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Glock .22 chambered for .40 spawning loaded with .357 #77682

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Maarifrah opened this issue Nov 8, 2024 · 0 comments
Open

Glock .22 chambered for .40 spawning loaded with .357 #77682

Maarifrah opened this issue Nov 8, 2024 · 0 comments
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(S1 - Need confirmation) Report waiting on confirmation of reproducibility

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@Maarifrah
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Maarifrah commented Nov 8, 2024

Describe the bug

A Glock .22 chambered for .40 spawned loaded with .357 that it is unable to fire spawned on a bandit during the first old guard quest.

Attach save file

NH+MoM-trimmed.tar.gz
(Gun is inside player character's inventory)

Steps to reproduce

Spawn bandits until one spawns with a Glock .22 that isn't able to be fired due to being chambered with the wrong ammo? The specific bandit that caused this bug for me was one of the bandits that spawned during the first old guard quest which sends you to a cabin in the woods.

Expected behavior

For the gun to spawn with ammo that it is chambered for and is able to fire.

Screenshots

xQogblQ

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19045.5011 (22H2)
  • Game Version: df56dc5 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth],
    Mind Over Matter [mindovermatter],
    No Hope [no_hope]
    ]

Additional context

Second time encountering this bug. Both times were on the No Hope mod, though I'm not sure if this is relevant.

@Maarifrah Maarifrah added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Nov 8, 2024
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