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Controller support? (ng) #141
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Not yet implemented in this feature branch. |
Does it work now for you with the latest ng.AppImage update? |
I tried https://github.com/ChristopherHX/linux-packaging-scripts/actions/runs/278450003 (I think that's the one you wanted me to try), and it crashed with this log. If it helps, I'm using a PS4 controller on Manjaro Gnome 20.1.
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I think, that is one reason why the ng controller crashs so often. At least your controller got recognized by the launcher, should be fixed in 0.1-rp3. |
Do you know that all AppImages which are built by this scripts are uploaded to https://github.com/ChristopherHX/linux-packaging-scripts/releases/tag/ng.appimage and via the integrated zsync updater? Downloading 100MB vs. 4MB, known to fail on some distros. I could reproduce this crash after testing gamepads with the AppImage Fixed. |
Thanks! I can confirm that the latest version works for me. |
On the stable release version of the AppImage I can use my PS4 controller, but I installed an ng version (https://github.com/ChristopherHX/linux-packaging-scripts/actions/runs/248443847) in order to be able to use newer versions of the minecraft APK and keyboard/mouse works, but gamepad support seems to be broken. I'm getting
LinuxJoystick::pool error
in the log. Is this a known issue?The text was updated successfully, but these errors were encountered: