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Make the usage of the cordless drill consistent. #26534

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DarkRainX opened this issue Nov 5, 2018 · 4 comments
Closed

Make the usage of the cordless drill consistent. #26534

DarkRainX opened this issue Nov 5, 2018 · 4 comments
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Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items / Item Actions / Item Qualities Items and how they work and interact [JSON] Changes (can be) made in JSON stale Closed for lack of activity, but still valid.

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@DarkRainX
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Is your feature request related to a problem? Please describe.
The cordless drill usage is inconsistent:
Some crafting and building recipes (folding butchering rack and tourist table, peepholes) call for the drill quality, for these the drill doesn't use charges and in fact doesn't even need to be charged.
Some other crafting recipes (the various chainmail items) call for a set amount of cordless drill charges.

Describe the solution you'd like
I think the cordless drill should work like the circular saw: it should have on and off states and it's drilling qualities should be exclusive to the "on" state, recipes calling for a set amount of cordless drill charges should be changed to call for the drill quality, so that all crafting and building recipes call for an adequate drilling quality.

Describe alternatives you've considered
Another option would be to change all crafting and building recipes to call only for drill charges, but that would either make both the hand drill and the drilling quality itself pointless, or require duplication of recipes as is the case for mortar/quern vs food processor.

@Night-Pryanik Night-Pryanik added [JSON] Changes (can be) made in JSON Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items / Item Actions / Item Qualities Items and how they work and interact labels Nov 8, 2018
@Fris0uman
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recipes calling for a set amount of cordless drill charges should be changed to call for the drill quality

But then it won't use any charge, no ?

@DarkRainX
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I think the cordless drill should work like the circular saw: it should have on and off states and it's drilling qualities should be exclusive to the "on" state.

The idea is that the cordless drill would have the drlling quality only when turned on, and it would consume charges for as long as it is "on", just like the circular saw does, so it would use charges not as a function of the recipe direclty, but as a function of the time needed to complete said recipe

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stale bot commented Aug 12, 2019

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Aug 12, 2019
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stale bot commented Sep 11, 2019

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

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Labels
Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items / Item Actions / Item Qualities Items and how they work and interact [JSON] Changes (can be) made in JSON stale Closed for lack of activity, but still valid.
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