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[macOS] Crashes when Closing the Game and game won't save skins #127

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YTG1234 opened this issue Aug 6, 2020 · 2 comments
Open

[macOS] Crashes when Closing the Game and game won't save skins #127

YTG1234 opened this issue Aug 6, 2020 · 2 comments
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duplicate This issue or pull request already exists ng (next generation) Request Verification Wait for response of author Workaround Workaround to bypass the Bug
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@YTG1234
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YTG1234 commented Aug 6, 2020

Of course, there are random crashes but that's to be expected.
BUT, there is one crash that annoys me.

When pressing ESC on the menu screen and closing the game, it crashes.

One other thing that I don't know fur sure if it's related, skins won't save. I logged in with my Microsoft account that has a gamertag, and still.
Custom Skins, Marketplace Skins, Character Creator Skins, none of them save. So I have to create/apply the skin every time I open the game.

@ChristopherHX
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Crashes when Closing the Game is a duplicate of #116
it is already fixed in 0.0.175 (link to it's dmg), but is hold back, because it seems to crash for more people than 0.0.168 not only on exit

ng is still a preview of the next generation launcher, game won't save skins.
The non ng variant saves skins, servers and won't crash on exit since months.

@ChristopherHX ChristopherHX added the duplicate This issue or pull request already exists label Aug 6, 2020
@ChristopherHX ChristopherHX added the Request Verification Wait for response of author label Oct 9, 2020
@ChristopherHX ChristopherHX added this to the v0.1.0 milestone Oct 9, 2020
@ChristopherHX ChristopherHX added the Workaround Workaround to bypass the Bug label Oct 9, 2020
@ChristopherHX
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Crashes when Closing the Game is fixed now, now awaiting response.
Saving skins will be fixed soon, current workaround create an empty folder named com.mojang.minecraftpe inside "game data" (a button in Launcher settings)

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duplicate This issue or pull request already exists ng (next generation) Request Verification Wait for response of author Workaround Workaround to bypass the Bug
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