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snake_app.py
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snake_app.py
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from PyQt5 import QtGui, QtCore, QtWidgets
from PyQt5.QtCore import Qt
import sys
from typing import List
from snake import *
import numpy as np
from nn_viz import NeuralNetworkViz
from neural_network import FeedForwardNetwork, sigmoid, linear, relu
from settings import settings
from genetic_algorithm.population import Population
from genetic_algorithm.selection import elitism_selection, roulette_wheel_selection, tournament_selection
from genetic_algorithm.mutation import gaussian_mutation, random_uniform_mutation
from genetic_algorithm.crossover import simulated_binary_crossover as SBX
from genetic_algorithm.crossover import uniform_binary_crossover, single_point_binary_crossover
from math import sqrt
from decimal import Decimal
import random
import csv
SQUARE_SIZE = (35, 35)
class MainWindow(QtWidgets.QMainWindow):
def __init__(self, settings, show=True, fps=200):
super().__init__()
self.setAutoFillBackground(True)
palette = self.palette()
palette.setColor(self.backgroundRole(), QtGui.QColor(240, 240, 240))
self.setPalette(palette)
self.settings = settings
self._SBX_eta = self.settings['SBX_eta']
self._mutation_bins = np.cumsum([self.settings['probability_gaussian'],
self.settings['probability_random_uniform']
])
self._crossover_bins = np.cumsum([self.settings['probability_SBX'],
self.settings['probability_SPBX']
])
self._SPBX_type = self.settings['SPBX_type'].lower()
self._mutation_rate = self.settings['mutation_rate']
# Determine size of next gen based off selection type
self._next_gen_size = None
if self.settings['selection_type'].lower() == 'plus':
self._next_gen_size = self.settings['num_parents'] + self.settings['num_offspring']
elif self.settings['selection_type'].lower() == 'comma':
self._next_gen_size = self.settings['num_offspring']
else:
raise Exception('Selection type "{}" is invalid'.format(self.settings['selection_type']))
self.board_size = settings['board_size']
self.border = (0, 10, 0, 10) # Left, Top, Right, Bottom
self.snake_widget_width = SQUARE_SIZE[0] * self.board_size[0]
self.snake_widget_height = SQUARE_SIZE[1] * self.board_size[1]
# Allows padding of the other elements even if we need to restrict the size of the play area
self._snake_widget_width = max(self.snake_widget_width, 620)
self._snake_widget_height = max(self.snake_widget_height, 600)
self.top = 150
self.left = 150
self.width = self._snake_widget_width + 700 + self.border[0] + self.border[2]
self.height = self._snake_widget_height + self.border[1] + self.border[3] + 200
individuals: List[Individual] = []
for _ in range(self.settings['num_parents']):
individual = Snake(self.board_size, hidden_layer_architecture=self.settings['hidden_network_architecture'],
hidden_activation=self.settings['hidden_layer_activation'],
output_activation=self.settings['output_layer_activation'],
lifespan=self.settings['lifespan'],
apple_and_self_vision=self.settings['apple_and_self_vision'])
individuals.append(individual)
self.best_fitness = 0
self.best_score = 0
self._current_individual = 0
self.population = Population(individuals)
self.snake = self.population.individuals[self._current_individual]
self.current_generation = 0
self.init_window()
self.timer = QtCore.QTimer(self)
self.timer.timeout.connect(self.update)
self.timer.start(1000./fps)
if show:
self.show()
def init_window(self):
self.centralWidget = QtWidgets.QWidget(self)
self.setCentralWidget(self.centralWidget)
self.setWindowTitle('Snake AI')
self.setGeometry(self.top, self.left, self.width, self.height)
# Create the Neural Network window
self.nn_viz_window = NeuralNetworkViz(self.centralWidget, self.snake)
self.nn_viz_window.setGeometry(QtCore.QRect(0, 0, 600, self._snake_widget_height + self.border[1] + self.border[3] + 200))
self.nn_viz_window.setObjectName('nn_viz_window')
# Create SnakeWidget window
self.snake_widget_window = SnakeWidget(self.centralWidget, self.board_size, self.snake)
self.snake_widget_window.setGeometry(QtCore.QRect(600 + self.border[0], self.border[1], self.snake_widget_width, self.snake_widget_height))
self.snake_widget_window.setObjectName('snake_widget_window')
# Genetic Algorithm Stats window
self.ga_window = GeneticAlgoWidget(self.centralWidget, self.settings)
self.ga_window.setGeometry(QtCore.QRect(600, self.border[1] + self.border[3] + self.snake_widget_height, self._snake_widget_width + self.border[0] + self.border[2] + 100, 200-10))
self.ga_window.setObjectName('ga_window')
def update(self) -> None:
self.snake_widget_window.update()
self.nn_viz_window.update()
# Current individual is alive
if self.snake.is_alive:
self.snake.move()
if self.snake.score > self.best_score:
self.best_score = self.snake.score
self.ga_window.best_score_label.setText(str(self.snake.score))
# Current individual is dead
else:
# Calculate fitness of current individual
self.snake.calculate_fitness()
fitness = self.snake.fitness
print(self._current_individual, fitness)
# fieldnames = ['frames', 'score', 'fitness']
# f = os.path.join(os.getcwd(), 'test_del3_1_0_stats.csv')
# write_header = True
# if os.path.exists(f):
# write_header = False
# #@TODO: Remove this stats write
# with open(f, 'a') as csvfile:
# writer = csv.DictWriter(csvfile, fieldnames=fieldnames, delimiter=',')
# if write_header:
# writer.writeheader()
# d = {}
# d['frames'] = self.snake._frames
# d['score'] = self.snake.score
# d['fitness'] = fitness
# writer.writerow(d)
if fitness > self.best_fitness:
self.best_fitness = fitness
self.ga_window.best_fitness_label.setText('{:.2E}'.format(Decimal(fitness)))
self._current_individual += 1
# Next generation
if (self.current_generation > 0 and self._current_individual == self._next_gen_size) or\
(self.current_generation == 0 and self._current_individual == settings['num_parents']):
print(self.settings)
print('======================= Gneration {} ======================='.format(self.current_generation))
print('----Max fitness:', self.population.fittest_individual.fitness)
print('----Best Score:', self.population.fittest_individual.score)
print('----Average fitness:', self.population.average_fitness)
self.next_generation()
else:
current_pop = self.settings['num_parents'] if self.current_generation == 0 else self._next_gen_size
self.ga_window.current_individual_label.setText('{}/{}'.format(self._current_individual + 1, current_pop))
self.snake = self.population.individuals[self._current_individual]
self.snake_widget_window.snake = self.snake
self.nn_viz_window.snake = self.snake
def next_generation(self):
self._increment_generation()
self._current_individual = 0
# Calculate fitness of individuals
for individual in self.population.individuals:
individual.calculate_fitness()
self.population.individuals = elitism_selection(self.population, self.settings['num_parents'])
random.shuffle(self.population.individuals)
next_pop: List[Snake] = []
# parents + offspring selection type ('plus')
if self.settings['selection_type'].lower() == 'plus':
# Decrement lifespan
for individual in self.population.individuals:
individual.lifespan -= 1
for individual in self.population.individuals:
params = individual.network.params
board_size = individual.board_size
hidden_layer_architecture = individual.hidden_layer_architecture
hidden_activation = individual.hidden_activation
output_activation = individual.output_activation
lifespan = individual.lifespan
apple_and_self_vision = individual.apple_and_self_vision
start_pos = individual.start_pos
apple_seed = individual.apple_seed
starting_direction = individual.starting_direction
# If the individual is still alive, they survive
if lifespan > 0:
s = Snake(board_size, chromosome=params, hidden_layer_architecture=hidden_layer_architecture,
hidden_activation=hidden_activation, output_activation=output_activation,
lifespan=lifespan, apple_and_self_vision=apple_and_self_vision)#,
next_pop.append(s)
while len(next_pop) < self._next_gen_size:
p1, p2 = roulette_wheel_selection(self.population, 2)
L = len(p1.network.layer_nodes)
c1_params = {}
c2_params = {}
# Each W_l and b_l are treated as their own chromosome.
# Because of this I need to perform crossover/mutation on each chromosome between parents
for l in range(1, L):
p1_W_l = p1.network.params['W' + str(l)]
p2_W_l = p2.network.params['W' + str(l)]
p1_b_l = p1.network.params['b' + str(l)]
p2_b_l = p2.network.params['b' + str(l)]
# Crossover
# @NOTE: I am choosing to perform the same type of crossover on the weights and the bias.
c1_W_l, c2_W_l, c1_b_l, c2_b_l = self._crossover(p1_W_l, p2_W_l, p1_b_l, p2_b_l)
# Mutation
# @NOTE: I am choosing to perform the same type of mutation on the weights and the bias.
self._mutation(c1_W_l, c2_W_l, c1_b_l, c2_b_l)
# Assign children from crossover/mutation
c1_params['W' + str(l)] = c1_W_l
c2_params['W' + str(l)] = c2_W_l
c1_params['b' + str(l)] = c1_b_l
c2_params['b' + str(l)] = c2_b_l
# Clip to [-1, 1]
np.clip(c1_params['W' + str(l)], -1, 1, out=c1_params['W' + str(l)])
np.clip(c2_params['W' + str(l)], -1, 1, out=c2_params['W' + str(l)])
np.clip(c1_params['b' + str(l)], -1, 1, out=c1_params['b' + str(l)])
np.clip(c2_params['b' + str(l)], -1, 1, out=c2_params['b' + str(l)])
# Create children from chromosomes generated above
c1 = Snake(p1.board_size, chromosome=c1_params, hidden_layer_architecture=p1.hidden_layer_architecture,
hidden_activation=p1.hidden_activation, output_activation=p1.output_activation,
lifespan=self.settings['lifespan'])
c2 = Snake(p2.board_size, chromosome=c2_params, hidden_layer_architecture=p2.hidden_layer_architecture,
hidden_activation=p2.hidden_activation, output_activation=p2.output_activation,
lifespan=self.settings['lifespan'])
# Add children to the next generation
next_pop.extend([c1, c2])
# Set the next generation
random.shuffle(next_pop)
self.population.individuals = next_pop
def _increment_generation(self):
self.current_generation += 1
self.ga_window.current_generation_label.setText(str(self.current_generation + 1))
# self.ga_window.current_generation_label.setText("<font color='red'>" + str(self.loaded[self.current_generation]) + "</font>")
def _crossover(self, parent1_weights: np.ndarray, parent2_weights: np.ndarray,
parent1_bias: np.ndarray, parent2_bias: np.ndarray) -> Tuple[np.ndarray, np.ndarray, np.ndarray, np.ndarray]:
rand_crossover = random.random()
crossover_bucket = np.digitize(rand_crossover, self._crossover_bins)
child1_weights, child2_weights = None, None
child1_bias, child2_bias = None, None
# SBX
if crossover_bucket == 0:
child1_weights, child2_weights = SBX(parent1_weights, parent2_weights, self._SBX_eta)
child1_bias, child2_bias = SBX(parent1_bias, parent2_bias, self._SBX_eta)
# Single point binary crossover (SPBX)
elif crossover_bucket == 1:
child1_weights, child2_weights = single_point_binary_crossover(parent1_weights, parent2_weights, major=self._SPBX_type)
child1_bias, child2_bias = single_point_binary_crossover(parent1_bias, parent2_bias, major=self._SPBX_type)
else:
raise Exception('Unable to determine valid crossover based off probabilities')
return child1_weights, child2_weights, child1_bias, child2_bias
def _mutation(self, child1_weights: np.ndarray, child2_weights: np.ndarray,
child1_bias: np.ndarray, child2_bias: np.ndarray) -> None:
scale = .2
rand_mutation = random.random()
mutation_bucket = np.digitize(rand_mutation, self._mutation_bins)
mutation_rate = self._mutation_rate
if self.settings['mutation_rate_type'].lower() == 'decaying':
mutation_rate = mutation_rate / sqrt(self.current_generation + 1)
# Gaussian
if mutation_bucket == 0:
# Mutate weights
gaussian_mutation(child1_weights, mutation_rate, scale=scale)
gaussian_mutation(child2_weights, mutation_rate, scale=scale)
# Mutate bias
gaussian_mutation(child1_bias, mutation_rate, scale=scale)
gaussian_mutation(child2_bias, mutation_rate, scale=scale)
# Uniform random
elif mutation_bucket == 1:
# Mutate weights
random_uniform_mutation(child1_weights, mutation_rate, -1, 1)
random_uniform_mutation(child2_weights, mutation_rate, -1, 1)
# Mutate bias
random_uniform_mutation(child1_bias, mutation_rate, -1, 1)
random_uniform_mutation(child2_bias, mutation_rate, -1, 1)
else:
raise Exception('Unable to determine valid mutation based off probabilities.')
class GeneticAlgoWidget(QtWidgets.QWidget):
def __init__(self, parent, settings):
super().__init__(parent)
font = QtGui.QFont('Times', 11, QtGui.QFont.Normal)
font_bold = QtGui.QFont('Times', 11, QtGui.QFont.Bold)
grid = QtWidgets.QGridLayout()
grid.setContentsMargins(0, 0, 0, 0)
grid.setColumnStretch(1, 5)
TOP_LEFT = Qt.AlignLeft | Qt.AlignTop
LABEL_COL = 0
STATS_COL = 1
ROW = 0
#### Generation stuff ####
# Generation
self._create_label_widget_in_grid('Generation: ', font_bold, grid, ROW, LABEL_COL, TOP_LEFT)
self.current_generation_label = self._create_label_widget('1', font)
grid.addWidget(self.current_generation_label, ROW, STATS_COL, TOP_LEFT)
ROW += 1
# Current individual
self._create_label_widget_in_grid('Individual: ', font_bold, grid, ROW, LABEL_COL, TOP_LEFT)
self.current_individual_label = self._create_label_widget('1/{}'.format(settings['num_parents']), font)
grid.addWidget(self.current_individual_label, ROW, STATS_COL, TOP_LEFT)
ROW += 1
# Best score
self._create_label_widget_in_grid('Best Score: ', font_bold, grid, ROW, LABEL_COL, TOP_LEFT)
self.best_score_label = self._create_label_widget('0', font)
grid.addWidget(self.best_score_label, ROW, STATS_COL, TOP_LEFT)
ROW += 1
# Best fitness
self._create_label_widget_in_grid('Best Fitness: ', font_bold, grid, ROW, LABEL_COL, TOP_LEFT)
self.best_fitness_label = self._create_label_widget('{:.2E}'.format(Decimal('0.1')), font)
grid.addWidget(self.best_fitness_label, ROW, STATS_COL, TOP_LEFT)
ROW = 0
LABEL_COL, STATS_COL = LABEL_COL + 2, STATS_COL + 2
#### GA setting ####
self._create_label_widget_in_grid('GA Settings', font_bold, grid, ROW, LABEL_COL, TOP_LEFT)
ROW += 1
# Selection type
selection_type = ' '.join([word.lower().capitalize() for word in settings['selection_type'].split('_')])
self._create_label_widget_in_grid('Selection Type: ', font_bold, grid, ROW, LABEL_COL, TOP_LEFT)
self._create_label_widget_in_grid(selection_type, font, grid, ROW, STATS_COL, TOP_LEFT)
ROW += 1
# Crossover type
prob_SBX = settings['probability_SBX']
prob_SPBX = settings['probability_SPBX']
crossover_type = '{:.0f}% SBX\n{:.0f}% SPBX'.format(prob_SBX*100, prob_SPBX*100)
self._create_label_widget_in_grid('Crossover Type: ', font_bold, grid, ROW, LABEL_COL, TOP_LEFT)
self._create_label_widget_in_grid(crossover_type, font, grid, ROW, STATS_COL, TOP_LEFT)
ROW += 1
# Mutation type
prob_gaussian = settings['probability_gaussian']
prob_uniform = settings['probability_random_uniform']
mutation_type = '{:.0f}% Gaussian\t\n{:.0f}% Uniform'.format(prob_gaussian*100, prob_uniform*100)
self._create_label_widget_in_grid('Mutation Type: ', font_bold, grid, ROW, LABEL_COL, TOP_LEFT)
self._create_label_widget_in_grid(mutation_type, font, grid, ROW, STATS_COL, TOP_LEFT)
ROW += 1
# Mutation rate
self._create_label_widget_in_grid('Mutation Rate:', font_bold, grid, ROW, LABEL_COL, TOP_LEFT)
mutation_rate_percent = '{:.0f}%'.format(settings['mutation_rate'] * 100)
mutation_rate_type = settings['mutation_rate_type'].lower().capitalize()
mutation_rate = mutation_rate_percent + ' + ' + mutation_rate_type
self._create_label_widget_in_grid(mutation_rate, font, grid, ROW, STATS_COL, TOP_LEFT)
ROW += 1
# Lifespan
self._create_label_widget_in_grid('Lifespan: ', font_bold, grid, ROW, LABEL_COL, TOP_LEFT)
lifespan = str(settings['lifespan']) if settings['lifespan'] != np.inf else 'infinite'
self._create_label_widget_in_grid(lifespan, font, grid, ROW, STATS_COL, TOP_LEFT)
ROW = 0
LABEL_COL, STATS_COL = LABEL_COL + 2, STATS_COL + 2
#### NN setting ####
self._create_label_widget_in_grid('NN Settings', font_bold, grid, ROW, LABEL_COL, TOP_LEFT)
ROW += 1
# Hidden layer activation
hidden_layer_activation = ' '.join([word.lower().capitalize() for word in settings['hidden_layer_activation'].split('_')])
self._create_label_widget_in_grid('Hidden Activation: ', font_bold, grid, ROW, LABEL_COL, TOP_LEFT)
self._create_label_widget_in_grid(hidden_layer_activation, font, grid, ROW, STATS_COL, TOP_LEFT)
ROW += 1
# Output layer activation
output_layer_activation = ' '.join([word.lower().capitalize() for word in settings['output_layer_activation'].split('_')])
self._create_label_widget_in_grid('Output Activation: ', font_bold, grid, ROW, LABEL_COL, TOP_LEFT)
self._create_label_widget_in_grid(output_layer_activation, font, grid, ROW, STATS_COL, TOP_LEFT)
ROW += 1
# Network architecture
network_architecture = '[{}, {}, 4]'.format(settings['vision_type'] * 3 + 4 + 4,
', '.join([str(num_neurons) for num_neurons in settings['hidden_network_architecture']]))
self._create_label_widget_in_grid('NN Architecture: ', font_bold, grid, ROW, LABEL_COL, TOP_LEFT)
self._create_label_widget_in_grid(network_architecture, font, grid, ROW, STATS_COL, TOP_LEFT)
ROW += 1
# Snake vision
snake_vision = str(settings['vision_type']) + ' directions'
self._create_label_widget_in_grid('Snake Vision: ', font_bold, grid, ROW, LABEL_COL, TOP_LEFT)
self._create_label_widget_in_grid(snake_vision, font, grid, ROW, STATS_COL, TOP_LEFT)
ROW += 1
# Snake/Apple vision type
self._create_label_widget_in_grid('Apple/Self Vision: ', font_bold, grid, ROW, LABEL_COL, TOP_LEFT)
apple_self_vision_type = settings['apple_and_self_vision'].lower()
self._create_label_widget_in_grid(apple_self_vision_type, font, grid, ROW, STATS_COL, TOP_LEFT)
ROW += 1
grid.setSpacing(0)
grid.setContentsMargins(0, 0, 0, 0)
grid.setColumnStretch(1, 1)
grid.setColumnStretch(3, 1)
grid.setColumnStretch(5, 2)
self.setLayout(grid)
self.show()
def _create_label_widget(self, string_label: str, font: QtGui.QFont) -> QtWidgets.QLabel:
label = QtWidgets.QLabel()
label.setText(string_label)
label.setFont(font)
label.setContentsMargins(0,0,0,0)
return label
def _create_label_widget_in_grid(self, string_label: str, font: QtGui.QFont,
grid: QtWidgets.QGridLayout, row: int, col: int,
alignment: Qt.Alignment) -> None:
label = QtWidgets.QLabel()
label.setText(string_label)
label.setFont(font)
label.setContentsMargins(0,0,0,0)
grid.addWidget(label, row, col, alignment)
class SnakeWidget(QtWidgets.QWidget):
def __init__(self, parent, board_size=(50, 50), snake=None):
super().__init__(parent)
self.board_size = board_size
# self.setFixedSize(SQUARE_SIZE[0] * self.board_size[0], SQUARE_SIZE[1] * self.board_size[1])
# self.new_game()
if snake:
self.snake = snake
self.setFocus()
self.draw_vision = True
self.show()
def new_game(self) -> None:
self.snake = Snake(self.board_size)
def update(self):
if self.snake.is_alive:
self.snake.update()
self.repaint()
else:
# dead
pass
def draw_border(self, painter: QtGui.QPainter) -> None:
painter.setRenderHints(QtGui.QPainter.Antialiasing)
painter.setRenderHints(QtGui.QPainter.HighQualityAntialiasing)
painter.setRenderHint(QtGui.QPainter.TextAntialiasing)
painter.setRenderHint(QtGui.QPainter.SmoothPixmapTransform)
painter.setPen(QtGui.QPen(Qt.black))
width = self.frameGeometry().width()
height = self.frameGeometry().height()
painter.setPen(QtCore.Qt.black)
painter.drawLine(0, 0, width, 0)
painter.drawLine(width, 0, width, height)
painter.drawLine(0, height, width, height)
painter.drawLine(0, 0, 0, height)
def draw_snake(self, painter: QtGui.QPainter) -> None:
painter.setRenderHints(QtGui.QPainter.HighQualityAntialiasing)
pen = QtGui.QPen()
pen.setColor(QtGui.QColor(0, 0, 0))
# painter.setPen(QtGui.QPen(Qt.black))
painter.setPen(pen)
brush = QtGui.QBrush()
brush.setColor(Qt.red)
painter.setBrush(QtGui.QBrush(QtGui.QColor(198, 5, 20)))
# painter.setBrush(brush)
def _draw_line_to_apple(painter: QtGui.QPainter, start_x: int, start_y: int, drawable_vision: DrawableVision) -> Tuple[int, int]:
painter.setPen(QtGui.QPen(Qt.green))
end_x = drawable_vision.apple_location.x * SQUARE_SIZE[0] + SQUARE_SIZE[0]/2
end_y = drawable_vision.apple_location.y * SQUARE_SIZE[1] + SQUARE_SIZE[1]/2
painter.drawLine(start_x, start_y, end_x, end_y)
return end_x, end_y
def _draw_line_to_self(painter: QtGui.QPainter, start_x: int, start_y: int, drawable_vision: DrawableVision) -> Tuple[int, int]:
painter.setPen(QtGui.QPen(Qt.red))
end_x = drawable_vision.self_location.x * SQUARE_SIZE[0] + SQUARE_SIZE[0]/2
end_y = drawable_vision.self_location.y * SQUARE_SIZE[1] + SQUARE_SIZE[1]/2
painter.drawLine(start_x, start_y, end_x, end_y)
return end_x, end_y
for point in self.snake.snake_array:
painter.drawRect(point.x * SQUARE_SIZE[0], # Upper left x-coord
point.y * SQUARE_SIZE[1], # Upper left y-coord
SQUARE_SIZE[0], # Width
SQUARE_SIZE[1]) # Height
if self.draw_vision:
start = self.snake.snake_array[0]
if self.snake._drawable_vision[0]:
for drawable_vision in self.snake._drawable_vision:
start_x = start.x * SQUARE_SIZE[0] + SQUARE_SIZE[0]/2
start_y = start.y * SQUARE_SIZE[1] + SQUARE_SIZE[1]/2
if drawable_vision.apple_location and drawable_vision.self_location:
apple_dist = self._calc_distance(start.x, drawable_vision.apple_location.x, start.y, drawable_vision.apple_location.y)
self_dist = self._calc_distance(start.x, drawable_vision.self_location.x, start.y, drawable_vision.self_location.y)
if apple_dist <= self_dist:
start_x, start_y = _draw_line_to_apple(painter, start_x, start_y, drawable_vision)
start_x, start_y = _draw_line_to_self(painter, start_x, start_y, drawable_vision)
else:
start_x, start_y = _draw_line_to_self(painter, start_x, start_y, drawable_vision)
start_x, start_y = _draw_line_to_apple(painter, start_x, start_y, drawable_vision)
elif drawable_vision.apple_location:
start_x, start_y = _draw_line_to_apple(painter, start_x, start_y, drawable_vision)
elif drawable_vision.self_location:
start_x, start_y = _draw_line_to_self(painter, start_x, start_y, drawable_vision)
if drawable_vision.wall_location:
painter.setPen(QtGui.QPen(Qt.black))
end_x = drawable_vision.wall_location.x * SQUARE_SIZE[0] + SQUARE_SIZE[0]/2
end_y = drawable_vision.wall_location.y * SQUARE_SIZE[1] + SQUARE_SIZE[1]/2
painter.drawLine(start_x, start_y, end_x, end_y)
def draw_apple(self, painter: QtGui.QPainter) -> None:
apple_location = self.snake.apple_location
if apple_location:
painter.setRenderHints(QtGui.QPainter.HighQualityAntialiasing)
painter.setPen(QtGui.QPen(Qt.black))
painter.setBrush(QtGui.QBrush(Qt.green))
painter.drawRect(apple_location.x * SQUARE_SIZE[0],
apple_location.y * SQUARE_SIZE[1],
SQUARE_SIZE[0],
SQUARE_SIZE[1])
def paintEvent(self, event: QtGui.QPaintEvent) -> None:
painter = QtGui.QPainter()
painter.begin(self)
self.draw_border(painter)
self.draw_apple(painter)
self.draw_snake(painter)
painter.end()
def keyPressEvent(self, event: QtGui.QKeyEvent) -> None:
key_press = event.key()
# if key_press == Qt.Key_Up:
# self.snake.direction = 'u'
# elif key_press == Qt.Key_Down:
# self.snake.direction = 'd'
# elif key_press == Qt.Key_Right:
# self.snake.direction = 'r'
# elif key_press == Qt.Key_Left:
# self.snake.direction = 'l'
def _calc_distance(self, x1, x2, y1, y2) -> float:
diff_x = float(abs(x2-x1))
diff_y = float(abs(y2-y1))
dist = ((diff_x * diff_x) + (diff_y * diff_y)) ** 0.5
return dist
def _calc_stats(data: List[Union[int, float]]) -> Tuple[float, float, float, float, float]:
mean = np.mean(data)
median = np.median(data)
std = np.std(data)
_min = float(min(data))
_max = float(max(data))
return (mean, median, std, _min, _max)
def save_stats(population: Population, path_to_dir: str, fname: str):
if not os.path.exists(path_to_dir):
os.makedirs(path_to_dir)
f = os.path.join(path_to_dir, fname + '.csv')
frames = [individual._frames for individual in population.individuals]
apples = [individual.score for individual in population.individuals]
fitness = [individual.fitness for individual in population.individuals]
write_header = True
if os.path.exists(f):
write_header = False
trackers = [('steps', frames),
('apples', apples),
('fitness', fitness)
]
stats = ['mean', 'median', 'std', 'min', 'max']
header = [t[0] + '_' + s for t in trackers for s in stats]
with open(f, 'a') as csvfile:
writer = csv.DictWriter(csvfile, fieldnames=header, delimiter=',')
if write_header:
writer.writeheader()
row = {}
# Create a row to insert into csv
for tracker_name, tracker_object in trackers:
curr_stats = _calc_stats(tracker_object)
for curr_stat, stat_name in zip(curr_stats, stats):
entry_name = '{}_{}'.format(tracker_name, stat_name)
row[entry_name] = curr_stat
# Write row
writer.writerow(row)
def load_stats(path_to_stats: str, normalize: Optional[bool] = True):
data = {}
fieldnames = None
trackers_stats = None
trackers = None
stats_names = None
with open(path_to_stats, 'r') as csvfile:
reader = csv.DictReader(csvfile)
fieldnames = reader.fieldnames
trackers_stats = [f.split('_') for f in fieldnames]
trackers = set(ts[0] for ts in trackers_stats)
stats_names = set(ts[1] for ts in trackers_stats)
for tracker, stat_name in trackers_stats:
if tracker not in data:
data[tracker] = {}
if stat_name not in data[tracker]:
data[tracker][stat_name] = []
for line in reader:
for tracker in trackers:
for stat_name in stats_names:
value = float(line['{}_{}'.format(tracker, stat_name)])
data[tracker][stat_name].append(value)
if normalize:
factors = {}
for tracker in trackers:
factors[tracker] = {}
for stat_name in stats_names:
factors[tracker][stat_name] = 1.0
for tracker in trackers:
for stat_name in stats_names:
max_val = max([abs(d) for d in data[tracker][stat_name]])
if max_val == 0:
max_val = 1
factors[tracker][stat_name] = float(max_val)
for tracker in trackers:
for stat_name in stats_names:
factor = factors[tracker][stat_name]
d = data[tracker][stat_name]
data[tracker][stat_name] = [val / factor for val in d]
return data
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
window = MainWindow(settings)
sys.exit(app.exec_())