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Support vertical exaggeration of 3D Tiles #8809

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OmarShehata opened this issue Apr 28, 2020 · 6 comments
Closed

Support vertical exaggeration of 3D Tiles #8809

OmarShehata opened this issue Apr 28, 2020 · 6 comments

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@OmarShehata
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This was requested on the forum here (https://community.cesium.com/t/3d-tiles-exaggeration/9423/3) and here (https://community.cesium.com/t/how-to-change-the-scale-for-box-defined-tilesets/9131/3).

The idea is to vertically exaggerate 3D Tilesets in the same way you can terrain, often for the same reasons (to make it easier to see certain features).

This is a Sandcastle example @lilleyse put together showing one way to do this today just by using the 3D Tilesets model matrix/transform to scale it.

The issue with this is that it's scaling from one fixed point. Stuart Attenborrow explains the problem with this on the forum with these two gifs:

What's currently happening:

What should instead be happening:

I believe this scaling would need to happen in the shader for this to have the desired effect.

@dementiev
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+1, any updates on this?

@OmarShehata
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We aren't actively working on this at the moment but we'll add to this issue if there's any update!

@avh
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avh commented Apr 5, 2022

Any updates? I would love to see this feature implemented...

@bmckilligan
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Just wondering if there has been any developments on this. or perhaps even an api for point clouds that includes longitude ,latitude, elevation properties

@vectoron
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I have a need this feature to be used with the Google tile set.

@ggetz
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ggetz commented Feb 9, 2024

Support added in #11655

@ggetz ggetz closed this as completed Feb 9, 2024
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