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Mapgen update error #54808

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matshou opened this issue Jan 26, 2022 · 5 comments · Fixed by #54797
Closed

Mapgen update error #54808

matshou opened this issue Jan 26, 2022 · 5 comments · Fixed by #54797
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<Bug> This needs to be fixed Character / World Generation Issues and enhancements concerning stages of creating a character or a world Map / Mapgen Overmap, Mapgen, Map extras, Map display (S2 - Confirmed) Bug that's been confirmed to exist

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@matshou
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matshou commented Jan 26, 2022

Describe the bug

This error occurred when entering a world after creating a new character.

Steps to reproduce

I have no idea how to reproduce this error but I've provided the save file below.

Expected behavior

I expected no errors while loading the new world.

Screenshots

No response

Versions and configuration

  • OS: Windows 10
  • Game version: 0.F-5592-gfc475ffa3d
  • Graphics version: Tiles
  • Mods loaded:
    • Disable NPC Needs
    • No Fungal Growth
    • Bionics Professions

Additional context

17:11:31.020 : Starting log.
17:11:31.020 INFO : Cataclysm DDA version 0.F-5592-gfc475ffa3d
17:11:31.020 INFO : [main] C locale set to English_United States.utf8
17:11:31.021 INFO : [main] C++ locale set to 
17:11:31.021 INFO : SDL version used during compile is 2.0.14
17:11:31.021 INFO : SDL version used during linking and in runtime is 2.0.14
17:11:31.774 WARNING : opendir [lang/mo/] failed with "The system cannot find the path specified.".
17:11:31.785 INFO : Number of render drivers on your system: 5
17:11:31.785 INFO : Render driver: 0/direct3d
17:11:31.785 INFO : Render driver: 1/direct3d11
17:11:31.785 INFO : Render driver: 2/opengl
17:11:31.786 INFO : Render driver: 3/opengles2
17:11:31.786 INFO : Render driver: 4/software
17:11:31.815 INFO : [options] C locale set to en_US.UTF-8
17:11:31.815 INFO : [options] C++ locale set to en_US.UTF-8
17:11:31.815 INFO : Setting language to: 'en'
17:11:31.815 INFO : [i18n] Scanning core translations from lang/mo/
17:11:31.815 INFO : [i18n] Scanning mod translations from ./mods/
17:11:31.816 WARNING : opendir [lang/mo/] failed with "The system cannot find the path specified.".
17:11:31.816 WARNING : opendir [./mods/] failed with "The system cannot find the path specified.".
17:11:32.304 INFO : Active renderer: 1/direct3d11
17:11:32.657 INFO : USE_COLOR_MODULATED_TEXTURES is set to 0
17:11:32.860 INFO : Setting language to: 'en'
17:11:32.860 INFO : [i18n] Scanning core translations from lang/mo/
17:11:32.860 INFO : [i18n] Scanning mod translations from ./mods/
17:11:32.860 WARNING : opendir [lang/mo/] failed with "The system cannot find the path specified.".
17:11:32.861 WARNING : opendir [./mods/] failed with "The system cannot find the path specified.".
17:11:33.288 WARNING : opendir [./mods/] failed with "The system cannot find the path specified.".
17:12:29.824 WARNING : opendir [./save/Griffins Mills/mods] failed with "The system cannot find the path specified.".
17:12:59.108 INFO : Loaded tileset: UltimateCataclysm
17:12:59.875 INFO : Loaded tileset: UltimateCataclysm
17:16:42.728 WARNING : opendir [./save/Washington Park/mods] failed with "The system cannot find the path specified.".
17:17:01.167 INFO : Loaded tileset: UltimateCataclysm
17:17:01.168 INFO : Loaded tileset: UltimateCataclysm
17:17:18.778 ERROR : D:\Projects\Cataclysm-DDA\src\mapgen.cpp:2581 [apply] In update mapgen mx_mass_grave on field, setting terrain to t_pit_corpsed (from t_grass_dead) at (20,14) when furniture was f_chamomile.  Resolve this either by removing the terrain from this mapgen, adding suitable removal commands to the mapgen, or by adding a suitable flag to the innermost mapgen: either ERASE_ALL_BEFORE_PLACING_TERRAIN if you wish terrain to replace everything previously on the tile or ALLOW_TERRAIN_UNDER_OTHER_DATA if you wish the other items to be preserved

Here is the save file. I hope it is able to help somehow.

@mqrause
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mqrause commented Jan 26, 2022

Looks like #54765, just for a different map extra.

@matshou
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matshou commented Jan 26, 2022

Should we close this issue as a duplicate?

@mqrause
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mqrause commented Jan 26, 2022

No, the different map extra makes it its own issue.

@NetSysFire
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I wonder if it might be caused by #54344

@mqrause
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mqrause commented Jan 26, 2022

Yeah, that added the debug message.

@Leland Leland added (S2 - Confirmed) Bug that's been confirmed to exist <Bug> This needs to be fixed Character / World Generation Issues and enhancements concerning stages of creating a character or a world Map / Mapgen Overmap, Mapgen, Map extras, Map display labels Jan 27, 2022
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Labels
<Bug> This needs to be fixed Character / World Generation Issues and enhancements concerning stages of creating a character or a world Map / Mapgen Overmap, Mapgen, Map extras, Map display (S2 - Confirmed) Bug that's been confirmed to exist
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4 participants