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Texture Compression Roadmap #210

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11 tasks
lilleyse opened this issue Jan 12, 2017 · 2 comments
Closed
11 tasks

Texture Compression Roadmap #210

lilleyse opened this issue Jan 12, 2017 · 2 comments
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@lilleyse
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lilleyse commented Jan 12, 2017

  • Support mip-mapping? Cesium implementation does not yet (Texture compression cesium#4758)
  • Do we want to support sRGB formats?
  • Support loading target/dds/ktx as input images?
  • Detect normal maps in some way. Some tools have special settings for these.
  • Is it better to scale to the lower power-of-two or high power-of-two. Right now it scales to lower.
  • HDR support - astc format supports this
  • Is there a good place to put source code from the converter tools? Some tools have different mac/linux forks.
  • Support uncompressed formats like RGB8 and RGBA8?
  • Support for EAC formats or not a priority?
  • For crunch do more verification: width, height, and expectedFormat - this requires a .crn reader
  • Add a pipeline option for CPU core count for texture compression

Initial implementation: #204

@ggetz
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ggetz commented Jun 25, 2018

@lilleyse Should we close? See #330 (comment)

@lilleyse
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Yes, closed.

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