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The polyline will be drawn even when it is behind the ellipsoid (it does disappear at some point when it's completely on the other side of the center of the earth)
The text was updated successfully, but these errors were encountered:
The problem is depth test is being permanently turned off for the primitive after creating it in 2D. Depth test should be turned back on when going back to 3D, but it's not.
Left is when creating the polyline in 2D, Right is when creating it in 3D first:
Looking deeper, the OIT derived translucent command creates its render state from the derived log depth command, and so if the polyline was created in 2D mode, it forever inherits the depth test off property.
The text was updated successfully, but these errors were encountered: