase route | 100.00% | 100.00% | **28.90%** | -| Rimi route | 100.00% | | | -| True end | 100.00% | | | -| TIPs | 100.00% | 100.00% | **20.42%** | -| **Total** | **95.04%** | **13.52%** | **7.33%** | +| | **Translation** | **TLC** | **Editing** | +| ---------------- | --------------- | ---------- | ----------- | +| Common route | **93.07%** | **12.39%** | **8.25%** | +| B route | 100.00% | | | +| Nanami route | 100.00% | | | +| Yua route | 100.00% | | | +| Sena route | 100.00% | **10.65%** | 4.71% | +| Kozue route | 100.00% | | | +| Ayase route | 100.00% | 100.00% | **28.90%** | +| Rimi route | 100.00% | | | +| True end | 100.00% | | | +| TIPs | 100.00% | 100.00% | **20.42%** | +| **Total** | **95.04%** | **13.52%** | **7.33%** | + {: class="totals"} \*: Note that Common route accounts for about two thirds of the game, and consists mostly of content that was in the original CHAOS;HEAD diff --git a/_posts/2021-07-01-chaoshead-noah-progress-update-11.markdown b/_posts/2021-07-01-chaoshead-noah-progress-update-11.markdown index 5f6f601..8282d30 100644 --- a/_posts/2021-07-01-chaoshead-noah-progress-update-11.markdown +++ b/_posts/2021-07-01-chaoshead-noah-progress-update-11.markdown @@ -27,6 +27,7 @@ There's not much to say in this update; we've sort of exhausted the topics we wa | True end | 100.00% | | | | TIPs | 100.00% | 100.00% | **21.13%** | | **Total** | **95.39%** | **16.30%** | **9.67%** | + {: class="totals"} \*: Note that Common route accounts for about two thirds of the game, and consists mostly of content that was in the original CHAOS;HEAD diff --git a/_posts/2021-08-01-chaoshead-noah-progress-tracker.markdown b/_posts/2021-08-01-chaoshead-noah-progress-tracker.markdown index 2fe5dcf..b31aead 100644 --- a/_posts/2021-08-01-chaoshead-noah-progress-tracker.markdown +++ b/_posts/2021-08-01-chaoshead-noah-progress-tracker.markdown @@ -11,19 +11,20 @@ This is the progress tracker for our CHAOS;HEAD NOAH fan translation, which is u ### Overall Totals — February 3rd, 2022 -| | **Translation** | **TLC** | **Editing** | -| ---------------- | --------------- | ---------- | ----------- | -| Common route | 100.00% | 12.39% | **11.70%** | -| B route | 100.00% | | | -| Nanami route | 100.00% | | | -| Yua route | 100.00% | 74.28% | 16.96% | -| Sena route | 100.00% | 100.00% | 4.71% | -| Kozue route | 100.00% | | | -| Ayase route | 100.00% | 100.00% | 56.32% | -| Rimi route | 100.00% | | | -| True end | 100.00% | | | -| TIPs | 100.00% | 100.00% | 23.94% | -| **Total** | 100.00% | 20.92% | **11.61%** | +| | **Translation** | **TLC** | **Editing** | +| ---------------- | --------------- | ------- | ----------- | +| Common route | 100.00% | 12.39% | **11.70%** | +| B route | 100.00% | | | +| Nanami route | 100.00% | | | +| Yua route | 100.00% | 74.28% | 16.96% | +| Sena route | 100.00% | 100.00% | 4.71% | +| Kozue route | 100.00% | | | +| Ayase route | 100.00% | 100.00% | 56.32% | +| Rimi route | 100.00% | | | +| True end | 100.00% | | | +| TIPs | 100.00% | 100.00% | 23.94% | +| **Total** | 100.00% | 20.92% | **11.61%** | + {: class="totals"} \*: Note that Common route accounts for about two thirds of the game, and consists mostly of content that was in the original CHAOS;HEAD @@ -32,20 +33,19 @@ This is the progress tracker for our CHAOS;HEAD NOAH fan translation, which is u Do note that our project consists of two major parts: the fan translation itself, and a port of the game to PC, as CHAOS;HEAD NOAH never received an official PC release. It is impossible to gauge the percentual progress of the port's development, so there will be no tracker for it. - ### Progress Reports For a year from August 2020 to August 2021, we released monthly progress updates on the state of the fan translation project. These updates contain in-progress previews of our translation and PC port. You will find those pages linked below in reverse chronological order. -* [Progress Update #12 - Aug 1, 2021]({{ "/2021/08/01/chaoshead-noah-progress-update-12.html" | relative_url }}) -* [Progress Update #11 - Jul 1, 2021]({{ "/2021/07/01/chaoshead-noah-progress-update-11.html" | relative_url }}) -* [Progress Update #10 - Jun 1, 2021]({{ "/2021/06/01/chaoshead-noah-progress-update-10.html" | relative_url }}) -* [Progress Update #9 - May 1, 2021]({{ "/2021/05/01/chaoshead-noah-progress-update-9.html" | relative_url }}) -* [Progress Update #8 - Apr 1, 2021]({{ "/2021/04/01/chaoshead-noah-progress-update-8.html" | relative_url }}) -* [Progress Update #7 - Mar 1, 2021]({{ "/2021/03/01/chaoshead-noah-progress-update-7.html" | relative_url }}) -* [Progress Update #6 - Feb 1, 2021]({{ "/2021/02/01/chaoshead-noah-progress-update-6.html" | relative_url }}) -* [Progress Update #5 - Jan 1, 2021]({{ "/2021/01/01/chaoshead-noah-progress-update-5.html" | relative_url }}) -* [Progress Update #4 - Dec 1, 2020]({{ "/2020/12/01/chaoshead-noah-progress-update-4.html" | relative_url }}) -* [Progress Update #3 - Nov 1, 2020]({{ "/2020/11/01/chaoshead-noah-progress-update-3.html" | relative_url }}) -* [Progress Update #2 - Oct 1, 2020]({{ "/2020/10/01/chaoshead-noah-progress-update-2.html" | relative_url }}) -* [Progress Update #1 - Aug 25, 2020]({{ "/2020/08/25/chaoshead-noah-progress-update-1.html" | relative_url }}) +- [Progress Update #12 - Aug 1, 2021]({{ "/2021/08/01/chaoshead-noah-progress-update-12.html" | relative_url }}) +- [Progress Update #11 - Jul 1, 2021]({{ "/2021/07/01/chaoshead-noah-progress-update-11.html" | relative_url }}) +- [Progress Update #10 - Jun 1, 2021]({{ "/2021/06/01/chaoshead-noah-progress-update-10.html" | relative_url }}) +- [Progress Update #9 - May 1, 2021]({{ "/2021/05/01/chaoshead-noah-progress-update-9.html" | relative_url }}) +- [Progress Update #8 - Apr 1, 2021]({{ "/2021/04/01/chaoshead-noah-progress-update-8.html" | relative_url }}) +- [Progress Update #7 - Mar 1, 2021]({{ "/2021/03/01/chaoshead-noah-progress-update-7.html" | relative_url }}) +- [Progress Update #6 - Feb 1, 2021]({{ "/2021/02/01/chaoshead-noah-progress-update-6.html" | relative_url }}) +- [Progress Update #5 - Jan 1, 2021]({{ "/2021/01/01/chaoshead-noah-progress-update-5.html" | relative_url }}) +- [Progress Update #4 - Dec 1, 2020]({{ "/2020/12/01/chaoshead-noah-progress-update-4.html" | relative_url }}) +- [Progress Update #3 - Nov 1, 2020]({{ "/2020/11/01/chaoshead-noah-progress-update-3.html" | relative_url }}) +- [Progress Update #2 - Oct 1, 2020]({{ "/2020/10/01/chaoshead-noah-progress-update-2.html" | relative_url }}) +- [Progress Update #1 - Aug 25, 2020]({{ "/2020/08/25/chaoshead-noah-progress-update-1.html" | relative_url }}) diff --git a/_posts/2021-08-01-chaoshead-noah-progress-update-12.markdown b/_posts/2021-08-01-chaoshead-noah-progress-update-12.markdown index 1e434f9..5faa750 100644 --- a/_posts/2021-08-01-chaoshead-noah-progress-update-12.markdown +++ b/_posts/2021-08-01-chaoshead-noah-progress-update-12.markdown @@ -12,7 +12,7 @@ Twelve monthly progress updates. One year. This August marks the first anniversa Let us kick off this special occasion with a nice little bit of news. As we speak, the final script of the translation's first pass is on its way to completion! This means the first pass of the translation is right at the finish line—just a few more steps and we'll have finished that part of the climb. -Now, keep in mind that we still have to go through the translation checking and editing phases, which we explained in detail [here]({% post_url 2021-04-01-chaoshead-noah-translation-process-deep-dive %}), and they (*especially* the latter) can be quite demanding of our time and energy. We're trying to work out ways to speed up productivity for those stages of the translation, but trying to juggle real life with passion projects can get difficult at times, so we hope you'll be patient with us. +Now, keep in mind that we still have to go through the translation checking and editing phases, which we explained in detail [here]({% post_url 2021-04-01-chaoshead-noah-translation-process-deep-dive %}), and they (_especially_ the latter) can be quite demanding of our time and energy. We're trying to work out ways to speed up productivity for those stages of the translation, but trying to juggle real life with passion projects can get difficult at times, so we hope you'll be patient with us. That said, you may have noticed our reports have been getting shorter and shorter, with an absence of engine update videos and a lack of topics to discuss. After a year of reports, we've covered everything we can think of. @@ -24,9 +24,9 @@ And hey, if the time comes when there's enough information worth talking about, In other news... a few days ago, we released version 2.0 of our STEINS;GATE patch. It comes with a plethora of changes that were beyond the scope of our patches back when the v1.0 released in 2016. If you're feeling up for a reread, of if you've yet to experience the STEINS;GATE visual novel, now's a better time than ever! And as always, let us know if we broke something via the #bug-reports channel of [our Discord server](https://discord.gg/rq4GGCh). -Well, that seems to be it, huh? However long you've been with us—years, months, weeks, days, or maybe you only just now learned of us—we've always been incredibly thankful to the community for all of their love and support. Without any of you, we would be nothing. (Well, I guess we *are* a committee of *zero*, after all. But puns aside...) We're beyond grateful to have this series and its fans, and it means the world to us all that we've made it this far. The tech team in particular has done nothing but just keep chugging along over the years, and we really have no clue how they've retained any semblance of sanity (at least we hope they have). The translation team has changed and grown quite spectacularly in the past year. And with the help of both teams, we're now many steps closer to achieving every one of our dreams for this group. Remembering the eleven previous reports, and now seeing how they've culminated, gives us all a great deal of gratification. +Well, that seems to be it, huh? However long you've been with us—years, months, weeks, days, or maybe you only just now learned of us—we've always been incredibly thankful to the community for all of their love and support. Without any of you, we would be nothing. (Well, I guess we _are_ a committee of _zero_, after all. But puns aside...) We're beyond grateful to have this series and its fans, and it means the world to us all that we've made it this far. The tech team in particular has done nothing but just keep chugging along over the years, and we really have no clue how they've retained any semblance of sanity (at least we hope they have). The translation team has changed and grown quite spectacularly in the past year. And with the help of both teams, we're now many steps closer to achieving every one of our dreams for this group. Remembering the eleven previous reports, and now seeing how they've culminated, gives us all a great deal of gratification. -Each and every moving part in the universe has brought us precisely to where we are now, and we couldn't be any more appreciative to have found our way to this point in space-time. For years, it proved quite a task to make the progress we hoped to have with this project. So now... with the causal real link established, we hope we can see everything through to its end, no matter what awaits. Whether it be treacherous storms or clear, blue skies. +Each and every moving part in the universe has brought us precisely to where we are now, and we couldn't be any more appreciative to have found our way to this point in space-time. For years, it proved quite a task to make the progress we hoped to have with this project. So now... with the causal real link established, we hope we can see everything through to its end, no matter what awaits. Whether it be treacherous storms or clear, blue skies. Nobody knows what the future holds. And that is why, just as these reports demonstrate, the possibilities are endless. diff --git a/_posts/2022-03-01-committee-of-zero-progress-update-1.markdown b/_posts/2022-03-01-committee-of-zero-progress-update-1.markdown index 2d27d85..f964c60 100644 --- a/_posts/2022-03-01-committee-of-zero-progress-update-1.markdown +++ b/_posts/2022-03-01-committee-of-zero-progress-update-1.markdown @@ -7,46 +7,34 @@ date: 2022-03-01 00:00:01 +0000 Greetings, one and all. It's been a while since we've last spoken. In that time, a lot has changed, and a lot hasn't. - Back in August 2021, we stopped writing monthly progress reports for the CHAOS;HEAD NOAH translation and port. We felt confident that we didn't have much else to say on the subject, and the project was progressing. However, in light of recent NOAH developments, as well as several other projects making significant headway, we have decided to bring the progress reports back—this time, as a generalized monthly post on all things Committee of Zero. - ### But first, let's discuss a topic more important than that. The Committee of Zero is an international organization. It feels a bit weird to say that, but it's true. We have members, friends, and followers in countries all across the world, and that includes Ukraine. MrComputerRevo, our tech lead, and the head developer on our MAGES engine port, [impacto](https://github.com/CommitteeOfZero/impacto), is one of those people. - We aren't normally the type to bring up politics, but when current events threaten to put members' lives in danger, they warrant addressing. - -So, what can you—what can we do—to help? Well, if you’re financially inclined, we suggest donating to charities and rescue funds such as [**Direct Relief**](https://www.directrelief.org/), [**UNICEF**](https://www.unicefusa.org/stories/unicef-children-crossfire-ukraine-crisis/39542?form=FUNKBHMZQDQ&utm_content=Ukraine3&ms=cpc_dig_2021_Ukraine3_20210801_google_Ukraine3_delve_None&initialms=cpc_dig_2020_Ukraine3_20210801_google_Ukraine3_delve_None&gclid=CjwKCAiApfeQBhAUEiwA7K_UHyZu1yybETH9piIKoU2RHLJQuTue1h80TsSxSZr8Zp1aQ0R5SqwvzxoCpyEQAvD_BwE), [**Project C.U.R.E.**](http://www.uahospitals.org/), or the [**International Rescue Committee**](https://help.rescue.org/donate/ukraine-acq?ms=gs_ppc_fy22_ukraine_mmus_feb&initialms=gs_ppc_fy22_ukraine_mmus_feb&gclid=CjwKCAiApfeQBhAUEiwA7K_UH-hhjA3AiZSiS6s2jhPhARemX1ms_sXjssxUjKvkKFHWgDUMPd271RoC2m8QAvD_BwE). - +So, what can you—what can we do—to help? Well, if you’re financially inclined, we suggest donating to charities and rescue funds such as [**Direct Relief**](https://www.directrelief.org/), [**UNICEF**](https://www.unicefusa.org/stories/unicef-children-crossfire-ukraine-crisis/39542?form=FUNKBHMZQDQ&utm_content=Ukraine3&ms=cpc_dig_2021_Ukraine3_20210801_google_Ukraine3_delve_None&initialms=cpc_dig_2020_Ukraine3_20210801_google_Ukraine3_delve_None&gclid=CjwKCAiApfeQBhAUEiwA7K_UHyZu1yybETH9piIKoU2RHLJQuTue1h80TsSxSZr8Zp1aQ0R5SqwvzxoCpyEQAvD_BwE), [**Project C.U.R.E.**](http://www.uahospitals.org/), or the [**International Rescue Committee**](https://help.rescue.org/donate/ukraine-acq?ms=gs_ppc_fy22_ukraine_mmus_feb&initialms=gs_ppc_fy22_ukraine_mmus_feb&gclid=CjwKCAiApfeQBhAUEiwA7K_UH-hhjA3AiZSiS6s2jhPhARemX1ms_sXjssxUjKvkKFHWgDUMPd271RoC2m8QAvD_BwE). If you don’t have any money to spare, spreading the word and getting people active is just as important. Beyond that, simply supporting the people affected by this needless bloodshed does more than you know. - ### Now that we’ve said what needs to be said, let’s step away from the sadness and talk about what you’re all here for. Let’s start with NOAH. First off, we’re assuming you’ve heard by now that an official translation of NOAH has been announced over on the KagakuADV Twitter. We’ve already decided since the day it was announced that we’re going to continue working on our own translation until we have further information. You can read more on that [here](https://x.com/CommitteeOf0/status/1496581277637652484?s=20&t=LoPUSYyjtYUiMu4PWa5org). - As for how that translation’s been progressing, you may have noticed that the Editing portion of our progress table has been a bit... stagnant, unfortunately. Granted, all fan translation work is quite slow-going, especially when the group is infected by the grave ailments that are higher education, unfortunately-low-paying jobs, and the overall crazy nature of life itself. However, the progress on editing was beginning to grow unacceptable for us. - Our number one goal here at the Committee of Zero is to deliver you quality products. While slow editing does indeed invoke quality, if that editing never finishes, we can’t exactly fulfill the “deliver” part.” That’s why we’re currently testing out a change in our workflow—one which we put into action in the last third of February. - We plan to give you all the details next month after we’ve confirmed fully that this is the direction we’d like to take, but as things are now, it’s progressing very smoothly. The main thing we’d suggest looking out for is a minor change to the progress table come next month. It won’t be anything huge, don’t worry! It’s just a part of that new workflow we’re testing out. - So, to reflect these recent changes, the progress table is returning to the progress reports! We’ll be archiving the previous [Progress Tracker]({{ "/2021/08/01/chaoshead-noah-progress-tracker.html" | relative_url }}), so if you’re interested in how the project’s going, be sure to check back here every month. - And without further ado, here it is! - ### CHAOS;HEAD NOAH Overall Totals — March 1st, 2022 | | **Translation** | **TLC** | **Editing** | @@ -62,44 +50,36 @@ And without further ado, here it is! | True end | 100.00% | | | | TIPs | 100.00% | 100.00% | 23.94% | | **Total** | 100.00% | **24.27%** | **13.95%** | + {: class="totals"} \*: Note that Common route accounts for about two thirds of the game, and consists mostly of content that was in the original CHAOS;HEAD \*\*: Numbers highlighted in **bold** indicate that progress has been made in the past month. - ### The future of NOAH’s looking bright, but what about our other projects? We’ve currently got a whole host of other projects in the pipeline, and we’re really excited to share where we’re at with you. - To begin, our long-awaited CHAOS;CHILD 2.0 patch is currently sitting at 95% completion! This patch will be similar to our STEINS;GATE 2.0 patch, featuring a full proofreading pass of the entire game well as a full TLC pass of the TIPS! Unlike S;G’s patch, however, this one’s going to be a lot more extensive. That’s right, folks, it doesn’t end there! - There were a number of terms in CHAOS;CHILD—such as the names of people, objects, events, and products—which were translated differently in previous localizations and official media. In most instances, consistency issues were most likely caused by a lack of a CHAOS;HEAD NOAH localization, as well as other untranslated games. Fortunately, because of our familiarity and work with this series, we’ve been able to create a proper CHAOS; terminology list, and the CHAOS;CHILD Improvement Patch version 2.0 will be your first look at it. - In short, on top of making CHAOS;CHILD consistent with every other patched game, it has also been made consistent with our CHAOS;HEAD NOAH translation. This’ll allow each and every one of our readers to have the best experience possible—one that maintains everything that connects these wonderful games together. - There’s also a few more things about it we haven’t mentioned, but you’ll just have to wait and see what exactly those might be. - We also have updates planned for our [STEINS;GATE patch](https://x.com/CommitteeOf0/status/1431302975612461056) and our long-awaited [1/3rd patch for ROBOTICS;NOTES DaSH](https://x.com/CommitteeOf0/status/1430250228125478923). Unfortunately, you’ll have to wait a little while longer for these; for one, they require a bit more work on the language/image-editing end, but beyond that, our beloved techies are currently out of commission due to the less-than-fortunate state of the world. - In the meantime, we’re excited to announce that we’ve started working on patches for three different games in the series: STEINS;GATE: My Darling’s Embrace, STEINS;GATE: Linear Bounded Phenogram, and everyone’s favorite recent MAGES. release, STEINS;GATE ELITE! - Let’s get a bit more specific, though. -* **STEINS;GATE: My Darling’s Embrace** - This project is in the preliminary phase, where we address broader consistency, punctuation, name order, and other obvious issues. TLC/proofreading will come at a later date. - -* **STEINS;GATE: Linear Bounded Phenogram** - This project has already passed the preliminary phase, and TLC has begun. We are currently halfway through the first route of the game. +- **STEINS;GATE: My Darling’s Embrace** - This project is in the preliminary phase, where we address broader consistency, punctuation, name order, and other obvious issues. TLC/proofreading will come at a later date. -* **STEINS;GATE ELITE** - For this patch, we’ll be using the scripts from our STEINS;GATE 2.0 patch and implementing them into the game, along with TLCing the minor amount of new content that ELITE adds. Currently, the prologue has been completed, and we’re moving straight on into Chapter 1. +- **STEINS;GATE: Linear Bounded Phenogram** - This project has already passed the preliminary phase, and TLC has begun. We are currently halfway through the first route of the game. +- **STEINS;GATE ELITE** - For this patch, we’ll be using the scripts from our STEINS;GATE 2.0 patch and implementing them into the game, along with TLCing the minor amount of new content that ELITE adds. Currently, the prologue has been completed, and we’re moving straight on into Chapter 1. ### In the Final @@ -107,4 +87,4 @@ Well, that’s just about everything we have to share with you today! We hope yo So, until next time, stay tuned! -# NEXT REPORT: April 1st. \ No newline at end of file +# NEXT REPORT: April 1st. diff --git a/_posts/2022-04-01-committee-of-zero-progress-update-2.markdown b/_posts/2022-04-01-committee-of-zero-progress-update-2.markdown index ee33879..36e9d5e 100644 --- a/_posts/2022-04-01-committee-of-zero-progress-update-2.markdown +++ b/_posts/2022-04-01-committee-of-zero-progress-update-2.markdown @@ -5,65 +5,56 @@ excerpt:

Good day, lost lambs and labmems. We’re back for the second genera date: 2022-04-01 00:00:01 +0000 --- -Good day, lost lambs and labmems. - +Good day, lost lambs and labmems. We’re back for the second general report, hopefully one of a more interesting sort. Today we’ll address NOAH first, as otherwise your scroll wheels would burst. Following that will come the patches, so you can learn what their progress is. - ### CHAOS;HEAD NOAH Overall Totals — April 1st, 2022 -| | **Translation** | **TLC** | **Editing** | -| ---------------- | --------------- | ---------- | ----------- | -| Common route | 100.00% | **21.74%** | **21.74%** | -| B route | 100.00% | | | -| Nanami route | 100.00% | **5.54%** | **5.54%** | -| Yua route | 100.00% | **100.00%**| **100.00%** | -| Sena route | 100.00% | 100.00% | **100.00%** | -| Kozue route | 100.00% | **5.12%** | **5.12%** | -| Ayase route | 100.00% | 100.00% | **100.00%** | -| Rimi route | 100.00% | 6.64% | 6.64% | -| True end | 100.00% | | | -| TIPs | 100.00% | 100.00% | 23.94% | -| **Total** | 100.00% | **29.31%** | **29.31%** | +| | **Translation** | **TLC** | **Editing** | +| ---------------- | --------------- | ----------- | ----------- | +| Common route | 100.00% | **21.74%** | **21.74%** | +| B route | 100.00% | | | +| Nanami route | 100.00% | **5.54%** | **5.54%** | +| Yua route | 100.00% | **100.00%** | **100.00%** | +| Sena route | 100.00% | 100.00% | **100.00%** | +| Kozue route | 100.00% | **5.12%** | **5.12%** | +| Ayase route | 100.00% | 100.00% | **100.00%** | +| Rimi route | 100.00% | 6.64% | 6.64% | +| True end | 100.00% | | | +| TIPs | 100.00% | 100.00% | 23.94% | +| **Total** | 100.00% | **29.31%** | **29.31%** | + {: class="totals"} \*: Note that Common route accounts for about two thirds of the game, and consists mostly of content that was in the original CHAOS;HEAD \*\*: Numbers highlighted in **bold** indicate that progress has been made in the past month. - ### Some CHAOS;HEAD NOAH statistics We know tables are easier to comprehend, but there is news that beyond them ascends. What we can excitedly tell you, is that editing has gone far beyond Chapter 2. Further, over half the NOAH-exclusive content has done the same; ‘tis now ready for quality control, that’s quite the claim! - Lastly, work on subtitles has begun, and with so many songs, let’s hope our swans haven’t sung. - Thus concludes the NOAH portion of this post, and now, let’s see what our other patches boast. - ### These things’ll require a few clicks First things first, let’s address [ROBOTICS;NOTES DaSH](/projects/rnd-steam.html), for despite last month, we don’t want to be too rash. Additional TLC is unfortunately required, for our eye for quality has not yet expired. Even still, we’re pushing an update, one that’s perhaps related to today’s date. We encourage you to inspect the “More Options” tab, if you’re feeling the C.T. RC’s become a bit drab. - Accompanying this, it’s [ROBOTICS;NOTES ELITE](/projects/rne-steam.html) and [STEINS;GATE 0](/projects/sg0-steam.html); there were some things we missed, but mostly typos. - Next is CHAOS;CHILD version 2.0, the checking for which hasn’t a long way to go. And so, our friends, we can say this with certainty, it’s coming before the month ends—that much we guarantee. - As far as fandisks go, STEINS;GATE: Linear Bounded Phenogram is progressing steadily and slow. Translation fixing and tech is moving along, and both the installer and launcher are set where they belong. STEINS;GATE ELITE’s alternate endings now house STEINS;GATE’s lines; only common remains—such is the will of Steins. - With the volume of patch news heightened, we can happily say: new members have been enlightened, and our building problem has gone away. We hope you enjoy what’s to come, chant the waiting’s requiem, for it’s almost done. ### Finally, if you’ve noticed the gimmicks The jig is up—we made everything “rhyme,” for like in ROBOTICS;NOTES DaSH, everything swims in time. So now that you’re done enduring this torture, we implore you here: open DaSH’s launcher. -# NEXT REPORT: May 1st. \ No newline at end of file +# NEXT REPORT: May 1st. diff --git a/_posts/2022-05-01-chaos-case-names-masterpost.markdown b/_posts/2022-05-01-chaos-case-names-masterpost.markdown index 1c30a6a..6c97c17 100644 --- a/_posts/2022-05-01-chaos-case-names-masterpost.markdown +++ b/_posts/2022-05-01-chaos-case-names-masterpost.markdown @@ -47,7 +47,7 @@ Speaking of... ### Brainless → Numbskull -This one was a real headache. It definitely had the most debate out of all the cases, and we ended up with a list of over 50 proposed names for the case. +This one was a real headache. It definitely had the most debate out of all the cases, and we ended up with a list of over 50 proposed names for the case. This is a case where Takumi’s doctor, Dr. Takashina, has his skull drilled open in order to expose his brain, which is then slowly scooped out with a spoon. The original Japanese for this is ノータリン. To start, 脳足りない is an insult that literally means “you don’t have a brain,” so it’s used practically to tell someone that they’re an idiot. It’s made out of the words 脳, meaning “brain,” and 足りない, meaning “not enough”; ノータリン is simply just a slurred version of that. Now, our issue with the translation is that it does not necessarily appear as an insult, and more just an immediate, “Uh, yup, that’s what he is. He doesn’t have a brain.” Now, the word “brainless” can definitely be used as an insult, but it’s typically paired with another word, e.g. “brainless take” or “You’re a brainless idiot,” and it sounds pretty awkward when used on its own. @@ -55,21 +55,21 @@ So, several of our team members agreed that Brainless wasn’t going to cut it. ### Tasty Hand → Finger Food -So, the original Japanese of this case is 美味い手, (“umai te”), which on the surface means “delicious/tasty hand.” However, the first part (美味い) can also be read as 上手い/うまい (“umai”), meaning “skilled,” which can be used in phrases such as 「うまい手があるぞ」, which could simultaneously mean, “Damn, I’m good,” and “Damn, \[I\] have a delicious hand.” We felt the original translation didn’t have a pun or a double meaning in any capacity, so in its place, we came up with “Finger Food.” After all, meat is typically food you eat with your fingers, i.e. finger food, and the victim was literally eating her fingers. +So, the original Japanese of this case is 美味い手, (“umai te”), which on the surface means “delicious/tasty hand.” However, the first part (美味い) can also be read as 上手い/うまい (“umai”), meaning “skilled,” which can be used in phrases such as 「うまい手があるぞ」, which could simultaneously mean, “Damn, I’m good,” and “Damn, \[I\] have a delicious hand.” We felt the original translation didn’t have a pun or a double meaning in any capacity, so in its place, we came up with “Finger Food.” After all, meat is typically food you eat with your fingers, i.e. finger food, and the victim was literally eating her fingers. (Also, notice how that 手 (“hand”) there is contained within the 上手い (“umai”), and therefore the alternate reading 美味い (“umai”)? It’s almost as if the original was “consumed” in some way. Maybe this is a reach, but hey, it’s hands we’re talking about here.) ### Why didn’t you change Group Dive or DQN Puzzle? -If we didn’t change the names, we either felt it did a good job representing the Japanese, or you have a special case like DQN. DQN (read like “dough-kyun”) is a term meaning “delinquent,” and it’s *all over* SciADV—especially CHAOS; games. Now, other localizations have taken it out before, such as STEINS;GATE, and that’s completely fine. However, one of the biggest reasons we chose not to do the same here was because DQN was, well, literally written on the bodies of the victims of DQN Puzzle in the form of the letters “D,” “Q,” and “N.” There is also a TIP present in-game explaining the term and its importance, so we felt the name was fine. +If we didn’t change the names, we either felt it did a good job representing the Japanese, or you have a special case like DQN. DQN (read like “dough-kyun”) is a term meaning “delinquent,” and it’s _all over_ SciADV—especially CHAOS; games. Now, other localizations have taken it out before, such as STEINS;GATE, and that’s completely fine. However, one of the biggest reasons we chose not to do the same here was because DQN was, well, literally written on the bodies of the victims of DQN Puzzle in the form of the letters “D,” “Q,” and “N.” There is also a TIP present in-game explaining the term and its importance, so we felt the name was fine. ### Don’t Look at Me → Don’t Look To start off, the entire reason this needed to be changed in the first place was to completely removed the idea that it was the same as Takumi’s famous phrase, “Don’t look at me,” i.e. 「僕を見るな」 (“boku o miru na”). The Japanese title for this case is actually completely different, and it’s taken from a Japanese piece of ASCII art. -( ゚д゚) +( ゚ д ゚) -It’s written as こっちみんな, which is a whole handful to explain. Basically, こっち (“kocchi”) means “this way,” and みんな (“minna,” read as “mee-na”) can be read both as 皆, as in everyone, and 見んな, which is a slurred way to say “don’t look.” So, the phrase can simultaneously be interpreted as, “Everyone, over here!” *and* “Don’t look!” This is applied to the murder of Ootani because it was a grisly sight livestreamed on Niconico Live’s SciADV equivalent, Niconiya Live. The murder is so brutal, it’s one the public would be predisposed to look away from or warn others to do the same, but at the same time, this meme phrase was said by viewers, drawing only further attention to it. Think of how if you were to say the phrase “Everyone! Don’t look!” basically everyone would look, or the famous “white bear problem,” where the subject is told *not* to think of a white bear while being shown a photo of it, but of course, they can’t help it. +It’s written as こっちみんな, which is a whole handful to explain. Basically, こっち (“kocchi”) means “this way,” and みんな (“minna,” read as “mee-na”) can be read both as 皆, as in everyone, and 見んな, which is a slurred way to say “don’t look.” So, the phrase can simultaneously be interpreted as, “Everyone, over here!” _and_ “Don’t look!” This is applied to the murder of Ootani because it was a grisly sight livestreamed on Niconico Live’s SciADV equivalent, Niconiya Live. The murder is so brutal, it’s one the public would be predisposed to look away from or warn others to do the same, but at the same time, this meme phrase was said by viewers, drawing only further attention to it. Think of how if you were to say the phrase “Everyone! Don’t look!” basically everyone would look, or the famous “white bear problem,” where the subject is told _not_ to think of a white bear while being shown a photo of it, but of course, they can’t help it. In future entries, the phrase is also repurposed into something that Ootani actually says during his livestream, so that was something we had to account for as well. In the end, we went with “Don’t Look,” something that serves to address that irony of telling someone not to look, but they’ll end up looking anyway, while also having yet another angle. @@ -84,13 +84,13 @@ The case here involves a moderately famous singer from Niconiya Video performing The premise of this case is a reporter named Watabe is forced to eat so many Sumo Stickers, that upon walking out on stage for a presentation, his ruptured stomach filled to bursting, he expelled all of them on stage and died shortly after. He was very visibly bloated as well. Now, sumo wrestlers are known for being larger individuals, and as such, the internet quickly went to reference Watabe as a sumo wrestler with the name ごっつぁんデス, i.e. “gottsuan desu.” “Gottsuan” is a term used by sumo wrestlers in order to give thanks, and デス here can be both as “desu,” meaning the English loan word “death,” and “desu,” the Japanese copula that is used to close off a polite sentence. So, the result is a very stupid pun meaning both “death” and “thank you,” with it perhaps also meaning “thanks for the food you provided.” And, well, Watabe was supplied with plenty of that. We didn't want English readers to have to do all this homework in order to properly understand -something immediately intuitive to Japanese readers, so we knew we had to change this one. This one took *forever* to finally come up with something for, but one day, one of our team members came up with this, and we said, “Yeah, that’s it. We’re going with that.” Our choice reflects both “sumo” and “morbidly obese,” a life-threatening condition that Watabe died from under the joking, sardonic eyes of the internet. +something immediately intuitive to Japanese readers, so we knew we had to change this one. This one took _forever_ to finally come up with something for, but one day, one of our team members came up with this, and we said, “Yeah, that’s it. We’re going with that.” Our choice reflects both “sumo” and “morbidly obese,” a life-threatening condition that Watabe died from under the joking, sardonic eyes of the internet. ### Well Done → Spitroasted -This one is pretty simple to explain. “Well Done” is *fine,* but really, it doesn’t provide all the layers that the Japanese title has. The original Japanese text, 上手に焼けました (“perfectly cooked”, is a meme that originated from Monster Hunter; it’s a congratulatory message given to the player whenever they perfectly roast meat on a spit. [Here’s a video showing that in the original Japanese](https://www.youtube.com/watch?v=Edkq674dePU) and [here’s one of the English version](https://www.youtube.com/watch?v=2HvXyaT20CM). +This one is pretty simple to explain. “Well Done” is _fine,_ but really, it doesn’t provide all the layers that the Japanese title has. The original Japanese text, 上手に焼けました (“perfectly cooked”, is a meme that originated from Monster Hunter; it’s a congratulatory message given to the player whenever they perfectly roast meat on a spit. [Here’s a video showing that in the original Japanese](https://www.youtube.com/watch?v=Edkq674dePU) and [here’s one of the English version](https://www.youtube.com/watch?v=2HvXyaT20CM). -Now, yes, the English translation is indeed “well done,” but the problem is that no English speaker is going to recognize this as either a reference *or* a meme. So, our idea was to transform it into something both accurate to what it is (spitroasting being cooking an animal over a fire with a metal rod skewered through them, which is exactly what happens to the victim in this case), while also adding a double meaning. Now, we don’t think we really need to explain what spitroasting’s *other* meaning is, but it’s something the internet would be very familiar with. Check out Urban Dictionary if you don’t know. +Now, yes, the English translation is indeed “well done,” but the problem is that no English speaker is going to recognize this as either a reference _or_ a meme. So, our idea was to transform it into something both accurate to what it is (spitroasting being cooking an animal over a fire with a metal rod skewered through them, which is exactly what happens to the victim in this case), while also adding a double meaning. Now, we don’t think we really need to explain what spitroasting’s _other_ meaning is, but it’s something the internet would be very familiar with. Check out Urban Dictionary if you don’t know. ### Nonexistent Girl → Minor Indiscretion @@ -100,7 +100,7 @@ The original Japanese name for this bill is 非実在青少年, the end of which Of course, this has the same issue that Gottsuan Death presented: it’s immediately intuitive to a Japanese reader, but not to an English reader. Look at how much we needed to explain the original name, and we didn’t even scratch the surface of that bill! So, that’s why we opted to go for an act with sexual connotations that is understandable to an English reader, all while tying it up in a pun. -Minor Indiscretion is made up of a few moving parts. First off, you have “minor,” which can either mean an “underage person,” or “low in severity or importance.” Then, “indiscretion” is an act that can be any number of things, but it’s typically best represented by “worst behavior.” One of the biggest examples of indiscretion would be sexual affairs, giving the term a largely sexual connotation. Therefore, “minor indiscretion” could be viewed in multiple different ways, such as a “minor” act of indiscretion, an act of indiscretion *committed* by a minor, or an act of indiscretion violating a minor. +Minor Indiscretion is made up of a few moving parts. First off, you have “minor,” which can either mean an “underage person,” or “low in severity or importance.” Then, “indiscretion” is an act that can be any number of things, but it’s typically best represented by “worst behavior.” One of the biggest examples of indiscretion would be sexual affairs, giving the term a largely sexual connotation. Therefore, “minor indiscretion” could be viewed in multiple different ways, such as a “minor” act of indiscretion, an act of indiscretion _committed_ by a minor, or an act of indiscretion violating a minor. ## Wow, that was a lot. diff --git a/_posts/2022-05-01-committee-of-zero-progress-update-3.markdown b/_posts/2022-05-01-committee-of-zero-progress-update-3.markdown index da053ac..f8e61b5 100644 --- a/_posts/2022-05-01-committee-of-zero-progress-update-3.markdown +++ b/_posts/2022-05-01-committee-of-zero-progress-update-3.markdown @@ -38,6 +38,7 @@ Yup. For the uninitiated, Representative Director of MAGES., Chiyomaru Shikura, | True end | 100.00% | | | | TIPs | 100.00% | 100.00% | 23.94% | | **Total** | 100.00% | **43.42%** | **40.32%** | + {: class="totals"} \*: Note that Common route accounts for about two thirds of the game, and consists mostly of content that was in the original CHAOS;HEAD @@ -52,4 +53,4 @@ We also had a bit of... interesting news in regard to one of our team members do Anyway, that’s all for now. See you next month, everyone! -# NEXT REPORT: June 1st. \ No newline at end of file +# NEXT REPORT: June 1st. diff --git a/_posts/2022-06-01-committee-of-zero-progress-update-4.markdown b/_posts/2022-06-01-committee-of-zero-progress-update-4.markdown index 04235ad..906cf34 100644 --- a/_posts/2022-06-01-committee-of-zero-progress-update-4.markdown +++ b/_posts/2022-06-01-committee-of-zero-progress-update-4.markdown @@ -34,13 +34,13 @@ In the meantime, though, here’s the table: | True end | 100.00% | | | | TIPs | 100.00% | 100.00% | 23.94% | | **Total** | 100.00% | **44.92%** | **43.89%** | + {: class="totals"} \*: Note that Common route accounts for about two thirds of the game, and consists mostly of content that was in the original CHAOS;HEAD \*\*: Numbers highlighted in **bold** indicate that progress has been made in the past month. - ### We forgot about something... All right, so a couple people may remember that we mentioned a few reports ago that we were implementing a few changes to our workflow. We were originally planning to go into a bit more detail on that, but it slipped through the cracks as we focused on all the crazy projects on our plates. But, now that we’ve got a couple extra minutes, let’s give you a quick rundown on what exactly happened. @@ -55,4 +55,4 @@ After all, as SciADV fans, that’s what we do best. See you next month. -# NEXT REPORT: July 1st. \ No newline at end of file +# NEXT REPORT: July 1st. diff --git a/_posts/2022-07-01-committee-of-zero-progress-update-5.markdown b/_posts/2022-07-01-committee-of-zero-progress-update-5.markdown index dff7078..c444525 100644 --- a/_posts/2022-07-01-committee-of-zero-progress-update-5.markdown +++ b/_posts/2022-07-01-committee-of-zero-progress-update-5.markdown @@ -15,7 +15,7 @@ If you weren't already aware, Chiyomaru Shikura streamed some gameplay of ANONYM ### CHAOS;HEAD NOAH -Another slow month, unfortunately. We're still chipping away, but these past few months haven't exactly been easy on our team members. Don't worry—we're gonna keep on pushing till it's done, it can just be awfully challenging at times. +Another slow month, unfortunately. We're still chipping away, but these past few months haven't exactly been easy on our team members. Don't worry—we're gonna keep on pushing till it's done, it can just be awfully challenging at times. Here's the percentages: @@ -34,16 +34,16 @@ Here's the percentages: | True end | 100.00% | | | | TIPs | 100.00% | 100.00% | 23.94% | | **Total** | 100.00% | **50.15%** | **49.29%** | + {: class="totals"} \*: Note that Common route accounts for about two thirds of the game, and consists mostly of content that was in the original CHAOS;HEAD \*\*: Numbers highlighted in **bold** indicate that progress has been made in the past month. - ### Our other patches, including ROBOTICS;NOTES, ROBOTICS;NOTES DaSH, and CHAOS;CHILD -All of these patches will be receiving minor updates fairly soon. We've found a few remaining typos and translation issues that managed to duck under our pass, so keep an eye out for those. +All of these patches will be receiving minor updates fairly soon. We've found a few remaining typos and translation issues that managed to duck under our pass, so keep an eye out for those. And with that, that's all for this month. @@ -51,4 +51,4 @@ We appreciate all of you, and we hope you're all looking forward to whatever we' Take care now. -# NEXT REPORT: August 1st. \ No newline at end of file +# NEXT REPORT: August 1st. diff --git a/_posts/2022-08-01-committee-of-zero-progress-update-6.markdown b/_posts/2022-08-01-committee-of-zero-progress-update-6.markdown index cd13fe3..d4a72cc 100644 --- a/_posts/2022-08-01-committee-of-zero-progress-update-6.markdown +++ b/_posts/2022-08-01-committee-of-zero-progress-update-6.markdown @@ -11,7 +11,7 @@ It’s August now, which means summer (for most of us) is almost over. The swelt This month also finally marks the release of the game we’ve been anticipating for seven long years: ANONYMOUS;CODE! -Some of us believed the game would never come out, but after all the rewrites as it struggled to free itself from development hell, it’s finally here. And... it’s *good*. We’ve got a handful of team members that have already blasted through the game, and yeah, it’s good. Really good. +Some of us believed the game would never come out, but after all the rewrites as it struggled to free itself from development hell, it’s finally here. And... it’s _good_. We’ve got a handful of team members that have already blasted through the game, and yeah, it’s good. Really good. SciADV isn’t dead, folks. There’s nowhere to go but up. @@ -19,7 +19,7 @@ We’re also happy to hear that it’ll be receiving a localization. We’ll kee Regardless, we couldn’t be any more excited for an English audience to get their hands on the latest entry of the series. We’re still planning to sub what was streamed a little while back, so keep an eye out for videos on the scenes they showed from chapters 2 and 4! -As for what we *are* translating... +As for what we _are_ translating... ### CHAOS;HEAD NOAH @@ -40,13 +40,13 @@ Steadily moving forward, here’s this month’s percentages: | True end | 100.00% | | | | TIPs | 100.00% | 100.00% | 23.94% | | **Total** | 100.00% | **65.35%** | **65.35%** | + {: class="totals"} \*: Note that Common route accounts for about two thirds of the game, and consists mostly of content that was in the original CHAOS;HEAD \*\*: Numbers highlighted in **bold** indicate that progress has been made in the past month. - ### In conclusion... Well, that’s about it for this month. We couldn’t be any more excited for the future of this wonderful series, and we hope that English fans will get to experience that same wonder we all fell in love with. @@ -57,4 +57,4 @@ We’ve got one more thing to show you.

-# NEXT REPORT: September 1st. \ No newline at end of file +# NEXT REPORT: September 1st. diff --git a/_posts/2022-09-01-committee-of-zero-progress-update-7.markdown b/_posts/2022-09-01-committee-of-zero-progress-update-7.markdown index 0e4b693..617bef0 100644 --- a/_posts/2022-09-01-committee-of-zero-progress-update-7.markdown +++ b/_posts/2022-09-01-committee-of-zero-progress-update-7.markdown @@ -25,7 +25,7 @@ As you may know, CHAOS;HEAD NOAH’s fate on Steam is still somewhat uncertain a  1. If the game isn’t actually banned, or receives an official PC port on another platform, we will patch it like we’ve always done. - 2. If the game *is* banned, and Nitrosharp isn’t complete, we’ll patch the Nintendo Switch version of the game. It will be usable on both modded Switches, as well as the Switch emulator of your choice. Naturally, you will need to legally acquire the game yourself.
...We also made an educated guess that the PC port would be based on the Switch version, so we’ve already started getting it ready using the Japanese release. Currently, 50% has already been inserted into the engine, and it’s advancing more and more every day. + 2. If the game _is_ banned, and Nitrosharp isn’t complete, we’ll patch the Nintendo Switch version of the game. It will be usable on both modded Switches, as well as the Switch emulator of your choice. Naturally, you will need to legally acquire the game yourself.
...We also made an educated guess that the PC port would be based on the Switch version, so we’ve already started getting it ready using the Japanese release. Currently, 50% has already been inserted into the engine, and it’s advancing more and more every day.  3. When Nitrosharp is complete, we will be releasing our translation along with it. This will require you to legally acquire the files of the Xbox 360 version of the game. @@ -37,29 +37,28 @@ As we’re sure you’re all aware, ANONYMOUS;CODE released a little over a mont Okay, now that that’s all out of the way, here are the numbers. - ### CHAOS;HEAD NOAH Overall Totals — September 1st, 2022 -| | **Translation** | **TLC** | **Editing** | -| ---------------- | --------------- | ---------- | ----------- | -| Common route | 100.00% | **91.36%** | **91.36%** | -| B route | 100.00% | **100.00%**| | -| Nanami route | 100.00% | **44.84%** | 5.54% | -| Yua route | 100.00% | 100.00% | 100.00% | -| Sena route | 100.00% | 100.00% | 100.00% | -| Kozue route | 100.00% | **100.00%**| **18.98%** | -| Ayase route | 100.00% | 100.00% | 100.00% | -| Rimi route | 100.00% | **100.00%**| **14.19%** | -| True end | 100.00% | | | -| TIPs | 100.00% | 100.00% | **100.00%** | -| **Total** | 100.00% | **91.32%** | **80.07%** | +| | **Translation** | **TLC** | **Editing** | +| ---------------- | --------------- | ----------- | ----------- | +| Common route | 100.00% | **91.36%** | **91.36%** | +| B route | 100.00% | **100.00%** | | +| Nanami route | 100.00% | **44.84%** | 5.54% | +| Yua route | 100.00% | 100.00% | 100.00% | +| Sena route | 100.00% | 100.00% | 100.00% | +| Kozue route | 100.00% | **100.00%** | **18.98%** | +| Ayase route | 100.00% | 100.00% | 100.00% | +| Rimi route | 100.00% | **100.00%** | **14.19%** | +| True end | 100.00% | | | +| TIPs | 100.00% | 100.00% | **100.00%** | +| **Total** | 100.00% | **91.32%** | **80.07%** | + {: class="totals"} \*: Note that Common route accounts for about two thirds of the game, and consists mostly of content that was in the original CHAOS;HEAD \*\*: Numbers highlighted in **bold** indicate that progress has been made in the past month. - ### CHAOS;HEAD NOAH As you can see, the text side is getting so close to completion, you can almost taste it. @@ -72,4 +71,4 @@ Well, that’s it for this month. We hope you’re looking forward to the future Stay tuned. -# NEXT REPORT: October 1st. \ No newline at end of file +# NEXT REPORT: October 1st. diff --git a/_posts/2022-10-01-committee-of-zero-progress-update-8.markdown b/_posts/2022-10-01-committee-of-zero-progress-update-8.markdown index ae83aa7..a10aba7 100644 --- a/_posts/2022-10-01-committee-of-zero-progress-update-8.markdown +++ b/_posts/2022-10-01-committee-of-zero-progress-update-8.markdown @@ -13,9 +13,9 @@ As you all know, CHAOS;HEAD NOAH has been banned from Steam. This is incredibly (For those who are wondering what happened and would like to know more, [this article by Ars Technica](https://arstechnica.com/gaming/2022/09/nintendoes-what-valve-dont-game-barred-from-steam-will-launch-on-switch/) summarizes the situation excellently.) -Speaking not as patchers, but as fans, we *heavily* condemn this decision by Valve. +Speaking not as patchers, but as fans, we _heavily_ condemn this decision by Valve. -We can’t help but think, “Is there anything we can do about this?” And we’ve come to the conclusion that yes, there is. Considering our team is spread out across the globe, we can’t exactly go marching down to Valve HQ. But with your help, we *can* get the word out. +We can’t help but think, “Is there anything we can do about this?” And we’ve come to the conclusion that yes, there is. Considering our team is spread out across the globe, we can’t exactly go marching down to Valve HQ. But with your help, we _can_ get the word out. #### How are we going to do this, you ask? @@ -52,7 +52,7 @@ We understand that not everyone has access to a moddable Switch, but unfortunate - To check if your Switch is compatible with custom firmware installation, go [here](https://ismyswitchpatched.com/). - If it is, you will need to use an RCM Jig to short some pins on your system. You can find those for around $5 USD online. -- For a more in-depth guide on Switch custom firmware, go [here](https://nh-server.github.io/switch-guide/). +- For a more in-depth guide on Switch custom firmware, go [here](https://nh-server.github.io/switch-guide/). Naturally, we heavily encourage you to support the official release, however you choose to patch the game. We at CoZ have always opposed piracy, and we don’t plan on changing that any time soon. @@ -60,26 +60,26 @@ Without further ado, here are the overall totals for NOAH as of today: # CHAOS;HEAD NOAH Overall Totals — October 1st, 2022 -| | **Translation** | **TLC** | **Editing** | -| ---------------- | --------------- | ---------- | ----------- | -| Common route | 100.00% | **100.00%**| **96.85%** | -| B route | 100.00% | 100.00% | **100.00%** | -| Nanami route | 100.00% | **100.00%**| **100.00%** | -| Yua route | 100.00% | 100.00% | 100.00% | -| Sena route | 100.00% | 100.00% | 100.00% | -| Kozue route | 100.00% | 100.00% | **100.00%** | -| Ayase route | 100.00% | 100.00% | 100.00% | -| Rimi route | 100.00% | 100.00% | **100.00%** | -| True end | 100.00% | **100.00%**| | -| TIPs | 100.00% | 100.00% | 100.00% | -| **Total** | 100.00% | **100.00%**| **96.84%** | +| | **Translation** | **TLC** | **Editing** | +| ---------------- | --------------- | ----------- | ----------- | +| Common route | 100.00% | **100.00%** | **96.85%** | +| B route | 100.00% | 100.00% | **100.00%** | +| Nanami route | 100.00% | **100.00%** | **100.00%** | +| Yua route | 100.00% | 100.00% | 100.00% | +| Sena route | 100.00% | 100.00% | 100.00% | +| Kozue route | 100.00% | 100.00% | **100.00%** | +| Ayase route | 100.00% | 100.00% | 100.00% | +| Rimi route | 100.00% | 100.00% | **100.00%** | +| True end | 100.00% | **100.00%** | | +| TIPs | 100.00% | 100.00% | 100.00% | +| **Total** | 100.00% | **100.00%** | **96.84%** | + {: class="totals"} \*: Note that Common route accounts for about two thirds of the game, and consists mostly of content that was in the original CHAOS;HEAD \*\*: Numbers highlighted in **bold** indicate that progress has been made in the past month. - # Copy, Paste. Clean, Redraw, Typeset. As you can see, we are almost completely finished with the game’s text. As a matter of fact, there are less than 10 scripts that have yet to be edited and finalized—out of over 300! We might just be done with the text of the TL before the official translation releases! @@ -88,7 +88,7 @@ And as for converting our translation to work with the MAGES. engine, we’re al When it comes to fixing up bugs introduced by the new port, as well as restoring cut content, we’re already partway done, and we have a very good idea of what to do for what’s left. We’re just waiting for our tech team to finish developing a new tool that’ll make a lot of things easier going forward. -In the field of images and videos, we’re still steadily chugging along. Though, in the interest of perfect transparency, this is our main point of concern in terms of meeting our deadline. There are a *lot* of images, and they’re a lot more technical to edit than those in any other SciADV game. So while we have made a good amount of progress, there still is a fair amount left to go. +In the field of images and videos, we’re still steadily chugging along. Though, in the interest of perfect transparency, this is our main point of concern in terms of meeting our deadline. There are a _lot_ of images, and they’re a lot more technical to edit than those in any other SciADV game. So while we have made a good amount of progress, there still is a fair amount left to go. # Finally… diff --git a/_posts/2022-10-23-steinsgate-cosplay-help.markdown b/_posts/2022-10-23-steinsgate-cosplay-help.markdown index 0ae8b26..be62f58 100644 --- a/_posts/2022-10-23-steinsgate-cosplay-help.markdown +++ b/_posts/2022-10-23-steinsgate-cosplay-help.markdown @@ -10,22 +10,23 @@ hidden: true Mayuri's Tutturu beam has been fired?! Its effect forces everyone to cosplay! -| **STEINS;GATE character** | **Cosplayed character** | **Source material** | -| ------------------------- | ----------------------- | ------------------------------------------- | -| Okabe Rintaro | Zero | Code Geass | -| Shiina Mayuri | Shirley Fenette | Code Geass | -| Hashida Itaru | Jotaro Kujo | JoJo's Bizarre Adventure | -| Makise Kurisu | C.C. | Code Geass | -| Kiryu Moeka | Rain Mikamura | Mobile Fighter G Gundam | -| Urushibara Luka | Seira Orgel | CHAOS;HEAD NOAH (Blood Tune) | -| Faris NyanNyan | Doronjo | Yatterman | -| Amane Suzuha | Kusanagi Motoko | Ghost in the Shell | -| Tennouji Yuugo | Doraemon | Doraemon | -| Tennouji Nae | Unnamed Magical Girl | Miko Miko Overdrive (Pretty Cure parody) | -| Dr. Nakabachi | Metal Upa | STEINS;GATE | -| Luka's Dad | Solid Snake | Metal Gear Solid | -| Faris's Dad | Lupin | Lupin the Third | -| 4°C | Darth Spider | CHAOS;HEAD NOAH (Spark Wars) | +| **STEINS;GATE character** | **Cosplayed character** | **Source material** | +| ------------------------- | ----------------------- | ---------------------------------------- | +| Okabe Rintaro | Zero | Code Geass | +| Shiina Mayuri | Shirley Fenette | Code Geass | +| Hashida Itaru | Jotaro Kujo | JoJo's Bizarre Adventure | +| Makise Kurisu | C.C. | Code Geass | +| Kiryu Moeka | Rain Mikamura | Mobile Fighter G Gundam | +| Urushibara Luka | Seira Orgel | CHAOS;HEAD NOAH (Blood Tune) | +| Faris NyanNyan | Doronjo | Yatterman | +| Amane Suzuha | Kusanagi Motoko | Ghost in the Shell | +| Tennouji Yuugo | Doraemon | Doraemon | +| Tennouji Nae | Unnamed Magical Girl | Miko Miko Overdrive (Pretty Cure parody) | +| Dr. Nakabachi | Metal Upa | STEINS;GATE | +| Luka's Dad | Solid Snake | Metal Gear Solid | +| Faris's Dad | Lupin | Lupin the Third | +| 4°C | Darth Spider | CHAOS;HEAD NOAH (Spark Wars) | + {: class="totals"} [← Back to project page]({{ "/projects/sghd.html" | relative_url }}) diff --git a/_posts/2023-02-03-chn-note-on-translation.markdown b/_posts/2023-02-03-chn-note-on-translation.markdown index 68572cc..c735e0f 100644 --- a/_posts/2023-02-03-chn-note-on-translation.markdown +++ b/_posts/2023-02-03-chn-note-on-translation.markdown @@ -20,9 +20,9 @@ The translation at its core was unsalvagable. There was no better option than to Despite these critiques, we want to absolutely stress—we fully support the translators who worked on the game. Knowing the state of the industry—especially given MAGES.' track record—it's highly likely that they were neither given the time, nor the funds they needed to give this game the respect it deserves. The CG editing alone screams this—it's clear the translators did not want readers to miss out on important content contained inside images, but were forced to make massive sacrifices when it came to presentation. -We are lucky enough to have had all the time we needed to do right by this project. Even all the way through the end of the translation process, there were still things we were discovering about this game and its world. In all likelihood, we might *still* find that we missed something—the release of ANONYMOUS;CODE, for example, definitely put a bunch of things into perspective. +We are lucky enough to have had all the time we needed to do right by this project. Even all the way through the end of the translation process, there were still things we were discovering about this game and its world. In all likelihood, we might _still_ find that we missed something—the release of ANONYMOUS;CODE, for example, definitely put a bunch of things into perspective. -Thankfully, we have the freedom to continue updating our patch—something the official translators lack, as any and all changes to the official release would need to go directly through *MAGES.* themselves. This explains why, despite all the issues and bugs that plague the ports, they've only fixed *one* so far! +Thankfully, we have the freedom to continue updating our patch—something the official translators lack, as any and all changes to the official release would need to go directly through _MAGES._ themselves. This explains why, despite all the issues and bugs that plague the ports, they've only fixed _one_ so far! As long as MAGES. continues to act like this—as long as they continue to show zero care for the quality of their releases—we will continue to operate as we have been. We love this series to death, and we hope that shows. diff --git a/_posts/2023-02-03-chn-patch-jp.markdown b/_posts/2023-02-03-chn-patch-jp.markdown index 103ce54..c3837ac 100644 --- a/_posts/2023-02-03-chn-patch-jp.markdown +++ b/_posts/2023-02-03-chn-patch-jp.markdown @@ -12,25 +12,25 @@ hidden: true ### 規制コンテンツの修正 -CHAOS;HEAD NOAHのSwitch・PC版は移植の際にPSP・PS3版をベースにしたため一部のテキストがオミットされてしまった。ゲーム内の規制箇所は計11シーンに及び、特にあるルートではテキストにして500行を超える重要な場面が簡略化されている。 +CHAOS;HEAD NOAH の Switch・PC 版は移植の際に PSP・PS3 版をベースにしたため一部のテキストがオミットされてしまった。ゲーム内の規制箇所は計 11 シーンに及び、特にあるルートではテキストにして500行を超える重要な場面が簡略化されている。 -当パッチではそれぞれの規制箇所をXbox 360・Vita版に基づいて修正した。 +当パッチではそれぞれの規制箇所を Xbox 360・Vita 版に基づいて修正した。 -下着DLCの規制も同様に撤廃。本移植でカットされた星来の別衣装を実装した。 +下着 DLC の規制も同様に撤廃。本移植でカットされた星来の別衣装を実装した。 ### バグ修正 再生されない動画、映らない立ち絵、画像の表示ミスといった重大なバグを修正。 -見落としたバグがあれば、ぜひDiscordサーバーに参加してお知らせください! +見落としたバグがあれば、ぜひ Discord サーバーに参加してお知らせください! -### QoLの改良 +### QoL の改良 少し読み進む度に文字送りを止めていたスキップ機能を改善。ちゃんとテキストを飛ばせるようになった。 共通ルートクリア後に予め決められた章まで飛ばせるショートカットメニューは元々誤った開放条件が付けられたまま発売されていた。もちろんこれも修正済。 -そして最後にXbox 360・Vita版をより忠実に再現するため、一部Tipsの解除条件を変更した。お楽しみに! +そして最後に Xbox 360・Vita 版をより忠実に再現するため、一部 Tips の解除条件を変更した。お楽しみに! ### セーブデータの互換性 @@ -42,22 +42,26 @@ CHAOS;HEAD NOAHのSwitch・PC版は移植の際にPSP・PS3版をベースにし 1. **[↓ インストーラーをダウンロードしてください。](https://github.com/CommitteeOfZero/chn-patch/releases).** ソースコードではなく、`CHNSteamPatch-v-Setup.zip`をダウロードしてください。 2. ゲームフォルダー以外のハードドライブのどこかでアーカイブを解凍してください。 -3. [下着DLC](https://store.steampowered.com/app/2103330/CHAOSHEAD_NOAH__COSTUME_DLC/)がインストールされていて**Steamは実行中であることを確認してください。** +3. [下着 DLC](https://store.steampowered.com/app/2103330/CHAOSHEAD_NOAH__COSTUME_DLC/)がインストールされていて**Steam は実行中であることを確認してください。** 4. 新しく作られた`CHNSteamPatch-v-Setup`フォルダーに移動してから`CHNSteamPatch-Installer.exe`を実行してください。**※音量注意** - * インストーラーが`MSVCP140_1.dll`についてのエラーで停止したら[Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe)(32ビットバージョンのvc_redist.x86.exe)をインストールして再試行してください。 -5. Finishをクリックしてインストーラーが閉じたら、ご自由に`CHNSteamPatch-v-Setup`フォルダーを削除できます。 + +- インストーラーが`MSVCP140_1.dll`についてのエラーで停止したら[Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe)(32 ビットバージョンの vc_redist.x86.exe)をインストールして再試行してください。 + +5. Finish をクリックしてインストーラーが閉じたら、ご自由に`CHNSteamPatch-v-Setup`フォルダーを削除できます。 ### GOG 1. **[↓ インストーラーをダウンロードしてください。](https://github.com/CommitteeOfZero/chn-patch/releases).** ソースコードではなく、`CHNGOGPatch-v-Setup.zip`をダウロードしてください。 2. ゲームフォルダー以外のハードドライブのどこかでアーカイブを解凍してください。 -3. [下着DLC](https://www.gog.com/en/game/chaos_head_noah_costume_dlc)がインストールされていることを確認してください。 -3. 新しく作られた`CHNGOGPatch-v-Setup`フォルダーに移動してから`CHNGOGPatch-Installer.exe`を実行してください。**※音量注意** - * インストーラーが`MSVCP140_1.dll`についてのエラーで停止したら[Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe)(32ビットバージョンのvc_redist.x86.exe)をインストールして再試行してください。 -4. Finishをクリックしてインストーラーが閉じたら、ご自由に`CHNGOGPatch-v-Setup`フォルダーを削除できます。 +3. [下着 DLC](https://www.gog.com/en/game/chaos_head_noah_costume_dlc)がインストールされていることを確認してください。 +4. 新しく作られた`CHNGOGPatch-v-Setup`フォルダーに移動してから`CHNGOGPatch-Installer.exe`を実行してください。**※音量注意** + +- インストーラーが`MSVCP140_1.dll`についてのエラーで停止したら[Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe)(32 ビットバージョンの vc_redist.x86.exe)をインストールして再試行してください。 + +4. Finish をクリックしてインストーラーが閉じたら、ご自由に`CHNGOGPatch-v-Setup`フォルダーを削除できます。 ### CFW Switch 1. **[↓ パッチアーカイブをダウンロード](https://github.com/CommitteeOfZero/chn-patch/releases)** -ソースコードではなく、`CHNSwitchJPPatch-v-Setup.zip`をダウンロードしてください。 -2. アーカイブ内容をSwitch用のSDカードのルートフォルダーに展開してください。 + ソースコードではなく、`CHNSwitchJPPatch-v-Setup.zip`をダウンロードしてください。 +2. アーカイブ内容を Switch 用の SD カードのルートフォルダーに展開してください。 diff --git a/_posts/2023-02-03-chn-patch.markdown b/_posts/2023-02-03-chn-patch.markdown index 8078cc0..c452453 100644 --- a/_posts/2023-02-03-chn-patch.markdown +++ b/_posts/2023-02-03-chn-patch.markdown @@ -13,7 +13,7 @@ CHAOS;HEAD NOAH: the mindbending, unforgettable opening act to one of the most p And it's finally here. -Featuring a fully uncensored experience, over 150 translated CGs, countless bug fixes, as well as an entire original translation of the game, this is our most ambitious project to date. In the past, we've only had our patches available for English audiences on PC, but for CHAOS;HEAD NOAH, we're not stopping there. Our patch is available for Steam, Steam Deck, GOG, Nintendo Switch\*, and in both English *and* Japanese. See below for a full list of features. +Featuring a fully uncensored experience, over 150 translated CGs, countless bug fixes, as well as an entire original translation of the game, this is our most ambitious project to date. In the past, we've only had our patches available for English audiences on PC, but for CHAOS;HEAD NOAH, we're not stopping there. Our patch is available for Steam, Steam Deck, GOG, Nintendo Switch\*, and in both English _and_ Japanese. See below for a full list of features. And now, without further ado... @@ -36,63 +36,64 @@ If you want a spoiler-free guide on how to obtain every ending, you can find one # Changelog -##### Version 1.0.2 *(Feb 19, 2023)* - -* All - * Minor text fixes. - * Translated a few additional BGs for consistency. - * Fixed a bug that caused TIPS to not be numbered properly. - * Fixed a bug where two voicelines were improperly called. - * Fixed a bug that caused some text to display incorrectly. - * Made certain mask effects more accurate to the Xbox 360 release. - -* Steam & GOG - * Fixed a crash with subtitles for legacy Wine users running OpenGL. - * Fixed a bug that caused a certain menu option to be unselectable with keyboard or controller. - * Fixed a bug that caused the subtitles in one ending to not display properly. - -##### Version 1.0.1 *(Feb 4, 2023)* - -* All - * Adjusted the flags for triggering certain TIPS. - * Added additional button guides for the save menus. - * Fixed a bug that prevented certain lines from displaying automatically. - * Minor text fixes. -* Steam & GOG - * Fixed a bug that caused an achievement to trigger earlier than intended. - * Adjusted the karaoke subtitles so that they are on by default. -* GOG - * Fixed a bug that caused the credits to play when idling on the title screen. - * Fixed the installation for GOG's offline installer. -* Switch - * Fixed a bug that caused the scroll bar in the TIPS menu to extend beyond the edges. - -# *Known Issues* - -* All - * There is a bug causing a certain character's lipflaps to stop functioning. - * Certain SFX are not looping properly. - * A certain TIP is unlocking before it's meant to. +##### Version 1.0.2 _(Feb 19, 2023)_ + +- All + + - Minor text fixes. + - Translated a few additional BGs for consistency. + - Fixed a bug that caused TIPS to not be numbered properly. + - Fixed a bug where two voicelines were improperly called. + - Fixed a bug that caused some text to display incorrectly. + - Made certain mask effects more accurate to the Xbox 360 release. + +- Steam & GOG + - Fixed a crash with subtitles for legacy Wine users running OpenGL. + - Fixed a bug that caused a certain menu option to be unselectable with keyboard or controller. + - Fixed a bug that caused the subtitles in one ending to not display properly. + +##### Version 1.0.1 _(Feb 4, 2023)_ + +- All + - Adjusted the flags for triggering certain TIPS. + - Added additional button guides for the save menus. + - Fixed a bug that prevented certain lines from displaying automatically. + - Minor text fixes. +- Steam & GOG + - Fixed a bug that caused an achievement to trigger earlier than intended. + - Adjusted the karaoke subtitles so that they are on by default. +- GOG + - Fixed a bug that caused the credits to play when idling on the title screen. + - Fixed the installation for GOG's offline installer. +- Switch + - Fixed a bug that caused the scroll bar in the TIPS menu to extend beyond the edges. + +# _Known Issues_ + +- All + - There is a bug causing a certain character's lipflaps to stop functioning. + - Certain SFX are not looping properly. + - A certain TIP is unlocking before it's meant to. # Features ### Fully Translated from the Ground Up -Over six years in the making, the biggest feature this patch provides is our very own translation. Ever since our head translator opened up the first script in April 2017, we've been toiling over each and every line in order to best represent these intriguing characters and the sweeping story that surrounds them. We've lived and breathed these scripts for years now, all so we can ensure that *you,* the readers, will feel the same way we did when we read it for the first time so long ago. +Over six years in the making, the biggest feature this patch provides is our very own translation. Ever since our head translator opened up the first script in April 2017, we've been toiling over each and every line in order to best represent these intriguing characters and the sweeping story that surrounds them. We've lived and breathed these scripts for years now, all so we can ensure that _you,_ the readers, will feel the same way we did when we read it for the first time so long ago. From scenes of grief and tragedy, to lighthearted slice-of-life, to spine-tingling horror, we've worked hard to make sure our translation will provide you with the best possible English-speaking experience for this 2009 classic. -*We've got a little more to say in regard to why we felt it necessary to replace the translation, if you're interested. You can find it right [here]({{ "/projects/chn-note-on-translation.html" | relative_url }}).* +_We've got a little more to say in regard to why we felt it necessary to replace the translation, if you're interested. You can find it right [here]({{ "/projects/chn-note-on-translation.html" | relative_url }})._ ##### Consistency -The Science Adventure universe is a rich setting filled with many diverse sci-fi concepts, forming an immersive, interconnected world. Of course, in order for this to work, the connections between games rely on having the *same names* being used for the *same things.* Unfortunately, in the official English releases, that's not exactly the case. Terminology is translated inconsistently, references are constantly missed... It's clear that these translations were made without context of the greater series. +The Science Adventure universe is a rich setting filled with many diverse sci-fi concepts, forming an immersive, interconnected world. Of course, in order for this to work, the connections between games rely on having the _same names_ being used for the _same things._ Unfortunately, in the official English releases, that's not exactly the case. Terminology is translated inconsistently, references are constantly missed... It's clear that these translations were made without context of the greater series. Our patch rectifies this. Ranging from NOAH's sequel, CHAOS;HEAD Love Chu☆Chu! to the latest SciADV entry, ANONYMOUS;CODE, we've made sure to restore every little connection from game to game to maintain the intended experience for not just NOAH, but the entire Science Adventure series. ### Decensored Content -When NOAH was ported to PSP, a great deal of content was cut in order to lower the age rating. And, unfortunately, the Nintendo Switch and PC releases are based on this censored script. Eleven scenes throughout the game had lines completely deleted, and one route in particular had a whopping *500-line scene* erased entirely! This scene is vital to the game's central mystery, making the exclusion all the more damaging to the experience. +When NOAH was ported to PSP, a great deal of content was cut in order to lower the age rating. And, unfortunately, the Nintendo Switch and PC releases are based on this censored script. Eleven scenes throughout the game had lines completely deleted, and one route in particular had a whopping _500-line scene_ erased entirely! This scene is vital to the game's central mystery, making the exclusion all the more damaging to the experience. In our patch, however, we've added back every last bit of the removed content—restoring the presentation of the original Xbox 360 release. @@ -100,11 +101,11 @@ Furthermore, we've restored full functionality for the Lingerie Conversion Patch ### Translated Images -From CGs to BGs, nearly every single image in the game with Japanese text has been translated into English. Over *150 images* have been painstakingly cleaned, redrawn, and typeset for this patch. +From CGs to BGs, nearly every single image in the game with Japanese text has been translated into English. Over _150 images_ have been painstakingly cleaned, redrawn, and typeset for this patch. ### Translated Videos and Audio -Every opening and ending song in the game has been translated—all *13* of them. We’ve included optional karaoke subtitles for each one, with the ability to select between Japanese & English song subtitles, Japanese-only subtitles, or English-only subtitles. +Every opening and ending song in the game has been translated—all _13_ of them. We’ve included optional karaoke subtitles for each one, with the ability to select between Japanese & English song subtitles, Japanese-only subtitles, or English-only subtitles. Also, a number of lines in the game are audio-only and have no associated text. We have provided subtitles so that these lines are understandable to an English audience. @@ -114,15 +115,15 @@ Finally, to ensure that all the staff who worked on this game get their fair ack The Switch/PC ports are plagued with numerous technical issues. Videos refusing to play, sprites not showing, incorrect images being displayed, certain visual effects and menus being entirely broken... We've fixed every single issue that we could track down. -For example, the skip feature is notoriously broken, with it constantly stopping every other line. We've restored it to its normal functionality so you can get to the game's many endings far quicker.** +For example, the skip feature is notoriously broken, with it constantly stopping every other line. We've restored it to its normal functionality so you can get to the game's many endings far quicker.\*\* -Additionally, the SHORTCUT menu, which allows you to skip between chapters after the Common Route is complete, was left unfinished by *MAGES.* We've fixed up and completed the implementation of this menu, so it is now fully functional. +Additionally, the SHORTCUT menu, which allows you to skip between chapters after the Common Route is complete, was left unfinished by _MAGES._ We've fixed up and completed the implementation of this menu, so it is now fully functional. -*Did we miss something? Join our [Discord server](https://discord.gg/rq4GGCh) and let us know!* +_Did we miss something? Join our [Discord server](https://discord.gg/rq4GGCh) and let us know!_ ### Typography improvements -We've completely rewritten the text rendering engine to provide a better reading experience. All text is now displayed in an easier-to-read font with better formatting, plus new features implemented such as *italics.* +We've completely rewritten the text rendering engine to provide a better reading experience. All text is now displayed in an easier-to-read font with better formatting, plus new features implemented such as _italics._ ### Additional Features @@ -136,9 +137,8 @@ Can be installed over every version of the game without breaking existing saves. # Guides -* [100% Spoiler-free Walkthrough]({{ "/projects/chn-walkthrough.html" | relative_url }}) -* [Installing on Linux and Steam Deck]({{ "/projects/coz-linux-deck.html" | relative_url }}) - +- [100% Spoiler-free Walkthrough]({{ "/projects/chn-walkthrough.html" | relative_url }}) +- [Installing on Linux and Steam Deck]({{ "/projects/coz-linux-deck.html" | relative_url }}) # Installation instructions @@ -148,17 +148,21 @@ Can be installed over every version of the game without breaking existing saves. 2. Extract the archive somewhere on your hard drive, not in your game directory. 3. Make sure that you have installed the [Costume DLC](https://store.steampowered.com/app/2103330/CHAOSHEAD_NOAH__COSTUME_DLC/) and that **Steam is currently open.** 4. Go to the newly created `CHNSteamPatch-v-Setup` folder and run `CHNSteamPatch-Installer.exe`. **Warning:** Has sound. - * If the installer quits with an error about `MSVCP140_1.dll`, install [Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe) (32-bit version, vc_redist.x86.exe - regardless of your system) and try again. -5. After you click *Finish* and the installer closes, you can delete the `CHNSteamPatch-v-Setup` folder. + +- If the installer quits with an error about `MSVCP140_1.dll`, install [Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe) (32-bit version, vc_redist.x86.exe - regardless of your system) and try again. + +5. After you click _Finish_ and the installer closes, you can delete the `CHNSteamPatch-v-Setup` folder. ### GOG 1. **[↓ Download the installer](https://github.com/CommitteeOfZero/chn-patch/releases).** You want `CHNGOGPatch-v-Setup.zip`, not the source code. 2. Extract the archive somewhere on your hard drive, not in your game directory. 3. Make sure that you have installed the [Costume DLC](https://www.gog.com/en/game/chaos_head_noah_costume_dlc). -3. Go to the newly created `CHNGOGPatch-v-Setup` folder and run `CHNGOGPatch-Installer.exe`. **Warning:** Has sound. - * If the installer quits with an error about `MSVCP140_1.dll`, install [Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe) (32-bit version, vc_redist.x86.exe - regardless of your system) and try again. -4. After you click *Finish* and the installer closes, you can delete the `CHNGOGPatch-v-Setup` folder. +4. Go to the newly created `CHNGOGPatch-v-Setup` folder and run `CHNGOGPatch-Installer.exe`. **Warning:** Has sound. + +- If the installer quits with an error about `MSVCP140_1.dll`, install [Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe) (32-bit version, vc_redist.x86.exe - regardless of your system) and try again. + +4. After you click _Finish_ and the installer closes, you can delete the `CHNGOGPatch-v-Setup` folder. ### CFW Switch @@ -199,20 +203,20 @@ Update Windows. You may need to install the Visual C++ Redistributable again aft # Credits -* **Head Translator**: ItsRigs -* **Translators**: ChrisGLink, Enorovan, BlabbityBla, Rain, Leah (fl4t_is_justice) -* **Head Editor**: ChrisGLink -* **Assistant Editor**: Kumin -* **Image Editors**: Rile_Zugo, Cypert, Choccy, Bloody, milkyzer0, TehVict, Kumin, LkProd, Enorovan, Zips, Dusk, Vimiani -* **Developers**: BoilingTeapot, Leah (fl4t_is_justice), JoseJL, Enorovan, Arcana, MrComputerRevo, SomeAnon, daxxy -* **Subtitler**: zahj -* **Quality Checking Engineer**: Spiderfreak1011 -* **Testers**: Jake, milkyzer0, Discontinuous Qualia, Bear, Jigsawtooth, wacker, KSJune, Vimiani, Dobu -* **Special Thanks**: Try-Z from Gero Saga, LorePAG, Shikushiku, Double Eyepatch +- **Head Translator**: ItsRigs +- **Translators**: ChrisGLink, Enorovan, BlabbityBla, Rain, Leah (fl4t_is_justice) +- **Head Editor**: ChrisGLink +- **Assistant Editor**: Kumin +- **Image Editors**: Rile_Zugo, Cypert, Choccy, Bloody, milkyzer0, TehVict, Kumin, LkProd, Enorovan, Zips, Dusk, Vimiani +- **Developers**: BoilingTeapot, Leah (fl4t_is_justice), JoseJL, Enorovan, Arcana, MrComputerRevo, SomeAnon, daxxy +- **Subtitler**: zahj +- **Quality Checking Engineer**: Spiderfreak1011 +- **Testers**: Jake, milkyzer0, Discontinuous Qualia, Bear, Jigsawtooth, wacker, KSJune, Vimiani, Dobu +- **Special Thanks**: Try-Z from Gero Saga, LorePAG, Shikushiku, Double Eyepatch This project includes a number of third-party components. See [this page]({{ "/projects/chn-thirdparty.html" | relative_url }}) for attribution. --- -*(Nintendo Switch version requires custom firmware. Compatible with JP, US, and EU copies.) -**The skip function will still be broken on pre-existing saves, as the save data is used to keep track of which lines have been read before. Skip through the game at least once to remedy this issue. \ No newline at end of file +\*(Nintendo Switch version requires custom firmware. Compatible with JP, US, and EU copies.) +\*\*The skip function will still be broken on pre-existing saves, as the save data is used to keep track of which lines have been read before. Skip through the game at least once to remedy this issue. diff --git a/_posts/2023-02-05-committee-of-zero-progress-update-9.markdown b/_posts/2023-02-05-committee-of-zero-progress-update-9.markdown index 21c25b5..4656402 100644 --- a/_posts/2023-02-05-committee-of-zero-progress-update-9.markdown +++ b/_posts/2023-02-05-committee-of-zero-progress-update-9.markdown @@ -13,7 +13,7 @@ Since a certain “anonymous hacker” was so kind as to leak all our projects d That's right. -Not only are we translating CHAOS;HEAD Love Chu☆Chu!, but we've *been* translating it. The game's translation is 65% complete, and the editing pass has already kicked off, too! +Not only are we translating CHAOS;HEAD Love Chu☆Chu!, but we've _been_ translating it. The game's translation is 65% complete, and the editing pass has already kicked off, too! For those unaware, Love Chu☆Chu!—or C;HLCC for short—is a direct, canon sequel to CHAOS;HEAD NOAH. The game is a parody of traditional dating sims and seeks to tie up a lot of the unresolved character arcs from NOAH. @@ -27,17 +27,18 @@ Regardless, we hope you're as excited to experience this game as we are to dive # CHAOS;HEAD Love Chu☆Chu! Overall Totals — February 5th, 2023 -| | **Translation** | **TLC** | **Editing** | -| ---------------- | --------------- | ---------- | ----------- | -| Common route | **53.17%** | **17.90%** | **17.90%** | -| Nanami route | **100.00%** | | | -| Yua route | **100.00%** | | | -| Sena route | **100.00%** | | | -| Kozue route | | | | -| Ayase route | | | | -| Rimi route | **100.00%** | | | -| TIPs | **100.00%** | **100.00%**| **100.00%** | -| **Total** | **65.04%** | **6.17%** | **6.17%** | +| | **Translation** | **TLC** | **Editing** | +| ---------------- | --------------- | ----------- | ----------- | +| Common route | **53.17%** | **17.90%** | **17.90%** | +| Nanami route | **100.00%** | | | +| Yua route | **100.00%** | | | +| Sena route | **100.00%** | | | +| Kozue route | | | | +| Ayase route | | | | +| Rimi route | **100.00%** | | | +| TIPs | **100.00%** | **100.00%** | **100.00%** | +| **Total** | **65.04%** | **6.17%** | **6.17%** | + {: class="totals"} \*: Numbers highlighted in **bold** indicate the progress that has been made since the project started. @@ -63,11 +64,12 @@ As ELITE will not need font and image editing, the brunt of the work will primar Most of the tech work is already complete, but the TLC and Editing has been taking a bit of a break in order for all hands to focus on NOAH. This'll change fairly soon. # STEINS;GATE: My Darling's Embrace + A portion of the tech work has been completed, as well as some TLC and Editing, but this is the lowest-priority project for us at the moment. # Conclusion -That's all for this progress report. We've got an array of projects in the works, as we're sure you can see. We were really, *really* excited to announce the LCCs, so we hope you were just as excited to see them announced. +That's all for this progress report. We've got an array of projects in the works, as we're sure you can see. We were really, _really_ excited to announce the LCCs, so we hope you were just as excited to see them announced. We'll be taking a bit of a break now, so we'll catch up with you all soon. diff --git a/_posts/2023-12-26-ac-patch.markdown b/_posts/2023-12-26-ac-patch.markdown index 516312b..ab2e7c5 100644 --- a/_posts/2023-12-26-ac-patch.markdown +++ b/_posts/2023-12-26-ac-patch.markdown @@ -14,6 +14,7 @@ Now, you may be wonderin' how I got in... Well, see, our common friends over at ...Uh oh. I think they're mad. 90110n@nakano-symphonies:~$ cat /dev/stderr + @@ -25,6 +26,7 @@ So, uh... Well, the dude who implemented English into my Brain-Machine Interface How's that? Did I do good? 90110n@nakano-symphonies:~$ cat /dev/stderr + @@ -33,7 +35,7 @@ All right, all right. Welp, anons, see you in a few minutes! And CoZ... this ain
-*Siiigh*... Sorry about that. Now back to our regularly scheduled program(ming). See [below](#features) for a full list of features. +_Siiigh_... Sorry about that. Now back to our regularly scheduled program(ming). See [below](#features) for a full list of features.
Download link and instructions are ↓ below. @@ -50,24 +52,25 @@ If you want a spoiler-free guide on how to 100% the game, you can find one [here # Changelog -##### Version 1.0.1 *(Jan 01, 2024)* +##### Version 1.0.1 _(Jan 01, 2024)_ -* Minor scripting fixes. -* Audio now functional on Linux/Steam Deck. -* Head to our [**Linux/Steam Deck support page**]({{ "/projects/coz-linux-deck.html" | relative_url }}) for help fixing the videos on Linux/Steam Deck. **/!\ READ ATTENTIVELY BEFORE STARTING THE INSTALLATION /!\\** +- Minor scripting fixes. +- Audio now functional on Linux/Steam Deck. +- Head to our [**Linux/Steam Deck support page**]({{ "/projects/coz-linux-deck.html" | relative_url }}) for help fixing the videos on Linux/Steam Deck. **/!\ READ ATTENTIVELY BEFORE STARTING THE INSTALLATION /!\\** -##### Version 1.0.0 *(Dec 26, 2023)* +##### Version 1.0.0 _(Dec 26, 2023)_ Initial release. # Features ### Selectable patch scope + As this localization includes an English dub, we're offering two different patches: Partial and Full. The Partial patch adds subtitles for songs and voice-only lines, but in the interest of immersion in regard to the EN dub, does not fix series-wide inconsistencies and grammar mistakes. This is because these changes would cause the written lines to occasionally not match the spoken ones in the dub. -The Full patch includes all of these fixes, as well as the subtitles. If you are playing with JP voices or do not mind some discrepancies with the EN dub, we suggest the Full patch. Both voice tracks are *stellar*, so this option is truly up to you. +The Full patch includes all of these fixes, as well as the subtitles. If you are playing with JP voices or do not mind some discrepancies with the EN dub, we suggest the Full patch. Both voice tracks are _stellar_, so this option is truly up to you. If you wish to play with the Full patch, check the first box at the bottom of the dedicated page on the installer. If you wish to play with the Partial patch, leave it unchecked. @@ -99,18 +102,20 @@ Can be installed over the Steam version of the game without breaking existing sa # Guides -* [100% Spoiler-free Walkthrough](https://www.kirikiribasara.com/2023/09/03/anonymouscode-100-guide/) -* [Installing on Linux and Steam Deck]({{ "/projects/coz-linux-deck.html" | relative_url }}) **/!\ READ ATTENTIVELY BEFORE STARTING THE INSTALLATION /!\\** +- [100% Spoiler-free Walkthrough](https://www.kirikiribasara.com/2023/09/03/anonymouscode-100-guide/) +- [Installing on Linux and Steam Deck]({{ "/projects/coz-linux-deck.html" | relative_url }}) **/!\ READ ATTENTIVELY BEFORE STARTING THE INSTALLATION /!\\** # Installation instructions -***Linux/Steam Deck only.*** Follow the instructions [here]({{ "/projects/coz-linux-deck.html" | relative_url }}). +**_Linux/Steam Deck only._** Follow the instructions [here]({{ "/projects/coz-linux-deck.html" | relative_url }}). 1. **[↓ Download the installer](https://github.com/CommitteeOfZero/ac-patch/releases).** You want `ACPatch-v-Setup.zip`, not the source code. 2. Extract the archive somewhere on your hard drive, not in your game directory. 3. Go to the newly created `ACPatch-v-Setup` folder and run `ACPatch-Installer.exe`. **Warning:** Has sound. - * If the installer quits with an error about `MSVCP140_1.dll`, install [Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe) (32-bit version, vc_redist.x86.exe - regardless of your system) and try again. -4. After you click *Finish* and the installer closes, you can delete the `ACPatch-v-Setup` folder. + +- If the installer quits with an error about `MSVCP140_1.dll`, install [Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe) (32-bit version, vc_redist.x86.exe - regardless of your system) and try again. + +4. After you click _Finish_ and the installer closes, you can delete the `ACPatch-v-Setup` folder. # Troubleshooting @@ -132,9 +137,9 @@ Update Windows. You may need to install the Visual C++ Redistributable again aft # Credits -* **Translation Checkers**: ItsRigs, Enorovan, Leah, ChrisGLink -* **Song Translations**: ItsRigs (Translation), Kumin (Editing) -* **Image Editors**: Choccy, Enorovan -* **Developers**: BoilingTeapot, Bloody, Enorovan +- **Translation Checkers**: ItsRigs, Enorovan, Leah, ChrisGLink +- **Song Translations**: ItsRigs (Translation), Kumin (Editing) +- **Image Editors**: Choccy, Enorovan +- **Developers**: BoilingTeapot, Bloody, Enorovan This project includes a number of third-party components. See [this page]({{ "/projects/ac-thirdparty.html" | relative_url }}) for attribution. diff --git a/_posts/2024-01-01-committee-of-zero-progress-update-10.markdown b/_posts/2024-01-01-committee-of-zero-progress-update-10.markdown index 00678d9..ac609ee 100644 --- a/_posts/2024-01-01-committee-of-zero-progress-update-10.markdown +++ b/_posts/2024-01-01-committee-of-zero-progress-update-10.markdown @@ -9,7 +9,6 @@ Hey there, everybody! Happy New Year! As 2023 leaves and 2024 begins, we figured now was the right time to update you on the current state of affairs over at the Committee of Zero HQ. It's been... oh wow, around eleven months since the last one, so we're definitely due for some transparency around here. - With the ANONYMOUS;CODE Improvement Patch all done, we can now put our focus back on the \*checks notes\* five other projects we've been working on. And yes, working on; despite us saying we've been on an [extended break](https://sonome.dareno.me/2023/02/05/committee-of-zero-progress-update-9.html), some of our team members have a tough time sitting still. So let's get into it! # Existing Patches @@ -53,6 +52,7 @@ Now, on to the serious business. Let's start with the percentages. | Rimi route | 100.00% | | | | TIPs | 100.00% | 100.00% | 100.00% | | **Total** | **70.54%** | **22.70%** | **22.70%** | + {: class="totals"} \*: Numbers highlighted in **bold** indicate that progress has been made since the last progress report. @@ -71,7 +71,6 @@ Lastly, the port on impacto—our C++ reimplementation of the MAGES. engine. Thi The LCC ports are still a while away, and definitely have plenty of work left to be done. Of course, impacto is a collaborative project, so the more contributors we have, the faster the ports can be completed! If you have skills in C++, feel free to join our [Discord](https://discord.gg/rq4GGCh) server and talk to us! - # CHAOS;CHILD Love Chu☆Chu!! Last time, we told you that we weren't quite ready to share progress on C;CLCC yet, as we wanted to focus on C;HLCC first. We also mentioned that we were taking an extended break after the very-taxing release of CHAOS;HEAD NOAH's translation, but... well, as we said in the intro, you'll learn that some of us have a very special definition of “taking a break.” @@ -82,18 +81,19 @@ Last time, we told you that we weren't quite ready to share progress on C;CLCC y # CHAOS;CHILD Love Chu☆Chu!! Overall Totals — January 1st, 2024 -| | **Translation** | **TLC** | **Editing** | -| ---------------- | --------------- | ---------- | ----------- | -| Common route | **100.00%** | **100.00%**| **100.00%** | -| Hinae route | **100.00%** | **100.00%**| **100.00%** | -| Hana route | **100.00%** | **33.79%** | **33.79%** | -| Nono route | **100.00%** | **100.00%**| **100.00%** | -| Serika route | **100.00%** | **13.71%** | **13.71%** | -| Yui & Yuto route | **100.00%** | | | -| Itou route | **100.00%** | | | -| Intermissions | **100.00%** | | | -| TIPs | **100.00%** | | | -| **Total** | **100.00%** | **55.30%** | **55.30%** | +| | **Translation** | **TLC** | **Editing** | +| ---------------- | --------------- | ----------- | ----------- | +| Common route | **100.00%** | **100.00%** | **100.00%** | +| Hinae route | **100.00%** | **100.00%** | **100.00%** | +| Hana route | **100.00%** | **33.79%** | **33.79%** | +| Nono route | **100.00%** | **100.00%** | **100.00%** | +| Serika route | **100.00%** | **13.71%** | **13.71%** | +| Yui & Yuto route | **100.00%** | | | +| Itou route | **100.00%** | | | +| Intermissions | **100.00%** | | | +| TIPs | **100.00%** | | | +| **Total** | **100.00%** | **55.30%** | **55.30%** | + {: class="totals"} \*: Numbers highlighted in **bold** indicate the progress that has been made since the project started. @@ -112,8 +112,6 @@ Lastly, port-wise, C;CLCC saw some progress, though a bit less than its older si We've also been keeping an eye on the current state of PlayStation Vita and PlayStation 4 emulation—as C;HLCC runs pretty well via PS3 emulation—in case the translation finishes up far before the projected completion window for impacto. - - # Wrapping up So yeah! Some pretty cool stuff happening behind the scenes, and honestly, we're so happy we finally got to share it with you—especially the C;CLCC percentages. Crazy, right? @@ -123,4 +121,3 @@ We're super excited for 2024, and we think it's finally gonna allow us to clear We'll put out another progress report once we draw closer to releasing any of our STEINS;GATE fandisc patches, or if the LCCs have some huge boost worth talking about. On that note, though, Happy New Year once again, everyone, and we'll see you soon! - diff --git a/about.md b/about.md index a3184f0..e315cef 100644 --- a/about.md +++ b/about.md @@ -25,57 +25,65 @@ Our current priority is 5pb./MAGES.'s Science Adventure (SciADV) series, which c ## Members #### Tech -* **[sa.exe (aka SomeAnon)](https://x.com/SomeAnonDev)**: Nitrosharp Lead Developer / Tooling Developer / Reverse Engineer -* **[MrComputerRevo](https://x.com/MrComputerRevo)**: Impacto Lead Developer / Reverse Engineer -* **[JoseJL](mailto:josejl1987@gmail.com)**: LanguageBarrier(32 & 64) Lead Developer / Reverse Engineer + +- **[sa.exe (aka SomeAnon)](https://x.com/SomeAnonDev)**: Nitrosharp Lead Developer / Tooling Developer / Reverse Engineer +- **[MrComputerRevo](https://x.com/MrComputerRevo)**: Impacto Lead Developer / Reverse Engineer +- **[JoseJL](mailto:josejl1987@gmail.com)**: LanguageBarrier(32 & 64) Lead Developer / Reverse Engineer #### Translation + ##### Translation -* **[ItsRigs](https://x.com/Chaos_World_300)**: CHAOS;HEAD Series Head Translator / TLC -* **[ChrisGLink](https://x.com/ChrisGLink2)**: Head Editor / Translator / TLC / PR -* **[BlabbityBla](https://x.com/BlaBlabbity)**: Translator / TLC + +- **[ItsRigs](https://x.com/Chaos_World_300)**: CHAOS;HEAD Series Head Translator / TLC +- **[ChrisGLink](https://x.com/ChrisGLink2)**: Head Editor / Translator / TLC / PR +- **[BlabbityBla](https://x.com/BlaBlabbity)**: Translator / TLC + ##### Editing -* **[ChrisGLink](https://x.com/ChrisGLink2)**: Head Editor / Translator / TLC / PR -* **[Kumin](mailto:kumin@dareno.me)**: Editor / Song Editor / PR + +- **[ChrisGLink](https://x.com/ChrisGLink2)**: Head Editor / Translator / TLC / PR +- **[Kumin](mailto:kumin@dareno.me)**: Editor / Song Editor / PR #### Translation & Tech -* **[Enorovan](https://x.com/Enorovan)**: Project Manager / Translator / Patch TLC / Developer / Website -* **[fl4t_is_justice](https://x.com/fl4t_is_justice)**: Developer / Reverse Engineer / Translator / TLC / JPR + +- **[Enorovan](https://x.com/Enorovan)**: Project Manager / Translator / Patch TLC / Developer / Website +- **[fl4t_is_justice](https://x.com/fl4t_is_justice)**: Developer / Reverse Engineer / Translator / TLC / JPR #### Image Work -* **[Cypert](https://x.com/CypertSystem)**: CG Editor -* **[dusk](https://x.com/EpitaxyMeltdown)**: CG Cleaner -* **[LkProd](https://x.com/ropdlk)**: CG Editor -* **[TehVict](https://x.com/TehVict)**: CG Editor / Mecha Expert -* **[Rile_Zugo](https://x.com/rile_zugo)**: CG Editor -* **[Bloody](#)**: CG Editor -* **[Zips](https://x.com/ZiShoR)**: CG Editor / Resident Coffee Maker -* **[Choccy](https://x.com/ChoccyHolly)**: CG Editor + +- **[Cypert](https://x.com/CypertSystem)**: CG Editor +- **[dusk](https://x.com/EpitaxyMeltdown)**: CG Cleaner +- **[LkProd](https://x.com/ropdlk)**: CG Editor +- **[TehVict](https://x.com/TehVict)**: CG Editor / Mecha Expert +- **[Rile_Zugo](https://x.com/rile_zugo)**: CG Editor +- **[Bloody](#)**: CG Editor +- **[Zips](https://x.com/ZiShoR)**: CG Editor / Resident Coffee Maker +- **[Choccy](https://x.com/ChoccyHolly)**: CG Editor #### Miscellaneous -* **[zahj](mailto:zahj@dareno.me)**: Karaoke Subtitles -* **[Raniel](mailto:raniel@dareno.me)**: PR / resident shitposter + +- **[zahj](mailto:zahj@dareno.me)**: Karaoke Subtitles +- **[Raniel](mailto:raniel@dareno.me)**: PR / resident shitposter ### Inactive/Past members -* **[SnowedEarth](#)**: TLC / Karaoke Subtitles -* **[rimi](#)**: CG Editor -* **[Ice](#)**: Quality Assurance -* **[Gel Banana](#)**: QC -* **[Sarkkoth](https://youtube.com/Sarkkoth)**: Translator -* **[darksoulflame ("Radio")](https://x.com/darksoulflame)**: Quality Assurance -* **[WitchEvelyn](https://x.com/Witch_Evelyn)**: Translator / TLC -* **[barrafas](https://x.com/barrafas0)**: Quality Assurance -* **[Jake](https://x.com/futotorofu)**: TLC -* **[milkyzer0](#)**: CG Editor -* **[Spider](#)**: Quality Assurance -* **[Rain](#)**: Translator / TLC -* **[daxxy](https://x.com/DrDaxxy)**: Former Lead Developer / Reverse Engineer / Website -* **[Discontinuous Qualia](https://x.com/DiscontinuousQ)**: Quality Assurance -* **[Davixxa](https://x.com/DavixxaYT)**: Botmaster / Resident Slacker +- **[SnowedEarth](#)**: TLC / Karaoke Subtitles +- **[rimi](#)**: CG Editor +- **[Ice](#)**: Quality Assurance +- **[Gel Banana](#)**: QC +- **[Sarkkoth](https://youtube.com/Sarkkoth)**: Translator +- **[darksoulflame ("Radio")](https://x.com/darksoulflame)**: Quality Assurance +- **[WitchEvelyn](https://x.com/Witch_Evelyn)**: Translator / TLC +- **[barrafas](https://x.com/barrafas0)**: Quality Assurance +- **[Jake](https://x.com/futotorofu)**: TLC +- **[milkyzer0](#)**: CG Editor +- **[Spider](#)**: Quality Assurance +- **[Rain](#)**: Translator / TLC +- **[daxxy](https://x.com/DrDaxxy)**: Former Lead Developer / Reverse Engineer / Website +- **[Discontinuous Qualia](https://x.com/DiscontinuousQ)**: Quality Assurance +- **[Davixxa](https://x.com/DavixxaYT)**: Botmaster / Resident Slacker ### Other Contributors -* **[Mouse](https://x.com/5zzb)**: King of the JPR +- **[Mouse](https://x.com/5zzb)**: King of the JPR Keep in mind that this list does not include everyone in the Committee of Zero. We have many members, including those who have done... zero work. diff --git a/guides.md b/guides.md index 1d0bcbb..e323910 100644 --- a/guides.md +++ b/guides.md @@ -7,12 +7,12 @@ active_tab: guides #### In-game Guides -* [CHAOS;HEAD NOAH Overhaul Patch]({{ "/projects/chn-walkthrough.html" | relative_url }}) -* [ROBOTICS;NOTES ELITE Steam Patch]({{ "/projects/rne-walkthrough.html" | relative_url }}) -* [CHAOS;CHILD Improvement Patch]({{ "/projects/cc-walkthrough.html" | relative_url }}) -* [STEINS;GATE 0 Steam Patch]({{ "/projects/sg0-walkthrough.html" | relative_url }}) -* [ROBOTICS;NOTES DaSH Steam Patch]({{ "/projects/rnd-walkthrough.html" | relative_url }}) +- [CHAOS;HEAD NOAH Overhaul Patch]({{ "/projects/chn-walkthrough.html" | relative_url }}) +- [ROBOTICS;NOTES ELITE Steam Patch]({{ "/projects/rne-walkthrough.html" | relative_url }}) +- [CHAOS;CHILD Improvement Patch]({{ "/projects/cc-walkthrough.html" | relative_url }}) +- [STEINS;GATE 0 Steam Patch]({{ "/projects/sg0-walkthrough.html" | relative_url }}) +- [ROBOTICS;NOTES DaSH Steam Patch]({{ "/projects/rnd-walkthrough.html" | relative_url }}) #### Technical Guides -* [Installing Patches on Linux and Steam Deck]({{ "/projects/coz-linux-deck.html" | relative_url }}) +- [Installing Patches on Linux and Steam Deck]({{ "/projects/coz-linux-deck.html" | relative_url }}) diff --git a/projects.md b/projects.md index f1c3edf..f9ec648 100644 --- a/projects.md +++ b/projects.md @@ -7,43 +7,44 @@ active_tab: projects #### Completed releases -* [CHAOS;HEAD NOAH Overhaul Patch]({{ "/projects/chn-patch.html" | relative_url }}) - - - -* [STEINS;GATE Steam Patch]({{ "/projects/sghd.html" | relative_url }}) - -* [ROBOTICS;NOTES ELITE Steam Patch]({{ "/projects/rne-steam.html" | relative_url }}) - -* [CHAOS;CHILD Improvement Patch]({{ "/projects/chaoschild-steam.html" | relative_url }}) - -* [STEINS;GATE 0 Steam Patch]({{ "/projects/sg0-steam.html" | relative_url }}) - -* [ROBOTICS;NOTES DaSH Steam Patch]({{ "/projects/rnd-steam.html" | relative_url }}) - -* [ANONYMOUS;CODE Improvement Patch]({{ "/projects/ac-patch.html" | relative_url }}) - +- [CHAOS;HEAD NOAH Overhaul Patch]({{ "/projects/chn-patch.html" | relative_url }}) + + + +- [STEINS;GATE Steam Patch]({{ "/projects/sghd.html" | relative_url }}) + +- [ROBOTICS;NOTES ELITE Steam Patch]({{ "/projects/rne-steam.html" | relative_url }}) + +- [CHAOS;CHILD Improvement Patch]({{ "/projects/chaoschild-steam.html" | relative_url }}) + +- [STEINS;GATE 0 Steam Patch]({{ "/projects/sg0-steam.html" | relative_url }}) + +- [ROBOTICS;NOTES DaSH Steam Patch]({{ "/projects/rnd-steam.html" | relative_url }}) + +- [ANONYMOUS;CODE Improvement Patch]({{ "/projects/ac-patch.html" | relative_url }}) + #### Outdated -* [CHAOS;CHILD PC English Patch]({{ "/projects/chaoschild.html" | relative_url }}) - obsoleted by the [Steam Patch]({{ "/projects/chaoschild-steam.html" | relative_url }}) -* [STEINS;GATE 0 PC English Patch]({{ "/projects/sg0.html" | relative_url }}) - obsoleted by the [Steam Patch]({{ "/projects/sg0-steam.html" | relative_url }}) -* [ANONYMOUS;CODE Chapter 1 Stream Fan Translation](https://www.youtube.com/playlist?list=PLeViZIz-t1nfNxhH1MUmD6xzSU9c7n6_8) - - obsoleted by the [Improvement Patch]({{ "/projects/ac-patch.html" | relative_url }}) +- [CHAOS;CHILD PC English Patch]({{ "/projects/chaoschild.html" | relative_url }}) - obsoleted by the [Steam Patch]({{ "/projects/chaoschild-steam.html" | relative_url }}) +- [STEINS;GATE 0 PC English Patch]({{ "/projects/sg0.html" | relative_url }}) - obsoleted by the [Steam Patch]({{ "/projects/sg0-steam.html" | relative_url }}) +- [ANONYMOUS;CODE Chapter 1 Stream Fan Translation](https://www.youtube.com/playlist?list=PLeViZIz-t1nfNxhH1MUmD6xzSU9c7n6_8) + - obsoleted by the [Improvement Patch]({{ "/projects/ac-patch.html" | relative_url }}) #### Work in progress -* **[CHAOS;HEAD Love Chu☆Chu! Fan-translation and Ports]({{ "/2024/01/01/committee-of-zero-progress-update-10.html" | relative_url }})** -* **[CHAOS;CHILD Love Chu☆Chu!! Fan-translation and Ports]({{ "/2024/01/01/committee-of-zero-progress-update-10.html" | relative_url }})** -* [STEINS;GATE ELITE Improvement Patch - ]({{ "/2024/01/01/committee-of-zero-progress-update-10.html" | relative_url }}) -* [STEINS;GATE: Linear Bounded Phenogram Improvement Patch - ]({{ "/2024/01/01/committee-of-zero-progress-update-10.html" | relative_url }}) -* [STEINS;GATE: My Darling's Embrace Improvement Patch - ]({{ "/2024/01/01/committee-of-zero-progress-update-10.html" | relative_url }}) -* [CHAOS;CHILD Improvement Patch]({{ "/projects/chaoschild-steam.html" | relative_url }}) - - -* CHAOS;HEAD NOAH Nitrosharp Port + +- **[CHAOS;HEAD Love Chu☆Chu! Fan-translation and Ports]({{ "/2024/01/01/committee-of-zero-progress-update-10.html" | relative_url }})** +- **[CHAOS;CHILD Love Chu☆Chu!! Fan-translation and Ports]({{ "/2024/01/01/committee-of-zero-progress-update-10.html" | relative_url }})** +- [STEINS;GATE ELITE Improvement Patch + ]({{ "/2024/01/01/committee-of-zero-progress-update-10.html" | relative_url }}) +- [STEINS;GATE: Linear Bounded Phenogram Improvement Patch + ]({{ "/2024/01/01/committee-of-zero-progress-update-10.html" | relative_url }}) +- [STEINS;GATE: My Darling's Embrace Improvement Patch + ]({{ "/2024/01/01/committee-of-zero-progress-update-10.html" | relative_url }}) +- [CHAOS;CHILD Improvement Patch]({{ "/projects/chaoschild-steam.html" | relative_url }}) + + +- CHAOS;HEAD NOAH Nitrosharp Port #### Supporting technology diff --git a/projects/2017-02-19-sg0-buying-digital-pc-version.markdown b/projects/2017-02-19-sg0-buying-digital-pc-version.markdown index dd01289..334ad15 100644 --- a/projects/2017-02-19-sg0-buying-digital-pc-version.markdown +++ b/projects/2017-02-19-sg0-buying-digital-pc-version.markdown @@ -9,32 +9,33 @@ excerpt:

Guide for buying and downloading the digital PC version of STEINS;GA [← Back to project page]({{ "/projects/sg0.html" | relative_url }}) -Assuming you don't live in Japan, you will need to use a Japanese proxy/VPN to buy a digital copy of *STEINS;GATE 0* for PC. If you don't have access to such, you can use *Tor*: +Assuming you don't live in Japan, you will need to use a Japanese proxy/VPN to buy a digital copy of _STEINS;GATE 0_ for PC. If you don't have access to such, you can use _Tor_: ##### Setting up Tor -1. Download and install *[Tor Browser](https://www.torproject.org/projects/torbrowser.html.en#downloads)*. +1. Download and install _[Tor Browser](https://www.torproject.org/projects/torbrowser.html.en#downloads)_. 2. Run the program once, then close it again. -3. Find the directory you installed *Tor Browser* in. -4. Go to `Browser\TorBrowser\Data\Tor` and open `torrc` in your text editor (e.g. *Notepad*). +3. Find the directory you installed _Tor Browser_ in. +4. Go to `Browser\TorBrowser\Data\Tor` and open `torrc` in your text editor (e.g. _Notepad_). 5. Add the following two lines: - ~~~ + ``` ExitNodes {jp} StrictNodes 1 - ~~~ -6. Start *Tor Browser* again. -7. Open the menu, go to *Options*, select *Privacy*. + ``` + +6. Start _Tor Browser_ again. +7. Open the menu, go to _Options_, select _Privacy_. 8. Uncheck "Restrict third party cookies and other tracking data". -9. Uncheck "Always use private browsing mode". *Tor Browser* will ask to be restarted. Allow it. +9. Uncheck "Always use private browsing mode". _Tor Browser_ will ask to be restarted. Allow it. ##### Buying the game -In the following guide, do everything labeled "with proxy" while connecting through your proxy/VPN (or in *Tor Browser*), and everything labeled "without proxy" with your proxy/VPN turned off (or in your regular web browser). +In the following guide, do everything labeled "with proxy" while connecting through your proxy/VPN (or in _Tor Browser_), and everything labeled "without proxy" with your proxy/VPN turned off (or in your regular web browser). 1. With proxy: [Register](https://www.dmm.com/my/-/register/) on DMM.com. -2. Without proxy: Login on DMM.com, then [add your credit card](https://www.dmm.com/en/my/-/payment/) or [top up DMM points](https://www.dmm.com/en/my/-/point/balance/). One Point = One Yen, so top up as many as *[STEINS;GATE 0](http://dlsoft.dmm.com/detail/ihobe_0031/)* currently costs. -3. With proxy: Buy *[STEINS;GATE 0](http://dlsoft.dmm.com/detail/ihobe_0031/)*. -4. With proxy: Go to [your game library](http://dlsoft.dmm.com/mylibrary/), click *STEINS;GATE 0*. Right click buttons 1, 2 and 3 as well as the button with the download icon above, click "Save Link As..." for each, and save the files to the same folder, not changing the file names. +2. Without proxy: Login on DMM.com, then [add your credit card](https://www.dmm.com/en/my/-/payment/) or [top up DMM points](https://www.dmm.com/en/my/-/point/balance/). One Point = One Yen, so top up as many as _[STEINS;GATE 0](http://dlsoft.dmm.com/detail/ihobe_0031/)_ currently costs. +3. With proxy: Buy _[STEINS;GATE 0](http://dlsoft.dmm.com/detail/ihobe_0031/)_. +4. With proxy: Go to [your game library](http://dlsoft.dmm.com/mylibrary/), click _STEINS;GATE 0_. Right click buttons 1, 2 and 3 as well as the button with the download icon above, click "Save Link As..." for each, and save the files to the same folder, not changing the file names. -[← Back to project page]({{ "/projects/sg0.html" | relative_url }}) \ No newline at end of file +[← Back to project page]({{ "/projects/sg0.html" | relative_url }}) diff --git a/projects/2017-02-19-sg0-extracting-english-vita-version-scripts.markdown b/projects/2017-02-19-sg0-extracting-english-vita-version-scripts.markdown index 576ec43..7d3d368 100644 --- a/projects/2017-02-19-sg0-extracting-english-vita-version-scripts.markdown +++ b/projects/2017-02-19-sg0-extracting-english-vita-version-scripts.markdown @@ -21,24 +21,26 @@ We have also uploaded [a video tutorial](https://www.youtube.com/watch?v=8llmqBA ##### Instructions -1. Confirm your Vita's System Software version is **3.60** by opening the Settings app and navigating to System, then System Information. If your version is *below* 3.60, you must update to 3.60 - and no further! - using [this procedure](http://wololo.net/2016/08/09/manually-update-ps-vita-firmware-3-60/). If your version is *above* 3.60, there's unfortunately nothing you can do. +1. Confirm your Vita's System Software version is **3.60** by opening the Settings app and navigating to System, then System Information. If your version is _below_ 3.60, you must update to 3.60 - and no further! - using [this procedure](http://wololo.net/2016/08/09/manually-update-ps-vita-firmware-3-60/). If your version is _above_ 3.60, there's unfortunately nothing you can do. 2. Make sure your Vita can connect to the Internet and is on the same local network as your PC. 3. Open your web browser and open `go.henkaku.xyz`. -4. Run *molecularShell* and press the *Start* button. -5. Set "Enable unsafe homebrew" to On and confirm with *Cross*. -6. Fully close *molecularShell* (tear away the page), reopen it and press *Select*. -7. **On your computer,** download, install and run the *FileZilla FTP client*. -8. Type in the address you see displayed on your Vita (like `ftp://192.168.1.249:1337`) into the *Host:* field and hit *Quickconnect*. -9. Copy the *MaiDumpTool* and *VitaShell* .vpk's to `ux0:/data`. -10. **On your Vita,** in *molecularShell*, install *VitaShell* and launch it. -11. Using *VitaShell*, install *MaiDumpTool*. -12. Plug in your *STEINS;GATE 0* game cartridge if you haven't already. - - You can also use a digital copy if you install it on your 3.60 Vita using either a PS3 or a latest firmware Vita. See [this guide](https://github.com/xy2iii/vita-handbook/blob/9669610f1bf5f0d868f59fb8ab8ec80dcde1fffb/Vita%20Handbook.txt#L262) for details. Note that in case you rebooted during this process, you will have to run *HENkaku* again (connect to the Internet and open `go.henkaku.xyz` in your browser). -13. Run *MaiDumpTool*. -14. Select "Extract/Decrypt content", the *STEINS;GATE 0 option, and "Extract gamedata only (without decrypting eboot, the game won't boot)". -15. Wait for *MaiDumpTool* to do its thing. -16. Open *VitaShell* and press *Select*. -17. **On your computer,** in FileZilla, navigate to `ux0:/mai/[SG0ID]/USRDIR`, where `[SG0ID]` is `PCSE00949` for American copies of *STEINS;GATE 0* and `PCSB01012` for European copies. +4. Run _molecularShell_ and press the _Start_ button. +5. Set "Enable unsafe homebrew" to On and confirm with _Cross_. +6. Fully close _molecularShell_ (tear away the page), reopen it and press _Select_. +7. **On your computer,** download, install and run the _FileZilla FTP client_. +8. Type in the address you see displayed on your Vita (like `ftp://192.168.1.249:1337`) into the _Host:_ field and hit _Quickconnect_. +9. Copy the _MaiDumpTool_ and _VitaShell_ .vpk's to `ux0:/data`. +10. **On your Vita,** in _molecularShell_, install _VitaShell_ and launch it. +11. Using _VitaShell_, install _MaiDumpTool_. +12. Plug in your _STEINS;GATE 0_ game cartridge if you haven't already. + +- You can also use a digital copy if you install it on your 3.60 Vita using either a PS3 or a latest firmware Vita. See [this guide](https://github.com/xy2iii/vita-handbook/blob/9669610f1bf5f0d868f59fb8ab8ec80dcde1fffb/Vita%20Handbook.txt#L262) for details. Note that in case you rebooted during this process, you will have to run _HENkaku_ again (connect to the Internet and open `go.henkaku.xyz` in your browser). + +13. Run _MaiDumpTool_. +14. Select "Extract/Decrypt content", the \*STEINS;GATE 0 option, and "Extract gamedata only (without decrypting eboot, the game won't boot)". +15. Wait for _MaiDumpTool_ to do its thing. +16. Open _VitaShell_ and press _Select_. +17. **On your computer,** in FileZilla, navigate to `ux0:/mai/[SG0ID]/USRDIR`, where `[SG0ID]` is `PCSE00949` for American copies of _STEINS;GATE 0_ and `PCSB01012` for European copies. 18. Copy the `script` folder to your computer. You'll have to type this folder's path into the patch installer later. -[← Back to project page]({{ "/projects/sg0.html" | relative_url }}) \ No newline at end of file +[← Back to project page]({{ "/projects/sg0.html" | relative_url }}) diff --git a/projects/2017-02-19-sg0-thirdparty.markdown b/projects/2017-02-19-sg0-thirdparty.markdown index 74e104c..c1b643e 100644 --- a/projects/2017-02-19-sg0-thirdparty.markdown +++ b/projects/2017-02-19-sg0-thirdparty.markdown @@ -19,41 +19,41 @@ Subtitle font listing follows. ##### LanguageBarrier -* [JSON for Modern C++](https://github.com/nlohmann/json) -* [MinHook](https://github.com/TsudaKageyu/minhook) - * Hacker Disassembler Engine 32 -* [xy-VSFilter](https://github.com/Cyberbeing/xy-VSFilter/tree/3.0.0.306) -* [stb_vorbis](https://github.com/nothings/stb) -* [SpeexDSP](https://www.speex.org) +- [JSON for Modern C++](https://github.com/nlohmann/json) +- [MinHook](https://github.com/TsudaKageyu/minhook) + - Hacker Disassembler Engine 32 +- [xy-VSFilter](https://github.com/Cyberbeing/xy-VSFilter/tree/3.0.0.306) +- [stb_vorbis](https://github.com/nothings/stb) +- [SpeexDSP](https://www.speex.org) Previous versions also used: -* [Simd Library](http://simd.sourceforge.net/) +- [Simd Library](http://simd.sourceforge.net/) ##### Launcher/Installer -* [Qt 5.9](https://qt.io) -* [Xdelta3](http://xdelta.org) -* [7-Zip SFX module](https://7-zip.org/) -* [cURL](https://curl.haxx.se/) -* [dr_mp3](https://github.com/mackron/dr_libs) -* [miniaudio](https://github.com/dr-soft/miniaudio) +- [Qt 5.9](https://qt.io) +- [Xdelta3](http://xdelta.org) +- [7-Zip SFX module](https://7-zip.org/) +- [cURL](https://curl.haxx.se/) +- [dr_mp3](https://github.com/mackron/dr_libs) +- [miniaudio](https://github.com/dr-soft/miniaudio) Previous versions also used: -* [Libarchive](https://www.libarchive.org/) -* [OpenSSL](https://www.openssl.org) - builds provided by https://indy.fulgan.com/SSL/ +- [Libarchive](https://www.libarchive.org/) +- [OpenSSL](https://www.openssl.org) - builds provided by https://indy.fulgan.com/SSL/ To use your own Qt builds with the (un)installer, extract the (un)installer executable with 7-Zip. You will be able to substitute your own Qt DLLs. ##### Subtitle fonts -* [Ahellya](https://www.behance.net/gallery/18506161/Ahellya-free-fonts) -* [Aozora Mincho](http://blueskis.wktk.so/AozoraMincho/index.html) -* [Cicle Gordita](https://www.fontsquirrel.com/fonts/cicle) -* [Clemente](http://www.dafont.com/clemente-pd.font) -* [Kochi Substitute](https://osdn.net/projects/efont/) -* [Roboto](https://fonts.google.com/specimen/Roboto) -* [Sorts Mill Goudy](https://fonts.google.com/specimen/Sorts+Mill+Goudy) +- [Ahellya](https://www.behance.net/gallery/18506161/Ahellya-free-fonts) +- [Aozora Mincho](http://blueskis.wktk.so/AozoraMincho/index.html) +- [Cicle Gordita](https://www.fontsquirrel.com/fonts/cicle) +- [Clemente](http://www.dafont.com/clemente-pd.font) +- [Kochi Substitute](https://osdn.net/projects/efont/) +- [Roboto](https://fonts.google.com/specimen/Roboto) +- [Sorts Mill Goudy](https://fonts.google.com/specimen/Sorts+Mill+Goudy) -[← Back to project page]({{ "/projects/sg0-steam.html" | relative_url }}) \ No newline at end of file +[← Back to project page]({{ "/projects/sg0-steam.html" | relative_url }}) diff --git a/projects/2018-06-30-cc-buying-digital-pc-version.markdown b/projects/2018-06-30-cc-buying-digital-pc-version.markdown index dbc3a09..95b1216 100644 --- a/projects/2018-06-30-cc-buying-digital-pc-version.markdown +++ b/projects/2018-06-30-cc-buying-digital-pc-version.markdown @@ -21,33 +21,36 @@ excerpt:

Guide for buying and downloading the digital PC version of CHAOS;CHI # Previous contents -Assuming you don't live in Japan, you will need to use a Japanese proxy/VPN to buy a digital copy of *CHAOS;CHILD* for PC. If you don't have access to such, you can use *Tor*: +Assuming you don't live in Japan, you will need to use a Japanese proxy/VPN to buy a digital copy of _CHAOS;CHILD_ for PC. If you don't have access to such, you can use _Tor_: ##### Setting up Tor -1. Download and install *[Tor Browser](https://www.torproject.org/projects/torbrowser.html.en#downloads)*. +1. Download and install _[Tor Browser](https://www.torproject.org/projects/torbrowser.html.en#downloads)_. 2. Run the program once, then close it again. -3. Find the directory you installed *Tor Browser* in. -4. Go to `Browser\TorBrowser\Data\Tor` and open `torrc` in your text editor (e.g. *Notepad*). +3. Find the directory you installed _Tor Browser_ in. +4. Go to `Browser\TorBrowser\Data\Tor` and open `torrc` in your text editor (e.g. _Notepad_). 5. Add the following two lines: - ~~~ + ``` ExitNodes {jp} StrictNodes 1 - ~~~ -6. Start *Tor Browser* again. -7. Open the menu, go to *Options*, select *Privacy*. + ``` + +6. Start _Tor Browser_ again. +7. Open the menu, go to _Options_, select _Privacy_. 8. Uncheck "Restrict third party cookies and other tracking data". -9. Uncheck "Always use private browsing mode". *Tor Browser* will ask to be restarted. Allow it. +9. Uncheck "Always use private browsing mode". _Tor Browser_ will ask to be restarted. Allow it. ##### Buying the game -In the following guide, do everything labeled "with proxy" while connecting through your proxy/VPN (or in *Tor Browser*), and everything labeled "without proxy" with your proxy/VPN turned off (or in your regular web browser). +In the following guide, do everything labeled "with proxy" while connecting through your proxy/VPN (or in _Tor Browser_), and everything labeled "without proxy" with your proxy/VPN turned off (or in your regular web browser). 1. With proxy: [Register](https://www.dmm.com/my/-/register/) on DMM.com. -2. Without proxy: Login on DMM.com, then [top up DMM points](https://www.dmm.com/en/my/-/point/balance/). One Point = One Yen, so top up as many as *[CHAOS;CHILD](http://dlsoft.dmm.com/detail/ihobe_0029/)* currently costs. - * DMM no longer accepts Western credit cards for direct game purchases. Buying DMM points with your credit card and using them to buy games may work. However, we have only tested this with PayPal. -3. With proxy: Buy *[CHAOS;CHILD](http://dlsoft.dmm.com/detail/ihobe_0029/)*. -4. With proxy: Go to [your game library](http://dlsoft.dmm.com/mylibrary/), click *CHAOS;CHILD*. Right click buttons 1, 2, 3, 4, 5 as well as the button with the download icon above, click "Save Link As..." for each, and save the files to the same folder, not changing the file names. +2. Without proxy: Login on DMM.com, then [top up DMM points](https://www.dmm.com/en/my/-/point/balance/). One Point = One Yen, so top up as many as _[CHAOS;CHILD](http://dlsoft.dmm.com/detail/ihobe_0029/)_ currently costs. + +- DMM no longer accepts Western credit cards for direct game purchases. Buying DMM points with your credit card and using them to buy games may work. However, we have only tested this with PayPal. -[← Back to project page]({{ "/projects/chaoschild.html" | relative_url }}) \ No newline at end of file +3. With proxy: Buy _[CHAOS;CHILD](http://dlsoft.dmm.com/detail/ihobe_0029/)_. +4. With proxy: Go to [your game library](http://dlsoft.dmm.com/mylibrary/), click _CHAOS;CHILD_. Right click buttons 1, 2, 3, 4, 5 as well as the button with the download icon above, click "Save Link As..." for each, and save the files to the same folder, not changing the file names. + +[← Back to project page]({{ "/projects/chaoschild.html" | relative_url }}) diff --git a/projects/2018-06-30-cc-extracting-english-vita-version-scripts.markdown b/projects/2018-06-30-cc-extracting-english-vita-version-scripts.markdown index 80fc452..eb389ba 100644 --- a/projects/2018-06-30-cc-extracting-english-vita-version-scripts.markdown +++ b/projects/2018-06-30-cc-extracting-english-vita-version-scripts.markdown @@ -32,26 +32,28 @@ We have also uploaded [a video tutorial](https://www.youtube.com/watch?v=SKNn0gx ##### Instructions -1. Confirm your Vita’s System Software version is **3.60** by opening the Settings app and navigating to System, then System Information. If your version is *below* 3.60, you must update to 3.60 using [this procedure](http://wololo.net/2016/08/09/manually-update-ps-vita-firmware-3-60/). If your version is *above* 3.60, please check back after July 1st for an updated tutorial using the new h-encore homebrew enabler. For instructions on using HENkaku on System Software version 3.60, follow the steps below. +1. Confirm your Vita’s System Software version is **3.60** by opening the Settings app and navigating to System, then System Information. If your version is _below_ 3.60, you must update to 3.60 using [this procedure](http://wololo.net/2016/08/09/manually-update-ps-vita-firmware-3-60/). If your version is _above_ 3.60, please check back after July 1st for an updated tutorial using the new h-encore homebrew enabler. For instructions on using HENkaku on System Software version 3.60, follow the steps below. 2. Make sure your Vita can connect to the Internet and is on the same local network as your PC. 3. Open your web browser and open `go.henkaku.xyz`. -4. Run *molecularShell* and press the *Start* button. -5. Set "Enable unsafe homebrew" to On and confirm with *Cross*. -6. Fully close *molecularShell* (tear away the page), reopen it and press *Select*. -7. **On your computer,** download, install and run the *FileZilla FTP client*. -8. Type in the address you see displayed on your Vita (like `ftp://192.168.1.249:1337`) into the *Host:* field and hit *Quickconnect*. -9. Copy the *VitaShell* .vpk to `ux0:/data`. -10. **On your Vita,** in *molecularShell*, install *VitaShell*. -11. Plug in your *CHAOS;CHILD* game cartridge if you haven’t already. - - You can also use a digital copy if you install it on your 3.60 Vita using a latest firmware Vita. *(Using a PS3 no longer works.)* See [this guide](https://github.com/xy2iii/vita-handbook/blob/9669610f1bf5f0d868f59fb8ab8ec80dcde1fffb/Vita%20Handbook.txt#L262) for details. Note that in case you rebooted during this process, you will have to run *HENkaku* again (connect to the Internet and open `go.henkaku.xyz` in your browser). -12. Open the *CHAOS;CHILD* LiveArea page and download the `v1.01` update by pressing the *Update* button. +4. Run _molecularShell_ and press the _Start_ button. +5. Set "Enable unsafe homebrew" to On and confirm with _Cross_. +6. Fully close _molecularShell_ (tear away the page), reopen it and press _Select_. +7. **On your computer,** download, install and run the _FileZilla FTP client_. +8. Type in the address you see displayed on your Vita (like `ftp://192.168.1.249:1337`) into the _Host:_ field and hit _Quickconnect_. +9. Copy the _VitaShell_ .vpk to `ux0:/data`. +10. **On your Vita,** in _molecularShell_, install _VitaShell_. +11. Plug in your _CHAOS;CHILD_ game cartridge if you haven’t already. + +- You can also use a digital copy if you install it on your 3.60 Vita using a latest firmware Vita. _(Using a PS3 no longer works.)_ See [this guide](https://github.com/xy2iii/vita-handbook/blob/9669610f1bf5f0d868f59fb8ab8ec80dcde1fffb/Vita%20Handbook.txt#L262) for details. Note that in case you rebooted during this process, you will have to run _HENkaku_ again (connect to the Internet and open `go.henkaku.xyz` in your browser). + +12. Open the _CHAOS;CHILD_ LiveArea page and download the `v1.01` update by pressing the _Update_ button. 13. Install the update normally and ignore the `C1-6703-6` error. -14. Run *VitaShell*. +14. Run _VitaShell_. 15. Navigate to `gro0:/app` (or `ux0:/app` for the digital version). -16. Press the *Triangle* button on the `[GameID]` folder, where `[GameID]` is `PCSE01022` for American copies of *CHAOS;CHILD* and `PCSB01075` for European copies. -17. Scroll down to the “More” menu entry and select *Open decrypted* option. -18. Press *Select* to enable FTP access. +16. Press the _Triangle_ button on the `[GameID]` folder, where `[GameID]` is `PCSE01022` for American copies of _CHAOS;CHILD_ and `PCSB01075` for European copies. +17. Scroll down to the “More” menu entry and select _Open decrypted_ option. +18. Press _Select_ to enable FTP access. 19. **On your computer,** in FileZilla, navigate to `ux0:/patch/[GameID]/USRDIR`. 20. Copy the `script` folder to your computer. You’ll have to type this folder’s path into the patch installer later. -[← Back to project page]({{ "/projects/chaoschild.html" | relative_url }}) \ No newline at end of file +[← Back to project page]({{ "/projects/chaoschild.html" | relative_url }}) diff --git a/projects/2018-06-30-cc-thirdparty.markdown b/projects/2018-06-30-cc-thirdparty.markdown index 85bea23..e28b480 100644 --- a/projects/2018-06-30-cc-thirdparty.markdown +++ b/projects/2018-06-30-cc-thirdparty.markdown @@ -19,40 +19,40 @@ Subtitle font listing follows. ##### LanguageBarrier -* [JSON for Modern C++](https://github.com/nlohmann/json) -* [MinHook](https://github.com/TsudaKageyu/minhook) - * Hacker Disassembler Engine 32 -* [xy-VSFilter](https://github.com/Cyberbeing/xy-VSFilter/tree/3.0.0.306) -* [stb_vorbis](https://github.com/nothings/stb) -* [SpeexDSP](https://www.speex.org) +- [JSON for Modern C++](https://github.com/nlohmann/json) +- [MinHook](https://github.com/TsudaKageyu/minhook) + - Hacker Disassembler Engine 32 +- [xy-VSFilter](https://github.com/Cyberbeing/xy-VSFilter/tree/3.0.0.306) +- [stb_vorbis](https://github.com/nothings/stb) +- [SpeexDSP](https://www.speex.org) Previous versions also used: -* [Simd Library](http://simd.sourceforge.net/) +- [Simd Library](http://simd.sourceforge.net/) ##### Launcher/Installer -* [Qt 5.9](https://qt.io) -* [Xdelta3](http://xdelta.org) -* [7-Zip SFX module](https://7-zip.org/) -* [cURL](https://curl.haxx.se/) -* [dr_mp3](https://github.com/mackron/dr_libs) -* [miniaudio](https://github.com/dr-soft/miniaudio) +- [Qt 5.9](https://qt.io) +- [Xdelta3](http://xdelta.org) +- [7-Zip SFX module](https://7-zip.org/) +- [cURL](https://curl.haxx.se/) +- [dr_mp3](https://github.com/mackron/dr_libs) +- [miniaudio](https://github.com/dr-soft/miniaudio) Previous versions also used: -* [Libarchive](https://www.libarchive.org/) -* [OpenSSL](https://www.openssl.org) - builds provided by https://indy.fulgan.com/SSL/ +- [Libarchive](https://www.libarchive.org/) +- [OpenSSL](https://www.openssl.org) - builds provided by https://indy.fulgan.com/SSL/ To use your own Qt builds with the (un)installer, extract the (un)installer executable with 7-Zip. You will be able to substitute your own Qt DLLs. ##### Subtitle fonts -* [Soukou Mincho](https://www.fontsquirrel.com/fonts/soukou-mincho) -* [Typography Times](https://fontlibrary.org/en/font/typography-times) -* [Handy Andy](https://www.dafont.com/handy-andy.font) -* [Kochi Substitute](https://osdn.net/projects/efont/) -* [Hultog](http://www222.pair.com/sjohn/fonts2.htm) -* [High Voltage Rough](https://www.dafont.com/highvoltage-rough.font) +- [Soukou Mincho](https://www.fontsquirrel.com/fonts/soukou-mincho) +- [Typography Times](https://fontlibrary.org/en/font/typography-times) +- [Handy Andy](https://www.dafont.com/handy-andy.font) +- [Kochi Substitute](https://osdn.net/projects/efont/) +- [Hultog](http://www222.pair.com/sjohn/fonts2.htm) +- [High Voltage Rough](https://www.dafont.com/highvoltage-rough.font) -[← Back to project page]({{ "/projects/chaoschild-steam.html" | relative_url }}) \ No newline at end of file +[← Back to project page]({{ "/projects/chaoschild-steam.html" | relative_url }}) diff --git a/projects/2018-07-02-cc-walkthrough.markdown b/projects/2018-07-02-cc-walkthrough.markdown index 26f35f0..bc8b699 100644 --- a/projects/2018-07-02-cc-walkthrough.markdown +++ b/projects/2018-07-02-cc-walkthrough.markdown @@ -11,7 +11,7 @@ excerpt:

A 100% walkthrough for CHAOS;CHILD, designed to allow readers to pla This is a 100% walkthrough for CHAOS;CHILD, designed to allow readers to play through in the optimal route order while unlocking every scene, CG, music track, and tip along the way (with the exception of neutral delusion choices and incorrect map answers). -# Common Route +# Common Route Almost anything will do for this. Answer correctly and select any delusions you wish. There is one bad ending in this chapter, triggered by making too many mistakes on a certain choice—avoid this ending until you finish the route. @@ -25,23 +25,23 @@ You need to play the common route first in order to unlock the others. If you wa ### Non-specific Route A -* Select all positive delusions and additional delusions, including the delusions during the route itself. +- Select all positive delusions and additional delusions, including the delusions during the route itself. ### Non-specific Route 2 -* Select all positive delusions and additional delusions, but do not choose positive for the delusion where Hinae and Takuru are preparing for the culture festival in Chapter 3. -* This route has a map trigger section which must be completed correctly to finish the chapter. +- Select all positive delusions and additional delusions, but do not choose positive for the delusion where Hinae and Takuru are preparing for the culture festival in Chapter 3. +- This route has a map trigger section which must be completed correctly to finish the chapter. ### Non-specific Route III -* Select all negative delusions, but choose positive for the delusion that follows after leaving the hospital in Chapter 5. -* This route has two main endings. You only need one or the other to unlock the true ending, however it is recommended that you obtain both. -* To obtain the first of the two endings, select positive for all three delusions in route III. -* To obtain the second, choose positive (on the first delusion of the route, before the chapter title card appears), then negative (at Takuru's base), then positive (at the café). +- Select all negative delusions, but choose positive for the delusion that follows after leaving the hospital in Chapter 5. +- This route has two main endings. You only need one or the other to unlock the true ending, however it is recommended that you obtain both. +- To obtain the first of the two endings, select positive for all three delusions in route III. +- To obtain the second, choose positive (on the first delusion of the route, before the chapter title card appears), then negative (at Takuru's base), then positive (at the café). ### Non-specific Fourth Route -* Select all positive delusions and additional delusions, but do not choose positive for the delusion where Hinae and Takuru are preparing for the culture festival in Chapter 3, and do not choose positive for the delusion where Takuru and co. are sleeping in the clubroom before the festival, also in Chapter 3. +- Select all positive delusions and additional delusions, but do not choose positive for the delusion where Hinae and Takuru are preparing for the culture festival in Chapter 3, and do not choose positive for the delusion where Takuru and co. are sleeping in the clubroom before the festival, also in Chapter 3. # True End @@ -53,31 +53,31 @@ It will be immediately obvious how to obtain this ending once all other route ### Common Route Bad End -* In order to obtain this bad ending, select both of the incorrect options on the first mapping trigger in Chapter 4. *(If you attempt to do this before finishing the common route, an incomplete version of the end is shown).* +- In order to obtain this bad ending, select both of the incorrect options on the first mapping trigger in Chapter 4. _(If you attempt to do this before finishing the common route, an incomplete version of the end is shown)._ ### Route A Bad End -* Select negative on all of the delusions within route A. *(Note: This ending is almost identical to the main ending of the route, with the exception of some scenes that are missing at the very end.)* +- Select negative on all of the delusions within route A. _(Note: This ending is almost identical to the main ending of the route, with the exception of some scenes that are missing at the very end.)_ ### Route 2 Bad End -* Choose any of the wrong answers during route 2's map trigger section. +- Choose any of the wrong answers during route 2's map trigger section. ### Route III Bad End 1 -* Choose negative on the first delusion of route III (before the chapter title card appears). +- Choose negative on the first delusion of route III (before the chapter title card appears). ### Route III Bad End 2 -* Choose negative on the third delusion in route III (at the café). +- Choose negative on the third delusion in route III (at the café). ### Route III Bad End 3 -* Choose neutral on the third delusion in route III (at the café). +- Choose neutral on the third delusion in route III (at the café). ### Route III Bad End 4 -* In route III, choose positive (on the first delusion of the route, before the chapter title card appears), then neutral (at Takuru's base), then positive (at the café). +- In route III, choose positive (on the first delusion of the route, before the chapter title card appears), then neutral (at Takuru's base), then positive (at the café). --- @@ -85,18 +85,18 @@ It will be immediately obvious how to obtain this ending once all other route After finishing all of this, there may be remaining delusions that have not yet been read. -* In Chapter 5, choose negative for the delusion that follows after leaving the hospital. -* In the fourth route, there is only one delusion trigger. If you have not already, select both the positive and negative options. +- In Chapter 5, choose negative for the delusion that follows after leaving the hospital. +- In the fourth route, there is only one delusion trigger. If you have not already, select both the positive and negative options. # Additional Info -* There are two achievements related to the mapping triggers. One involves completing every mapping trigger in the common route without making any mistakes, and the other involves making ten mistakes in a row. -* There is an achievement for reading all the tips. Read them all (or just select them all to mark them as read) in order to receive this achievement. +- There are two achievements related to the mapping triggers. One involves completing every mapping trigger in the common route without making any mistakes, and the other involves making ten mistakes in a row. +- There is an achievement for reading all the tips. Read them all (or just select them all to mark them as read) in order to receive this achievement. # Credits -* **Original guide**: nishijoutakumi (*@MinamisawaSenri#6611* on Discord) -* **Route order**: ItsRigs -* **Editing**: Kumin, Raniel +- **Original guide**: nishijoutakumi (_@MinamisawaSenri#6611_ on Discord) +- **Route order**: ItsRigs +- **Editing**: Kumin, Raniel -[← Back to project page]({{ "/projects/chaoschild-steam.html" | relative_url }}) \ No newline at end of file +[← Back to project page]({{ "/projects/chaoschild-steam.html" | relative_url }}) diff --git a/projects/2019-02-02-cc-linux.markdown b/projects/2019-02-02-cc-linux.markdown index fbd6de7..fe00a16 100644 --- a/projects/2019-02-02-cc-linux.markdown +++ b/projects/2019-02-02-cc-linux.markdown @@ -11,30 +11,30 @@ excerpt:

Linux installation instructions for the CHAOS;CHILD Improvement Patc These instructions are for running the game from the Linux Steam client using Steam Play. Running the game with your own Wine installation should be considered unsupported. -1. In Steam, go to *View* → *Settings* → *Steam Play* and *Enable Steam Play for all titles*, if you haven't already. -2. Note what Proton version you're using. We have only tested with *Proton 3.16-6 Beta* (the default and most recent version at the time of writing). -3. Install *CHAOS;CHILD*. +1. In Steam, go to _View_ → _Settings_ → _Steam Play_ and _Enable Steam Play for all titles_, if you haven't already. +2. Note what Proton version you're using. We have only tested with _Proton 3.16-6 Beta_ (the default and most recent version at the time of writing). +3. Install _CHAOS;CHILD_. 4. Download the patch. 5. Unzip the archive somewhere, not in your game directory. 6. Browse to the newly extracted `CCPatch-v-Setup` folder. 7. **DO NOT** simply run CCPatch-Installer.exe with Wine. - Instead, open a shell and use the following command: - -

STEAM_COMPAT_DATA_PATH=~/.local/share/Steam/steamapps/compatdata/970570 ~/.local/share/Steam/steamapps/common/Proton\ 3.16\ Beta/proton run CCPatch-Installer.exe
+ Instead, open a shell and use the following command: - **IMPORTANT:** If the Steam library you installed *CHAOS;CHILD* into is somewhere else, replace both occurrences of `~/.local/share/Steam` accordingly. If you're not using *Proton 3.16-6 Beta*, replace that too (check your `steamapps/common` to find the right folder). +
STEAM_COMPAT_DATA_PATH=~/.local/share/Steam/steamapps/compatdata/970570 ~/.local/share/Steam/steamapps/common/Proton\ 3.16\ Beta/proton run CCPatch-Installer.exe
+ + **IMPORTANT:** If the Steam library you installed _CHAOS;CHILD_ into is somewhere else, replace both occurrences of `~/.local/share/Steam` accordingly. If you're not using _Proton 3.16-6 Beta_, replace that too (check your `steamapps/common` to find the right folder). 8. Follow the instructions. # Playing -Clicking *Play* in Steam should now run the patch launcher. Make sure you've clicked *Finish* in the installer before trying to start the launcher. +Clicking _Play_ in Steam should now run the patch launcher. Make sure you've clicked _Finish_ in the installer before trying to start the launcher. # Known issues -* Kanji in karaoke subtitles are rendered as boxes. -* Leaving the installer running too long may crash it (this has been reported fixed, if you encounter this please let us know) +- Kanji in karaoke subtitles are rendered as boxes. +- Leaving the installer running too long may crash it (this has been reported fixed, if you encounter this please let us know) # Troubleshooting @@ -50,4 +50,4 @@ To uninstall, browse to the game directory (e.g. `~/.local/share/Steam/steamapps Note this will leave your game unable to start, as Steam Play currently has an issue with the game's `boot.bat` script which we work around by replacing it with a symlink to the patch launcher, `LauncherC0.exe`. After you uninstall the patch, that program will be gone, so you'll need to replace `boot.bat` with either a symlink to or a copy of the game's official launcher, `launcher.exe`, to make it work again. -[← Back to project page]({{ "/projects/chaoschild-steam.html" | relative_url }}) \ No newline at end of file +[← Back to project page]({{ "/projects/chaoschild-steam.html" | relative_url }}) diff --git a/projects/2019-02-02-sg0-linux.markdown b/projects/2019-02-02-sg0-linux.markdown index a85f1a6..4139e9a 100644 --- a/projects/2019-02-02-sg0-linux.markdown +++ b/projects/2019-02-02-sg0-linux.markdown @@ -12,33 +12,33 @@ excerpt:

Linux installation instructions for the STEINS;GATE 0 Steam patch

-Setup` folder. 8. **DO NOT** simply run SG0Patch-Installer.exe with Wine. - Instead, open a shell and use the following commands: + Instead, open a shell and use the following commands: - Install `vcrun2017` with winetricks: -
WINEPREFIX=~/.local/share/Steam/steamapps/compatdata/825630/pfx winetricks vcrun2017
- -
STEAM_COMPAT_DATA_PATH=~/.local/share/Steam/steamapps/compatdata/825630 ~/.local/share/Steam/steamapps/common/Proton\ 5.0-9/proton run SG0Patch-Installer.exe
+ Install `vcrun2017` with winetricks: +
WINEPREFIX=~/.local/share/Steam/steamapps/compatdata/825630/pfx winetricks vcrun2017
- **IMPORTANT:** If the Steam library you installed *STEINS;GATE 0* into is somewhere else, replace both occurrences of `~/.local/share/Steam` accordingly. If you're not using *Proton 5.0-9*, replace that too (check your `steamapps/common` to find the right folder). +
STEAM_COMPAT_DATA_PATH=~/.local/share/Steam/steamapps/compatdata/825630 ~/.local/share/Steam/steamapps/common/Proton\ 5.0-9/proton run SG0Patch-Installer.exe
+ + **IMPORTANT:** If the Steam library you installed _STEINS;GATE 0_ into is somewhere else, replace both occurrences of `~/.local/share/Steam` accordingly. If you're not using _Proton 5.0-9_, replace that too (check your `steamapps/common` to find the right folder). 9. Follow the instructions. # Playing -Clicking *Play* in Steam should now run the patch launcher. Make sure you've clicked *Finish* in the installer before trying to start the launcher. +Clicking _Play_ in Steam should now run the patch launcher. Make sure you've clicked _Finish_ in the installer before trying to start the launcher. # Known issues -* Kanji in karaoke subtitles are rendered as boxes. -* Leaving the installer running too long may crash it (this has been reported fixed, if you encounter this please let us know) +- Kanji in karaoke subtitles are rendered as boxes. +- Leaving the installer running too long may crash it (this has been reported fixed, if you encounter this please let us know) # Troubleshooting @@ -54,4 +54,4 @@ To uninstall, browse to the game directory (e.g. `~/.local/share/Steam/steamapps Note this will leave your game unable to start, as Steam Play currently has an issue with the game's `boot.bat` script which we work around by replacing it with a symlink to the patch launcher, `LauncherC0.exe`. After you uninstall the patch, that program will be gone, so you'll need to replace `boot.bat` with either a symlink to or a copy of the game's official launcher, `launcher.exe`, to make it work again. -[← Back to project page]({{ "/projects/sg0-steam.html" | relative_url }}) \ No newline at end of file +[← Back to project page]({{ "/projects/sg0-steam.html" | relative_url }}) diff --git a/projects/2019-02-02-supporting-technology.markdown b/projects/2019-02-02-supporting-technology.markdown index b7cbe7c..2afe080 100644 --- a/projects/2019-02-02-supporting-technology.markdown +++ b/projects/2019-02-02-supporting-technology.markdown @@ -10,34 +10,35 @@ See our [GitHub](https://github.com/CommitteeOfZero) for an overview of everythi ##### MAGES. engine reimplementation -* [impacto](https://github.com/CommitteeOfZero/impacto), the repository that allows us to port SciADV games to multiple platforms. +- [impacto](https://github.com/CommitteeOfZero/impacto), the repository that allows us to port SciADV games to multiple platforms. ##### Patch root repositories -* [sghd-patch](https://github.com/CommitteeOfZero/sghd-patch), the repository that ties all of the *STEINS;GATE Steam Patch* components together. -* [cc-patch](https://github.com/CommitteeOfZero/cc-patch), the repository that does the same for the *CHAOS;CHILD Improvement Patch*. +- [sghd-patch](https://github.com/CommitteeOfZero/sghd-patch), the repository that ties all of the _STEINS;GATE Steam Patch_ components together. +- [cc-patch](https://github.com/CommitteeOfZero/cc-patch), the repository that does the same for the _CHAOS;CHILD Improvement Patch_. ##### Tools used during the build -* [mgsfontgen-dx](https://github.com/CommitteeOfZero/mgsfontgen-dx), the tool that generates font textures for our patches that need it. -* [SciAdv.Net](https://github.com/CommitteeOfZero/SciAdv.Net), grab-bag of MAGES. engine asset editing libraries/tools, including an archive un-/repacker and script text de-/encoder. Note current development is done on the [transition branch](https://github.com/CommitteeOfZero/SciAdv.Net/tree/transition). Also contains our old script editor/disassembler. + +- [mgsfontgen-dx](https://github.com/CommitteeOfZero/mgsfontgen-dx), the tool that generates font textures for our patches that need it. +- [SciAdv.Net](https://github.com/CommitteeOfZero/SciAdv.Net), grab-bag of MAGES. engine asset editing libraries/tools, including an archive un-/repacker and script text de-/encoder. Note current development is done on the [transition branch](https://github.com/CommitteeOfZero/SciAdv.Net/tree/transition). Also contains our old script editor/disassembler. ##### Runtime components -* [LanguageBarrier](https://github.com/CommitteeOfZero/LanguageBarrier), our generic MAGES. engine game plugin. Note that patches since *STEINS;GATE 0* have been using the [multi-game branch](https://github.com/CommitteeOfZero/LanguageBarrier/tree/multi-game). -* [realboot](https://github.com/CommitteeOfZero/realboot), the launcher and configuration tool for *CHAOS;CHILD* and future patches. -* [noidget](https://github.com/CommitteeOfZero/noidget), the installer framework for *CHAOS;CHILD* and future patches. +- [LanguageBarrier](https://github.com/CommitteeOfZero/LanguageBarrier), our generic MAGES. engine game plugin. Note that patches since _STEINS;GATE 0_ have been using the [multi-game branch](https://github.com/CommitteeOfZero/LanguageBarrier/tree/multi-game). +- [realboot](https://github.com/CommitteeOfZero/realboot), the launcher and configuration tool for _CHAOS;CHILD_ and future patches. +- [noidget](https://github.com/CommitteeOfZero/noidget), the installer framework for _CHAOS;CHILD_ and future patches. ##### Other stuff -* [MAGES. Engine Compendium](https://committeeofzero.gitbooks.io/mages-engine-compendium/content/), a *very unfinished* specification/documentation of the MAGES. visual novel engine. ([source](https://github.com/CommitteeOfZero/compendium)) -* [sc3ntist](https://github.com/CommitteeOfZero/sc3ntist), our current script disassembler. -* [kofuna](https://github.com/CommitteeOfZero/kofuna), the Qt design for noidget and realboot. -* [TLStatus](https://github.com/CommitteeOfZero/TLStatus), our collaborative *CHAOS;HEAD NOAH* and *CHAOS;HEAD Love Chu☆Chu!* translation editor. -* [This website](https://github.com/CommitteeOfZero/committeeofzero.github.io). +- [MAGES. Engine Compendium](https://committeeofzero.gitbooks.io/mages-engine-compendium/content/), a _very unfinished_ specification/documentation of the MAGES. visual novel engine. ([source](https://github.com/CommitteeOfZero/compendium)) +- [sc3ntist](https://github.com/CommitteeOfZero/sc3ntist), our current script disassembler. +- [kofuna](https://github.com/CommitteeOfZero/kofuna), the Qt design for noidget and realboot. +- [TLStatus](https://github.com/CommitteeOfZero/TLStatus), our collaborative _CHAOS;HEAD NOAH_ and _CHAOS;HEAD Love Chu☆Chu!_ translation editor. +- [This website](https://github.com/CommitteeOfZero/committeeofzero.github.io). ##### Outdated -* [LBConfig](https://github.com/CommitteeOfZero/LBConfig), the configuration tool for the *STEINS;GATE* and *STEINS;GATE 0* patches. -* [mgsfontgen](https://github.com/CommitteeOfZero/mgsfontgen), the tool that generates font textures for the *STEINS;GATE Steam patch*. +- [LBConfig](https://github.com/CommitteeOfZero/LBConfig), the configuration tool for the _STEINS;GATE_ and _STEINS;GATE 0_ patches. +- [mgsfontgen](https://github.com/CommitteeOfZero/mgsfontgen), the tool that generates font textures for the _STEINS;GATE Steam patch_. -And some stuff not really worth mentioning. Just look at our GitHub. \ No newline at end of file +And some stuff not really worth mentioning. Just look at our GitHub. diff --git a/projects/2020-08-21-sg0-walkthrough.markdown b/projects/2020-08-21-sg0-walkthrough.markdown index b4a3087..cda9fcd 100644 --- a/projects/2020-08-21-sg0-walkthrough.markdown +++ b/projects/2020-08-21-sg0-walkthrough.markdown @@ -11,7 +11,6 @@ excerpt:

A 100% walkthrough for STEINS;GATE 0, designed to allow readers to p This is a 100% walkthrough for STEINS;GATE 0, designed to allow readers to play through in the optimal route order while unlocking every scene, CG, music track, and tip along the way. - # Flowchart

This is a general visualization of the branching paths in STEINS;GATE 0. This walkthrough will sometimes refer to the four branching points (points A, B, C, and D) as labeled in this image.

@@ -26,41 +25,41 @@ This is a 100% walkthrough for STEINS;GATE 0, designed to allow readers to play ### Starting off -* On December 15th (point A) you will be given the option to turn off your phone. As soon as you reach this point, please save. +- On December 15th (point A) you will be given the option to turn off your phone. As soon as you reach this point, please save. ### GS Route -* Starting from point A (December 15th): do not turn off the phone. -* On January 23rd (point B), answer the phone. +- Starting from point A (December 15th): do not turn off the phone. +- On January 23rd (point B), answer the phone. ### TA Route -* Starting from point A: this time, turn off your phone. -* Save again on January 2nd (point C) and try to ignore calls from this point on. +- Starting from point A: this time, turn off your phone. +- Save again on January 2nd (point C) and try to ignore calls from this point on. ### RMG Route -* Starting from point C: this time, answer the phone on January 2nd. -* Save once more on January 15th (point D) and try to ignore calls from this point on. +- Starting from point C: this time, answer the phone on January 2nd. +- Save once more on January 15th (point D) and try to ignore calls from this point on. ### PR Route -* Starting from point D: this time, answer the phone on January 15th. +- Starting from point D: this time, answer the phone on January 15th. ### VA Route -* Starting from point A (December 15th): do not turn off the phone. -* On January 23rd (point B), do not answer the phone. +- Starting from point A (December 15th): do not turn off the phone. +- On January 23rd (point B), do not answer the phone. ### True End -* If you've already completed the PR route, the True End should unlock the instant you finish the VA route. -* (If you finished VA before PR, you will need to finish VA again.) +- If you've already completed the PR route, the True End should unlock the instant you finish the VA route. +- (If you finished VA before PR, you will need to finish VA again.) # Additional Info -* There are two achievements related to RINE. One is obtained by answering any message, and the other is obtained by reading a message, not replying to it, and then getting any ending. -* There is an achievement for reading all the tips. Read them all (or just select them all to mark them as read) in order to receive this achievement. - * Note that there are two tips that are possible to miss: you will not get the first one if you answer the phone too quickly on November 29th, and you will not get the second if you answer at all on December 5th. +- There are two achievements related to RINE. One is obtained by answering any message, and the other is obtained by reading a message, not replying to it, and then getting any ending. +- There is an achievement for reading all the tips. Read them all (or just select them all to mark them as read) in order to receive this achievement. + - Note that there are two tips that are possible to miss: you will not get the first one if you answer the phone too quickly on November 29th, and you will not get the second if you answer at all on December 5th. [← Back to project page]({{ "/projects/sg0-steam.html" | relative_url }}) diff --git a/projects/2020-11-13-rne-walkthrough.markdown b/projects/2020-11-13-rne-walkthrough.markdown index 53ccf56..53c12f4 100644 --- a/projects/2020-11-13-rne-walkthrough.markdown +++ b/projects/2020-11-13-rne-walkthrough.markdown @@ -21,92 +21,91 @@ This is a 100% walkthrough for ROBOTICS;NOTES ELITE, designed to allow readers t ### Starting off -To avoid making this guide too lengthy but also explain how to get all of the achievements, we will list some general advice for not missing anything: +To avoid making this guide too lengthy but also explain how to get all of the achievements, we will list some general advice for not missing anything: -* **1)** During the first three phases of the game, you can answer all of the tweeps freely. Akiho's tweeps, however, can be answered freely regardless of what phase you are currently in. -* **2)** Every time you enter a location you have never seen before, get your PokeCom out and check ‘IRUO.’ to gather as many geotags as possible. You should focus particularly on Kaito's classroom, which has a new geotag every day. -* **3)** Don't miss any inputs during quick-time events, unless it is indicated that you should do otherwise. +- **1)** During the first three phases of the game, you can answer all of the tweeps freely. Akiho's tweeps, however, can be answered freely regardless of what phase you are currently in. +- **2)** Every time you enter a location you have never seen before, get your PokeCom out and check ‘IRUO.’ to gather as many geotags as possible. You should focus particularly on Kaito's classroom, which has a new geotag every day. +- **3)** Don't miss any inputs during quick-time events, unless it is indicated that you should do otherwise. ### Phase 04: On July 30, at noon and inside the conference room, reply: -* **GEZI-SISTER: What is a “boing-chan”?** - * Reply: A woman whose breasts bounce[...] +- **GEZI-SISTER: What is a “boing-chan”?** + - Reply: A woman whose breasts bounce[...] On July 31, at noon and outside the building you found the first Kimijima Report in, reply: -* **GEZI-SISTER: @UMISHO “Boobs,” right?** - * Reply: Yup, that’s it! -* **DAITOKU_JUNJUN: My role keeps getting bigger and[...]** - * Reply: You should take a page[...] -* **FRAUKOUJIRO: Oof, I feel dizzy... Must[...]** - * Reply: You alright? Please don't go and[...] +- **GEZI-SISTER: @UMISHO “Boobs,” right?** + - Reply: Yup, that’s it! +- **DAITOKU_JUNJUN: My role keeps getting bigger and[...]** + - Reply: You should take a page[...] +- **FRAUKOUJIRO: Oof, I feel dizzy... Must[...]** + - Reply: You alright? Please don't go and[...] On August 1, at noon and inside Kai’s room, reply: -* **FRAUKOUJIRO: The hallway is totally flooded[...]** - * Reply: Well at least the atmosphere[...] +- **FRAUKOUJIRO: The hallway is totally flooded[...]** + - Reply: Well at least the atmosphere[...] On August 2, in the morning and on the Old Tanegashima Airport Runway, reply: -* **FRAUKOUJIRO: I have no clothes to[...]** - * Reply: Uh, really? Should I bring[...] +- **FRAUKOUJIRO: I have no clothes to[...]** + - Reply: Uh, really? Should I bring[...] At noon, inside the Irei General Store: -* **GEZI-SISTER: What is a “Gunbam”?** - * Reply: Something Aki-chan likes - +- **GEZI-SISTER: What is a “Gunbam”?** + - Reply: Something Aki-chan likes + On August 5, in the morning at the Robot Clinic, reply: -* **GEZI-SISTER: What are “fireworks”? I couldn’t[...]** - * Reply: It's a big, colorful thing[...] +- **GEZI-SISTER: What are “fireworks”? I couldn’t[...]** + - Reply: It's a big, colorful thing[...] On August 7, after Kaito goes shopping with Junna, when you’re on the Old Tanegashima Airport Runway, reply: -* **GEZI-SISTER: @UMISHO What is Space Candy?** - * Reply: Tasty mint candy +- **GEZI-SISTER: @UMISHO What is Space Candy?** + - Reply: Tasty mint candy Immediately before the GunBuild-1 assembly is complete, when you’re still on the runway: -* **FRAUKOUJIRO: bleeh, my eyelids are so heavy... is[...]** - * Reply: You’ll get sick if you[...] +- **FRAUKOUJIRO: bleeh, my eyelids are so heavy... is[...]** + - Reply: You’ll get sick if you[...] On August 10, in the evening, in front of the hangar, reply: -* **DAITOKU_JUNJUN: I was no help at all[...]** - * Reply: Ask yourself why you keep[...] +- **DAITOKU_JUNJUN: I was no help at all[...]** + - Reply: Ask yourself why you keep[...] ### Phase 05: On August 13, at noon, outside the museum, reply: -* **FRAUKOUJIRO: My head itches... A lot[...]** - * Reply: At least take baths. I[...] +- **FRAUKOUJIRO: My head itches... A lot[...]** + - Reply: At least take baths. I[...] At sunset, at the park: -* **GEZI-SISTER: What is a “cannon”?** - * Reply: Aki-chan said it's a gun that you carry[...] +- **GEZI-SISTER: What is a “cannon”?** + - Reply: Aki-chan said it's a gun that you carry[...] On August 18, in the morning, in front of the hangar, reply: -* **FRAUKOUJIRO: I just noticed that i[...]** - * Reply: There are salons on the[...] -* **GEZI-SISTER: What is a “Boltvalian”?** - * Reply: A power-type robot in Kill-Ballad +- **FRAUKOUJIRO: I just noticed that i[...]** + - Reply: There are salons on the[...] +- **GEZI-SISTER: What is a “Boltvalian”?** + - Reply: A power-type robot in Kill-Ballad On August 19, at noon, inside the conference room, reply: -* **GEZI-SISTER: @UMISHO What is a pervert?** - * Reply: Someone like Koujiro Frau +- **GEZI-SISTER: @UMISHO What is a pervert?** + - Reply: Someone like Koujiro Frau On August 20, before the battle, in Frau’s room, reply: -* **DAITOKU_JUNJUN: I couldn't keep up with[...]** - * Reply: Aki-chan said we'd build it[...] - +- **DAITOKU_JUNJUN: I couldn't keep up with[...]** + - Reply: Aki-chan said we'd build it[...] At the start of August 23rd, create SAVE 01 and lock it. When you need to save your game, use a different save slot. @@ -118,30 +117,30 @@ On the 23rd, in order to find the Kimijima Report, use deluoode maps to quick tr After you get your first ending, load **SAVE 01**. Progress to the point where you start searching for the third Kimijima report. Before you go to Hamada Beach to pick it up, travel to the Robot Clinic, and reply to Junna’s tweep: -* **DAITOKU_JUNJUN: When I'm by myself I'm[...]** - * Reply: I think it's amazing that[...] +- **DAITOKU_JUNJUN: When I'm by myself I'm[...]** + - Reply: I think it's amazing that[...] On September 15, outside the TNSC First Osaki Office, reply: -* **GEZI-SISTER: Blood Tune, RaiNet Kakeru, Z[...]** - * Reply: Blood Tune +- **GEZI-SISTER: Blood Tune, RaiNet Kakeru, Z[...]** + - Reply: Blood Tune On September 20, when you start out at the Robot Clinic, reply: -* **GEZI-SISTER: @UMISHO What's hidden in the secret[...]** - * Reply: Eroge +- **GEZI-SISTER: @UMISHO What's hidden in the secret[...]** + - Reply: Eroge On September 21, when you make it outside of the Robot Clinic, reply: -* **GEZI-SISTER: @UMISHO What is your favorite robot?** - * Reply: I have multiple +- **GEZI-SISTER: @UMISHO What is your favorite robot?** + - Reply: I have multiple On September 26, the Kimijima Report is located at Hasetenbo Park, underneath the table and between the table foot and one of the chairs. On September 27, at Junna’s house, reply: -* **GEZI-SISTER: What kind of world do[...]** - * Reply: A moe-ruled society +- **GEZI-SISTER: What kind of world do[...]** + - Reply: A moe-ruled society On October 3, check your tweeps for a surprise. @@ -149,40 +148,40 @@ On September 27, at Junna’s house, reply: After you get to Phase 06's ending, load **SAVE 01**. Open Twipo right away and reply: -* **FRAUKOUJIRO: This island has way too[...]** - * Reply: @FRAUKOUJIRO You should ask Madam President[...] +- **FRAUKOUJIRO: This island has way too[...]** + - Reply: @FRAUKOUJIRO You should ask Madam President[...] At noon, do not reply to any tweeps, or you will be locked out of an extra scene. When the search for the report begins, travel to the Robot Clinic, and reply to Frau: -* **FRAUKOUJIRO: Σ(゚Д゚;) Spent 3 whole hours[...]** - * Reply: @FRAUKOUJIRO Go to sleep already +- **FRAUKOUJIRO: Σ(゚ Д ゚;) Spent 3 whole hours[...]** + - Reply: @FRAUKOUJIRO Go to sleep already On November 13, as soon as you can, reply: -* **GEZI-SISTER: What is a mad scientist?** - * Reply: Someone once said that it's[...] +- **GEZI-SISTER: What is a mad scientist?** + - Reply: Someone once said that it's[...] On November 19, at Akiho’s house, reply: -* **GEZI-SISTER: @UMISHO Do you like women's breasts[...]** - * Reply: Flat is justice. As it[...] +- **GEZI-SISTER: @UMISHO Do you like women's breasts[...]** + - Reply: Flat is justice. As it[...] On November 20, in front of the Old Airport Hotel, a.k.a. Frau’s house, reply: -* **GEZI-SISTER: @UMISHO What do you think about being[...]** - * Reply: Big Brother's fine +- **GEZI-SISTER: @UMISHO What do you think about being[...]** + - Reply: Big Brother's fine When you’re inside Frau’s house, reply: -* **GEZI-SISTER: @UMISHO If Big Brother was able[...]** - * Reply: How about a catgirl maid[...] - +- **GEZI-SISTER: @UMISHO If Big Brother was able[...]** + - Reply: How about a catgirl maid[...] + On November 21, as soon as you can, reply: -* **GEZI-SISTER: @UMISHO If you could use me for[...]** - * Reply: I would make you my girlfriend +- **GEZI-SISTER: @UMISHO If you could use me for[...]** + - Reply: I would make you my girlfriend On November 28, check your tweeps for a surprise. @@ -190,28 +189,28 @@ On November 21, as soon as you can, reply: After you get Phase 07’s ending, load **SAVE 01**. Open Twipo right away and reply: -* **GEZI-SISTER: @UMISHO What is the inside of[...]** - * Reply: @GEZI-SISTER It's large enough to sit[...] +- **GEZI-SISTER: @UMISHO What is the inside of[...]** + - Reply: @GEZI-SISTER It's large enough to sit[...] On August 24, inside Irei General Store, reply: -* **GEZI-SISTER What is GunBuild-2?** - * Reply: A giant robot +- **GEZI-SISTER What is GunBuild-2?** + - Reply: A giant robot On December 11, in the classroom, reply: -* **FRAUKOUJIRO: Wooow, this years Winter ComiMa[...]** - * Reply: Have you gone before? I[...] +- **FRAUKOUJIRO: Wooow, this years Winter ComiMa[...]** + - Reply: Have you gone before? I[...] On December 19, at Uchugaoka Park, reply: -* **FRAUKOUJIRO: @UMISHO Its not a playground, its[...]** - * Reply: Huh. So people just power through it and no one complains? +- **FRAUKOUJIRO: @UMISHO Its not a playground, its[...]** + - Reply: Huh. So people just power through it and no one complains? On December 23, in front of Kaito’s house and before you look for the Kimijima report, reply: -* **FRAUKOUJIRO: @UMISHO Current attendance for Day 1 of[...]** - * Reply: How did you live through such[...] +- **FRAUKOUJIRO: @UMISHO Current attendance for Day 1 of[...]** + - Reply: How did you live through such[...] On December 27, check your tweeps for a surprise. @@ -220,7 +219,6 @@ On December 23, in front of Kaito’s house and before you look for the Kimijima Depending on what you choose to do at a certain point in this Phase, you may encounter a bad end. If you do, use the “Daily Records” feature to go back and do the opposite of what you first did. If you reach the end of Phase 09 without getting the bad ending, you might be interested in going back to see it. If so, save your game where you are at, and use the "Daily Records" feature to go back and do the opposite of what you first did. - ### Phase 12: When you arrive at TNSC, create **SAVE 02** and lock your save. Try to save semi-frequently after this. Every ten or fifteen minutes should be fine. @@ -245,8 +243,8 @@ When you reach a set of input prompts, get one of them wrong. View the ending, t # Additional Info -* There is an achievement for reading all the tips. Read them all (or just select them all to mark them as read) in order to receive this achievement. - * Note that there are two tips that are possible to miss: you will not get the first one if you don’t read the JAXA geotag in the clubroom, and you will not get the second if you don’t read the N-I geotag in the Tanegashima Space Center. -* There is an achievement related to the deluoode map triggers. It involves fast-travelling ten times while searching for a report. +- There is an achievement for reading all the tips. Read them all (or just select them all to mark them as read) in order to receive this achievement. + - Note that there are two tips that are possible to miss: you will not get the first one if you don’t read the JAXA geotag in the clubroom, and you will not get the second if you don’t read the N-I geotag in the Tanegashima Space Center. +- There is an achievement related to the deluoode map triggers. It involves fast-travelling ten times while searching for a report. [← Back to project page]({{ "/projects/rne-steam.html" | relative_url }}) diff --git a/projects/2020-11-15-rne-thirdparty.markdown b/projects/2020-11-15-rne-thirdparty.markdown index 9a5c1a0..8981641 100644 --- a/projects/2020-11-15-rne-thirdparty.markdown +++ b/projects/2020-11-15-rne-thirdparty.markdown @@ -19,35 +19,35 @@ Subtitle font listing follows. ##### LanguageBarrier -* [JSON for Modern C++](https://github.com/nlohmann/json) -* [MinHook](https://github.com/TsudaKageyu/minhook) - * Hacker Disassembler Engine 32 -* [xy-VSFilter](https://github.com/Cyberbeing/xy-VSFilter/tree/3.0.0.306) -* [DirectXTex](https://github.com/microsoft/DirectXTex) -* [DirectXTK](https://github.com/microsoft/DirectXTK) -* [FreeType](https://www.freetype.org/) -* [Cereal](https://github.com/USCiLab/cereal) -* [stb_vorbis](https://github.com/nothings/stb) -* [SpeexDSP](https://www.speex.org) +- [JSON for Modern C++](https://github.com/nlohmann/json) +- [MinHook](https://github.com/TsudaKageyu/minhook) + - Hacker Disassembler Engine 32 +- [xy-VSFilter](https://github.com/Cyberbeing/xy-VSFilter/tree/3.0.0.306) +- [DirectXTex](https://github.com/microsoft/DirectXTex) +- [DirectXTK](https://github.com/microsoft/DirectXTK) +- [FreeType](https://www.freetype.org/) +- [Cereal](https://github.com/USCiLab/cereal) +- [stb_vorbis](https://github.com/nothings/stb) +- [SpeexDSP](https://www.speex.org) ##### Launcher/Installer -* [Qt 5.15](https://qt.io) -* [Xdelta3](http://xdelta.org) -* [7-Zip SFX module](https://7-zip.org/) -* [cURL](https://curl.haxx.se/) -* [dr_mp3](https://github.com/mackron/dr_libs) -* [miniaudio](https://github.com/dr-soft/miniaudio) +- [Qt 5.15](https://qt.io) +- [Xdelta3](http://xdelta.org) +- [7-Zip SFX module](https://7-zip.org/) +- [cURL](https://curl.haxx.se/) +- [dr_mp3](https://github.com/mackron/dr_libs) +- [miniaudio](https://github.com/dr-soft/miniaudio) To use your own Qt builds with the (un)installer, extract the (un)installer executable with 7-Zip. You will be able to substitute your own Qt DLLs. ##### Subtitle fonts -* [Arvin](https://www.dafont.com/it/arvin.font) -* [Averia Serif](https://www.dafont.com/it/averia-serif.font) -* [Kochi Substitute](https://osdn.net/projects/efont/) -* [Kozuka Gothic Pro](https://fonts.adobe.com/fonts/kozuka-gothic-pro) -* [No Name 37](https://www.dafont.com/no-name-37.font) -* [Syke](https://thenorthernblock.co.uk/fonts/p/syke-regular) +- [Arvin](https://www.dafont.com/it/arvin.font) +- [Averia Serif](https://www.dafont.com/it/averia-serif.font) +- [Kochi Substitute](https://osdn.net/projects/efont/) +- [Kozuka Gothic Pro](https://fonts.adobe.com/fonts/kozuka-gothic-pro) +- [No Name 37](https://www.dafont.com/no-name-37.font) +- [Syke](https://thenorthernblock.co.uk/fonts/p/syke-regular) -[← Back to project page]({{ "/projects/rne-steam.html" | relative_url }}) \ No newline at end of file +[← Back to project page]({{ "/projects/rne-steam.html" | relative_url }}) diff --git a/projects/2021-02-07-rnd-thirdparty.markdown b/projects/2021-02-07-rnd-thirdparty.markdown index b67776a..487054e 100644 --- a/projects/2021-02-07-rnd-thirdparty.markdown +++ b/projects/2021-02-07-rnd-thirdparty.markdown @@ -19,37 +19,36 @@ Subtitle font listing follows. ##### LanguageBarrier -* [JSON for Modern C++](https://github.com/nlohmann/json) -* [MinHook](https://github.com/TsudaKageyu/minhook) - * Hacker Disassembler Engine 32 -* [xy-VSFilter](https://github.com/Cyberbeing/xy-VSFilter/tree/3.0.0.306) -* [DirectXTex](https://github.com/microsoft/DirectXTex) -* [DirectXTK](https://github.com/microsoft/DirectXTK) -* [FreeType](https://www.freetype.org/) -* [Cereal](https://github.com/USCiLab/cereal) -* [stb_vorbis](https://github.com/nothings/stb) -* [SpeexDSP](https://www.speex.org) +- [JSON for Modern C++](https://github.com/nlohmann/json) +- [MinHook](https://github.com/TsudaKageyu/minhook) + - Hacker Disassembler Engine 32 +- [xy-VSFilter](https://github.com/Cyberbeing/xy-VSFilter/tree/3.0.0.306) +- [DirectXTex](https://github.com/microsoft/DirectXTex) +- [DirectXTK](https://github.com/microsoft/DirectXTK) +- [FreeType](https://www.freetype.org/) +- [Cereal](https://github.com/USCiLab/cereal) +- [stb_vorbis](https://github.com/nothings/stb) +- [SpeexDSP](https://www.speex.org) ##### Launcher/Installer -* [Qt 5.15](https://qt.io) -* [Xdelta3](http://xdelta.org) -* [7-Zip SFX module](https://7-zip.org/) -* [cURL](https://curl.haxx.se/) -* [dr_mp3](https://github.com/mackron/dr_libs) -* [miniaudio](https://github.com/dr-soft/miniaudio) +- [Qt 5.15](https://qt.io) +- [Xdelta3](http://xdelta.org) +- [7-Zip SFX module](https://7-zip.org/) +- [cURL](https://curl.haxx.se/) +- [dr_mp3](https://github.com/mackron/dr_libs) +- [miniaudio](https://github.com/dr-soft/miniaudio) To use your own Qt builds with the (un)installer, extract the (un)installer executable with 7-Zip. You will be able to substitute your own Qt DLLs. ##### Subtitle fonts -* [Aozora Mincho](https://en.m.fontke.com/font/10461636/download/) -* [Folks](https://www.dafont.com/folks.font) -* [Kochi Substitute](https://osdn.net/projects/efont/) -* [Kozuka Gothic Pro](https://fonts.adobe.com/fonts/kozuka-gothic-pro) -* [Milocha](https://www.dafont.com/milocha.font) -* [Roboto](https://fonts.google.com/specimen/Roboto) -* [Steelfish](https://www.dafont.com/steelfish.font) +- [Aozora Mincho](https://en.m.fontke.com/font/10461636/download/) +- [Folks](https://www.dafont.com/folks.font) +- [Kochi Substitute](https://osdn.net/projects/efont/) +- [Kozuka Gothic Pro](https://fonts.adobe.com/fonts/kozuka-gothic-pro) +- [Milocha](https://www.dafont.com/milocha.font) +- [Roboto](https://fonts.google.com/specimen/Roboto) +- [Steelfish](https://www.dafont.com/steelfish.font) [← Back to project page]({{ "/projects/rnd-steam.html" | relative_url }}) - diff --git a/projects/2021-02-07-rnd-walkthrough.markdown b/projects/2021-02-07-rnd-walkthrough.markdown index bbd6871..9af11cc 100644 --- a/projects/2021-02-07-rnd-walkthrough.markdown +++ b/projects/2021-02-07-rnd-walkthrough.markdown @@ -25,52 +25,52 @@ To avoid making this guide too lengthy but also explain how to get all of the ac ### Mesopause Converter: -* Start the game and progress until you are asked to choose a location to search. This will be Map Trigger Sequence 1. Create SAVE 01 right before the trigger and lock it. -* Select Front of Man from the Sea Statue. -* Progress until Map Trigger Sequence 2. Create SAVE 02 right before the trigger and lock it as well. -* Select Food Court. -* Progress until Map Trigger Sequence 3. -* Select Battle Robots Venue, then Main Stage. +- Start the game and progress until you are asked to choose a location to search. This will be Map Trigger Sequence 1. Create SAVE 01 right before the trigger and lock it. +- Select Front of Man from the Sea Statue. +- Progress until Map Trigger Sequence 2. Create SAVE 02 right before the trigger and lock it as well. +- Select Food Court. +- Progress until Map Trigger Sequence 3. +- Select Battle Robots Venue, then Main Stage. ### Plasmapause Resistor: -* Load SAVE 02. -* Select Front of Man from the Sea Statue, then Food Court. -* Progress until Map Trigger Sequence 3. Create SAVE 03 right before the trigger and lock it as well. -* Select Main Stage. +- Load SAVE 02. +- Select Front of Man from the Sea Statue, then Food Court. +- Progress until Map Trigger Sequence 3. Create SAVE 03 right before the trigger and lock it as well. +- Select Main Stage. ### Exopause Thyristor: -* Load SAVE 02. -* Select Robotics Lecture Classroom, then Food Court. -* Progress until Map Trigger Sequence 3. -* Select Main Stage. +- Load SAVE 02. +- Select Robotics Lecture Classroom, then Food Court. +- Progress until Map Trigger Sequence 3. +- Select Main Stage. ### Thermopause Emulator: -* Load SAVE 01. -* Select Main Stage, then Front of Man from the Sea Statue. -* Progress until Map Trigger Sequence 2. -* Select Food Court. -* Progress until Map Trigger Sequence 3. -* Select Main Stage. +- Load SAVE 01. +- Select Main Stage, then Front of Man from the Sea Statue. +- Progress until Map Trigger Sequence 2. +- Select Food Court. +- Progress until Map Trigger Sequence 3. +- Select Main Stage. ### Ionopause Thermistor: -* Load SAVE 01. -* Select Arbor Facing the Lighthouse, then Front of Man from the Sea Statue. -* Progress until Map Trigger Sequence 2. -* Select Food Court. -* Progress until Map Trigger Sequence 3. -* Select Main Stage. +- Load SAVE 01. +- Select Arbor Facing the Lighthouse, then Front of Man from the Sea Statue. +- Progress until Map Trigger Sequence 2. +- Select Food Court. +- Progress until Map Trigger Sequence 3. +- Select Main Stage. ### Magnetopause Attenuator -* If you've already completed all the other routes, a new button will appear on the main menu. +- If you've already completed all the other routes, a new button will appear on the main menu. ### Heliopause Processor -* Similarly, if you've already completed Magnetopause Attenuator, yet another button will appear on the main menu. +- Similarly, if you've already completed Magnetopause Attenuator, yet another button will appear on the main menu. # Geotag Locations @@ -82,10 +82,9 @@ To avoid making this guide too lengthy but also explain how to get all of the ac # Additional Info -* There is an achievement for reading all the tips. Read them all (or just select them all to mark them as read) in order to receive this achievement. - * Note that there are two tips that are possible to miss, and both are unlocked in the places that you haven't gone to during the Map Trigger Sequence 3: load SAVE 03, and select Food Court before selecting Main Stage. -* There is an achievement related to the deluoode map triggers. It involves fast-travelling three or more times while searching for a geotag. -* There is an achievement related to the PokeCom. You will just need to get it out at any given time when the option is available, and check your current position on deluoode map. +- There is an achievement for reading all the tips. Read them all (or just select them all to mark them as read) in order to receive this achievement. + - Note that there are two tips that are possible to miss, and both are unlocked in the places that you haven't gone to during the Map Trigger Sequence 3: load SAVE 03, and select Food Court before selecting Main Stage. +- There is an achievement related to the deluoode map triggers. It involves fast-travelling three or more times while searching for a geotag. +- There is an achievement related to the PokeCom. You will just need to get it out at any given time when the option is available, and check your current position on deluoode map. [← Back to project page]({{ "/projects/rnd-steam.html" | relative_url }}) - diff --git a/projects/2023-02-03-chn-thirdparty.markdown b/projects/2023-02-03-chn-thirdparty.markdown index 04ea0cd..bf456d9 100644 --- a/projects/2023-02-03-chn-thirdparty.markdown +++ b/projects/2023-02-03-chn-thirdparty.markdown @@ -20,54 +20,53 @@ Subtitle font listing follows. ##### LanguageBarrier -* [JSON for Modern C++](https://github.com/nlohmann/json) -* [MinHook](https://github.com/TsudaKageyu/minhook) - * Hacker Disassembler Engine 32 -* [libass](https://github.com/libass/libass) -* [DirectXTex](https://github.com/microsoft/DirectXTex) -* [DirectXTK](https://github.com/microsoft/DirectXTK) -* [FreeType](https://www.freetype.org/) -* [Cereal](https://github.com/USCiLab/cereal) -* [stb_vorbis](https://github.com/nothings/stb) -* [SpeexDSP](https://www.speex.org) +- [JSON for Modern C++](https://github.com/nlohmann/json) +- [MinHook](https://github.com/TsudaKageyu/minhook) + - Hacker Disassembler Engine 32 +- [libass](https://github.com/libass/libass) +- [DirectXTex](https://github.com/microsoft/DirectXTex) +- [DirectXTK](https://github.com/microsoft/DirectXTK) +- [FreeType](https://www.freetype.org/) +- [Cereal](https://github.com/USCiLab/cereal) +- [stb_vorbis](https://github.com/nothings/stb) +- [SpeexDSP](https://www.speex.org) ##### Launcher/Installer -* [Qt 5.15](https://qt.io) -* [Xdelta3](http://xdelta.org) -* [7-Zip SFX module](https://7-zip.org/) -* [cURL](https://curl.haxx.se/) -* [dr_mp3](https://github.com/mackron/dr_libs) -* [miniaudio](https://github.com/dr-soft/miniaudio) +- [Qt 5.15](https://qt.io) +- [Xdelta3](http://xdelta.org) +- [7-Zip SFX module](https://7-zip.org/) +- [cURL](https://curl.haxx.se/) +- [dr_mp3](https://github.com/mackron/dr_libs) +- [miniaudio](https://github.com/dr-soft/miniaudio) To use your own Qt builds with the (un)installer, extract the (un)installer executable with 7-Zip. You will be able to substitute your own Qt DLLs. ##### Subtitle fonts -* [Aozora Mincho](https://en.m.fontke.com/font/10461636/download/) -* [Centabel](https://www.dafont.com/centabel.font) -* [DCC Sharp Distress Black](https://www.dafont.com/dcc-sharp-distress-black.font) -* [Doulos](https://www.dafont.com/doulos-sil.font) -* [Hanazono Mincho](https://osdn.net/projects/hanazono-font/) -* [Imprimerie](https://www.dafont.com/imprimerie.font) -* [IPAexMincho](https://www.freejapanesefont.com/ipaex-mincho/) -* [K Gothic](https://booth.pm/ja/items/1025180) -* [Leorio](https://www.dafont.com/leorio.font) -* [Maboroshi no Nijimi Mincho](http://www.fontna.com/blog/1912/) -* [Mamelon 4 Hi](https://moji-waku.com/mamelon/index.html) -* [Mikiyu Penji](https://www.freejapanesefont.com/mikiyu-font-new-penji-download/) -* [Nagayama Kai](https://www.freejapanesefont.com/nagayama-kai-calligraphy-font-download/) -* [Nemuke](http://poiut.web.fc2.com/computer/fonts/nemuke.html) -* [Noto Serif JP](https://fonts.google.com/noto/specimen/Noto+Serif+JP) -* [Roman Antique](https://www.dafont.com/roman-antique.font) -* [Roundslab Serif](https://www.dafont.com/roundslab-serif.font) -* [Sans Mateo](https://www.dafont.com/sans-mateo.font) -* [Soukou Mincho](https://www.freejapanesefont.com/soukou-mincho-font-download/) -* [Source Han Serif](https://source.typekit.com/source-han-serif/) -* [Stop Bullying](https://www.dafont.com/stop-bullying.font) -* [Sweetie Pie](https://www.dafont.com/sweetie-pie.font) -* [Togalite](https://moji-waku.com/togalite/) -* [VLPGothic](http://vlgothic.dicey.org/) +- [Aozora Mincho](https://en.m.fontke.com/font/10461636/download/) +- [Centabel](https://www.dafont.com/centabel.font) +- [DCC Sharp Distress Black](https://www.dafont.com/dcc-sharp-distress-black.font) +- [Doulos](https://www.dafont.com/doulos-sil.font) +- [Hanazono Mincho](https://osdn.net/projects/hanazono-font/) +- [Imprimerie](https://www.dafont.com/imprimerie.font) +- [IPAexMincho](https://www.freejapanesefont.com/ipaex-mincho/) +- [K Gothic](https://booth.pm/ja/items/1025180) +- [Leorio](https://www.dafont.com/leorio.font) +- [Maboroshi no Nijimi Mincho](http://www.fontna.com/blog/1912/) +- [Mamelon 4 Hi](https://moji-waku.com/mamelon/index.html) +- [Mikiyu Penji](https://www.freejapanesefont.com/mikiyu-font-new-penji-download/) +- [Nagayama Kai](https://www.freejapanesefont.com/nagayama-kai-calligraphy-font-download/) +- [Nemuke](http://poiut.web.fc2.com/computer/fonts/nemuke.html) +- [Noto Serif JP](https://fonts.google.com/noto/specimen/Noto+Serif+JP) +- [Roman Antique](https://www.dafont.com/roman-antique.font) +- [Roundslab Serif](https://www.dafont.com/roundslab-serif.font) +- [Sans Mateo](https://www.dafont.com/sans-mateo.font) +- [Soukou Mincho](https://www.freejapanesefont.com/soukou-mincho-font-download/) +- [Source Han Serif](https://source.typekit.com/source-han-serif/) +- [Stop Bullying](https://www.dafont.com/stop-bullying.font) +- [Sweetie Pie](https://www.dafont.com/sweetie-pie.font) +- [Togalite](https://moji-waku.com/togalite/) +- [VLPGothic](http://vlgothic.dicey.org/) [← Back to project page]({{ "/projects/chn-patch.html" | relative_url }}) - diff --git a/projects/2023-02-03-chn-walkthrough.markdown b/projects/2023-02-03-chn-walkthrough.markdown index b6c903c..38d5e2d 100644 --- a/projects/2023-02-03-chn-walkthrough.markdown +++ b/projects/2023-02-03-chn-walkthrough.markdown @@ -31,7 +31,6 @@ There is one bad ending in this route, triggered by making too many mistakes on

The recommended route order is Common Route (Ending A) → B → Nanami → Yua → Ayase → Kozue → Sena → Rimi → Blue Sky (Ending AA).

- ### Crying Sky (Ending B) This route is the sole exception to the rule mentioned before; rather than simply selecting a certain delusion and answering the prompts correctly, it requires a number of specific delusions to be viewed. @@ -129,7 +128,6 @@ As you progress, a Sena-related intermission will appear during the story. The s The game will branch into the route in chapter seven. - ### Rimi Route Chapter 1
@@ -147,10 +145,12 @@ Chapter 6
To get the bad ending, invert the answers below. To proceed with the Common Route, select: +
SPOILER YES → YES → NO → NO → YES +
### Blue Sky @@ -158,11 +158,13 @@ To proceed with the Common Route, select: Accessible from the title menu after all other routes.
After playing for a bit, you will be met with a series of choices. It is recommended to try and solve it yourself first, but the answers are below should you need them. -Ending AA: +Ending AA: +
SPOILER YES → YES → NO → NO → NO → YES → YES → YES → YES → YES → YES → YES → YES → YES → YES +
Any deviation from above will result in Ending A. @@ -173,7 +175,8 @@ Any deviation from above will result in Ending A. The final achievements are tied to viewing all delusions, TIPS, CGs, as well as two specific results from the medical questionnaire you fill out in Chapter 2. -Simply view all delusions—positive, negative, and neutral. This should help you get most of the CGs and TIPS as well. However, there are a couple CG variants that result from +Simply view all delusions—positive, negative, and neutral. This should help you get most of the CGs and TIPS as well. However, there are a couple CG variants that result from +
SPOILER how you answered Grimm's questions in Chapter 1. Depending on your choices, Hazuki can wear glasses or not wear glasses. diff --git a/projects/2023-02-03-coz-linux-deck.markdown b/projects/2023-02-03-coz-linux-deck.markdown index 95fbc4b..5845653 100644 --- a/projects/2023-02-03-coz-linux-deck.markdown +++ b/projects/2023-02-03-coz-linux-deck.markdown @@ -11,12 +11,12 @@ excerpt:

Linux and Steam Deck installation instructions for all of our patche ANONYMOUS;CODE currently relies on a custom Proton GE build (ProtonGE-AC) for proper video playback, developed by community contributor [Hawkheart](https://github.com/Hawkheart). -The build can be found [**here**](https://github.com/CommitteeOfZero/ProtonGE-AC/releases/download/1.0.0/protonge-anonymouscode.tar.gz) and specific installation instructions [**here**](https://github.com/GloriousEggroll/proton-ge-custom#installation). Please make sure to install this custom build and run the game to generate a prefix based on it ***before*** any attempt at installing the ANONYMOUS;CODE Improvement Patch through *The Polyversal Linux Steam Patcher for the Committee of Zero's Science Adventure Steam Patches on Linux*. +The build can be found [**here**](https://github.com/CommitteeOfZero/ProtonGE-AC/releases/download/1.0.0/protonge-anonymouscode.tar.gz) and specific installation instructions [**here**](https://github.com/GloriousEggroll/proton-ge-custom#installation). Please make sure to install this custom build and run the game to generate a prefix based on it **_before_** any attempt at installing the ANONYMOUS;CODE Improvement Patch through _The Polyversal Linux Steam Patcher for the Committee of Zero's Science Adventure Steam Patches on Linux_. ANONYMOUS;CODE has other issues on Proton regarding audio playback in dialogue and lockups in gameplay, but our ANONYMOUS;CODE Improvement Patch addresses these by including the xaudio 2.9 library in its 1.0.1 version. With the custom Proton GE build and our patch, the game should operate completely as intended. -For our leet hackers out there, you can find the GitHub commit for the video playback fix [here](https://github.com/GloriousEggroll/proton-ge-custom/compare/master...Hawkheart:proton:anonymouscode-fix), with its issue history documented [here](https://github.com/ValveSoftware/Proton/issues/7083). +For our leet hackers out there, you can find the GitHub commit for the video playback fix [here](https://github.com/GloriousEggroll/proton-ge-custom/compare/master...Hawkheart:proton:anonymouscode-fix), with its issue history documented [here](https://github.com/ValveSoftware/Proton/issues/7083).


-Head to the Polyversal CoZ Linux patcher repository by clicking on this [link](https://github.com/CommitteeOfZero/polyversal-coz-linux-patcher). \ No newline at end of file +Head to the Polyversal CoZ Linux patcher repository by clicking on this [link](https://github.com/CommitteeOfZero/polyversal-coz-linux-patcher). diff --git a/projects/2023-12-26-ac-thirdparty.markdown b/projects/2023-12-26-ac-thirdparty.markdown index 30f0ec1..ad043a8 100644 --- a/projects/2023-12-26-ac-thirdparty.markdown +++ b/projects/2023-12-26-ac-thirdparty.markdown @@ -15,14 +15,13 @@ excerpt: Attribution for third-party components used in ANONYMOUS;CODE Improveme ##### Launcher/Installer -* [Qt 5.15](https://qt.io) -* [Xdelta3](http://xdelta.org) -* [7-Zip SFX module](https://7-zip.org/) -* [cURL](https://curl.haxx.se/) -* [dr_mp3](https://github.com/mackron/dr_libs) -* [miniaudio](https://github.com/dr-soft/miniaudio) +- [Qt 5.15](https://qt.io) +- [Xdelta3](http://xdelta.org) +- [7-Zip SFX module](https://7-zip.org/) +- [cURL](https://curl.haxx.se/) +- [dr_mp3](https://github.com/mackron/dr_libs) +- [miniaudio](https://github.com/dr-soft/miniaudio) To use your own Qt builds with the (un)installer, extract the (un)installer executable with 7-Zip. You will be able to substitute your own Qt DLLs. [← Back to project page]({{ "/projects/chn-patch.html" | relative_url }}) -