-
Notifications
You must be signed in to change notification settings - Fork 3.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Balloon Browser widget #954
Comments
Not exactly my area of expertise but I dig it. +1 |
+1 as well. Having Ballon available to display Metadata also natively in CZML format will be very usefull |
@hpinkos is going to take a stab at this. |
For Open Philly Globe, I wanted to change the fade in/out speed of the balloons since we were fading other objects on mouse over. Is this possible? I assume a user has to override Also, we might not want to default to linear fade. Linear is generally considered boring, at least in the game world. Cubic ease in/out might be OK. |
Changed to ease in/out transitions in dcc7c46. Yes, the official way for users to customize them is with CSS (there's no need for us to create API for all the stuff that users can override with CSS, it would be too big). |
I would like to see a BalloonWidget in Cesium which behaves similarly to balloons in other applications (such as Google Earth, Leaflet, etc..). Eventually we can add other features we might need as well, but lets start with the basics.
BalloonWidget is a simple widget which acts as a container for user supplied HTML (and perhaps eventually other markup). It would have the following features
I think that's all there is to it. Once we have a basic Balloon widget, we can hook it up to Viewer and CZML, GeoJSON, KML, TopoJSON can take advantage of it. We would add a new
balloon
property onDynamicObject
which is the HTML content of the balloon.Here are some thoughts on other features that we might not need in the short term, but would be good in the future
How do you guys feel about this plan? Any concerns or things I missing?
The text was updated successfully, but these errors were encountered: