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Action resumption is unpredictable #23668

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l29ah opened this issue May 6, 2018 · 7 comments
Closed

Action resumption is unpredictable #23668

l29ah opened this issue May 6, 2018 · 7 comments
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Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Info / User Interface Game - player communication, menus, etc.

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@l29ah
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l29ah commented May 6, 2018

Game version: master

Steps to reproduce the behavior

Start adding another chunk of heavy duty frame to your tank or forge a nodachi in a car in some city centre, get interrupted multiple times, waste all the action progress randomly at one of encounters.

@l29ah
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l29ah commented May 7, 2018

It seems like smashing corpses screw up the previous task.

@ZhilkinSerg ZhilkinSerg added Info / User Interface Game - player communication, menus, etc. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling labels May 7, 2018
@ZhilkinSerg
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The issue is crafting/construction intermediate results are not visible to player and only being kept in memory.

@DoctorVanGogh
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It's even a bit weirder.

My understanding of the code is if you stand in the exact same place and repeat the task it'll resume the previous progress.

Fun issue: It'll even resume the previous progress and complete the previous task if you're trying to do something different now (observed with vehicles).
Start vehicle construction task X, get interrupted, deal with interruption, position yourself to resume task, start other vehicle task Y, task X get's completed. I cannot recall if materials for task X or Y get consumed 😁

@Night-Pryanik
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If so, then it's definitely a bug.

@kevingranade
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kevingranade commented May 7, 2018 via email

@ZhilkinSerg
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I believe we should also have single class with common methods which can handle various types of crafting results: items, constructions, vehicles.

Somewhat related issue - #112.

@l29ah
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l29ah commented Apr 19, 2019

Fixed by the new crafting state mechanics.

@l29ah l29ah closed this as completed Apr 19, 2019
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Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Info / User Interface Game - player communication, menus, etc.
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5 participants