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I inserted a behavior pack (.mcaddon) in the behavior pack folder and the development behavior pack folder when opening GameData folder in the mcpelauncher (Mac) but when the launcher opens the game, it says there is no behavior pack.
The text was updated successfully, but these errors were encountered:
In a normal windows 10 environment, when you click on a .mcaddon, Minecraft interprets the file for you and unzips it into the behavior pack folder on the computer. However, since .mcpack folders can't be opened on a mac you have to do that yourself. Essentially, a .mcaddon is just a zip but they are made to be used with Minecraft and unzipped with Minecraft.
To use the file with the bedrock launcher, you need to rename the file to have a .zip extension at the end (EX: myminecraftmod.mcaddon -> myminecraftmod.zip) Then you need to just open it with archive utility and it should produce a folder. All you need to do now is drag that folder with all the addon data into the behavior packs folder to import into your worlds and enjoy using!
I inserted a behavior pack (.mcaddon) in the behavior pack folder and the development behavior pack folder when opening GameData folder in the mcpelauncher (Mac) but when the launcher opens the game, it says there is no behavior pack.
The text was updated successfully, but these errors were encountered: