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There is a strange scaling being applied to tiles in this scenario:
SceneMode.SCENE2D
mapProjection: new Cesium.WebMercatorProjection()
region
Sandcastle example
You can see the effect on features near the edge being scaled towards the centre (highlighted in red):
The result on another tileset:
The text was updated successfully, but these errors were encountered:
Thanks for opening the issue @chris-cooper. I wonder if this is related to #5112... @lilleyse what do you think?
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Thanks @ebogo1 , the gaps are only in one direction with the default GeographicProjection as in the issue you linked
This appears to be fixed with the projectTo2D option: #10384
projectTo2D
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There is a strange scaling being applied to tiles in this scenario:
SceneMode.SCENE2D
mapProjection: new Cesium.WebMercatorProjection()
region
for the tiles rather than boundsSandcastle example
You can see the effect on features near the edge being scaled towards the centre (highlighted in red):
The result on another tileset:
The text was updated successfully, but these errors were encountered: