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General Tips / Notes #2

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prominentdetail opened this issue Jul 29, 2022 · 0 comments
Open

General Tips / Notes #2

prominentdetail opened this issue Jul 29, 2022 · 0 comments

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@prominentdetail
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prominentdetail commented Jul 29, 2022

We can list various things to consider here, unless it's best somewhere else?

Physics

Raycasts

Animated Sprites

GLTF Imports

Editing the settings for embedded textures is a bit confusing for beginners due to how they are buried in the Inspector. Here are some steps for accessing it. (Note: you'll have to create an inherited scene in order to access the properties within the gltf (you can't directly edit them as far as I know, but I could be wrong) ).

  • Users might think that they have to go to the Material setting of the MeshInstance, however, they need to click the Mesh instead.
    gltf_embedtex_import01
  • This will reveal the Surfaces that the Mesh has, each surface has a Material that can be edited.
    gltf_embedtex_import02
  • Open the Albedo setting and click the Texture.
    gltf_embedtex_import03
  • Then open the Flags for the Texture and disable the Filter setting. You can also edit other settings in the Material if you like.
    gltf_embedtex_import04

GLTF Imports part 2 (no code involved, just Godot's UI)

You can work around blurred textures by instancing your gltf file to a inherited scene, then going into that scenes material properties (inspector tab) and change the filter setting of your material. If your are having problems to make your model emmit it's own light, it's in the same configurations. The only problem with this workaround is that if you change the model you have to go trough this process again, creating another scene.

Visible seams along edges of tiles

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