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scroll-list.lua
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scroll-list.lua
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local mp = require 'mp'
local scroll_list = {
global_style = [[]],
header_style = [[{\q2\fs35\c&00ccff&}]],
list_style = [[{\q2\fs25\c&Hffffff&}]],
wrapper_style = [[{\c&00ccff&\fs16}]],
cursor_style = [[{\c&00ccff&}]],
selected_style = [[{\c&Hfce788&}]],
cursor = [[➤\h]],
indent = [[\h\h\h\h]],
num_entries = 16,
wrap = false,
empty_text = "no entries"
}
--formats strings for ass handling
--this function is based on a similar function from https://github.com/mpv-player/mpv/blob/master/player/lua/console.lua#L110
function scroll_list.ass_escape(str, replace_newline)
if replace_newline == true then replace_newline = "\\\239\187\191n" end
--escape the invalid single characters
str = str:gsub('[\\{}\n]', {
-- There is no escape for '\' in ASS (I think?) but '\' is used verbatim if
-- it isn't followed by a recognised character, so add a zero-width
-- non-breaking space
['\\'] = '\\\239\187\191',
['{'] = '\\{',
['}'] = '\\}',
-- Precede newlines with a ZWNBSP to prevent ASS's weird collapsing of
-- consecutive newlines
['\n'] = '\239\187\191\\N',
})
-- Turn leading spaces into hard spaces to prevent ASS from stripping them
str = str:gsub('\\N ', '\\N\\h')
str = str:gsub('^ ', '\\h')
if replace_newline then
str = str:gsub("\\N", replace_newline)
end
return str
end
--format and return the header string
function scroll_list:format_header_string(str)
return str
end
--appends the entered text to the overlay
function scroll_list:append(text)
if text == nil then return end
self.ass.data = self.ass.data .. text
end
--appends a newline character to the osd
function scroll_list:newline()
self.ass.data = self.ass.data .. '\\N'
end
--re-parses the list into an ass string
--if the list is closed then it flags an update on the next open
function scroll_list:update()
if self.hidden then self.flag_update = true
else self:update_ass() end
end
--prints the header to the overlay
function scroll_list:format_header()
self:append(self.header_style)
self:append(self:format_header_string(self.header))
self:newline()
end
--formats each line of the list and prints it to the overlay
function scroll_list:format_line(index, item)
self:append(self.list_style)
if index == self.selected then self:append(self.cursor_style..self.cursor..self.selected_style)
else self:append(self.indent) end
self:append(item.style)
self:append(item.ass)
self:newline()
end
--refreshes the ass text using the contents of the list
function scroll_list:update_ass()
self.ass.data = self.global_style
self:format_header()
if #self.list < 1 then
self:append(self.empty_text)
self.ass:update()
return
end
local start = 1
local finish = start+self.num_entries-1
--handling cursor positioning
local mid = math.ceil(self.num_entries/2)+1
if self.selected+mid > finish then
local offset = self.selected - finish + mid
--if we've overshot the end of the list then undo some of the offset
if finish + offset > #self.list then
offset = offset - ((finish+offset) - #self.list)
end
start = start + offset
finish = finish + offset
end
--making sure that we don't overstep the boundaries
if start < 1 then start = 1 end
local overflow = finish < #self.list
--this is necessary when the number of items in the dir is less than the max
if not overflow then finish = #self.list end
--adding a header to show there are items above in the list
if start > 1 then self:append(self.wrapper_style..(start-1)..' item(s) above\\N\\N') end
for i=start, finish do
self:format_line(i, self.list[i])
end
if overflow then self:append('\\N'..self.wrapper_style..#self.list-finish..' item(s) remaining') end
self.ass:update()
end
--moves the selector down the list
function scroll_list:scroll_down()
if self.selected < #self.list then
self.selected = self.selected + 1
self:update_ass()
elseif self.wrap then
self.selected = 1
self:update_ass()
end
end
--moves the selector up the list
function scroll_list:scroll_up()
if self.selected > 1 then
self.selected = self.selected - 1
self:update_ass()
elseif self.wrap then
self.selected = #self.list
self:update_ass()
end
end
--moves the selector to the list next page
function scroll_list:move_pagedown()
if #self.list > self.num_entries then
self.selected = self.selected + self.num_entries
if self.selected > #self.list then self.selected = #self.list end
self:update_ass()
end
end
--moves the selector to the list previous page
function scroll_list:move_pageup()
if #self.list > self.num_entries then
self.selected = self.selected - self.num_entries
if self.selected < 1 then self.selected = 1 end
self:update_ass()
end
end
--moves the selector to the list begin
function scroll_list:move_begin()
if #self.list > 1 then
self.selected = 1
self:update_ass()
end
end
--moves the selector to the list end
function scroll_list:move_end()
if #self.list > 1 then
self.selected = #self.list
self:update_ass()
end
end
--adds the forced keybinds
function scroll_list:add_keybinds()
for _,v in ipairs(self.keybinds) do
mp.add_forced_key_binding(v[1], 'dynamic/'..self.ass.id..'/'..v[2], v[3], v[4])
end
end
--removes the forced keybinds
function scroll_list:remove_keybinds()
for _,v in ipairs(self.keybinds) do
mp.remove_key_binding('dynamic/'..self.ass.id..'/'..v[2])
end
end
--opens the list and sets the hidden flag
function scroll_list:open_list()
self.hidden = false
if not self.flag_update then self.ass:update()
else self.flag_update = false ; self:update_ass() end
end
--closes the list and sets the hidden flag
function scroll_list:close_list()
self.hidden = true
self.ass:remove()
end
--modifiable function that opens the list
function scroll_list:open()
if self.hidden then self:add_keybinds() end
self:open_list()
end
--modifiable function that closes the list
function scroll_list:close()
self:remove_keybinds()
self:close_list()
end
--toggles the list
function scroll_list:toggle()
if self.hidden then self:open()
else self:close() end
end
--clears the list in-place
function scroll_list:clear()
local i = 1
while self.list[i] do
self.list[i] = nil
i = i + 1
end
end
--added alias for ipairs(list.list) for lua 5.1
function scroll_list:ipairs()
return ipairs(self.list)
end
--append item to the end of the list
function scroll_list:insert(item)
self.list[#self.list + 1] = item
end
local metatable = {
__index = function(t, key)
if scroll_list[key] ~= nil then return scroll_list[key]
elseif key == "__current" then return t.list[t.selected]
elseif type(key) == "number" then return t.list[key] end
end,
__newindex = function(t, key, value)
if type(key) == "number" then rawset(t.list, key, value)
else rawset(t, key, value) end
end,
__scroll_list = scroll_list,
__len = function(t) return #t.list end,
__ipairs = function(t) return ipairs(t.list) end
}
--creates a new list object
function scroll_list:new()
local vars
vars = {
ass = mp.create_osd_overlay('ass-events'),
hidden = true,
flag_update = true,
header = "header \\N ----------------------------------------------",
list = {},
selected = 1,
keybinds = {
{'DOWN', 'scroll_down', function() vars:scroll_down() end, {repeatable = true}},
{'UP', 'scroll_up', function() vars:scroll_up() end, {repeatable = true}},
{'PGDWN', 'move_pagedown', function() vars:move_pagedown() end, {}},
{'PGUP', 'move_pageup', function() vars:move_pageup() end, {}},
{'HOME', 'move_begin', function() vars:move_begin() end, {}},
{'END', 'move_end', function() vars:move_end() end, {}},
{'ESC', 'close_browser', function() vars:close() end, {}}
}
}
return setmetatable(vars, metatable)
end
return scroll_list:new()