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dub.json
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dub.json
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{
"name": "dash",
"description": "A free and open 3D game engine written in D.",
"copyright": "Circular Studios 2013 - 2014",
"license": "MIT",
"homepage": "http://circularstudios.com",
"authors": [
"Colden Cullen",
"Brandon Littell",
"Eric Christenson",
"Tyler Wozniak",
"Sean Brennan",
"Timothy Reynolds",
"Dan Wild",
"Jim Arnold",
"Derin Yarsuvat"
],
"dependencies": {
"derelict-gl3": "~>1.0",
"derelict-fi": "~>1.0",
"derelict-assimp3": "~>1.0",
"dyaml": "~>0.5",
"gl3n": "==1.0.1",
"gfm:sdl2": "==2.3.26",
"logger": "==0.3.3",
"colorize": "==1.0.5",
"msgpack-d": "==0.9.2",
"vibe-d": "0.7.21",
"tharsis-prof": "==0.5.2",
"x11": { "version": "~>1.0", "optional": true }
},
"targetName": "dash",
"targetType": "library",
"mainSourceFile": "source/dash/core/main.d",
"sourcePaths": [ "source/" ],
"importPaths": [ "source/" ],
"versions": [
"DashUseGl3n",
"VibeCustomMain"
],
"-ddoxFilterArgs": [ "--min-protection=Protected" ],
"importPaths-windows": [ "third_party/DWinProgramming" ],
"sourceFiles-windows": [
"third_party/DWinProgramming/win32/windef.d"
],
"preBuildCommands-windows": [
"robocopy $PACKAGE_DIR\\lib\\windows\\ .\\ /MIR /XX /NFL /NDL /NJH /NJS || (exit 0)"
],
"libs-windows": [
"Awesomium", "soloud_dll_x86",
"gdi32", "ole32", "kernel32",
"user32", "comctl32", "comdlg32"
],
"preBuildCommands-osx": [
"cp $PACKAGE_DIR/lib/osx/* /usr/local/lib/ || True"
],
"libs-osx": [
"soloud_x86"
],
"preBuildCommands-linux": [
"cp $PACKAGE_DIR/lib/linux/* /usr/lib/ || true"
],
"libs-linux": [
"soloud_x86"
]
}