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Catalina just wont work! NG #140

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bli488 opened this issue Sep 12, 2020 · 5 comments
Closed

Catalina just wont work! NG #140

bli488 opened this issue Sep 12, 2020 · 5 comments
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wontfix This will not be worked on

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@bli488
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bli488 commented Sep 12, 2020

@ChristopherHX I need some help when you set out the new version of minecraft bedrock launcher it just not working everytime i down load the dmg for the old one(remember me you sent me that dmg) and open it it updates to the newest version can you send me a dmg like this https://github.com/ChristopherHX/osx-packaging-scripts/releases/download/ng.dmg/Minecraft_Bedrock_Launcher_0.0.209_macOS_10.13.0.dmg but it it shoud not update to the newest version

@ChristopherHX
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You can press skip this update or close the update window etc..
Then just disable "Enable checking for updates (startup)" in Launcher Settings.

Why should sparkle even show you that a new version is available, on that new Version?
Is it 0.*.168, but isn't that a lower version?
https://github.com/ChristopherHX/osx-packaging-scripts/releases/download/ng.dmg/appcast.xml

@bli488
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bli488 commented Sep 12, 2020

i have 10.15 on my mac and it wont support it, making the launcher x86_64 bit may be the only solution, is there some way you can do this

@ChristopherHX
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ChristopherHX commented Sep 12, 2020

I don't get it, what do you expect?
Binaries that are x86_64

  • mcpelauncher-client, since ng, the launcher confirmed to work on 10.15
  • mcpelauncher-ui-qt
  • msa-ui-qt
  • msa-daemon

Binaries that are i386, mojave exclusive will stay in the x86_64 dmg, irrelevant for coming arm64mac

  • mcpelauncher-client, pre ng, known as launcher not found on 10.15, last year now x86_64
  • mcpelauncher-client32, since ng, the 32bit launcher renamed from mcpelauncher-client launched on mojave if x86 version is selected

No I won't remove i386, because

  • I'm still on Mojave
  • Not all x86_64 pc's can run the x86_64 version of the game, but work with i386
  • run older game versions down to 0.12 alpha on mojave

x86_64 will likely be deprecated by apple in less than a decade, we need arm64 in the long term future, not x86_64.

@bli488
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bli488 commented Sep 13, 2020

well i ran the trouble shooter and hear what it said

Android app compatibility:

  1. arm64-v8a is unsupported not an aarch64 system
  2. armeabi-v8a is unsupported not anarmv7 system
  3. x86 is unsupported your macOS doesn't support running x86 (32bit) apps anymore, since macOS catalina 10.15
  4. x86_64 is supported

i understand if you do not make it x86_64 or remove i386 but is there some code i can do to help myself?

@ChristopherHX ChristopherHX added the wontfix This will not be worked on label Sep 13, 2020
@ChristopherHX
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ChristopherHX commented Sep 13, 2020

Disclaimer I'm not a macOS Developer, keeping macOS support is on best effort basis.

x86_64 is supported why not using the x86_64 version? it is choosen automatically
The launcher is both x86_64 and x86
x86 support will never change for you if you not switch your OS, apple removed it for you.

Please download the 0.*.168 version from release page and stick on 1.16.10.* for now.

1.16.20+ still crashs 80+% of times starting the game on macOS with an unfinished update you downloaded.
That is the reason why it is not released and the issues are still open
The same code on Linux crashs less than 5% of times starting the same game.

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