diff --git a/CollapseLauncher/XAMLs/MainApp/Pages/GameSettingsPages/ZenlessGameSettingsPage.Ext.cs b/CollapseLauncher/XAMLs/MainApp/Pages/GameSettingsPages/ZenlessGameSettingsPage.Ext.cs index f818e7673..cd16397f4 100644 --- a/CollapseLauncher/XAMLs/MainApp/Pages/GameSettingsPages/ZenlessGameSettingsPage.Ext.cs +++ b/CollapseLauncher/XAMLs/MainApp/Pages/GameSettingsPages/ZenlessGameSettingsPage.Ext.cs @@ -39,7 +39,7 @@ private void PresetSelector(object sender, SelectionChangedEventArgs _) AntiAliasingSelector.SelectedIndex = (int)AntiAliasingOption.TAA; GlobalIlluminationSelector.SelectedIndex = (int)QualityOption3.High; ShadowQualitySelector.SelectedIndex = (int)QualityOption3.High; - FxQualitySelector.SelectedIndex = (int)QualityOption3.High; + FxQualitySelector.SelectedIndex = (int)QualityOption5.High; ShadingQualitySelector.SelectedIndex = (int)QualityOption3.High; CharacterQualitySelector.SelectedIndex = (int)QualityOption2.High; EnvironmentQualitySelector.SelectedIndex = (int)QualityOption2.High; @@ -56,7 +56,7 @@ private void PresetSelector(object sender, SelectionChangedEventArgs _) AntiAliasingSelector.SelectedIndex = (int)AntiAliasingOption.TAA; GlobalIlluminationSelector.SelectedIndex = (int)QualityOption3.High; ShadowQualitySelector.SelectedIndex = (int)QualityOption3.High; - FxQualitySelector.SelectedIndex = (int)QualityOption3.Medium; + FxQualitySelector.SelectedIndex = (int)QualityOption5.Medium; ShadingQualitySelector.SelectedIndex = (int)QualityOption3.High; CharacterQualitySelector.SelectedIndex = (int)QualityOption2.High; EnvironmentQualitySelector.SelectedIndex = (int)QualityOption2.High; @@ -73,7 +73,7 @@ private void PresetSelector(object sender, SelectionChangedEventArgs _) AntiAliasingSelector.SelectedIndex = (int)AntiAliasingOption.TAA; GlobalIlluminationSelector.SelectedIndex = (int)QualityOption3.Medium; ShadowQualitySelector.SelectedIndex = (int)QualityOption3.Medium; - FxQualitySelector.SelectedIndex = (int)QualityOption3.Low; + FxQualitySelector.SelectedIndex = (int)QualityOption5.Low; ShadingQualitySelector.SelectedIndex = (int)QualityOption3.High; CharacterQualitySelector.SelectedIndex = (int)QualityOption2.High; EnvironmentQualitySelector.SelectedIndex = (int)QualityOption2.High;