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Tweak Biomes! Core/Caverns shell and chitin armor values #3563
Tweak Biomes! Core/Caverns shell and chitin armor values #3563
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Decrease shell and chitin armor values and increase stuff multiplier for chitin armor to compensate.
Lower armor values for shells and chitin.
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-11927689751.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-11927869469.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-11927879214.zip |
While I agree it's somewhat odd that the materials are classed as leather, we're probably better off changing the category of the material from leather to something else rather than swinging the stats so wildly. With these new stats, I'm concerned that any of the stuffable clothing made with anything other than this chitin is going to be extremely strong, and the chitin itself is extremely weak; weak chitin is barely better than patch leather and royal chitin offers less protection than bear leather. |
Yeah, I was thinking that might be a better solution but wasn't sure if changing how the chitin is categorized would be outside the scope of a patch or something like that since it seems like it'd be more involved than just changing armor values. I think I might have figured out how to categorize it differently though. |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-11949234782.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-11949263135.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-11949293749.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-12061090116.zip |
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After some initial confusion on my part as to how the stats for these types of chitin compared to other mods, I had the chance to sit down and make a balance pass that doesn't require us changing the stuff category.
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-12061287895.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-12061328727.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-12061604110.zip |
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CombatExtended-Continued:Development
Additions
None
Changes
Change chitin and shell parent to ResourceBase instead of LeatherBase and remove Leathery tag so chitin and shell can't be used for the same things as leather (i.e. clothing).
References
None
Reasoning
The shells and chitins added in Biomes! Core and Caverns are treated as type of leather which means you can make clothing out of them. The problem is that they have really high sharp resistance that makes any clothing out of them kind of ridiculous. To use a duster as an example, a hyperweave version gives 5 mm of armor and a molluskshell version gives 6.5 mm of armor. The chitin armor sets from the Caverns mod seem inconsistent with this and only gives 3.9 mm at most.
Alternatives
Lowered the armor values of the various shells and chitins added in Biomes! Core and Biomes! Caverns by a factor of 10 and increased the stuff multiplier for the chitin armor sets to compensate so they should end up with the same values.
Testing
Check tests you have performed: