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Some sidebars (custom, labels, labels narrow, thick and probably others I forgot) have a "Radiation" field. If you put on a radiation badge, this field shows the color of its film strip, which is very convenient.
However, the radiation badge isn't supposed to reset. If it was a brand new green-colored badge and you got a dose of radiation, it will turn yellow and stay yellow, unless you get even more radiation and it will go red/black. Bottom line, it will never become green again.
In the game, radiation badge (the item) doesn't reset. But the sidebar color does.
Here is my character's radiation badge - you can see it says "orange" at the bottom.
The rad exposure happened some time ago, and after a lot of sleep, water and Prussian blue tablets some of that radiation went away. The badge still says "orange", but the sidebar says "blue"
Tested it on several other sidebar layouts - everything that has "Radiation" field works the same. They don't show the badge's film stip color - they show your current radiation level instead.
Steps to reproduce
Put on a radiation badge
Bathe in radiation until it changes colour
Walk away from the source of radiation and eat a dozen Prussian blue tablets
Watch how your sidebar "Radiation" field changes colour to less severe (yellow, then blue, then green) while your badge's colour remains orange/red/black
Expected behavior
I expect the sidebar Radiation field to show the current colour of the badge
Screenshots
No response
Versions and configuration
OS: Windows
OS Version: 10.0.22000.1455 (21H2)
Game Version: 0808fe7 [64-bit]
Graphics Version: Tiles
Game Language: English [en]
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
No Fungal Growth [no_fungal_growth],
Bionic Slots [cbm_slots]
]
Additional context
No response
The text was updated successfully, but these errors were encountered:
This is a sidebar UI issue and not a problem with the badges. The sidebar widget was jsonized in #55079 and from comments there it was known that the implementation had some flaws:
I can see that it would be complicated trying to get a stored item value like radiation out of an NPC talker condition...
Having the sidebar show personal radiation (but only while wearing the badge) may be a little unrealistic, but probably more useful to the player.
I would guess there's a chance of a discrepancy between sidebar badge color and the displayed color on the description of the badge itself
Ping @dseguin for your attention, in case you haven't seen this yet
Describe the bug
Some sidebars (custom, labels, labels narrow, thick and probably others I forgot) have a "Radiation" field. If you put on a radiation badge, this field shows the color of its film strip, which is very convenient.
However, the radiation badge isn't supposed to reset. If it was a brand new green-colored badge and you got a dose of radiation, it will turn yellow and stay yellow, unless you get even more radiation and it will go red/black. Bottom line, it will never become green again.
In the game, radiation badge (the item) doesn't reset. But the sidebar color does.
Here is my character's radiation badge - you can see it says "orange" at the bottom.
The rad exposure happened some time ago, and after a lot of sleep, water and Prussian blue tablets some of that radiation went away. The badge still says "orange", but the sidebar says "blue"
Tested it on several other sidebar layouts - everything that has "Radiation" field works the same. They don't show the badge's film stip color - they show your current radiation level instead.
Steps to reproduce
Expected behavior
I expect the sidebar Radiation field to show the current colour of the badge
Screenshots
No response
Versions and configuration
OS: Windows
OS Version: 10.0.22000.1455 (21H2)
Game Version: 0808fe7 [64-bit]
Graphics Version: Tiles
Game Language: English [en]
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
No Fungal Growth [no_fungal_growth],
Bionic Slots [cbm_slots]
]
Additional context
No response
The text was updated successfully, but these errors were encountered: