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Using the default terrain provider of EllipsoidTerrainProvider ends up with viewer.scene.globe.depthTestAgainstTerrain set to true.
Switching to using the CesiumTerrainProvider still has depthTestAgainstTerrain set to true.
Switching back to EllipsoidTerrainProvider ends up with depthTestAgainstTerrain set to false.
I think the value should still be true when you switch back from CesiumTerrainProvider to EllipsoidTerrainProvider.
Browser: Chrome
Operating System: Windows
The text was updated successfully, but these errors were encountered:
It should be noted I'm using VUE Cesium (https://zouyaoji.top/vue-cesium/#/en/index) which might be setting it to true initially?
I don't know enough about how it's set to say for sure.
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Duplicate of #6991.
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Using the default terrain provider of EllipsoidTerrainProvider ends up with viewer.scene.globe.depthTestAgainstTerrain set to true.
Switching to using the CesiumTerrainProvider still has depthTestAgainstTerrain set to true.
Switching back to EllipsoidTerrainProvider ends up with depthTestAgainstTerrain set to false.
I think the value should still be true when you switch back from CesiumTerrainProvider to EllipsoidTerrainProvider.
Browser: Chrome
Operating System: Windows
The text was updated successfully, but these errors were encountered: