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thermalcultivation_changelog.txt
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thermalcultivation_changelog.txt
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Thermal Cultivation
CHANGELOG
====================================================================================================
0.3.3:
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GENERAL:
-Backend adjustments for CoFH Core compat.
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0.3.2:
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CHANGED:
-Can now water while sneaking.
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0.3.1:
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GENERAL:
-Minor update, compatibility patch for new Enchantment effect disable feature in CoFHCore.
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0.3.0:
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GENERAL:
-Minor update, but pulls in breaking changes from CoFHCore. So it's a major update. ;)
FIXED:
-Dye removal recipes have been fixed for the Watering Can.
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0.2.0:
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ADDED:
-Watering Cans can now be colored.
There will be an item coming later to better facilitate this. Dyes work though!
GENERAL:
-Lots of backend work to support new features.
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0.1.5:
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GENERAL:
-Internal refactors and optimizations.
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0.1.4:
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FIXED:
-Addressed a potential but highly unlikely NPE with raytracing.
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0.1.3:
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GENERAL:
-Backend refactors.
-Improved Fake Player detection logic on Watering Can.
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0.1.2:
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GENERAL:
-Due to a large number of changes in Forge, 1.12.2 is now a requirement.
-Watering cans now have an option for source block removal.
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0.1.1:
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CHANGED:
-Watering cans no longer attempt to water while sneaking. This should allow for easier refills.
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0.1.0:
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Welcome to Thermal Cultivation!
ADDED:
Items:
-Watering Cans. They make things grow faster. Yep. that's the entire mod right now.
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