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Sometimes when picking up items the game will print a "tried to add duplicate entry" error screen and then segfault. It used to do that error screen and not segfault which was obviously undesirable but now it is completely untenable.
Attach save file
The program has crashed.
See the log file for a stack trace.
CRASH LOG FILE: ./config/crash.log
VERSION: f3e9c4e
TYPE: Signal
MESSAGE: SIGSEGV: Segmentation fault
STACK TRACE:
I don't know how to consistently reproduce the error that leads to the crash but I can confirm whenever it happens it causes a crash. It happens most frequently when looting zombie corpses.
Expected behavior
there shouldn't be an error and there definitely shouldn't be a crash.
Describe the bug
Sometimes when picking up items the game will print a "tried to add duplicate entry" error screen and then segfault. It used to do that error screen and not segfault which was obviously undesirable but now it is completely untenable.
Attach save file
The program has crashed.
See the log file for a stack trace.
CRASH LOG FILE: ./config/crash.log
VERSION: f3e9c4e
TYPE: Signal
MESSAGE: SIGSEGV: Segmentation fault
STACK TRACE:
#0
(dbghelp: debug_write_backtrace+0xb5@0,000,7FF,75C,D64,AD5[cataclysm-tiles.exe+0x5b4,ad5]),
#1
(dbghelp: log_crash+0x372@0,000,7FF,75C,D28,A32[cataclysm-tiles.exe+0x578,a32]),
#2
(dbghelp: signal_handler+0x57@0,000,7FF,75C,D28,E87[cataclysm-tiles.exe+0x578,e87]),
#3
(dbghelp: seh_filter_exe+0x178@0,000,7FF,75E,181,950[cataclysm-tiles.exe+0x1,9d1,950]),
#4
(dbghelp:
__scrt_common_main_seh'::
1'::filt$0+0x16@0,000,7FF,75E,3AD,1F2[cataclysm-tiles.exe+0x1,bfd,1f2]),#5
(dbghelp: _C_specific_handler+0xa0@0,000,7FF,75E,152,6A4[cataclysm-tiles.exe+0x1,9a2,6a4]),
#6
(dbghelp: _chkstk+0x11f@0,000,7FF,B5E,F32,41F[ntdll.dll+0xa2,41f]),
#7
(dbghelp: RtlRaiseException+0x434@0,000,7FF,B5E,EE1,4A4[ntdll.dll+0x51,4a4]),
#8
(dbghelp: KiUserExceptionDispatcher+0x2e@0,000,7FF,B5E,F30,F4E[ntdll.dll+0xa0,f4e]),
#9
(dbghelp: inventory_entry::make_entry_cell_cache+0x2d@0,000,7FF,75C,DC3,6BD[cataclysm-tiles.exe+0x613,6bd]),
#10
(dbghelp: selection_column::on_change+0x8e@0,000,7FF,75C,DC4,63E[cataclysm-tiles.exe+0x614,63e]),
#11
(dbghelp: inventory_selector::on_change+0x3d@0,000,7FF,75C,DC4,47D[cataclysm-tiles.exe+0x614,47d]),
#12
(dbghelp: inventory_multiselector::toggle_entries+0x389@0,000,7FF,75C,DCD,F39[cataclysm-tiles.exe+0x61d,f39]),
#13
(dbghelp: inventory_multiselector::on_input+0x1bd@0,000,7FF,75C,DC4,B1D[cataclysm-tiles.exe+0x614,b1d]),
#14
(dbghelp: pickup_selector::execute+0x6c3@0,000,7FF,75C,DBC,0E3[cataclysm-tiles.exe+0x60c,0e3]),
#15
(dbghelp: game_menus::inv::pickup+0x613@0,000,7FF,75D,83C,923[cataclysm-tiles.exe+0x1,08c,923]),
#16
(dbghelp: game::pickup+0x2df@0,000,7FF,75C,E49,2DF[cataclysm-tiles.exe+0x699,2df]),
#17
(dbghelp: game::do_regular_action+0x1,1a4@0,000,7FF,75D,337,C44[cataclysm-tiles.exe+0xb87,c44]),
#18
(dbghelp: game::handle_action+0x944@0,000,7FF,75D,341,0B4[cataclysm-tiles.exe+0xb91,0b4]),
#19
(dbghelp: do_turn+0xe90@0,000,7FF,75C,D6D,080[cataclysm-tiles.exe+0x5bd,080]),
#20
(dbghelp: WinMain+0xae7@0,000,7FF,75C,BF6,1E7[cataclysm-tiles.exe+0x446,1e7]),
#21
(dbghelp: __scrt_common_main_seh+0x106@0,000,7FF,75E,14F,2E2[cataclysm-tiles.exe+0x1,99f,2e2]),
#22
(dbghelp: BaseThreadInitThunk+0x14@0,000,7FF,B5E,CE7,614[KERNEL32.DLL+0x17,614]),
#23
(dbghelp: RtlUserThreadStart+0x21@0,000,7FF,B5E,EE2,6A1[ntdll.dll+0x52,6a1]),
Steps to reproduce
I don't know how to consistently reproduce the error that leads to the crash but I can confirm whenever it happens it causes a crash. It happens most frequently when looting zombie corpses.
Expected behavior
there shouldn't be an error and there definitely shouldn't be a crash.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Slots [cbm_slots],
Bionic Professions [package_bionic_professions],
Portal Storms Ignore NPCs [personal_portal_storms]
]
Additional context
No response
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