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Spawn bandits until one spawns with a Glock .22 that isn't able to be fired due to being chambered with the wrong ammo? The specific bandit that caused this bug for me was one of the bandits that spawned during the first old guard quest which sends you to a cabin in the woods.
Expected behavior
For the gun to spawn with ammo that it is chambered for and is able to fire.
Describe the bug
A Glock .22 chambered for .40 spawned loaded with .357 that it is unable to fire spawned on a bandit during the first old guard quest.
Attach save file
NH+MoM-trimmed.tar.gz
(Gun is inside player character's inventory)
Steps to reproduce
Spawn bandits until one spawns with a Glock .22 that isn't able to be fired due to being chambered with the wrong ammo? The specific bandit that caused this bug for me was one of the bandits that spawned during the first old guard quest which sends you to a cabin in the woods.
Expected behavior
For the gun to spawn with ammo that it is chambered for and is able to fire.
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Mind Over Matter [mindovermatter],
No Hope [no_hope]
]
Additional context
Second time encountering this bug. Both times were on the No Hope mod, though I'm not sure if this is relevant.
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